sent a chat so we don’t clutter up this thread
S01 - craykirk vs. Cow
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 6 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 submarines moved from 7 Sea Zone to 13 Sea Zone
1 fighter moved from France to 13 Sea Zone
2 bombers moved from Germany to 13 Sea Zone
1 transport moved from 16 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from Libya to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 infantry moved from Algeria to Libya
1 armour and 1 infantry moved from 16 Sea Zone to Caucasus
1 infantry moved from Ukraine S.S.R. to Caucasus
2 fighters moved from Poland to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Poland to Caucasus
1 armour and 3 infantry moved from Ukraine S.S.R. to West Russia
1 armour and 4 infantry moved from Karelia S.S.R. to West Russia
3 armour moved from Baltic States to West Russia
3 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from Bulgaria Romania to West Russia
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.Combat - Germans
Battle in West Russia
Germans attack with 6 armour and 7 infantry
British defend with 1 fighter; Russians defend with 2 infantry
Germans win, taking West Russia from Russians with 6 armour and 5 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for British: 1 fighter
Casualties for Russians: 2 infantry
Battle in 13 Sea Zone
Germans attack with 2 bombers, 1 fighter and 2 submarines
British defend with 1 destroyer and 1 transport; Americans defend with 1 destroyer and 2 transports
Germans win with 2 bombers, 1 fighter and 2 submarines remaining. Battle score for attacker is 37
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer and 2 transports
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 2 fighters and 2 infantry
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters moved from Caucasus to Karelia S.S.R.
2 fighters moved from Archangel to Karelia S.S.R.
1 fighter moved from 13 Sea Zone to France
2 bombers moved from 13 Sea Zone to Germany
1 cruiser moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 3 infantry moved from Germany to Poland
1 artillery and 4 infantry moved from Germany to PolandPlace Units - Germans
2 infantry placed in Karelia S.S.R.
6 armour and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to ItalyCombat - British
Strategic bombing raid in Italy
Bombing raid in Italy rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Italy causes 5 damage total.Non Combat Move - British
1 bomber moved from Italy to United Kingdom
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 fighter moved from Szechwan to Russia
1 fighter moved from Gibraltar to Trans-Jordan
2 fighters moved from United Kingdom to Gibraltar
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
1 artillery moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from India to PersiaPlace Units - British
2 artilleries and 1 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 2 artilleries, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to ItalyCombat - British
Strategic bombing raid in Italy
Bombing raid in Italy rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Italy causes 5 damage total.Non Combat Move - British
1 bomber moved from Italy to United Kingdom
1 armour moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
1 fighter moved from Szechwan to Russia
1 fighter moved from Gibraltar to Trans-Jordan
2 fighters moved from United Kingdom to Gibraltar
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 22 Sea Zone
1 artillery moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 infantry moved from India to PersiaPlace Units - British
2 artilleries and 1 infantry placed in India
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 transport moved from 60 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Japan to 60 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
2 artilleries and 3 infantry moved from 36 Sea Zone to Burma
Japanese take Burma from British
1 infantry moved from 36 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
2 fighters moved from 34 Sea Zone to West Russia
1 battleship and 1 carrier moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 48 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
2 artilleries moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kwangtung
1 infantry moved from Anhwei to Kwangtung
2 fighters moved from 60 Sea Zone to Kwangtung
1 bomber moved from Japan to West Russia
1 fighter moved from Manchuria to Kwangtung
1 fighter moved from French Indo-China Thailand to Kwangtung
1 battleship moved from 61 Sea Zone to 36 Sea Zone
1 carrier and 1 cruiser moved from 60 Sea Zone to 36 Sea Zone
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.Combat - Japanese
Battle in Kwangtung
Japanese attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kwangtung from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Kwangtung to 36 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 62 Sea Zone
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 transport moved from 60 Sea Zone to 48 Sea Zone
1 artillery and 1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from Japan to 60 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 60 Sea Zone to 36 Sea Zone
2 artilleries and 3 infantry moved from 36 Sea Zone to Burma
Japanese take Burma from British
1 infantry moved from 36 Sea Zone to Burma
1 infantry moved from French Indo-China Thailand to Burma
2 fighters moved from 34 Sea Zone to West Russia
1 battleship and 1 carrier moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 48 Sea Zone to 36 Sea Zone
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
2 artilleries moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Kwangtung
1 infantry moved from Anhwei to Kwangtung
2 fighters moved from 60 Sea Zone to Kwangtung
1 bomber moved from Japan to West Russia
1 fighter moved from Manchuria to Kwangtung
1 fighter moved from French Indo-China Thailand to Kwangtung
1 battleship moved from 61 Sea Zone to 36 Sea Zone
1 carrier and 1 cruiser moved from 60 Sea Zone to 36 Sea Zone
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.Combat - Japanese
Battle in Kwangtung
Japanese attack with 4 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Kwangtung from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Kwangtung to 36 Sea ZonePlace Units - Japanese
1 destroyer and 1 submarine placed in 62 Sea Zone
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total -
I will lose my japan bomber after my german infantry if you do attack west russia.
