@farmboy Well I messed this move up. I prefer the second post. In it, I have moved some US aircraft…ftrs to Gibraltar rather than CV and bomber in W.India.
15L G40 wheatbeer (Axis) vs Bjergmose (Allies +20)
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Germans open with 6 hits … do you want any special OOL? Or should I just save your fighters?
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just save ftr´s
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Romania to Albania
Italians take Albania from British
2 fighters and 1 tactical_bomber moved from Germany to 97 Sea Zone
2 bombers moved from Southern Italy to 97 Sea Zone
3 tactical_bombers moved from Egypt to 97 Sea Zone
2 fighters moved from Trans-Jordan to 97 Sea Zone
2 armour and 8 mech_infantrys moved from Romania to Bulgaria
1 artillery moved from Romania to Bulgaria
2 mech_infantrys moved from Romania to BulgariaCombat - Germans
Americans scrambles 2 units out of Greece to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 cruiser, 1 destroyer, 1 fighter and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports; ANZAC defend with 1 fighter
Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 97 Sea Zone, round 2 : 6/10 hits
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 4 transports in 97 Sea Zone, round 2 : 5/8 hits
2 tactical_bombers owned by the Germans, 1 carrier owned by the Americans, 3 fighters owned by the Germans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 97 Sea Zone, round 3 : 1/5 hits
Americans roll dice for 3 fighters and 4 transports in 97 Sea Zone, round 3 : 1/3 hits
1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 97 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 4 : 2/4 hits
Americans roll dice for 2 fighters and 4 transports in 97 Sea Zone, round 4 : 2/2 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 1 fighter owned by the ANZAC and 1 fighter owned by the Americans lost in 97 Sea Zone
1 transport owned by the British and 3 transports owned by the Americans lost in 97 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 30
Casualties for Germans: 4 fighters and 4 tactical_bombers
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports
Casualties for ANZAC: 1 fighter
Battle in Bulgaria
Germans attack with 2 armour, 1 artillery and 10 mech_infantrys
British defend with 1 infantry
Germans roll dice for 2 armour, 1 artillery and 10 mech_infantrys in Bulgaria, round 2 : 1/13 hits
British roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 2 armour, 1 artillery and 9 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Germans
2 bombers moved from 97 Sea Zone to Southern Italy
1 aaGun moved from Romania to Bulgaria
4 mech_infantrys moved from Germany to Romania
1 artillery and 2 infantry moved from Archangel to Novgorod
1 armour and 1 mech_infantry moved from Archangel to Novgorod
1 aaGun and 4 infantry moved from Norway to Finland
4 armour moved from Norway to Vyborg
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Romania
14 artilleries and 4 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
3 artilleries placed in Novgorod
1 artillery placed in Western Germany
1 artillery placed in France
2 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUsProduction/PUs Summary :
Germans : 47 / 55
Russians : 24 / 28
Japanese : 31 / 56
Americans : 54 / 61
Chinese : 20 / 26
British : 27 / 31
UK_Pacific : 20 / 23
Italians : 19 / 9
ANZAC : 14 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Ukraine to Western Ukraine
3 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Vologda to Archangel
Russians take Archangel from GermansCombat - Russians
Battle in Western Ukraine
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
3 aaGuns, 4 artilleries and 39 infantry moved from Smolensk to Belarus
1 armour and 1 mech_infantry moved from Caucasus to Turkmenistan
1 artillery and 2 infantry moved from Volgograd to Caucasus
2 artilleries and 1 infantry moved from Bryansk to Belarus
3 infantry moved from Russia to Samara
3 infantry moved from Russia to Bryansk
1 infantry moved from Anhwe to Kiangsi
2 infantry moved from Kansu to OlgiyPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 fighter moved from Midway to 26 Sea Zone
1 fighter moved from Japan to 26 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 tactical_bomber moved from Japan to 26 Sea ZoneCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in 43 Sea Zone
Japanese attack with 1 battleship and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from ANZAC with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Borneo
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 4/7 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Gilbert Islands
Battle in Wake Island
Battle in Solomon Islands
Battle in 26 Sea Zone
Japanese attack with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese win, taking Gilbert Islands from UK_Pacific, taking Wake Island from Americans, taking Solomon Islands from ANZAC, taking 26 Sea Zone from Neutral with 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
3 infantry moved from Korea to Manchuria
2 artilleries and 1 infantry moved from Amur to Manchuria
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 fighters and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 fighter moved from 42 Sea Zone to 43 Sea Zone
1 battleship moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Caroline Islands
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3
Japanese collect 33 PUs (3 lost to blockades); end with 35 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUsProduction/PUs Summary :
Germans : 43 / 55
Russians : 27 / 33
Japanese : 36 / 45
Americans : 54 / 61
Chinese : 20 / 26
British : 27 / 31
UK_Pacific : 16 / 23
Italians : 19 / 9
ANZAC : 14 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry, that’s a different log-on for a team game (I guess my last turn on this computer must have been in that match). The above is my turn though.
Also, I apologize for the slow play. The US attack on SZ26 through a big wrench in my plans. My odds of victory were probably quite low either way of course :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Greece to Albania
1 bomber moved from Greece to Albania
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - Americans
Battle in Albania
Americans attack with 1 artillery and 1 bomber
Germans defend with 1 mech_infantry
Americans win, taking Albania from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Albania to United Kingdom
2 infantry moved from Tunisia to Libya
2 infantry moved from Algeria to Tunisia
1 mech_infantry moved from French Equatorial Africa to Ethiopia
1 transport moved from 82 Sea Zone to 87 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 11 Sea Zone to 10 Sea Zone
1 submarine moved from 64 Sea Zone to 10 Sea Zone
2 fighters and 1 tactical_bomber moved from Johnston Island to 10 Sea Zone
1 infantry moved from Alaska to British ColumbiaPlace Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Americans undo move 1.
