any scrambles? keep in mind you can scramble the french fig to normandy as well
Pherman1215 (Axis) vs JWW (Allies +20)
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hmm, maybe open it locally and create your own save and try posting that? Not sure if it will work, just thinking of ideas.
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hmm, maybe open it locally and create your own save and try posting that? Not sure if it will work, just thinking of ideas.
I will try that…I want to see if I can open someone else 1807 game too.
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it might be my file…couldn’t open another 1807 file…
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OK, hopefully it gets worked out.
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yep, that was it….we are good.
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ok good.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Americans take 26 Sea Zone from Neutral -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Americans take 26 Sea Zone from NeutralCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Hawaiian Islands to 89 Sea Zone
4 fighters moved from 101 Sea Zone to Morocco
1 fighter moved from Eastern United States to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Western United States
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour and 1 infantry moved from 89 Sea Zone to Southeast MexicoPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 bomber and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports
16 Sea Zone : 1 submarine
Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
Southeast Mexico : 1 armour and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 1 bomber
Morocco : 5 fighters
76 Sea Zone : 1 submarine
104 Sea Zone : 1 destroyer
89 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
101 Sea Zone : 1 carrier and 3 transportsProduction/PUs Summary :
Germans : 44 / 47
Russians : 34 / 34
Japanese : 54 / 54
Americans : 50 / 70
Chinese : 6 / 5
British : 30 / 39
UK_Pacific : 10 / 24
Italians : 15 / 27
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
9 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
9 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Yunnan : 9 infantry
Sikang : 1 fighterProduction/PUs Summary :
Germans : 44 / 47
Russians : 34 / 34
Japanese : 53 / 54
Americans : 50 / 70
Chinese : 7 / 15
British : 30 / 39
UK_Pacific : 10 / 24
Italians : 15 / 27
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 fighter moved from 81 Sea Zone to Kenya
1 fighter moved from 81 Sea Zone to Iraq
2 infantry moved from Belgian Congo to Kenya
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 fighter moved from 81 Sea Zone to Kenya
1 fighter moved from 81 Sea Zone to Iraq
2 infantry moved from Belgian Congo to Kenya
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to Kenya
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to IraqCombat - British
Battle in Iraq
British attack with 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
Neutral_Axis win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 3 infantry
1 fighter owned by the British retreated
Battle in Kenya
British attack with 1 fighter and 4 infantry
Italians defend with 1 artillery and 2 infantry
British win, taking Kenya from Italians with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
British win, taking 98 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
5 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from Tobruk to Alexandria
5 fighters moved from United Kingdom to Morocco
1 fighter moved from Iceland to United Kingdom
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to New Brunswick Nova Scotia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery moved from Libya to Tunisia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Tunisia
1 aaGun and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Iraq to Trans-Jordan
1 fighter moved from Kenya to Anglo Egyptian Sudan
1 carrier moved from 81 Sea Zone to 76 Sea Zone
1 carrier moved from 76 Sea Zone to 72 Sea ZonePlace Units - British
1 carrier, 1 submarine and 1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,6,3,5,3,5,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 8 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Shan State : 1 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 13 infantry
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 1 fighter and 1 infantry
Alexandria : 1 artillery and 1 infantry
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 3 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 fighter
Morocco : 5 fighters
Tunisia : 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Tobruk : 1 flag
Libya : 1 flag
80 Sea Zone : 1 cruiser and 1 transport
106 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 transport
Persia : 1 flag
98 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 44 / 47
Russians : 34 / 34
Japanese : 52 / 54
Americans : 50 / 70
Chinese : 7 / 15
British : 31 / 31
UK_Pacific : 11 / 10
Italians : 14 / 27
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 cruiser moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 cruiser and 2 fighters
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from British with 1 cruiser and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Iraq from Neutral_Axis to Italians
EDIT: Turning off Edit Mode
2 fighters moved from 98 Sea Zone to Iraq
1 armour moved from Poland to Eastern Poland
1 armour moved from Yugoslavia to Eastern PolandPlace Units - Italians
1 transport placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Changing PUs for Italians from 26 to 24
EDIT: Turning off Edit Mode -
You strafed Iraq which creates a landing zone there for Axis planes. I edited it Italian and then subtracted the 2 PU’s (it’s not actually Italian) from Italy’s income to simulate this.
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You strafed Iraq which creates a landing zone there for Axis planes. I edited it Italian and then subtracted the 2 PU’s (it’s not actually Italian) from Italy’s income to simulate this.
really, first I ever heard of this rule….
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@JWW:
You strafed Iraq which creates a landing zone there for Axis planes. I edited it Italian and then subtracted the 2 PU’s (it’s not actually Italian) from Italy’s income to simulate this.
really, first I ever heard of this rule….
Yeah when a Pro Neutral is attacked by the opposing faction then it automatically joins the side that it supports. Iraq essentially becomes a 4th Axis power that is allied with the Germany, Italy and Japan and those powers can land air there since they are allied with it. It’s something that is in the rules but many people don’t know about.
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You strafed Iraq which creates a landing zone there for Axis planes. I edited it Italian and then subtracted the 2 PU’s (it’s not actually Italian) from Italy’s income to simulate this.
it is a friendly territory to the axis but it is not controlled by the axis until a land unit enters.
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@JWW:
You strafed Iraq which creates a landing zone there for Axis planes. I edited it Italian and then subtracted the 2 PU’s (it’s not actually Italian) from Italy’s income to simulate this.� �
really, first I ever heard of this rule….
Yeah when a Pro Neutral is attacked by the opposing faction then it automatically joins the side that it supports.� Iraq essentially becomes a 4th Axis power that is allied with the Germany, Italy and Japan and those powers can land air there since they are allied with it.� It’s something that is in the rules but many people don’t know about.�
so italy get’s the 2ipc’s for iraq and the 2 IPC bonus but can’t control the neutral inf in iraq? I guess ita can put an IC there etc?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Morocco
1 infantry moved from Algeria to Morocco
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 fighter and 1 infantry
Tunisia : 2 infantryProduction/PUs Summary :
Germans : 44 / 47
Russians : 34 / 34
Japanese : 52 / 54
Americans : 50 / 70
Chinese : 7 / 15
British : 31 / 31
UK_Pacific : 11 / 10
Italians : 15 / 24
ANZAC : 11 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
You strafed Iraq which creates a landing zone there for Axis planes. I edited it Italian and then subtracted the 2 PU’s (it’s not actually Italian) from Italy’s income to simulate this.
it is a friendly territory to the axis but it is not controlled by the axis until a land unit enters.
so even thought AAA has IRAQ “brown” the 2ipc’s and the 2 bonus IPC’s need to be deleted from ITA’s bank. And ITA can’t buy an IC there?





