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15L G40 AeV (Axis) vs Karl7 (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 carriers and 1 destroyer; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber moved from Shan State to MalayaCombat - British
Battle in Holland Belgium
Battle in Malaya
British attack with 3 artilleries, 2 fighters, 23 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
British win, taking Holland Belgium from Germans, taking Malaya from Japanese with 3 artilleries, 2 fighters, 22 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 1 aaGun, 1 artillery and 5 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Malaya to India
1 bomber moved from India to Russia
3 infantry moved from Persia to Northwest Persia
3 armour and 2 infantry moved from Iraq to Northwest Persia
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from India to Eastern Persia
1 aaGun moved from Hunan to Anhwe
2 artilleries and 3 infantry moved from Hunan to Anhwe
1 artillery and 1 infantry moved from Burma to India
2 aaGuns moved from Shan State to Burma
1 infantry moved from Siam to Shan State
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Morocco to Tunisia
1 battleship and 2 destroyers moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from Gibraltar to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea ZonePlace Units - British
2 carriers and 1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Russia: 1 bomber
EDIT: Adding units owned by British to Northwest Persia: 1 bomber
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun and 1 armour moved from Western Ukraine to UkrainePlace Units - Italians
1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 fighter moved from Shan State to AnhweCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
ANZAC win, taking Celebes from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Celebes to 35 Sea Zone
1 destroyer moved from 34 Sea Zone to 20 Sea Zone
1 cruiser moved from 33 Sea Zone to 35 Sea Zone
3 fighters moved from Caroline Islands to Philippines
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 7 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Norway to Karelia
Germans take Finland from Russians
Germans take Karelia from Russians
3 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Western Germany to Normandy Bordeaux
1 infantry and 1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
2 mech_infantrys moved from Eastern Poland to Novgorod
1 bomber and 1 fighter moved from Eastern Poland to Novgorod
1 artillery and 1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
1 infantry moved from Rostov to Tambov
1 bomber moved from Eastern Poland to Tambov
11 armour, 9 artilleries, 12 infantry and 2 mech_infantrys moved from Rostov to Volgograd
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry and 1 mech_infantry moved from Germany to 114 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
5 bombers moved from Germany to Normandy Bordeaux
1 bomber moved from Germany to 115 Sea Zone
1 fighter moved from 95 Sea Zone to Normandy BordeauxCombat - Germans
Battle in 115 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber, 1 destroyer and 1 transport in 115 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 bomber, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Novgorod
Germans attack with 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys in Novgorod, round 2 : 4/6 hits
Russians roll dice for 1 armour in Novgorod, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Normandy Bordeaux
Germans attack with 1 armour, 5 bombers, 1 fighter, 3 infantry and 2 mech_infantrys
British defend with 1 armour and 1 infantry; Americans defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
AA fire in Normandy Bordeaux : 1/3 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 bombers, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 5/11 hits
Americans roll dice for 1 aaGun, 2 armour, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/7 hits
1 aaGun owned by the Americans, 3 infantry owned by the Americans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 5 bombers, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 6/11 hits
Americans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 3 : 1/3 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 5 bombers, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 1 armour and 1 infantry
Casualties for Americans: 1 aaGun, 1 armour, 3 infantry and 1 mech_infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 11 armour, 9 artilleries, 12 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 11 armour, 9 artilleries, 12 infantry and 2 mech_infantrys in Volgograd, round 2 : 13/34 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 11 armour, 9 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Tambov to Ukraine
1 aaGun moved from Rostov to Volgograd
1 armour and 2 mech_infantrys moved from Romania to Ukraine
1 bomber moved from Novgorod to Ukraine
1 bomber moved from 115 Sea Zone to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
5 bombers moved from Normandy Bordeaux to Western Germany
4 mech_infantrys moved from Germany to Baltic States
1 carrier and 2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Novgorod to Baltic StatesPlace Units - Germans
3 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in Romania
1 fighter placed in 93 Sea Zone
1 fighter placed in Western Germany
2 infantry placed in Western Germany
1 transport placed in 93 Sea Zone
2 infantry placed in France
Germans undo move 7.
