Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
3 infantry moved from Manchuria to Buryatia S.S.R.
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery and 1 infantry moved from French Indo-China Thailand to Yunnan
1 artillery and 1 infantry moved from Kwangtung to Yunnan
3 infantry moved from Kiangsu to Anhwei
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 fighter moved from French Indo-China Thailand to 37 Sea Zone
1 fighter moved from 50 Sea Zone to 37 Sea Zone
1 bomber moved from Japan to 37 Sea Zone
1 fighter moved from Japan to Anhwei
1 destroyer moved from 60 Sea Zone to 36 Sea Zone
1 fighter moved from Manchuria to Anhwei
1 destroyer moved from 61 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 armour and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 4 infantry in Buryatia S.S.R., round 2 : 0/5 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 armour and 4 infantry in Buryatia S.S.R., round 3 : 0/5 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 3 : 0/1 hits
Japanese roll dice for 1 armour and 4 infantry in Buryatia S.S.R., round 4 : 1/5 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 4 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 3 artilleries and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 3 artilleries and 3 infantry in Yunnan, round 2 : 0/6 hits
Americans roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries and 2 infantry in Yunnan, round 3 : 0/5 hits
Americans roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 3 artilleries and 1 infantry in Yunnan, round 4 : 1/4 hits
Americans roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits
1 infantry owned by the Americans lost in Yunnan
Japanese roll dice for 3 artilleries and 1 infantry in Yunnan, round 5 : 2/4 hits
Americans roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Yunnan
Japanese win, taking Yunnan from Americans with 3 artilleries remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Anhwei
Japanese attack with 2 fighters and 3 infantry
Americans defend with 2 infantry
Japanese roll dice for 2 fighters and 3 infantry in Anhwei, round 2 : 0/5 hits
Americans roll dice for 2 infantry in Anhwei, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Anhwei
Japanese roll dice for 2 fighters and 2 infantry in Anhwei, round 3 : 2/4 hits
Americans roll dice for 2 infantry in Anhwei, round 3 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Anhwei
Japanese win, taking Anhwei from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 carrier and 1 fighter
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 37 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 carrier and 1 fighter in 37 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 37 Sea Zone, round 3 : 2/4 hits
British roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the British lost in 37 Sea Zone
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 16
Casualties for British: 1 carrier and 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Japanese
1 carrier and 1 cruiser moved from 50 Sea Zone to 36 Sea Zone
2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 bomber moved from 37 Sea Zone to French Indo-China Thailand
1 infantry moved from Malaya to French Indo-China Thailand
1 infantry moved from Kiangsu to Kwangtung
2 fighters moved from Anhwei to Kwangtung
1 battleship moved from 60 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 48 Sea Zone
Place Units - Japanese
2 transports placed in 62 Sea Zone
3 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 34 PUs; end with 35 PUs total
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 20 times
6 was rolled 9 times
Average roll : 3,706
Median : 4,000
Variance : 1,373
Standard Deviation : 1,172
Total rolls : 68
British Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4,000
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
Americans Combat
1 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2,364
Median : 3,000
Variance : 2,700
Standard Deviation : 1,643
Total rolls : 11
Russians Combat
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 16 times
6 was rolled 8 times
Average roll : 3,902
Median : 4,000
Variance : 1,540
Standard Deviation : 1,241
Total rolls : 51
@JEB:
Logically the luck should even out though. Let’s see how this goes. Happy fighting! :)
Bloody battles….
An JEB, one thing:
The EDIT you did in your last turn was illegal. You moved the transport in Combat Move so you could not move it again in Non Combat Move.
I have now assumed that you would not have moved it in Combat Move. So it was ok this time…
I will comment on EDITs in a tournament later…
:-)
Yes I was fully aware of that. The transport happened to move along with the rest when I choosed “all” of the units in SZ34 and attacked. Since it wasn’t loaded or used in the battle I assumed you were fine with just editing it afterward. Maybe I should have stated so explicitly.
I have mostly been playing with innohub so far, and our philosophy on editing has been pretty generous. Basically everything is ok as long as it’s not changing the odds in a fight. Meaning if you do a combat move with a unit that is not used in a combat, it’s ok to withdraw that move and make another non-combat move instead. And it’s ok to edit all the way up until the other player has downloaded the file, by just reposting it.
