Nearly a catastrophic mistake there.
Pherman1215 (Axis) Vs Hobo (Allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 2 factory_minors, 1 fighter, 1 harbour and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shan State to Burma
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
3 fighters and 3 tactical_bombers moved from Kwangsi to Burma
2 bombers moved from Kwangsi to IndiaCombat - Japanese
Strategic bombing raid in India
2 bombers killed by AA
Bombing raid in India causes 0 damage total.
Battle in Burma
Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Burma to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 artillery and 2 infantry moved from Kweichow to Yunnan
1 aaGun, 1 armour, 1 artillery and 8 infantry moved from Korea to Manchuria
1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 41 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 41 Sea Zone to 36 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 7 infantry moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 fighter and 1 infantry placed in Japan
1 factory_minor placed in Manchuria
1 airfield, 1 factory_minor and 1 harbour placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
Uhg, the Indian factory rolled snake eyes on my strat bombing run.
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gotta love marti dicing! :lol:
I rolled a ton of 5s and 6s in a row in that finland battle…
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Yeah, in hindsight I probably shouldn’t have strat bombed India considering they can take 8 points of damage without it affecting them.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in MoroccoNon Combat Move - Americans
1 fighter moved from Western United States to 91 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 5 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 55 Sea Zone
1 bomber moved from Midway to Queensland
1 fighter moved from Midway to 54 Sea Zone
2 mech_infantrys moved from Eastern United States to Western United StatesPlace Units - Americans
2 carriers, 2 destroyers and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Sikang to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
14 infantry moved from Sikang to ShensiPlace Units - Chinese
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 artilleries, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber, 6 fighters and 2 tactical_bombers
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport; Italians defend with 1 transport
1 submarine owned by the Germans Submerged
British win with 1 bomber, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Casualties for British: 1 fighter
Casualties for Italians: 1 transport
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 1 artillery and 1 infantry
Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Holland Belgium from Germans with 1 aaGun, 2 artilleries and 3 infantry remaining. Battle score for attacker is -2
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 aaGunNon Combat Move - British
1 bomber, 5 fighters and 2 tactical_bombers moved from 92 Sea Zone to Morocco
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 3 infantry moved from Scotland to United Kingdom
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 75 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 76 Sea Zone to 75 Sea Zone
1 transport moved from 76 Sea Zone to 71 Sea Zone
2 fighters and 1 tactical_bomber moved from Persia to EgyptPlace Units - British
1 factory_minor placed in Egypt
2 artilleries and 1 fighter placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
Not my game today I guess. Can’t believe I missed the USA landing strip in Morocco. That was bad. GG WP. Care for a rematch?
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you want to swap sides? seems everyone wants to play the axis. I’ll give you axis for 16, or I’ll take the allies again for 17(or more if you want to bid up from here)
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I don’t usually play the Allies for anything less than 22. So I assume you want Allies +16. Do you want the same bid?
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like I just said I’m playing allies like 90% of the time so I wouldn’t mind swapping the bids, ie you take allies for +16… if you want to raise the bid to +17(or higher) then it’s back to me, etc…
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well If you’re bid is 16 then I pass. Where would you like your units?
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Your*
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If you’d rather I can take Allies at 19. It’s a bit lower than I normally play them but it’s not a big deal.
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uh ya still misreading what I’m trying to imply. I am giving YOU the allies for +16. that is just the same bid but we are switching sides. I really don’t want to play the allies again especially for the same bid. but nevermind we can just bid down again at your +19 for allies. I’ll take allies for +18 then.
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I pass on 18. Where do you want your bid?
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uhh, lets try something new and crazy…
1 destroyer in z110
1 fighter in scotland -
Lol, that’s not new or crazy. I will set it up though.