2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 aaGun
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 7 bombers, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Romania : 2 armour, 1 factory_minor and 1 mech_infantry
Germany : 1 aaGun and 1 factory_major
Norway : 1 infantry
Holland Belgium : 1 mech_infantry
Southern Italy : 1 artillery and 1 infantry
Belarus : 1 flag
Karelia : 1 flag, 1 armour
Baltic States : 1 flag, 1 fighter and 4 mech_infantrys
Bryansk : 1 flag, 1 artillery and 1 infantry
Rostov : 1 flag
Archangel : 1 flag, 1 mech_infantry
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 armour, 2 bombers, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 aaGun, 11 armour, 9 artilleries, 1 factory_minor, 11 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
125 Sea Zone : 1 flag
93 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 1 transport
Bulgaria : 1 flag
97 Sea Zone : 1 flag
115 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 destroyer
Finland : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
2 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Vologda to Bryansk
1 infantry moved from Russia to Tambov
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Archangel
1 infantry moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 infantry moved from Olgiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Tsagaan Olom to Dzavhan
1 infantry moved from Novosibirsk to TimguskaCombat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
5 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
2 fighters moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
3 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 artillery and 4 infantry moved from Kazakhstan to Novosibirsk
2 mech_infantrys moved from Russia to Novosibirsk
1 armour moved from Russia to NovosibirskPlace Units - Russians
1 armour, 3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
Russians collect 20 PUs (1 lost to blockades); end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sakha to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 submarine moved from 6 Sea Zone to 21 Sea Zone
3 bombers moved from Japan to 21 Sea Zone
8 fighters and 6 tactical_bombers moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 3 bombers, 8 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 bombers, 8 fighters and 6 tactical_bombers in 21 Sea Zone, round 2 : 5/17 hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 3 bombers, 8 fighters, 1 submarine and 6 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 bombers moved from 21 Sea Zone to Japan
8 fighters and 6 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
1 armour moved from Buryatia to Manchuria
1 infantry moved from Korea to Manchuria
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
1 battleship, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4
Japanese collect 33 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor, 1 fighter, 10 infantry and 1 tactical_bomber
Japan : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 armour and 1 infantry
Hainan : 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 1 armour
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
Sumatra : 1 flag, 2 infantry
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag
21 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
6 Sea Zone : 4 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 3 submarines, 6 tactical_bombers and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 transport
EDIT: Adding units owned by British to 110 Sea Zone: 1 transport
EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
2 infantry and 2 transports moved from 110 Sea Zone to 107 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 infantry and 1 mech_infantry moved from Philippines to 35 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 35 Sea Zone to 22 Sea Zone
2 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
4 fighters moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
Americans take 26 Sea Zone from NeutralCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Marianas
Battle in 16 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Marianas from Japanese with 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by French from 107 Sea Zone: 2 infantry
EDIT: Removing units owned by Americans from 107 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 107 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 carriers, 3 destroyers and 2 submarines moved from 26 Sea Zone to 22 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
2 bombers moved from Hunan to Philippines
5 fighters and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 4 fighters and 4 submarines moved from 35 Sea Zone to 22 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 101 Sea Zone to 107 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
4 fighters moved from 16 Sea Zone to 22 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 aaGuns, 2 infantry and 3 transports
EDIT: Adding units owned by Americans to 110 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to United Kingdom: 1 aaGun and 1 infantry
EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries and 17 infantry moved from Anhwe to Kiangsu
1 fighter moved from Hunan to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries, 1 fighter and 17 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 1 fighter, 10 infantry and 1 tactical_bomber
Chinese win, taking Kiangsu from Japanese with 3 artilleries and 9 infantry remaining. Battle score for attacker is 22
Casualties for Japanese: 1 aaGun, 1 fighter, 10 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 8 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
2 infantry moved from Hunan to Anhwe
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
2 artilleries and 4 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 2 transports
EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Tobruk
1 bomber moved from Northwest Persia to VolgogradCombat - British
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Normandy Bordeaux
British attack with 7 fighters and 4 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
British win, taking Normandy Bordeaux from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys
Casualties for British: 1 fighter and 2 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from India to Northwest Persia
1 aaGun, 2 artilleries and 3 infantry moved from Anhwe to Jehol
1 artillery and 2 infantry moved from India to West India
2 aaGuns moved from Burma to India
1 infantry moved from Shan State to Burma
3 artilleries and 22 infantry moved from Malaya to Shan State
2 fighters moved from Egypt to Northwest PersiaPlace Units - British
3 armour placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 35 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