But different players have different views on this, so it’s good if we lay out some ground rules in the beginning. Well, this is basically my stand. Please tell me if you see it differently.
When it comes to that transport move, I had the belief that transports blocked sea movements… Apparently not! :x Now it was wasted anyway…
PS The dices have not been with you so far!
Regarding EDITs please let us agree on the following:
You are allowed to edit Purchases and Combat Moves as long as no dice are rolled via the dice server.
Legal (=rules compliant) Noncombat Moves and Unit Placements may be edited as long as the opponent has not downloaded the savegame file.
In case the opponent has already downloaded the savegame file but not posted his next turn an EDIT-request should be posted.
In this case the opponent may choose to either do his move using the non-edited file or accept the EDIT-request.
Do you agree?
:-)
Out of curiosity: Where are you from?
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 44 Sea Zone
1 fighter moved from Hawaiian Islands to Solomon Islands
2 infantry moved from 44 Sea Zone to Solomon Islands
1 fighter moved from 44 Sea Zone to Solomon Islands
Combat - Americans
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Solomon Islands to 44 Sea Zone
1 cruiser moved from 19 Sea Zone to 11 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
1 carrier and 1 transport placed in 11 Sea Zone
1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Szechwan: 1 fighter
EDIT: Adding units owned by Americans to West Russia: 1 fighter
EDIT: Removing units owned by Americans from Szechwan: 2 infantry
EDIT: Adding units owned by Americans to Kazakh S.S.R.: 2 infantry
EDIT: Turning off Edit Mode
Territory Summary for Americans :
11 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
44 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
Alaska : 1 infantry
Central United States : 1 infantry
Eastern United States : 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 factory and 5 infantry
Kazakh S.S.R. : 2 infantry
Midway : 1 infantry
Solomon Islands : 1 flag, 1 infantry
United Kingdom : 1 bomber
West Russia : 1 fighter
Western United States : 1 aaGun, 1 factory and 1 infantry
Production/PUs Summary :
Russians : 23 / 28
Germans : 41 / 41
British : 30 / 32
Japanese : 34 / 35
Americans : 40 / 40
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 artillery and 1 fighter in Ukraine S.S.R., round 3 : 0/2 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 3 : 1/2 hits
1 artillery owned by the Russians lost in Ukraine S.S.R.
retreated to Ukraine S.S.R.
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
retreated to Karelia S.S.R.
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Caucasus
1 artillery, 1 fighter and 1 infantry moved from Caucasus to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 artillery moved from Russia to West Russia
3 infantry moved from Russia to West Russia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Szechwan to Sinkiang
Place Units - Russians
1 infantry placed in Caucasus
1 artillery and 7 infantry placed in Russia
Russians undo move 2.
1 artillery and 7 infantry placed in Russia
Russians undo move 2.
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Territory Summary for Russians :
Caucasus : 1 factory and 1 infantry
Kazakh S.S.R. : 1 infantry
Russia : 1 artillery, 1 factory and 7 infantry
Sinkiang : 1 infantry
West Russia : 1 flag, 2 aaGuns, 3 armour, 4 artilleries, 2 fighters and 8 infantry
Yakut S.S.R. : 5 infantry
Production/PUs Summary :
Russians : 23 / 23
Germans : 41 / 41
British : 30 / 32
Japanese : 34 / 35
Americans : 40 / 40
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Russians roll dice for 1 artillery and 1 fighter in Ukraine S.S.R., round 3 : 0/2 hits
Germans roll dice for 2 infantry in Ukraine S.S.R., round 3 : 1/2 hits
1 artillery owned by the Russians lost in Ukraine S.S.R.
retreated to Ukraine S.S.R.
Germans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 0/2 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
retreated to Karelia S.S.R.
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Ukraine S.S.R. to Caucasus
1 artillery, 1 fighter and 1 infantry moved from Caucasus to West Russia
1 fighter moved from Karelia S.S.R. to West Russia
1 artillery moved from Russia to West Russia
3 infantry moved from Russia to West Russia
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Szechwan to Sinkiang
Place Units - Russians
1 infantry placed in Caucasus
1 artillery and 7 infantry placed in Russia
Russians undo move 2.
1 artillery and 7 infantry placed in Russia
Russians undo move 2.
