bd6bd62f-da25-4c01-9853-a2fc6a9d7456-image.png
sz93: keep dd or cruiser?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 2 bombers, 1 factory_minor, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Greece to Bulgaria
Russians take Bulgaria from Germans
1 infantry moved from Greece to Albania
Russians take Albania from Italians
2 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Belarus to Eastern Poland
1 fighter and 2 infantry moved from Belarus to Baltic States
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
1 artillery owned by the Russians retreated to Belarus
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Belarus
3 armour and 7 mech_infantrys moved from Kazakhstan to Afghanistan
2 fighters moved from Russia to Afghanistan
1 armour and 2 mech_infantrys moved from Volgograd to Afghanistan
1 infantry moved from Eastern Persia to Afghanistan
8 mech_infantrys moved from Russia to Kazakhstan
1 fighter moved from Belarus to Russia
1 infantry moved from Central Mongolia to Chahar
2 aaGuns and 13 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 mech_infantry moved from Persia to Afghanistan
1 armour moved from Trans-Jordan to Persia
3 artilleries and 6 infantry moved from Greece to Turkey
4 armour and 6 mech_infantrys moved from Belarus to Bryansk
4 armour and 6 mech_infantrys moved from Bryansk to Western Ukraine
Place Units - Russians
1 factory_minor placed in Korea
2 bombers and 1 tactical_bomber placed in Russia
2 armour and 1 mech_infantry placed in Volgograd
1 mech_infantry placed in Russia
2 infantry placed in Novgorod
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 51 PUs; end with 51 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 fighters and 9 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters moved from Philippines to Borneo
2 bombers moved from Shan State to Kazakhstan
3 bombers, 3 fighters and 3 tactical_bombers moved from West India to Kazakhstan
5 fighters and 5 tactical_bombers moved from 42 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 36 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 5 bombers, 3 fighters and 3 tactical_bombers
Russians defend with 8 mech_infantrys
Japanese win with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Russians: 8 mech_infantrys
Casualties for Japanese: 3 bombers
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 1 carrier, 1 destroyer, 5 fighters, 1 submarine and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Borneo
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Borneo from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 54 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Borneo: 1 infantry
EDIT: Removing units owned by Japanese from Kazakhstan: 1 bomber
EDIT: Turning off Edit Mode
3 infantry moved from India to West India
1 infantry moved from Yunnan to Shan State
1 aaGun moved from Yunnan to Burma
7 mech_infantrys moved from Hunan to Shan State
3 infantry moved from Malaya to Shan State
2 fighters moved from Borneo to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 43 Sea Zone
2 battleships, 4 carriers, 1 cruiser and 7 transports moved from 42 Sea Zone to 37 Sea Zone
5 fighters and 5 tactical_bombers moved from 41 Sea Zone to West India
8 infantry moved from Kiangsu to Kiangsi
1 aaGun and 7 infantry moved from Shantung to Kiangsu
1 bomber moved from Kazakhstan to West India
3 fighters and 3 tactical_bombers moved from Kazakhstan to West India
4 fighters moved from Japan to 37 Sea Zone
Place Units - Japanese
3 infantry placed in India
3 infantry placed in Kiangsu
3 infantry placed in Malaya
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,1
Japanese collect 50 PUs (1 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 104 Sea Zone to Portugal
1 battleship, 2 cruisers and 3 submarines moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Portugal
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 1 destroyer and 6 submarines
Japanese defend with 1 submarine
Americans win, taking Portugal from Germans, taking 54 Sea Zone from Japanese with 1 battleship, 2 cruisers, 1 destroyer and 6 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 carrier moved from 26 Sea Zone to 49 Sea Zone
2 carriers moved from 30 Sea Zone to 49 Sea Zone
2 carriers moved from 63 Sea Zone to 49 Sea Zone
9 fighters moved from Western United States to 49 Sea Zone
3 carriers, 1 destroyer and 1 tactical_bomber moved from 63 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 destroyer, 2 infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
4 fighters moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 54 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from Greece to Eastern Persia
8 infantry moved from Norway to Finland
Place Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
5 fighters and 2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
Combat - Chinese
Non Combat Move - Chinese
12 artilleries, 1 fighter and 21 infantry moved from Kweichow to Anhwe
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;
Combat Move - British
Non Combat Move - British
1 artillery, 3 infantry and 2 mech_infantrys moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
1 fighter moved from Saudi Arabia to Eastern Persia
7 fighters and 1 tactical_bomber moved from Greece to Eastern Persia
1 bomber moved from Union of South Africa to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Saudi Arabia to Iraq
4 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 104 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 104 Sea Zone to Portugal
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Place Units - British
1 artillery and 2 infantry placed in United Kingdom
British undo move 1.