3 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 4 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by French from 110 Sea Zone: 4 infantry
EDIT: Removing units owned by British from 110 Sea Zone: 2 transports
EDIT: Adding units owned by French to 110 Sea Zone: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 mech_infantry moved from Tunisia to Tobruk
1 bomber moved from Northwest Persia to VolgogradCombat - British
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Normandy Bordeaux
British attack with 7 fighters and 4 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
British win, taking Normandy Bordeaux from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrys
Casualties for British: 1 fighter and 2 infantryNon Combat Move - British
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
3 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
2 armour and 1 mech_infantry moved from India to Eastern Persia
2 fighters and 1 tactical_bomber moved from India to Northwest Persia
1 aaGun, 2 artilleries and 3 infantry moved from Anhwe to Jehol
1 artillery and 2 infantry moved from India to West India
2 aaGuns moved from Burma to India
1 infantry moved from Shan State to Burma
3 artilleries and 22 infantry moved from Malaya to Shan State
2 fighters moved from Egypt to Northwest PersiaPlace Units - British
3 armour placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
British collect 35 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
3 armour, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour, 1 infantry and 1 mech_infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 107 Sea Zone: 2 aaGuns, 6 infantry and 2 transports
EDIT: Adding units owned by Americans to 108 Sea Zone: 1 aaGun, 1 artillery, 2 infantry and 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to AlgeriaCombat - Italians
Battle in AlgeriaNon Combat Move - Italians
2 destroyers moved from 95 Sea Zone to 94 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier moved from 54 Sea Zone to 22 Sea Zone
2 fighters moved from Philippines to 22 Sea Zone
1 fighter moved from Philippines to Szechwan
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 cruiser and 1 destroyer moved from 35 Sea Zone to 22 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Sumatra
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC win, taking 20 Sea Zone from Japanese, taking Sumatra from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
2 fighters placed in Queensland
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Germans
Germans buy 9 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
5 bombers moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Baltic States to Belarus
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 bomber moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 bomber moved from Ukraine to Bryansk
1 armour moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 carrier, 1 fighter and 2 submarines moved from 93 Sea Zone to 94 Sea Zone
1 fighter moved from 94 Sea Zone to TunisiaCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 5 bombers and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry; French defend with 2 infantry
Germans roll dice for 5 bombers and 2 infantry in Normandy Bordeaux, round 2 : 6/7 hits
British roll dice for 4 infantry in Normandy Bordeaux, round 2 : 4/4 hits
2 bombers owned by the Germans, 2 infantry owned by the Germans, 2 infantry owned by the British and 2 infantry owned by the French lost in Normandy Bordeaux
Germans win with 3 bombers remaining. Battle score for attacker is -18
Casualties for Germans: 2 bombers and 2 infantry
Casualties for British: 2 infantry
Casualties for French: 2 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers, 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 armour owned by the Germans lost in Bryansk
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Battle in Tunisia
Germans attack with 1 artillery, 1 fighter and 1 infantry
French defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Tunisia, round 2 : 1/3 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Germans win, taking Tunisia from French with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 bomber moved from Bryansk to Volgograd
1 mech_infantry moved from Baltic States to Eastern Poland
1 fighter moved from Baltic States to Novgorod
2 armour and 1 mech_infantry moved from Romania to Eastern Poland
3 bombers moved from Normandy Bordeaux to Western Germany
2 fighters moved from Holland Belgium to Western Germany
2 bombers moved from Holland Belgium to Western Germany
1 fighter moved from Tunisia to 94 Sea ZonePlace Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
2 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Romania
1 infantry and 1 mech_infantry placed in Southern France
2 infantry and 2 mech_infantrys placed in Western Germany
1 infantry and 1 mech_infantry placed in Germany
1 infantry placed in France
Germans undo move 8.
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 4 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Dzavhan to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour and 1 mech_infantry moved from Novosibirsk to Yenisey
1 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
2 fighters moved from Russia to Archangel
2 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 fighters and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery, 6 infantry and 1 mech_infantry moved from Novosibirsk to Samara
2 infantry moved from Timguska to Novosibirsk
1 fighter and 1 tactical_bomber moved from Kazakhstan to Samara
13 artilleries moved from Russia to Samara
2 armour moved from Smolensk to Russia
11 infantry moved from Russia to Samara
2 fighters moved from Archangel to Russia
1 fighter moved from Archangel to Russia
2 infantry moved from Smolensk to RussiaPlace Units - Russians
4 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
3 bombers and 3 fighters moved from Japan to 22 Sea Zone
4 battleships, 7 carriers, 2 cruisers, 3 destroyers, 8 fighters, 3 submarines and 6 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone -
Your Ool please.
I will take any Allied ship with me to the bottom of Mariannas Island.Fight, Win, be brave! Fight, Win, be brave!!
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@aequitas:
Your Ool please.
I will take any Allied ship with me to the bottom of Mariannas Island.Fight, Win, be brave! Fight, Win, be brave!!
THAT’S THE SPIRIT!
Keep 2 carriers undamaged the first round of combat. Let me chose what I do after that.
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@aequitas:
Your Ool please.
I will take any Allied ship with me to the bottom of Mariannas Island.Fight, Win, be brave! Fight, Win, be brave!!
THAT’S THE SPIRIT!
Keep 2 carriers undamaged the first round of combat. Let me chose what I do after that.
You unleashed the beast, let’s fight!