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
Territory Summary for Russians :
Caucasus : 1 factory and 1 infantry
Kazakh S.S.R. : 1 infantry
Russia : 1 artillery, 1 factory and 7 infantry
Sinkiang : 1 infantry
West Russia : 1 flag, 2 aaGuns, 3 armour, 4 artilleries, 2 fighters and 8 infantry
Yakut S.S.R. : 5 infantry
Production/PUs Summary :
Russians : 23 / 23
Germans : 41 / 41
British : 30 / 32
Japanese : 34 / 35
Americans : 40 / 40
@P@nther:
Regarding EDITs please let us agree on the following:
You are allowed to edit Purchases and Combat Moves as long as no dice are rolled via the dice server.
Legal (=rules compliant) Noncombat Moves and Unit Placements may be edited as long as the opponent has not downloaded the savegame file.In case the opponent has already downloaded the savegame file but not posted his next turn an EDIT-request should be posted.
In this case the opponent may choose to either do his move using the non-edited file or accept the EDIT-request.Do you agree?
:-)
Agree.
Out of curiosity: Where are you from?
Sweden and you?
PS. Now the luck rebalanced a bit…
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Belorussia to Caucasus
1 bomber moved from Germany to Caucasus
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 armour moved from Libya to Egypt
Germans take Egypt from British
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
Combat - Germans
Battle in Caucasus
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters moved from Caucasus to Belorussia
1 bomber moved from Caucasus to Germany
2 fighters moved from France to Italy
1 artillery and 2 infantry moved from Libya to Egypt
1 infantry moved from Algeria to Libya
1 aaGun and 5 infantry moved from Baltic States to Belorussia
4 armour moved from Poland to Belorussia
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Bulgaria Romania to Poland
5 artilleries and 6 infantry moved from Germany to Poland
Place Units - Germans
2 infantry placed in Karelia S.S.R.
1 armour, 2 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in 5 Sea Zone
British attack with 4 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
4 fighters moved from 5 Sea Zone to West Russia
1 bomber moved from Germany to West Russia
1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo-Egyptian Sudan to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from French West Africa to Belgian Congo
2 infantry and 1 transport moved from 30 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Union of South Africa
1 transport moved from 23 Sea Zone to 10 Sea Zone
1 infantry moved from Western Australia to Eastern Australia
Place Units - British
1 armour and 2 infantry placed in India
2 fighters placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Territory Summary for British :
10 Sea Zone : 1 transport
28 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 infantry
Belgian Congo : 2 armour, 1 artillery and 1 infantry
Eastern Australia : 1 infantry
Eastern Canada : 1 infantry
India : 1 aaGun, 1 armour, 1 artillery, 1 factory and 9 infantry
New Zealand : 1 infantry
Persia : 1 infantry
Union of South Africa : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 1 bomber and 4 fighters
Production/PUs Summary :
Russians : 18 / 23
Germans : 49 / 49
British : 27 / 27
Japanese : 34 / 35
Americans : 40 / 40
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
4 fighters moved from United Kingdom to 5 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in 5 Sea Zone
British attack with 4 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 5 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
4 fighters moved from 5 Sea Zone to West Russia
1 bomber moved from Germany to West Russia
1 armour moved from Anglo-Egyptian Sudan to Belgian Congo
1 artillery moved from Anglo-Egyptian Sudan to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from French West Africa to Belgian Congo
2 infantry and 1 transport moved from 30 Sea Zone to 28 Sea Zone
2 infantry moved from 28 Sea Zone to Union of South Africa
1 transport moved from 23 Sea Zone to 10 Sea Zone
1 infantry moved from Western Australia to Eastern Australia
Place Units - British
1 armour and 2 infantry placed in India
2 fighters placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Territory Summary for British :
10 Sea Zone : 1 transport
28 Sea Zone : 1 transport
Anglo-Egyptian Sudan : 1 infantry
Belgian Congo : 2 armour, 1 artillery and 1 infantry
Eastern Australia : 1 infantry
Eastern Canada : 1 infantry
India : 1 aaGun, 1 armour, 1 artillery, 1 factory and 9 infantry
New Zealand : 1 infantry
Persia : 1 infantry
Union of South Africa : 2 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 1 bomber and 4 fighters
Production/PUs Summary :
Russians : 18 / 23
Germans : 49 / 49
British : 27 / 27
Japanese : 34 / 35
Americans : 40 / 40
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from Kwangtung to Szechwan
Japanese take Szechwan from Americans
Combat - Japanese
Non Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Anhwei
