Teslas (Allies) vs Private Panic (Axis) in 1940 Global

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from Hunan to Yunnan
                1 mech_infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Hunan to Yunnan
                2 artilleries and 3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 artillery and 1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 artillery and 2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Jehol to Chahar
                1 infantry moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Amur to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 artillery and 8 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Jehol to Chahar
                3 fighters and 3 tactical_bombers moved from Kiangsu to Yunnan
                2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Yunnan

    Combat - Japanese
                Battle in Szechwan
                    Japanese attack with 2 bombers, 5 fighters and 3 tactical_bombers
                    Chinese defend with 1 fighter and 9 infantry
                    Japanese win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -15
                    Casualties for Chinese: 1 fighter and 9 infantry
                    Casualties for Japanese: 3 fighters and 2 tactical_bombers
                Battle in Yunnan
                    Japanese attack with 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 5 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                2 bombers, 2 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
                1 fighter moved from Manchuria to Kwangsi
                1 infantry moved from Soviet Far East to 5 Sea Zone
                1 armour moved from Soviet Far East to 5 Sea Zone
                1 armour, 1 infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery moved from 20 Sea Zone to Kiangsi
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 armour moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 infantry moved from 19 Sea Zone to Kiangsu
                5 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in Manchuria
                2 artilleries and 1 fighter placed in Japan

    Turn Complete - Japanese
                Japanese collect 38 PUs; end with 41 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs

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    Thanks for all the medical advice. Are you a medical practitioner?

    Did this go using 1807 without any issues. Did have problems downloading the s/w though, due to my own stupidity I think! Have posted on the s/w board.

    I am sure you will have lots to say on my Japan go!

  • 25 24 23 22 21 20 19 18 17 16

    BTW - I had done Italy in E Africa - Thanks

  • 15

    I am not a medical practitioner, no, but I have done many a dumbass thing that has lead to bruised ribs, and have had hobbies where breathing exercises were mandatory.

    Looking forward to digging through the last round. I don’t understand your comment on Italy, but It’ll probably be clear when I see it in the game history.

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 4 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to Wake Island
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to Western United States

    Place Units - Americans
                2 carriers and 1 destroyer placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total

  • 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Kansu

    Place Units - Chinese
                5 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total

  • 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                      British take 98 Sea Zone from Neutral
                1 cruiser moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                2 fighters moved from Malta to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone

    Combat - British

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    @teslas:

    I just noticed that you did not move your sub-saharan african Italian units on I1.

    If you would like to ret-con this, I am all for it. It’s a potential +2 more IPCs (the French destroyer was there to convoy Taganyika/Kenya at the time) depending on where you might want to move them.

    I was just letting you know that I had moved them tes.

  • 15

    I don’t have much to say about Japan other than that you’re being very conservative, and if I had to guess, are planning to send a lot of Japanese people into Russia from the backside. If that’s not the plan, then I am confused. I say this because you have bought a lot of land units and no facilities for your planes/fleet.

    The hit on the chinese stack pretty much ended any chance they had of being dangerous for you, but it cost you five planes to do it. I don’t know if that was worth it.

    And yeah, I see what happened in Africa. Taking away that 5 IPC NO from UK Atlantic, damn you!

    Now we need scrambles off of Italy into 97, again! The british are hellbent on making sure there are no italian boats left.

    UK:
    2x DD
    1x CR
    2x FT
    1x Tac
    1x Strat

    ITA:
    1x TT
    1x DD
    1x CR
    and a potential 3 fighter scrambles

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    Mmm! Tough call. But let’s show those Brits what we are made of and scramble everything. That’ll teach them! Grrr!

  • 15

    That’s exactly what I didn’t want to see :|

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    Britain scores 3 out of 7 hits with 1x DD and 2x tac/strat bombers. (and you should be getting the dice emails?).

    You have 5 units: 1 DD, 1 CR, 3 Fighter.

    Losses?

  • 15

    Also worth noting to remember: There is an Italian TT in the sea zone as well.

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    Not looking good! DD & 2 figs as casualties and hope I throw good dice!

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    Britain has no subarmines. If you don’t mind my second guessing you, why lose the fighter that throws a 4 instead of the cruiser that’s throwing a 3?

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    Sorry tes - you are quite right then.

  • 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                      British take 98 Sea Zone from Neutral
                1 cruiser moved from 92 Sea Zone to 97 Sea Zone
                1 destroyer moved from 92 Sea Zone to 97 Sea Zone
                2 fighters moved from Malta to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 cruiser, 1 destroyer, 3 fighters and 1 transport
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 bomber, 1 cruiser, 2 destroyers and 1 fighter
                    Casualties for Italians: 1 cruiser, 1 destroyer, 3 fighters and 1 transport

    Non Combat Move - British

  • 15

    I still need to make my British non-coms, but I’m at work and time has run out, sadly.

    Hopefully tonight.

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    You only came out of sz97 with +7. I assume you hoped to do much better than that?

  • 15

    +7 IPCs?

    I don’t normally care about IPC swings. Italy’s income is junk at this stage in the game (and now, hopefully forever). The UK economy is not great, but it is better. Italy’s naval units are very hard to replace, if not impossible at this point with British dominance in the med. Therefore, their units have a higher intrinsic value, especially in the short term, than those of Britain. I would have liked to have lost one less UK plane, for sure, but them’s the breaks.

    I’d have still done this fight without the Indian ocean destroyer coming up, and instead would have sent the battleship. Had that been the case, the IPC swing would have actually favored Italy. Even if that were the case, I’d consider it a positive outcome, as Italy is never going to be able to replace both its fleet and its air force. The chances of an effective Italian can-opener on Moscow have been reduced to nearly zero. The chances of Italy ever threatening Gibraltar or Egypt are 0% in the next couple of turns.

    I chose to destroy most of the RAF if it meant destroying Italy’s offensive viability, knowing full well Moscow would be more vulnerable because of it. The trade-off being that the UK can now (hopefully) turn the middle east into a fortress. This should allow them to:

    1: directly support Calcutta or, more likely, at least have a safe place for the Indians to run to should Japan come over
    2: discourage or interrupt a Japanese invasion through China
    3: delay the germans by at least two turns if they wish to take the middle east oil fields (including the caucasus)
    4: prevent the germans from taking both moscow and the middle east–they must now choose one or the other

    There’s a reason that people who play with bids (who are pussies, to be clear) basically always put a sub in the med to cripple Italy early.

    I wrote this response over the course of the last two hours in between watching things compile at work, so if it’s broken and makes no sense, please accept my apologies.

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