LIGA RELONCHIS V3 G40 Rubioton (Allies+27) vs AlbertoRelonchis (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from 97 Sea Zone to Libya
                3 bombers moved from Southern Italy to Libya
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from 97 Sea Zone to 99 Sea Zone
                1 fighter moved from Southern Italy to 99 Sea Zone

    Combat - Italians
                Battle in Libya
                    Italians attack with 3 bombers and 1 fighter
                    British defend with 1 artillery; Americans defend with 1 infantry and 1 mech_infantry
                    Italians win with 3 bombers remaining. Battle score for attacker is 1
                    Casualties for British: 1 artillery
                    Casualties for Italians: 1 fighter
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in 99 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    Russians defend with 1 submarine
                    Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Italians
                3 bombers moved from Libya to Southern Italy
                2 fighters moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                2 infantry and 1 tactical_bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun and 1 artillery moved from Queensland to Northern Territory
                1 infantry moved from Queensland to Northern Territory
                2 infantry moved from Kwangtung to Kwangsi
                1 destroyer moved from 33 Sea Zone to 62 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 cruiser and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Kwangsi : 2 infantry
        Kwangtung : 3 fighters
        Queensland : 1 airfield, 1 harbour and 1 infantry
        Northern Territory : 1 aaGun, 1 artillery and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Celebes : 1 aaGun and 1 infantry
        Dutch New Guinea : 1 flag
        6 Sea Zone : 1 submarine
        62 Sea Zone : 1 carrier, 1 cruiser and 2 destroyers

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 4 / 0
        Japanese : 52 / 45
        Americans : 61 / 87
        Chinese : 23 / 24
        British : 34 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tunisia to Libya
                1 fighter moved from Gibraltar to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        United Kingdom : 2 infantry
        Libya : 1 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 60 / 82
        Russians : 4 / 0
        Japanese : 52 / 45
        Americans : 61 / 87
        Chinese : 23 / 24
        British : 34 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 bomber, 3 infantry and 9 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Northwest Persia to Persia
                2 fighters moved from Northwest Persia to Persia
                20 armour moved from Northwest Persia to Iraq
                3 mech_infantrys moved from Northwest Persia to Iraq
                3 armour moved from Caucasus to Iraq
                6 mech_infantrys moved from Caucasus to Iraq
                9 infantry moved from Finland to Norway
                5 artilleries moved from Finland to Norway
                1 armour moved from Finland to Norway
                1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 artillery moved from 113 Sea Zone to Norway
                1 infantry moved from 113 Sea Zone to Norway
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 122 Sea Zone to 106 Sea Zone
                8 bombers moved from Southern Italy to Algeria

    Combat - Germans
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 destroyer
                    Americans win with no units remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Persia
                    Germans attack with 2 fighters and 2 mech_infantrys
                    British defend with 1 infantry
                    Germans win, taking Persia from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in Norway
                    Germans attack with 1 armour, 6 artilleries and 10 infantry
                    Russians defend with 2 aaGuns, 4 artilleries and 6 infantry
                    Germans win, taking Norway from Russians with 1 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 26
                    Casualties for Germans: 6 infantry
                    Casualties for Russians: 2 aaGuns, 4 artilleries and 6 infantry
                Battle in Algeria
                    Germans attack with 8 bombers
                    Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans win with 6 bombers remaining. Battle score for attacker is -10
                    Casualties for Germans: 2 bombers
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Iraq
                    Germans attack with 23 armour and 9 mech_infantrys
                    French defend with 1 infantry; British defend with 1 factory_minor and 3 infantry
                    Germans win, taking Iraq from British with 23 armour and 8 mech_infantrys remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Germans
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 aaGun moved from Caucasus to Northwest Persia
                2 fighters moved from Persia to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                6 artilleries moved from Belarus to Novgorod
                1 submarine moved from 113 Sea Zone to 119 Sea Zone
                3 mech_infantrys moved from Western Germany to Southern Italy
                6 bombers moved from Algeria to Southern Italy
                3 bombers moved from Western Germany to Southern Italy
                1 mech_infantry moved from France to Southern Italy
                1 artillery moved from Western Germany to France
                1 fighter moved from Southern Italy to Western Germany
                1 tactical_bomber moved from Southern Italy to Western Germany

