@hiijohnson ok
S01 - P@nther (Axis) vs. JEB (Allies + 9)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in 5 Sea Zone
British attack with 4 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
4 fighters moved from 5 Sea Zone to West Russia
1 bomber moved from Germany to West Russia
1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo-Egyptian Sudan to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from French West Africa to Belgian Congo
2 infantry and 1 transport moved from 30 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Union of South Africa
1 transport moved from 23 Sea Zone to 10 Sea Zone
1 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
1 armour and 2 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTerritory Summary for British :
10 Sea Zone : 1 transport
28 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 infantry
Belgian Congo : 2 armour, 1 artillery and 1 infantry
Eastern Australia : 1 infantry
Eastern Canada : 1 infantry
India : 1 aaGun, 1 armour, 1 artillery, 1 factory and 9 infantry
New Zealand : 1 infantry
Persia : 1 infantry
Union of South Africa : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 1 bomber and 4 fightersProduction/PUs Summary :
Russians : 18 / 23
Germans : 49 / 49
British : 27 / 27
Japanese : 34 / 35
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
4 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in 5 Sea Zone
British attack with 4 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
4 fighters moved from 5 Sea Zone to West Russia
1 bomber moved from Germany to West Russia
1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo-Egyptian Sudan to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from French West Africa to Belgian Congo
2 infantry and 1 transport moved from 30 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Union of South Africa
1 transport moved from 23 Sea Zone to 10 Sea Zone
1 infantry moved from Western Australia to Eastern AustraliaPlace Units - British
1 armour and 2 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTerritory Summary for British :
10 Sea Zone : 1 transport
28 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 infantry
Belgian Congo : 2 armour, 1 artillery and 1 infantry
Eastern Australia : 1 infantry
Eastern Canada : 1 infantry
India : 1 aaGun, 1 armour, 1 artillery, 1 factory and 9 infantry
New Zealand : 1 infantry
Persia : 1 infantry
Union of South Africa : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 1 bomber and 4 fightersProduction/PUs Summary :
Russians : 18 / 23
Germans : 49 / 49
British : 27 / 27
Japanese : 34 / 35
Americans : 40 / 40 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory and 1 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 infantry moved from Kwangtung to Szechwan
Japanese take Szechwan from AmericansCombat - Japanese
Non Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Anhwei
3 artilleries and 3 infantry moved from Japan to 62 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
3 artilleries moved from Yunnan to Burma
1 submarine moved from 48 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 48 Sea Zone
2 fighters moved from Kwangtung to Philippine Islands
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Burma
1 bomber moved from French Indo-China Thailand to BurmaPlace Units - Japanese
2 destroyers placed in 62 Sea Zone
1 infantry placed in Japan
1 factory placed in East IndiesTurn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;Combat Move - Americans
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from West Russia to Caucasus
1 bomber moved from United Kingdom to CaucasusCombat - Americans
Battle in Caucasus
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory and 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Caucasus
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 fighter moved from Caucasus to West Russia
1 bomber moved from Caucasus to West Russia
1 infantry moved from Solomon Islands to 44 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 57 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
4 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 11 Sea Zone to 2 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 aaGun moved from Western United States to Western Canada
1 infantry moved from Western United States to Western CanadaPlace Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 45 PUs totalTerritory Summary for Americans :
2 Sea Zone : 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 3 transports
11 Sea Zone : 1 carrier and 2 fighters
57 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport
Alaska : 1 infantry
Caucasus : 2 infantry
Eastern Canada : 1 aaGun and 2 infantry
Eastern United States : 1 factory
Midway : 1 infantry
Solomon Islands : 1 flag
United Kingdom : 1 bomber
West Russia : 1 bomber and 1 fighter
Western Canada : 1 aaGun and 1 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 22 / 23
Germans : 45 / 49
British : 27 / 27
Japanese : 35 / 36
Americans : 39 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;Combat Move - Americans
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from West Russia to Caucasus
1 bomber moved from United Kingdom to CaucasusCombat - Americans
Battle in Caucasus
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory and 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Caucasus
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 fighter moved from Caucasus to West Russia
1 bomber moved from Caucasus to West Russia
1 infantry moved from Solomon Islands to 44 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 57 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
4 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 11 Sea Zone to 2 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 aaGun moved from Western United States to Western Canada
1 infantry moved from Western United States to Western CanadaPlace Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 45 PUs totalTerritory Summary for Americans :
2 Sea Zone : 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 3 transports
11 Sea Zone : 1 carrier and 2 fighters
57 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport
Alaska : 1 infantry
Caucasus : 2 infantry
Eastern Canada : 1 aaGun and 2 infantry
Eastern United States : 1 factory
Midway : 1 infantry
Solomon Islands : 1 flag
United Kingdom : 1 bomber
West Russia : 1 bomber and 1 fighter
Western Canada : 1 aaGun and 1 infantry
Western United States : 1 factoryProduction/PUs Summary :
Russians : 22 / 23
Germans : 45 / 49
British : 27 / 27
Japanese : 35 / 36
Americans : 39 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
2 infantry moved from Russia to Archangel
1 artillery moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Russia to Kazakh S.S.R.
4 infantry moved from Russia to West RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs totalTerritory Summary for Russians :
Archangel : 1 artillery and 2 infantry
Caucasus : 1 factory
Karelia S.S.R. : 1 artillery, 1 factory and 1 infantry
Kazakh S.S.R. : 1 infantry
Persia : 1 infantry
Russia : 1 artillery, 1 factory and 6 infantry
Sinkiang : 1 infantry
West Russia : 1 flag, 2 aaGuns, 3 armour, 3 artilleries, 2 fighters and 10 infantry
Yakut S.S.R. : 5 infantryProduction/PUs Summary :
Russians : 25 / 26
Germans : 42 / 49
British : 27 / 27
Japanese : 35 / 36
Americans : 39 / 45 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
2 infantry moved from Russia to Archangel
1 artillery moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Russia to Kazakh S.S.R.
4 infantry moved from Russia to West RussiaPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs totalTerritory Summary for Russians :
Archangel : 1 artillery and 2 infantry
Caucasus : 1 factory
Karelia S.S.R. : 1 artillery, 1 factory and 1 infantry
Kazakh S.S.R. : 1 infantry
Persia : 1 infantry
Russia : 1 artillery, 1 factory and 6 infantry
Sinkiang : 1 infantry
West Russia : 1 flag, 2 aaGuns, 3 armour, 3 artilleries, 2 fighters and 10 infantry
Yakut S.S.R. : 5 infantryProduction/PUs Summary :
Russians : 25 / 26
Germans : 42 / 49
British : 27 / 27
Japanese : 35 / 36
Americans : 39 / 45 -
How comes that you often post your move twice?
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Maybe you get this timeout error message after the first try?
If yes you can ignore it, as the post will show up in the forum only some minutes later. -
That’s precisely that. I was afraid that the file would become corrupt if you got an error message, I had some problems with that before. But Ok, I will just post once in any case in the future.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 46 PUs;
Germans buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from Italy to Karelia S.S.R.
1 fighter moved from Italy to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
2 fighters moved from Belorussia to Karelia S.S.R.
1 bomber moved from Germany to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 4 fighters and 3 infantry
Russians defend with 1 artillery, 1 factory and 1 infantry
Germans roll dice for 1 bomber, 4 fighters and 3 infantry in Karelia S.S.R., round 2 : 4/8 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 4 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from Karelia S.S.R. to Germany
3 infantry moved from Poland to Ukraine S.S.R.
6 artilleries and 3 infantry moved from Poland to Belorussia
7 infantry moved from Germany to France
2 infantry moved from Italy to France
1 armour moved from Germany to Belorussia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Egypt
1 fighter moved from Libya to Trans-Jordan
2 fighters moved from Karelia S.S.R. to Belorussia
2 fighters moved from Karelia S.S.R. to Southern EuropePlace Units - Germans
2 infantry placed in Italy
3 armour, 1 artillery and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 armour, 1 carrier and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 bomber moved from West Russia to Egypt
1 infantry moved from Eastern Canada to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Northwestern Europe
British take Northwestern Europe from GermansCombat - British
Battle in Egypt
British attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 1 infantry in Egypt, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Egypt, round 2 : 1/1 hits
1 infantry owned by the British lost in Egypt
retreated to Egypt
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 bomber moved from Egypt to Anglo-Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
2 armour moved from Belgian Congo to Anglo-Egyptian Sudan
1 artillery moved from Belgian Congo to Anglo-Egyptian Sudan
2 infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 28 Sea Zone to 25 Sea Zone
3 fighters moved from West Russia to India
2 fighters moved from United Kingdom to West Russia
1 infantry moved from Persia to IndiaPlace Units - British
1 carrier placed in 8 Sea Zone
1 armour and 2 infantry placed in IndiaTurn Complete - British
British collect 29 PUs; end with 30 PUs totalTerritory Summary for British :
8 Sea Zone : 1 carrier and 1 transport
25 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 2 armour, 1 artillery, 1 bomber and 1 infantry
Belgian Congo : 2 infantry
Eastern Australia : 1 infantry
India : 1 aaGun, 2 armour, 1 artillery, 1 factory, 3 fighters and 12 infantry
New Zealand : 1 infantry
Northwestern Europe : 1 flag, 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
West Russia : 3 fightersProduction/PUs Summary :
Russians : 23 / 26
Germans : 42 / 44
British : 29 / 30
Japanese : 35 / 36
Americans : 39 / 45 -
The pyramides turned out to be a strategic adavantage :wink:
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Haha, indeed. Good defending there!
