Moving. Should be able to go by Wednesday.
15L - G40 Adam (allies +22) vs Bold - game 4
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 artillery, 2 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 artillery, 3 infantry and 2 mech_infantrys moved from Persia to Eastern Persia
2 infantry moved from Iraq to Persia
1 fighter moved from Saudi Arabia to Eastern Persia
7 fighters and 1 tactical_bomber moved from Greece to Eastern Persia
1 bomber moved from Union of South Africa to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Saudi Arabia to Iraq
4 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 armour, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 104 Sea Zone
1 armour, 4 infantry and 1 mech_infantry moved from 104 Sea Zone to Portugal
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 110 Sea Zone to 104 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in United Kingdom
British undo move 1.
1 artillery and 1 fighter placed in Union of South Africa
3 infantry placed in Egypt
1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 armour and 6 mech_infantrys moved from Yugoslavia to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 3 armour and 6 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Bulgaria from Russians with 3 armour and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
9 infantry moved from Southern Italy to Northern Italy
2 artilleries and 5 infantry moved from Normandy Bordeaux to Spain
1 infantry moved from Southern France to Spain
2 artilleries and 4 infantry moved from Normandy Bordeaux to Spain
1 aaGun moved from Normandy Bordeaux to Spain
3 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
1 destroyer and 1 submarine moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Western Germany to Southern ItalyPlace Units - Italians
1 transport placed in 95 Sea Zone
1 infantry placed in Northern Italy
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4,5,5
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 98 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 96 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 destroyer and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Greece to TurkeyPlace Units - ANZAC
1 artillery and 1 fighter placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 aaGuns and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Poland to Baltic States
10 artilleries and 49 infantry moved from Poland to Baltic States
1 artillery and 21 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Yugoslavia to Albania
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Russians
1 armour and 1 mech_infantry moved from Romania to Baltic States
1 fighter and 1 tactical_bomber moved from Western Germany to Albania
2 fighters and 1 tactical_bomber moved from Southern Italy to Albania
2 fighters and 1 tactical_bomber moved from Germany to AlbaniaCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery and 21 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Germans attack with 5 fighters, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 10 artilleries, 51 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 armour, 10 artilleries, 50 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
5 fighters and 3 tactical_bombers moved from Albania to Bulgaria
1 infantry moved from Romania to Eastern Poland
13 infantry moved from Germany to Poland
4 infantry moved from Western Germany to Germany
1 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Normandy Bordeaux to Spain
1 infantry moved from Normandy Bordeaux to Spain
2 aaGuns, 3 artilleries and 3 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Germany to Western Germany
6 armour and 3 mech_infantrys moved from Yugoslavia to BulgariaPlace Units - Germans
3 aaGuns placed in West India
3 mech_infantrys placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Turkey to GreeceCombat - Russians
Battle in Greece
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Greece from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns and 13 infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Anhwe
1 infantry moved from Manchuria to Korea
4 fighters and 1 tactical_bomber moved from Afghanistan to Shensi
1 fighter and 1 tactical_bomber moved from Russia to Shensi
2 bombers moved from Russia to Shensi
5 armour and 11 mech_infantrys moved from Afghanistan to Sikang
2 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour moved from Persia to Turkey
1 aaGun, 2 artilleries and 6 infantry moved from Afghanistan to Eastern Persia
1 mech_infantry moved from Russia to Rostov
4 armour and 6 mech_infantrys moved from Western Ukraine to Rostov
3 aaGuns, 16 artilleries and 45 infantry moved from Belarus to Novgorod
1 infantry moved from Ukraine to BryanskPlace Units - Russians
3 tactical_bombers placed in Korea
3 artilleries placed in Novgorod
2 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Russians collect 49 PUs; end with 49 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 54 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 infantry and 4 submarines; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from West India to 42 Sea Zone
1 infantry moved from Kiangsu to Shantung
2 fighters moved from Japan to Shantung
1 transport moved from 37 Sea Zone to 19 Sea Zone
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to ManchuriaCombat - Japanese
Battle in Manchuria
Battle in Shantung
Japanese attack with 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese, taking Shantung from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shantung: 1 infantry
EDIT: Changing ownership of Shantung from Japanese to Chinese
EDIT: Turning off Edit Mode
2 fighters moved from Shantung to 19 Sea Zone
1 carrier moved from 37 Sea Zone to 19 Sea Zone
1 destroyer and 2 submarines moved from 43 Sea Zone to 36 Sea Zone
1 carrier moved from 43 Sea Zone to 36 Sea Zone
1 armour moved from Borneo to 43 Sea Zone
1 armour and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 9 infantry moved from Kiangsi to Kwangsi
4 transports moved from 37 Sea Zone to 19 Sea Zone
1 aaGun and 7 infantry moved from Kiangsu to 19 Sea Zone
1 aaGun and 7 infantry moved from 19 Sea Zone to Manchuria
2 transports moved from 37 Sea Zone to 36 Sea Zone
3 infantry moved from Malaya to Shan State
6 fighters moved from 37 Sea Zone to West India
2 battleships, 3 carriers and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 bomber moved from 42 Sea Zone to Malaya
3 infantry moved from India to West India
7 mech_infantrys moved from Shan State to Malaya
1 aaGun moved from Burma to Shan StatePlace Units - Japanese
3 destroyers placed in 19 Sea Zone
4 submarines placed in 6 Sea Zone
Japanese undo move 2.