    Place Units - Germans
                3 armour placed in Caucasus
                3 mech_infantrys placed in Romania
                1 armour and 2 mech_infantrys placed in Volgograd
                3 infantry placed in Novgorod
                1 bomber and 2 mech_infantrys placed in Western Germany
                2 mech_infantrys placed in France

    Turn Complete - Germans
                Germans collect 67 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 4 fighters; Remaining resources: 6 SuicideAttackTokens; 5 PUs;

    Combat Move - Japanese
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                4 fighters moved from 43 Sea Zone to Celebes
                3 tactical_bombers moved from 37 Sea Zone to Celebes
                1 fighter moved from 37 Sea Zone to Celebes
                1 mech_infantry moved from Amur to Buryatia
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians

    Combat - Japanese
                Battle in Celebes
                    Japanese attack with 5 fighters, 2 infantry and 3 tactical_bombers
                    ANZAC defend with 1 aaGun and 1 infantry; Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Celebes from Americans with 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 fighter and 1 infantry
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 carriers moved from 43 Sea Zone to 44 Sea Zone
                2 carriers moved from 37 Sea Zone to 44 Sea Zone
                4 fighters moved from Celebes to 44 Sea Zone
                3 tactical_bombers moved from Celebes to 44 Sea Zone
                1 armour moved from Caucasus to Iraq
                1 mech_infantry moved from Northwest Persia to Iraq
                2 fighters moved from India to Iraq
                1 artillery moved from Novgorod to Karelia
                1 infantry moved from Archangel to Novgorod
                2 fighters moved from Malaya to India
                1 infantry moved from India to Burma
                1 artillery moved from India to Burma

    Place Units - Japanese
                3 fighters placed in India
                1 fighter placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,2,2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,2,1,2,3,4,5,4,1,1,4,2,3,1,1,3,2,5,1,2
                Japanese collect 44 PUs (12 lost to blockades); end with 49 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 7 fighters and 3 mech_infantrys; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Kwangsi to French Indo China
                      Americans take French Indo China from Japanese
                3 mech_infantrys moved from Kwangtung to French Indo China

    Combat - Americans
                Battle in Korea

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from French Indo China: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Kwangtung: 3 mech_infantrys
                EDIT: Turning off Edit Mode
                2 carriers and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                2 submarines moved from 19 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
                2 transports moved from 92 Sea Zone to 89 Sea Zone
                4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 3 transports moved from 92 Sea Zone to 98 Sea Zone
                3 fighters moved from Gibraltar to Egypt
                1 fighter moved from Gibraltar to Egypt
                2 fighters moved from United Kingdom to Gibraltar
                2 fighters moved from Eastern United States to Gibraltar
                1 bomber moved from Northern Territory to Kwangtung

    Place Units - Americans
                3 mech_infantrys placed in Kwangtung
                7 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 infantry and 1 mech_infantry
        Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour and 6 mech_infantrys
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        French Indo China : 1 flag, 1 infantry
        44 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        26 Sea Zone : 2 carriers and 2 fighters
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 destroyer, 11 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major, 7 fighters and 1 harbour
        Gibraltar : 1 aaGun, 4 fighters and 1 infantry
        Egypt : 1 armour, 1 artillery, 11 fighters, 3 infantry and 1 mech_infantry
        Libya : 1 flag
        89 Sea Zone : 2 transports
        Brazil : 1 flag
        98 Sea Zone : 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 3 transports

    Production/PUs Summary :

    Germans : 67 / 97
        Russians : 0 / 0
        Japanese : 51 / 59
        Americans : 63 / 93
        Chinese : 23 / 24
        British : 30 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Chahar to Anhwe
                10 infantry moved from Kwangsi to Kwangtung
                4 infantry moved from Kwangsi to Kwangtung
                2 infantry moved from Hunan to Anhwe

    Place Units - Chinese
                8 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total

    Territory Summary for Chinese :

    Manchuria : 14 infantry
        Shensi : 3 artilleries and 3 infantry
        Hunan : 16 infantry
        Anhwe : 1 fighter and 2 infantry
        Kwangtung : 16 infantry

