I think I erred there, I’d normally have troops on Finland ready to counter a Norway landing.
15L Adam514 (Axis) vs Rasmustb (Allies+22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Tunisia to Libya
1 fighter moved from Trans-Jordan to LibyaCombat - French
Battle in Libya
French attack with 1 fighter and 2 infantry
Italians defend with 1 armour and 1 mech_infantry
retreated to Libya
Italians win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for French: 2 infantryNon Combat Move - French
1 fighter moved from Libya to Alexandria
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Iraq to Persia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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Nice move in S France, didn’t expect to have that Egypt UK air in range of anything this turn.
Thanks
Damn french can’t ever hit anything… I sent half of the french exile government in London into the canal on a US trannie as punishment (french inf on us trannie)
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Nice move in S France, didn’t expect to have that Egypt UK air in range of anything this turn.
Thanks
Damn french can’t ever hit anything… I sent half of the french exile government in London into the canal on a US trannie as punishment (french inf on us trannie)
Send them to the front!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 54 PUs;
Germans buy 1 artillery, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Belarus
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Bessarabia to Belarus
1 artillery and 3 infantry moved from Ukraine to Western Ukraine
4 artilleries and 21 infantry moved from Ukraine to Rostov
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Norway to Holland Belgium
1 fighter and 1 tactical_bomber moved from Norway to Holland Belgium
1 tactical_bomber moved from Norway to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 4 artilleries and 21 infantry
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 4 artilleries and 20 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 aaGun, 14 armour and 15 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Yugoslavia
2 mech_infantrys moved from Western Germany to Germany
1 bomber moved from Belarus to Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Germany
1 fighter and 1 tactical_bomber moved from Norway to Germany
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
4 infantry moved from Finland to NorwayPlace Units - Germans
1 artillery and 9 infantry placed in Western Germany
5 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x factory_major; Remaining resources: 54 PUs;
Germans buy 1 artillery, 14 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to Belarus
1 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Bessarabia to Belarus
1 artillery and 3 infantry moved from Ukraine to Western Ukraine
4 artilleries and 21 infantry moved from Ukraine to Rostov
2 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Norway to Holland Belgium
1 fighter and 1 tactical_bomber moved from Norway to Holland Belgium
1 tactical_bomber moved from Norway to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 4 artilleries and 21 infantry
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 4 artilleries and 20 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
1 aaGun, 14 armour and 15 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Yugoslavia
2 mech_infantrys moved from Western Germany to Germany
1 bomber moved from Belarus to Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from Norway to Germany
1 fighter and 1 tactical_bomber moved from Norway to Germany
2 fighters and 2 tactical_bombers moved from Holland Belgium to Western Germany
4 infantry moved from Finland to NorwayPlace Units - Germans
1 artillery and 9 infantry placed in Western Germany
5 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 2 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 2 mech_infantrys
EDIT: Turning off Edit Mode -
Use latest file please (it looks like you already downloaded the first one).
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 5 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Bryansk to Belarus
2 infantry moved from Smolensk to Belarus
1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 armour moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Bryansk
9 artilleries moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Bryansk to Smolensk
4 aaGuns, 2 artilleries and 46 infantry moved from Bryansk to Tambov
1 armour moved from Egypt to Alexandria
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
2 armour, 5 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs -
I’ll edit the 2 mechs on Japan’s turn.
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Nevermind the 2 mechs probably change your combat with Russia (the edit was 2 mechs from Rostov to East Poland). What should we do?
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Use latest file please (it looks like you already downloaded the first one).
Correct. Didn’t see your edits. Let me have a look a the map and get back to you
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If its ok with you I’d like to attack with 2inf less - moving 1inf to smolensk and 1 to tambov instead… We could either redo the battle for w.ukr., just move edit the 2 inf or I could redo Russia entirely. I would also accept leaving it as it is and just add the german edit if you find that most fair.
cheers
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A good compromise would be to not reroll and you simply attack with 2 inf less like you said. So before Japan I’ll edit the 2 mechs from Rostov to East Poland and the 2 inf from West Ukraine to Tambov and Smolensk.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 fighters, 10 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
2 bombers moved from Japan to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from French Indo China to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Ceylon
Battle in Dutch New Guinea
Battle in Kweichow
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Ceylon from UK_Pacific, taking Dutch New Guinea from ANZAC, taking Kweichow from Chinese with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 artilleries and 4 infantry moved from Burma to India
3 fighters and 3 tactical_bombers moved from Shan State to India
1 submarine moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Philippines to 45 Sea Zone
2 carriers moved from 36 Sea Zone to 45 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 45 Sea Zone
1 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Jehol
3 mech_infantrys moved from Shantung to Jehol
1 battleship, 2 carriers, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
2 bombers moved from Kweichow to French Indo China
1 fighter and 1 tactical_bomber moved from Japan to French Indo China
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 artillery and 1 infantry moved from French Indo China to Shan State
4 fighters moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
3 infantry placed in India
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 fighter
EDIT: Adding units owned by Japanese to Korea: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Norway
1 fighter moved from United Kingdom to Norway
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Norway
1 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 6 infantry, 4 mech_infantrys and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea Zone -
Hi Adam
Im attacking Norway and need ool…
I assumed no scramble and got one hit with naval bombardment
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You can go ahead with max defense, as for the scramble I might have scrambled since the plane wouldn’t come from the territory being attacked, so ask me in similar cases in the future please.
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oki doke
You can still elect to scramble in this battle of course! I wont roll the dice before at least an hour or so
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It’s okay no scramble, hopefully US won’t take Norway.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Normandy Bordeaux to Norway
1 fighter moved from United Kingdom to Norway
2 fighters and 1 tactical_bomber moved from 110 Sea Zone to Norway
1 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 6 infantry, 4 mech_infantrys and 6 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 5 infantry and 4 mech_infantrys moved from 112 Sea Zone to Norway
1 carrier moved from 110 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in Norway
Americans attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery, 1 fighter and 11 infantry; Italians defend with 1 bomber and 2 fighters
Germans win with 1 artillery, 3 fighters and 4 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 7 infantry
Casualties for Italians: 1 bomber
Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 5 infantry and 4 mech_infantrys
2 fighters owned by the Americans, 1 tactical_bomber owned by the Americans and 1 bomber owned by the Americans retreatedNon Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from Norway to United Kingdom
2 fighters and 1 tactical_bomber moved from Norway to 112 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
7 destroyers, 2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
2 submarines placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Shensi to Szechwan
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 artilleries and 15 infantry moved from Hopei to Kweichow
2 artilleries and 2 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 4 artilleries and 17 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 4 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SuiyuyanPlace Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total