0%

15L - G40 Adam (allies +22) vs Bold - game 4

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Szechwan to Yunnan
                9 artilleries, 1 fighter and 9 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                1 artillery placed in Szechwan
                1 artillery placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;

    Combat Move - British
                4 artilleries and 7 infantry moved from Trans-Jordan to Iraq
                4 mech_infantrys moved from Egypt to Iraq
                1 submarine moved from 96 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from Tobruk to Tunisia
                      British take Tunisia from Italians

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 destroyer
                    Italians win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for British: 1 submarine
                Battle in Iraq
                    British attack with 4 artilleries, 7 infantry and 4 mech_infantrys
                    Germans defend with 1 mech_infantry
                    British win, taking Iraq from Germans with 4 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 infantry moved from Syria to Turkey
                4 mech_infantrys moved from Trans-Jordan to Turkey
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Normandy Bordeaux
                4 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
                3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun and 2 infantry moved from Tobruk to Alexandria
                2 infantry moved from Alexandria to Egypt
                1 fighter moved from Tobruk to Turkey
                1 fighter moved from India to Turkey
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from India to West India
                3 aaGuns, 1 artillery, 17 infantry and 2 mech_infantrys moved from Burma to India

    Place Units - British
                1 armour and 2 infantry placed in Normandy Bordeaux
                1 fighter placed in 110 Sea Zone
                3 infantry placed in Egypt
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 aaGun
                Turning on Edit Mode
                EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
                EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
                EDIT: Adding units owned by British to Saudi Arabia: 2 infantry
                EDIT: Turning off Edit Mode

  • 12

    @Adam514:

    Special round…

    not special enough.  :-P

  • 12

    SPECIAL would have been holding java without loss.  :-D

  • 19 17

    @Boldfresh:

    @Adam514:

    Special round…

    not special enough.� �:-P

    Indeed, but unnerving nonetheless. That kind of special can swing a close game around.

    Lol yeah you hold those islands turn after turn in our last game.

  • 12

    Yes that was nice.

  • 12

    @Boldfresh:

    Yes that was nice.

    And lucky for you this one isn’t close.

  • 19 17

    @Boldfresh:

    @Boldfresh:

    Yes that was nice.

    And lucky for you this one isn’t close.

    Yeah I can take many dicings, it does unfortunately extend the game though.

  • 12

    If I recall you diced me hard in india in your axis win….  ominous music plays in background…

  • 19 17

    @Boldfresh:

    If I recall you diced me hard in india in your axis win….  ominous music plays in background…

    If hard is getting out of there with a few more units than average then I guess. What I do remember clearly is the 0 tuv swing on your very light air raid on Queens that killed 15 or so ground.

  • 12

    My memory is horrible.

  • 12

    @Boldfresh:

    My memory is horrible.

    If true then I sure need another queensland.  :evil:

  • 12

    You deserve the win after I stole that one… for sure.  Probably a subconscious reason I did the neutral crush - can’t live with the guilt  :-P

  • 19 17

    @Boldfresh:

    You deserve the win after I stole that one… for sure.  Probably a subconscious reason I did the neutral crush - can’t live with the guilt  :-P

    Haha that’s possible  :-P.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 armour and 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 3 mech_infantrys moved from Romania to Northern Italy
                4 infantry moved from Northern Italy to Southern France
                1 aaGun, 2 artilleries and 9 infantry moved from Gibraltar to Spain
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 aaGun and 10 infantry moved from Western Germany to France
                3 mech_infantrys moved from Northern Italy to Southern France
                6 infantry moved from Southern France to Spain
                2 destroyers moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 artilleries placed in Southern France
                2 armour placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Italians collect 13 PUs (2 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

  • 12

    Hey Adam - I was a little too tired to plan the move tonight and at the end i was just like…. whatever.  If you don’t mind, will you please give me more time to plan italy?  We can keep the existing convoy roll so that italy collects only 23.  Trust me, what the convoy roll was had nothing to do with anything - however, if you insist, i would reroll the convoy.

    cheers

  • 12

    actually, i just realized something - the italian move is fine.  go ahead.

  • 12

    @Boldfresh:

    actually, i just realized something - the italian move is fine.  go ahead.

    really, no worries.  just a momentary lapse there.  you are totally good to go - we are about done here anyway.

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine and 1 transport
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

T-shirts, Hats, and More

Suggested Topics

  • 23
  • 33
  • 35
  • 60
  • 61
  • 125
  • 245
  • 136
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

18.0k

Users

40.8k

Topics

1.8m

Posts