    Production/PUs Summary :

    Germans : 67 / 97
        Russians : 0 / 0
        Japanese : 51 / 59
        Americans : 63 / 93
        Chinese : 23 / 23
        British : 30 / 34
        UK_Pacific : 0 / 0
        Italians : 14 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 2 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber and 2 fighters moved from Egypt to Iraq
                3 fighters moved from 98 Sea Zone to Iraq

    Combat - British
                Air Battle in Iraq
                    British attacks with 6 units heading to Iraq
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Iraq
                    1 bomber killed by AA
                    Bombing raid in Iraq causes 0 damage total.
                Cleaning up after air battles

    Non Combat Move - British
                5 fighters moved from Iraq to 98 Sea Zone
                2 fighters moved from 92 Sea Zone to United Kingdom
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                12 armour, 1 artillery, 3 infantry and 7 mech_infantrys moved from Trans-Jordan to Egypt
                1 infantry moved from Tobruk to Alexandria
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                3 infantry placed in Egypt
                2 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
                British collect 30 PUs; end with 31 PUs total

    Turn Complete - UK_Pacific

    Territory Summary for British and UK_Pacific :

    Belgian Congo : 1 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Alexandria : 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 12 armour, 4 artilleries, 1 factory_minor, 1 harbour, 9 infantry and 9 mech_infantrys
        Union of South Africa : 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
        Algeria : 1 flag
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        106 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag
        98 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 transport

    Production/PUs Summary :

    Germans : 67 / 97
        Russians : 0 / 0
        Japanese : 51 / 59
        Americans : 63 / 93
        Chinese : 23 / 23
        British : 30 / 31
        UK_Pacific : 0 / 0
        Italians : 14 / 17
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 bomber and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 armour moved from Northwest Persia to Trans-Jordan

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 armour
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 2 armour remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Northwest Persia to Iraq
                2 aaGuns moved from Northwest Persia to Iraq
                1 destroyer moved from 99 Sea Zone to 97 Sea Zone

    Place Units - Italians
                1 bomber and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,4,2,6,1,1,2,2,4,2,1,5,5,1,1,5,6,3,6,6,5,3,1,1,3,5,6,1
                Italians collect 14 PUs (1 lost to blockades); end with 16 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun, 1 artillery and 1 infantry moved from Northern Territory to South Australia
                1 infantry moved from Queensland to South Australia
                2 infantry moved from Kwangsi to French Indo China
                3 fighters moved from Kwangtung to French Indo China

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 cruiser placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 2 infantry
        New Guinea : 1 infantry
        French Indo China : 3 fighters and 2 infantry
        Dutch New Guinea : 1 flag
        6 Sea Zone : 1 submarine
        62 Sea Zone : 1 carrier, 2 cruisers and 2 destroyers

    Production/PUs Summary :

    Germans : 67 / 97
        Russians : 0 / 0
        Japanese : 51 / 59
        Americans : 63 / 93
        Chinese : 23 / 23
        British : 29 / 31
        UK_Pacific : 0 / 0
        Italians : 15 / 18
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        United Kingdom : 2 infantry
        Tobruk : 1 infantry

    Production/PUs Summary :

    Germans : 67 / 97
        Russians : 0 / 0
        Japanese : 51 / 59
        Americans : 63 / 93
        Chinese : 23 / 23
        British : 29 / 31
        UK_Pacific : 0 / 0
        Italians : 15 / 18
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    fyi guys - this is the tournament board.  this is not a tournament game right?


  • Hi,
    Yes, this is a tournament game.
    I don’t understand what do you mean with tournament board?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour and 11 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 armour moved from Iraq to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Trans-Jordan

