@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 5 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
2 infantry moved from Rostov to Caucasus
2 bombers moved from Bryansk to Caucasus
1 mech_infantry moved from Bryansk to Samara
1 infantry moved from Rostov to Tambov
1 armour moved from Russia to Urals
Germans take Vologda from Russians
Germans take Urals from Russians
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 mech_infantry moved from Bryansk to Samara
1 bomber moved from Ukraine to Samara
1 mech_infantry moved from Bryansk to Tambov
1 bomber moved from Ukraine to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 bombers and 2 infantry
British defend with 1 infantry
Germans win, taking Caucasus from British with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
3 infantry moved from Ukraine to Rostov
3 aaGuns and 2 armour moved from Bryansk to Rostov
15 armour moved from Russia to Rostov
2 fighters and 8 tactical_bombers moved from Ukraine to Southern Italy
1 bomber moved from Samara to Novgorod
1 bomber moved from Tambov to Novgorod
2 bombers moved from Caucasus to Novgorod
2 mech_infantrys moved from Poland to Western Ukraine
1 infantry moved from Smolensk to Bryansk
1 artillery moved from Novgorod to Belarus
Place Units - Germans
1 carrier, 1 destroyer, 4 fighters and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Germans collect 65 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
17 infantry moved from Volgograd to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 17 infantry
Germans defend with 2 infantry
Russians win, taking Caucasus from Germans with 16 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Volgograd to Caucasus
1 mech_infantry moved from Egypt to Trans-Jordan
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 bomber moved from French Indo China to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
2 battleships and 2 cruisers moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Szechwan to Sikang
1 armour moved from Yunnan to Sikang
1 mech_infantry moved from Kweichow to Sikang
1 bomber moved from French Indo China to Sikang
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 43 Sea Zone
4 destroyers moved from 36 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 5 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 2 cruisers, 4 destroyers and 2 transports
Americans defend with 1 destroyer
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 2 cruisers, 4 destroyers and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win, taking Philippines from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sikang
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
7 carriers, 1 destroyer, 1 fighter and 5 submarines moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from 37 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 bomber moved from 41 Sea Zone to French Indo China
1 fighter moved from 42 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 fighter moved from Kwangtung to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from 43 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
3 fighters moved from Kwangtung to French Indo China
2 tactical_bombers moved from 37 Sea Zone to French Indo China
3 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kiangsi to Hunan
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Hunan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 aaGun moved from India to Burma
1 bomber moved from Sikang to French Indo China
Place Units - Japanese
2 carriers and 1 transport placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 destroyer placed in 39 Sea Zone
3 mech_infantrys placed in Kwangtung
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
I just wanted to let you know I will be on vacation for the next four days. I will be back Sunday evening.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 8 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 bombers moved from Wake Island to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Combat - Americans
no scramble.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 8 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 bombers moved from Wake Island to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
Combat - Americans
Battle in Manchuria
Battle in Korea
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
2 bombers moved from 6 Sea Zone to Buryatia
6 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 33 Sea Zone to 22 Sea Zone
2 submarines moved from 22 Sea Zone to 19 Sea Zone
1 carrier and 5 destroyers moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 3 cruisers and 12 destroyers moved from 33 Sea Zone to 16 Sea Zone
1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 109 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 destroyers and 2 transports moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
2 destroyers placed in 101 Sea Zone
6 destroyers and 2 submarines placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Suiyuyan to Hopei
2 infantry moved from Shensi to Sikang
1 fighter moved from Shensi to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Sikang from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
Place Units - Chinese
1 infantry placed in Chahar
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 2 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - British
3 fighters and 2 tactical_bombers moved from Malta to Egypt
2 carriers, 2 cruisers, 3 destroyers, 4 fighters and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
3 destroyers and 1 transport moved from 109 Sea Zone to 106 Sea Zone
Non Combat Move - British
Place Units - British
3 submarines placed in 81 Sea Zone
1 destroyer placed in 106 Sea Zone
2 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 bombers moved from Gibraltar to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 bomber moved from Southern Italy to 97 Sea Zone
2 fighters moved from Western Germany to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 3 bombers and 3 fighters
British defend with 1 destroyer
Italians win with 3 bombers and 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
2 armour and 2 mech_infantrys moved from France to Yugoslavia
3 infantry moved from France to Northern Italy
2 fighters moved from Western Germany to Southern Italy
3 fighters moved from 97 Sea Zone to Southern Italy
1 armour and 1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Algeria
3 bombers moved from 97 Sea Zone to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
2 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 17 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
17 armour and 3 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Tambov to Caucasus
4 fighters and 8 tactical_bombers moved from Southern Italy to Caucasus
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
1 mech_infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from Russians
Combat - Germans
Battle in Caucasus
Germans attack with 17 armour, 4 fighters, 3 infantry, 4 mech_infantrys and 8 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry
Germans win, taking Caucasus from Russians with 17 armour, 2 fighters, 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Germans: 2 fighters, 3 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns and 16 infantry
Non Combat Move - Germans
3 aaGuns moved from Rostov to Caucasus
2 mech_infantrys moved from Western Ukraine to Rostov
1 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Novgorod to Bryansk
4 bombers moved from Novgorod to Southern Italy
1 armour and 3 infantry moved from Western Germany to 112 Sea Zone
1 armour, 2 carriers, 2 destroyers, 4 fighters, 3 infantry, 3 submarines and 2 transports moved from 112 Sea Zone to 91 Sea Zone
1 armour and 3 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from Western Germany to Gibraltar
2 fighters and 8 tactical_bombers moved from Caucasus to Rostov
1 mech_infantry moved from Southern Italy to Yugoslavia
1 artillery moved from Belarus to Bryansk
Place Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
no Russian turn…sorry.
np
Bump
Bump 2
bump 3