3 artilleries and 3 infantry moved from Japan to 62 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 62 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from 36 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
3 artilleries moved from Yunnan to Burma
1 submarine moved from 48 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 48 Sea Zone
2 fighters moved from Kwangtung to Philippine Islands
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Burma
1 bomber moved from French Indo-China Thailand to Burma
Place Units - Japanese
2 destroyers placed in 62 Sea Zone
1 infantry placed in Japan
1 factory placed in East Indies
Turn Complete - Japanese
Japanese collect 35 PUs; end with 36 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;
Combat Move - Americans
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from West Russia to Caucasus
1 bomber moved from United Kingdom to Caucasus
Combat - Americans
Battle in Caucasus
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory and 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Caucasus
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 fighter moved from Caucasus to West Russia
1 bomber moved from Caucasus to West Russia
1 infantry moved from Solomon Islands to 44 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 57 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
4 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 11 Sea Zone to 2 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 aaGun moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
Place Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 45 PUs total
Territory Summary for Americans :
2 Sea Zone : 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 3 transports
11 Sea Zone : 1 carrier and 2 fighters
57 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport
Alaska : 1 infantry
Caucasus : 2 infantry
Eastern Canada : 1 aaGun and 2 infantry
Eastern United States : 1 factory
Midway : 1 infantry
Solomon Islands : 1 flag
United Kingdom : 1 bomber
West Russia : 1 bomber and 1 fighter
Western Canada : 1 aaGun and 1 infantry
Western United States : 1 factory
Production/PUs Summary :
Russians : 22 / 23
Germans : 45 / 49
British : 27 / 27
Japanese : 35 / 36
Americans : 39 / 45
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;
Combat Move - Americans
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from West Russia to Caucasus
1 bomber moved from United Kingdom to Caucasus
Combat - Americans
Battle in Caucasus
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 factory and 2 infantry
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Caucasus
Americans roll dice for 1 bomber, 1 fighter and 2 infantry in Caucasus, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Americans
1 fighter moved from Caucasus to West Russia
1 bomber moved from Caucasus to West Russia
1 infantry moved from Solomon Islands to 44 Sea Zone
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 44 Sea Zone to 57 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
4 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 3 transports moved from 11 Sea Zone to 2 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Eastern United States to Eastern Canada
1 infantry moved from Central United States to Eastern Canada
1 aaGun moved from Eastern United States to Eastern Canada
1 aaGun moved from Western United States to Western Canada
1 infantry moved from Western United States to Western Canada
Place Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 39 PUs; end with 45 PUs total
Territory Summary for Americans :
2 Sea Zone : 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 infantry and 3 transports
11 Sea Zone : 1 carrier and 2 fighters
57 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport
Alaska : 1 infantry
Caucasus : 2 infantry
Eastern Canada : 1 aaGun and 2 infantry
Eastern United States : 1 factory
Midway : 1 infantry
Solomon Islands : 1 flag
United Kingdom : 1 bomber
West Russia : 1 bomber and 1 fighter
Western Canada : 1 aaGun and 1 infantry
Western United States : 1 factory
Production/PUs Summary :
Russians : 22 / 23
Germans : 45 / 49
British : 27 / 27
Japanese : 35 / 36
Americans : 39 / 45
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 artillery moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
2 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 2/3 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
2 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter moved from Karelia S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 infantry moved from Kazakh S.S.R. to Persia
1 infantry moved from Russia to Kazakh S.S.R.
4 infantry moved from Russia to West Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Territory Summary for Russians :
Archangel : 1 artillery and 2 infantry
Caucasus : 1 factory
Karelia S.S.R. : 1 artillery, 1 factory and 1 infantry
Kazakh S.S.R. : 1 infantry
Persia : 1 infantry
Russia : 1 artillery, 1 factory and 6 infantry
Sinkiang : 1 infantry
West Russia : 1 flag, 2 aaGuns, 3 armour, 3 artilleries, 2 fighters and 10 infantry
Yakut S.S.R. : 5 infantry
Production/PUs Summary :
Russians : 25 / 26
Germans : 42 / 49
British : 27 / 27
Japanese : 35 / 36
Americans : 39 / 45