    Combat - Germans

    Non Combat Move - Germans
                22 armour moved from Iraq to Trans-Jordan
                8 mech_infantrys moved from Iraq to Trans-Jordan
                1 mech_infantry moved from Persia to Trans-Jordan
                3 mech_infantrys moved from Northwest Persia to Trans-Jordan
                3 fighters moved from Northwest Persia to Trans-Jordan
                1 tactical_bomber moved from Northwest Persia to Trans-Jordan
                1 aaGun moved from Northwest Persia to Iraq
                3 armour moved from Caucasus to Iraq
                3 mech_infantrys moved from Caucasus to Iraq
                1 armour moved from Volgograd to Northwest Persia
                2 mech_infantrys moved from Volgograd to Northwest Persia
                6 artilleries moved from Novgorod to Vyborg
                3 infantry moved from Novgorod to Vyborg
                9 bombers moved from Southern Italy to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                2 tactical_bombers moved from Southern Italy to Western Germany
                4 artilleries moved from France to Western Germany
                1 artillery moved from France to Western Germany
                1 artillery moved from France to Western Germany
                3 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                2 mech_infantrys moved from Western Germany to Southern Italy

    Place Units - Germans
                3 armour placed in Iraq
                10 transports placed in 113 Sea Zone
                1 transport placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,5,6,3,1,3,6,3,4,4,4,2,4,5,2,2,3,3,1,4,2,4,2,2,6,6,1,6
                Germans collect 67 PUs (1 lost to blockades); end with 69 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 5 fighters; Remaining resources: 6 SuicideAttackTokens; 9 PUs;

    Combat Move - Japanese
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 44 Sea Zone to Philippines

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 fighters and 1 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese win, taking Philippines from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                4 carriers moved from 44 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                2 fighters moved from 44 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
                1 fighter moved from Malaya to 35 Sea Zone
                1 mech_infantry moved from Yakut S.S.R. to Buryatia
                1 mech_infantry moved from Buryatia to Amur
                1 artillery moved from Karelia to Finland
                1 infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Trans-Jordan
                2 fighters moved from Iraq to Southern Italy
                5 fighters moved from India to Trans-Jordan
                1 fighter moved from Malaya to India

    Place Units - Japanese
                5 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,2,6,5,3,3,2,1,6,6,6,5,6,4,5,2,6,4,1,4,5,4,3
                Japanese collect 45 PUs (8 lost to blockades); end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

  • '12

    @albertorelonchis:

    Hi,
    Yes, this is a tournament game.
    I don’t understand what do you mean with tournament board?

    What tournament?


  • It’s our own tournament with our own rules. We call it “Relonchis League V3”.
    We are 3 players.
    In Relonchis League V1 and V2, we were 4 players.


  • @JuanSpain:

    The rest of the rules have been agreed:

    V2 Rules:

    1. Axis and Allies Global 2nd edition is the game played using Triple A.
    2. Each player has to play twice vs all the rest of the players in the league and must switch sides, to ensure only the best A&A player wins this league.
    3. No one can refuse a game, otherwise this would not be a real league.
    4. Wins score 1 point, losses 0. The league winner is the one scoring more wins. In case 2 players reach the same score, 1 breakthrough game would take place (players would agree bid and side for this breakthrough game)
    5. Bid is stablished in +27 IPC for Allies in all games. Axis advantage in this game is relevant + having the same bid in all games ensures comparable value for all wins. +20 in V1 is considered not sufficient for V2. +27 combined with Low luck may be too much, but given all players will play both sides, the potential issue is neutralized.
    6. No Edits accepted, to ensure equal conditions for all players in all games
    7. Players cannot agree on different rules to the league ones, again ensuring comparable value for all results.
    8. Low luck will be applied in V2, as in V1 pure luck was proved to provoke relevant differences.
    9. No Research Technology, as it puts too much value on luck and not in strategy.
    10. Bid placement is limited to 1 unit per territory (and no other limits exist).
    11. Conflicts are resolved by “Consejo Relonchil” (league players committee)
    12. An independent referee expert in A&A and law overseas the league and will resolve conflicts not fixed in “Consejo Relonchil”. Of course the referee cannot play in this league, otherwise it is not ensured that the referee is not favoring himself/herself.
    13. A handicap system was discussed with the purpose of making the games more competitive, however it is considered that V1 differences in ranking do not reflect the real differences between players and this rule will be studied again in future if needed.

    Happy Gaming!

    Hi Boldfresh,

    These are the league rules plus 1 Edit each round (if you are with the Axis and use your Edit with Germany in round 1 you can’t Edit in the same round with Japan neither with Italy), in this Edit, if you want to attack a territory with defending troops would have to be approved by the referee.

    If you are interested, tell us.

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