3 submarines placed in 39 Sea Zone
Japanese undo move 2.
4 submarines placed in 6 Sea Zone
1 armour and 1 infantry placed in Japan
1 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 bomber
EDIT: Adding units owned by Japanese to Shan State: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Japanese collect 46 PUs (2 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 1 fighter, 4 submarines and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Portugal to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to DenmarkCombat - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 54 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Queensland: 2 infantry
EDIT: Changing ownership of Celebes from Japanese to Americans
EDIT: Adding units owned by Americans to Celebes: 2 infantry
EDIT: Adding units owned by Americans to 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Battle in DenmarkNon Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
8 infantry moved from Finland to Norway
5 carriers and 9 fighters moved from 49 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Western United States to Wake Island
3 infantry moved from Western United States to Central United States
1 fighter moved from United Kingdom to Norway
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 fighters moved from Eastern Persia to Turkey
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 1 infantry, 6 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
2 transports placed in 112 Sea Zone
1 fighter placed in Norway
1 destroyer, 4 submarines and 1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery placed in Central United States
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 70 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
12 artilleries and 23 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to ChaharCombat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Chahar
2 infantry placed in Chahar
2 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 95 Sea Zone
2 bombers moved from Egypt to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 96 Sea Zone -
Scramble 95?
-
Scramble 95?
Isn’t 95 west of 97 and isn’t there a sub there? Why are you sending planes to that seazone? No map access.
-
There is a tp. If you scramble it would be 2 bomber 1 fig vs 1 fig 1 tac 1 tp. My fighter would have no movement points if it survives.
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to 95 Sea Zone
2 bombers moved from Egypt to 95 Sea Zone
1 submarine moved from 81 Sea Zone to 96 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer
1 submarine owned by the British retreated to 98 Sea Zone
Battle in 95 Sea Zone
British attack with 2 bombers and 1 fighter
Italians defend with 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
British winItalians win with 1 destroyer remaining with 2 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter could not land in 95 Sea Zone and was removed
2 bombers moved from 95 Sea Zone to Egypt
1 armour, 3 infantry and 1 mech_infantry moved from Portugal to 104 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 104 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 armour, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Eastern Persia to Turkey
6 infantry moved from Iraq to Turkey
2 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 artillery moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 aaGun moved from Egypt to Trans-Jordan
1 fighter moved from Union of South Africa to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Eastern Persia to Egypt
1 armour moved from 112 Sea Zone to Denmark
1 cruiser moved from 81 Sea Zone to 98 Sea ZonePlace Units - British
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 transport
EDIT: Adding units owned by British to 71 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
2 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTurn Complete - UK_Pacific
-
oops wish i had looked at a map. what you did was actually illegal. you needed to attack one of the destroyers if you wanted to make this move because you need to demonstrate that you at least had a chance to land the ftr if it survived. to demonstrate such, you need to attack one of the destroyers for at least one round. that way, the acc would have a chance to get to 95 and catch the plane since you technically made the effort to kill a destroyer that was blocking it. It’s a little know rule - the combat move must demonstrate a chance for the acc to reach 95.
-
oops wish i had looked at a map. what you did was actually illegal. you needed to attack one of the destroyers if you wanted to make this move because you need to demonstrate that you at least had a chance to land the ftr if it survived. to demonstrate such, you need to attack one of the destroyers for at least one round. that way, the acc would have a chance to get to 95 and catch the plane since you technically made the effort to kill a destroyer that was blocking it. It’s a little know rule - the combat move must demonstrate a chance for the acc to reach 95.
actually it’s the destroyer in 96 that must be attacked.
-
Yeah I did, my sub just retreated after the first round.
-
oh right! forgot - well done.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Bulgaria to Albania
Italians take Albania from Russians
2 mech_infantrys moved from Bulgaria to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
2 infantry moved from Spain to PortugalCombat - Italians
Battle in Greece
Italians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Italians win, taking Greece from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Portugal
Italians attack with 2 infantry
British defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
Italians win, taking Portugal from Americans with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun and 5 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Greece to Southern Italy
1 submarine moved from 95 Sea Zone to 92 Sea Zone
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
6 infantry moved from Northern Italy to Western Germany
3 armour and 3 mech_infantrys moved from Bulgaria to Bessarabia
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea ZonePlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
3 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,5,1
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs