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Anhwei to Sinkiang
1 bomber moved from Burma to Sinkiang
1 transport moved from 36 Sea Zone to 47 Sea Zone
1 infantry moved from Borneo to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Western AustraliaCombat - Japanese
Battle in Western Australia
Battle in Sinkiang
Japanese attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Sinkiang, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Western Australia from British, taking Sinkiang from Americans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber moved from Sinkiang to Burma
2 fighters moved from 36 Sea Zone to Burma
2 fighters moved from Philippine Islands to Burma
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Japan
1 destroyer moved from 48 Sea Zone to 60 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 36 Sea Zone to 60 Sea Zone
2 destroyers moved from 62 Sea Zone to 60 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to BurmaPlace Units - Japanese
2 fighters and 1 submarine placed in 60 Sea Zone
1 artillery and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
As indicated before my next move will be on September 8th or 9th.
You will probably see me being active on the forum - but I don’t have Java/TripleA until then.Have a good time :-)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 bomber moved from West Russia to Ukraine S.S.R.
1 bomber moved from United Kingdom to Ukraine S.S.R.
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 13 Sea Zone
1 artillery moved from 13 Sea Zone to Gibraltar
1 infantry moved from 13 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 infantry moved from 13 Sea Zone to Morocco
2 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
Americans take Norway from Germans
1 carrier moved from 11 Sea Zone to 13 Sea Zone
1 fighter moved from 11 Sea Zone to GibraltarCombat - Americans
Battle in Ukraine S.S.R.
Americans attack with 2 bombers, 1 fighter and 2 infantry
Germans defend with 3 infantry
Americans roll dice for 2 bombers, 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 2/5 hits
Germans roll dice for 3 infantry in Ukraine S.S.R., round 2 : 0/3 hits
2 infantry owned by the Germans lost in Ukraine S.S.R.
Americans roll dice for 2 bombers, 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 2/5 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Ukraine S.S.R.
Americans win, taking Ukraine S.S.R. from Germans with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Gibraltar, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Gibraltar to 13 Sea Zone
1 fighter moved from 11 Sea Zone to 8 Sea Zone
1 carrier moved from 2 Sea Zone to 8 Sea Zone
2 fighters moved from 2 Sea Zone to West Russia
2 bombers moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 destroyer moved from 2 Sea Zone to 8 Sea Zone
1 cruiser moved from 2 Sea Zone to 8 Sea Zone
2 fighters moved from 57 Sea Zone to Yakut S.S.R.
1 infantry moved from Midway to 57 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 57 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western United StatesPlace Units - Americans
1 transport placed in 11 Sea Zone
2 fighters and 6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs totalTerritory Summary for Americans :
3 Sea Zone : 1 transport
8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
11 Sea Zone : 1 transport
13 Sea Zone : 1 carrier, 1 fighter and 2 transports
56 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport
Alaska : 1 infantry
Eastern Canada : 1 aaGun and 2 infantry
Eastern United States : 1 factory, 2 fighters and 6 infantry
Gibraltar : 1 artillery and 1 infantry
Morocco : 1 flag, 1 armour and 1 infantry
Norway : 1 flag, 2 infantry
Solomon Islands : 1 flag
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 2 bombers and 3 fighters
Western Canada : 1 aaGun and 1 infantry
Western United States : 1 factory and 2 infantry
Yakut S.S.R. : 2 fightersProduction/PUs Summary :
Russians : 23 / 26
Germans : 37 / 44
British : 28 / 30
Japanese : 37 / 37
Americans : 43 / 43 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Archangel to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
2 fighters moved from West Russia to Karelia S.S.R.Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 factory and 3 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 0/4 hits
Germans roll dice for 3 infantry in Karelia S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Karelia S.S.R., round 3 : 2/4 hits
Germans roll dice for 3 infantry in Karelia S.S.R., round 3 : 1/3 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 artillery and 2 fighters in Karelia S.S.R., round 4 : 1/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 4 : 0/1 hits
1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Karelia S.S.R. to West Russia
1 infantry moved from Archangel to Evenki National Okrug
1 artillery and 6 infantry moved from Russia to West RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs totalTerritory Summary for Russians :
Caucasus : 1 factory
Evenki National Okrug : 1 infantry
Karelia S.S.R. : 1 artillery and 1 factory
Kazakh S.S.R. : 1 infantry
Persia : 1 infantry
Russia : 1 artillery, 1 factory and 7 infantry
West Russia : 1 flag, 2 aaGuns, 3 armour, 4 artilleries, 2 fighters and 16 infantry
Yakut S.S.R. : 5 infantryProduction/PUs Summary :
Russians : 25 / 26
Germans : 35 / 44
British : 28 / 30
Japanese : 37 / 37
Americans : 43 / 43 -
Ok, no worries. Have a good time away!
@P@nther:
As indicated before my next move will be on September 8th or 9th.
You will probably see me being active on the forum - but I don’t have Java/TripleA until then.Have a good time :-)
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Thank you! :-)