2 carriers placed in 10 Sea Zone
1 submarine placed in 97 Sea Zone
1 fighter and 1 infantry placed in GreeceTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Jehol
1 infantry moved from Kiangsu to KiangsiPlace Units - Chinese
2 artilleries and 2 infantry placed in Jehol
4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 artilleries, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 fighter moved from Union of South Africa to Ethiopia
1 armour moved from West India to Eastern Persia
1 artillery and 2 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from Burma to Shan State
1 armour moved from India to Eastern Persia
1 infantry moved from India to West IndiaPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery, 1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 fighter and 1 infantry -
No rush…just worried you had forgotten me :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Iraq
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Albania
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 artillery
Italians roll dice for 2 artilleries and 2 infantry in Albania, round 2 : 1/4 hits
Americans roll dice for 1 artillery in Albania, round 2 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Italians
2 mech_infantrys moved from Egypt to Iraq
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Anglo Egyptian Sudan to Iraq
1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Northern Italy
5 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
Italians collect 13 PUs (8 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 2 infantry
EDIT: Adding units owned by Italians to Trans-Jordan: 2 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 38 / 55
Russians : 27 / 33
Japanese : 36 / 45
Americans : 54 / 70
Chinese : 20 / 26
British : 30 / 33
UK_Pacific : 16 / 21
Italians : 21 / 24
ANZAC : 14 / 25
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 48 Sea Zone
ANZAC take 54 Sea Zone from Neutral
ANZAC take 62 Sea Zone from Neutral
1 fighter moved from Queensland to 49 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from JapaneseCombat - ANZAC
Battle in 48 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to Queensland
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to Shan State
1 fighter moved from Shan State to Eastern Persia
1 fighter moved from New South Wales to Queensland
1 armour and 1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Scotland to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry, 7 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 mech_infantrys moved from Bulgaria to Greece
2 armour moved from Bulgaria to Greece
1 bomber moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Eastern Poland
1 artillery and 1 infantry moved from Romania to Eastern Poland
2 mech_infantrys moved from Bulgaria to Greece
2 mech_infantrys moved from Bulgaria to Greece
1 artillery and 1 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Greece
Germans attack with 2 armour, 1 artillery, 1 bomber and 6 mech_infantrys
British defend with 1 infantry; Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 fighter and 3 infantry
Germans roll dice for 2 armour, 1 artillery, 1 bomber and 6 mech_infantrys in Greece, round 2 : 5/10 hits
Americans roll dice for 1 armour, 1 fighter and 4 infantry in Greece, round 2 : 1/6 hits
1 armour owned by the Americans, 3 infantry owned by the Americans, 1 artillery owned by the Germans and 1 infantry owned by the British lost in Greece
Germans roll dice for 2 armour, 1 bomber and 6 mech_infantrys in Greece, round 3 : 2/9 hits
Americans roll dice for 1 fighter in Greece, round 3 : 0/1 hits
1 fighter owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 2 armour, 1 bomber and 6 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Casualties for Americans: 1 armour, 1 fighter and 3 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 7 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 8 : 1/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 8 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 0/2 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 5 : 1/2 hits
British roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Eastern Poland, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour, 5 artilleries, 4 infantry and 1 mech_infantry moved from Novgorod to Baltic States
4 armour moved from Vyborg to Baltic States
4 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Slovakia Hungary to Baltic States
4 mech_infantrys moved from Romania to Baltic States
1 aaGun moved from Romania to Eastern Poland
1 bomber moved from Greece to Western Germany
1 bomber moved from Eastern Poland to Western Germany
2 infantry moved from Northern Italy to France
1 aaGun moved from Bulgaria to Romania
1 mech_infantry moved from Bulgaria to Romania
2 mech_infantrys moved from Bulgaria to Slovakia Hungary
4 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
2 mech_infantrys placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 46 / 53
Russians : 26 / 33
Japanese : 36 / 45
Americans : 52 / 70
Chinese : 20 / 26
British : 25 / 33
UK_Pacific : 16 / 21
Italians : 21 / 24
ANZAC : 14 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Turkmenistan to Persia
1 fighter moved from Russia to Persia
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 fighter and 1 tactical_bomber moved from Russia to Eastern PolandCombat - Russians
Battle in Persia
Russians attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
3 infantry moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
1 armour moved from Turkmenistan to Eastern Persia
1 fighter moved from Persia to Eastern Persia
1 infantry moved from Volgograd to Caucasus
3 infantry moved from Samara to Kazakhstan
2 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Rostov to Bryansk
2 infantry moved from Olgiy to Yenisey
1 fighter moved from Russia to YeniseyPlace Units - Russians
3 infantry placed in Volgograd
1 armour, 1 artillery and 1 infantry placed in Ukraine
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 34 PUs -
Well, I was thinking about taking out that ANZAC dd with my strats and staging to take NSW … but I think that would ultimately be pointless.
Even excluding China, you’d still have an economic lead after losing NSW (if it even fell at all … I didn’t run the calc, but I am sure the odds aren’t great for Japan).
I concede. Well played :-)
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Yeah great game…Japan kept Los Angeles on their toes.
Like a game that doesn´t follow the beaten track :-)