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That would make sense… Unless you are me… :evil:
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 7 PUs;Combat Move - Americans
1 submarine moved from 11 Sea Zone to 13 Sea Zone
1 destroyer moved from 11 Sea Zone to 13 Sea Zone
2 fighters moved from 11 Sea Zone to 13 Sea Zone
2 infantry moved from Morocco to Algeria
Americans take Algeria from Germans
1 artillery moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 1 transport moved from 53 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
2 fighters moved from 59 Sea Zone to Iwo Jima
2 infantry moved from Kazakh S.S.R. to Caucasus
1 fighter moved from Russia to Caucasus
1 bomber moved from United Kingdom to CaucasusCombat - Americans
Battle in Iwo Jima
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 13 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Germans defend with 2 submarines
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Caucasus
Americans attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 armour, 1 factory and 2 infantry
retreated to Caucasus
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber moved from Caucasus to Russia
1 fighter moved from Caucasus to Russia
2 carriers moved from 11 Sea Zone to 2 Sea Zone
1 cruiser moved from 11 Sea Zone to 2 Sea Zone
2 fighters moved from 13 Sea Zone to 2 Sea Zone
2 fighters moved from Iwo Jima to 59 Sea ZonePlace Units - Americans
1 carrier placed in 11 Sea Zone
2 fighters placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Caucasus
1 artillery moved from Russia to Caucasus
1 infantry moved from Evenki National Okrug to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Evenki National Okrug to Sinkiang
1 fighter moved from Russia to Sinkiang
1 bomber moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 armour, 1 factory and 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Sinkiang
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Sinkiang to Russia
1 fighter moved from Archangel to Russia
1 bomber moved from Caucasus to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total -
As soon as Russia and India fall, I will resign… Really played Brits poorly. Pretty much gave away the carrier/transport/fighter, would have been better served hitting the Japan navy with it and taking my chances… Still learning… that I absolutely HATE dice… :-o
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 artilleries and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 armour moved from West Russia to Persia
4 fighters moved from Karelia S.S.R. to Persia
2 bombers moved from Germany to Persia
5 infantry moved from West Russia to Caucasus
1 artillery moved from Ukraine S.S.R. to Caucasus
2 artilleries and 7 infantry moved from Poland to Ukraine S.S.R.
6 armour moved from Germany to Ukraine S.S.R.
1 transport moved from 16 Sea Zone to 15 Sea Zone
1 artillery and 1 infantry moved from Libya to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
1 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to West Russia
1 fighter moved from France to Caucasus
1 infantry moved from Germany to FranceCombat - Germans
Battle in Persia
Germans attack with 6 armour, 2 bombers and 4 fighters
British defend with 2 artilleries and 5 infantry
Germans win, taking Persia from British with 6 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 23
Casualties for British: 2 artilleries and 5 infantryNon Combat Move - Germans
2 bombers and 4 fighters moved from Persia to CaucasusPlace Units - Germans
2 artilleries and 2 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
9 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total -
Halfway there.
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Little bunny fuufuu hopping through the forest scooping up all the allies and bopping them on their heads. Then down comes the good fairy Hitler and he says, “keep bopping those allies on their heads.”
Moral of the story “Keep on bopping!”
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Nice of my British Allies to miss 5 inf, 2 art totally. The only 4 letter word I can think of for that is GOLF…
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God Offers Love and Forgiveness.
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Really? that sounds like something made up by a bunch of Business Majors. WooHoo! After the last 1/3^7 that missed, can we just call this. How do I surrender? My self-esteem is about as low as it can go. pffft… How about a nice game of ping pong?
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I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN. I SURRENDER. YOU WIN.
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And I will continue to try Allies+12… Russian Bomber
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gg
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It really wasn’t… And I thank you for showing more of the reasons that the game is unplayable. Shame on them for making a game like this and shame on us for paying $60 for another tweak in the Revised game.
I’m here to find a way to get my friends to play again. I hear talk about how a single bomber can make a difference for Russia and yet, I see no way that the Allies can win if the Axis play by a very simple tactic. Infantry + air.
As I said before, Interesting… I will see if I can keep Russia from being such a target on the first move. The only battle that didn’t go well for the Axis was 2 sub vs 1 dst, 2 trn. Everything else was gravy.
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