1 artillery and 1 fighter placed in Union of South Africa
3 infantry placed in Egypt
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 6 mech_infantrys moved from Yugoslavia to Bulgaria
Combat - Italians
Battle in Bulgaria
Italians attack with 3 armour and 6 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bulgaria from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
9 infantry moved from Southern Italy to Northern Italy
2 artilleries and 5 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Southern France to Spain
2 artilleries and 4 infantry moved from Normandy Bordeaux to Spain
1 aaGun moved from Normandy Bordeaux to Spain
3 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Western Germany to Southern Italy
Place Units - Italians
1 transport placed in 95 Sea Zone
1 infantry placed in Northern Italy
1 tactical_bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,5,5
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Greece to Turkey
Place Units - ANZAC
1 artillery and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 aaGuns and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Baltic States
10 artilleries and 49 infantry moved from Poland to Baltic States
1 artillery and 21 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Russians
1 armour and 1 mech_infantry moved from Romania to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Albania
2 fighters and 1 tactical_bomber moved from Southern Italy to Albania
2 fighters and 1 tactical_bomber moved from Germany to Albania
Combat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 21 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Germans attack with 5 fighters, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 10 artilleries, 51 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 armour, 10 artilleries, 50 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
5 fighters and 3 tactical_bombers moved from Albania to Bulgaria
1 infantry moved from Romania to Eastern Poland
13 infantry moved from Germany to Poland
4 infantry moved from Western Germany to Germany
1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Normandy Bordeaux to Spain
1 infantry moved from Normandy Bordeaux to Spain
2 aaGuns, 3 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Germany to Western Germany
6 armour and 3 mech_infantrys moved from Yugoslavia to Bulgaria
Place Units - Germans
3 aaGuns placed in West India
3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Turkey to Greece
Combat - Russians
Battle in Greece
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns and 13 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Manchuria to Korea
4 fighters and 1 tactical_bomber moved from Afghanistan to Shensi
1 fighter and 1 tactical_bomber moved from Russia to Shensi
2 bombers moved from Russia to Shensi
5 armour and 11 mech_infantrys moved from Afghanistan to Sikang
2 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour moved from Persia to Turkey
1 aaGun, 2 artilleries and 6 infantry moved from Afghanistan to Eastern Persia
1 mech_infantry moved from Russia to Rostov
4 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
3 aaGuns, 16 artilleries and 45 infantry moved from Belarus to Novgorod
1 infantry moved from Ukraine to Bryansk
Place Units - Russians
3 tactical_bombers placed in Korea
3 artilleries placed in Novgorod
2 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Russians collect 49 PUs; end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 infantry and 4 submarines; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 bomber moved from West India to 42 Sea Zone
1 infantry moved from Kiangsu to Shantung
2 fighters moved from Japan to Shantung
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
Combat - Japanese
Battle in Manchuria
Battle in Shantung
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese, taking Shantung from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 infantry
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Turning off Edit Mode
2 fighters moved from Shantung to 19 Sea Zone
1 carrier moved from 37 Sea Zone to 19 Sea Zone
1 destroyer and 2 submarines moved from 43 Sea Zone to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 9 infantry moved from Kiangsi to Kwangsi
4 transports moved from 37 Sea Zone to 19 Sea Zone
1 aaGun and 7 infantry moved from Kiangsu to 19 Sea Zone
1 aaGun and 7 infantry moved from 19 Sea Zone to Manchuria
2 transports moved from 37 Sea Zone to 36 Sea Zone
3 infantry moved from Malaya to Shan State
6 fighters moved from 37 Sea Zone to West India
2 battleships, 3 carriers and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from 42 Sea Zone to Malaya
3 infantry moved from India to West India
7 mech_infantrys moved from Shan State to Malaya
1 aaGun moved from Burma to Shan State
Place Units - Japanese
3 destroyers placed in 19 Sea Zone
4 submarines placed in 6 Sea Zone
Japanese undo move 2.
3 submarines placed in 39 Sea Zone
Japanese undo move 2.
4 submarines placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
1 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 bomber
EDIT: Adding units owned by Japanese to Shan State: 1 bomber
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 4 submarines and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Portugal to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
Combat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 2 infantry
EDIT: Changing ownership of Celebes from Japanese to Americans
EDIT: Adding units owned by Americans to Celebes: 2 infantry
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in Denmark
Non Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
8 infantry moved from Finland to Norway
5 carriers and 9 fighters moved from 49 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Western United States to Wake Island
3 infantry moved from Western United States to Central United States
1 fighter moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from Eastern Persia to Turkey
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
2 transports placed in 112 Sea Zone
1 fighter placed in Norway
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery placed in Central United States
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
12 artilleries and 23 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to Chahar
Combat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
2 infantry placed in Chahar
2 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 95 Sea Zone
2 bombers moved from Egypt to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 96 Sea Zone
Scramble 95?
Scramble 95?
Isn’t 95 west of 97 and isn’t there a sub there? Why are you sending planes to that seazone? No map access.
There is a tp. If you scramble it would be 2 bomber 1 fig vs 1 fig 1 tac 1 tp. My fighter would have no movement points if it survives.
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 95 Sea Zone
2 bombers moved from Egypt to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 96 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
1 submarine owned by the British retreated to 98 Sea Zone
Battle in 95 Sea Zone
British attack with 2 bombers and 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British winItalians win with 1 destroyer remaining with 2 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Non Combat Move - British
1 fighter could not land in 95 Sea Zone and was removed
2 bombers moved from 95 Sea Zone to Egypt
1 armour, 3 infantry and 1 mech_infantry moved from Portugal to 104 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Eastern Persia to Turkey
6 infantry moved from Iraq to Turkey
2 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 fighter moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Eastern Persia to Egypt
1 armour moved from 112 Sea Zone to Denmark
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Turn Complete - UK_Pacific
oops wish i had looked at a map. what you did was actually illegal. you needed to attack one of the destroyers if you wanted to make this move because you need to demonstrate that you at least had a chance to land the ftr if it survived. to demonstrate such, you need to attack one of the destroyers for at least one round. that way, the acc would have a chance to get to 95 and catch the plane since you technically made the effort to kill a destroyer that was blocking it. It’s a little know rule - the combat move must demonstrate a chance for the acc to reach 95.