15L - G40 Adam (allies +22) vs Bold - game 4

  • 12

    no negative battle scores in 7 battles - that’s got to be a record for me!!!  :roll:

  • 19 17

    Very slightly above average convoys, that’s certainly a record for me!

  • 12

    i hear ya there - i’m the worst convoyer on the planet!

  • 19 17

    Special round…

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Norway to Yugoslavia
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 41 Sea Zone to 42 Sea Zone
                1 bomber moved from Queensland to 44 Sea Zone
                1 destroyer moved from 46 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Americans creates battle in territory 43 Sea Zone
                Battle in Yugoslavia
                    Americans attack with 1 bomber
                    Germans defend with 3 tactical_bombers
                    Germans win with 3 tactical_bombers remaining. Battle score for attacker is -12
                    Casualties for Americans: 1 bomber
                Battle in 42 Sea Zone
                    Americans attack with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                    Americans win, taking 42 Sea Zone from Japanese with 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer, 1 submarine and 1 transport
                    1 transport owned by the Americans retreated to 45 Sea Zone
                    Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is -18
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 bomber, 1 destroyer and 1 submarine
                Battle in Java
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                4 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 55 Sea Zone to Queensland
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Western United States to Hawaiian Islands
                3 fighters moved from United Kingdom to Normandy Bordeaux
                4 infantry moved from Southeast Mexico to Mexico
                3 infantry moved from Central America to Southeast Mexico
                1 tactical_bomber moved from 54 Sea Zone to Queensland
                1 fighter moved from Queensland to 54 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 69 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                1 infantry moved from Szechwan to Yunnan
                9 artilleries, 1 fighter and 9 infantry moved from Szechwan to Shensi

    Place Units - Chinese
                1 artillery placed in Szechwan
                1 artillery placed in Shensi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

  • 19 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;

    Combat Move - British
                4 artilleries and 7 infantry moved from Trans-Jordan to Iraq
                4 mech_infantrys moved from Egypt to Iraq
                1 submarine moved from 96 Sea Zone to 93 Sea Zone
                1 mech_infantry moved from Tobruk to Tunisia
                      British take Tunisia from Italians

    Combat - British
                Battle in 93 Sea Zone
                    British attack with 1 submarine
                    Italians defend with 1 destroyer
                    Italians win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for British: 1 submarine
                Battle in Iraq
                    British attack with 4 artilleries, 7 infantry and 4 mech_infantrys
                    Germans defend with 1 mech_infantry
                    British win, taking Iraq from Germans with 4 artilleries, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 infantry moved from Syria to Turkey
                4 mech_infantrys moved from Trans-Jordan to Turkey
                1 artillery and 3 infantry moved from Egypt to Trans-Jordan
                1 bomber moved from Egypt to Normandy Bordeaux
                4 fighters moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
                3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
                3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun and 2 infantry moved from Tobruk to Alexandria
                2 infantry moved from Alexandria to Egypt
                1 fighter moved from Tobruk to Turkey
                1 fighter moved from India to Turkey
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 infantry moved from India to West India
                3 aaGuns, 1 artillery, 17 infantry and 2 mech_infantrys moved from Burma to India

    Place Units - British
                1 armour and 2 infantry placed in Normandy Bordeaux
                1 fighter placed in 110 Sea Zone
                3 infantry placed in Egypt
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                1 aaGun placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 aaGun
                Turning on Edit Mode
                EDIT: Removing units owned by British from Trans-Jordan: 2 infantry
                EDIT: Removing units owned by British from 71 Sea Zone: 1 transport
                EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
                EDIT: Adding units owned by British to Saudi Arabia: 2 infantry
                EDIT: Turning off Edit Mode

  • 12

    @Adam514:

    Special round…

    not special enough.  :-P

  • 12

    SPECIAL would have been holding java without loss.  :-D

  • 19 17

    @Boldfresh:

    @Adam514:

    Special round…

    not special enough.� �:-P

    Indeed, but unnerving nonetheless. That kind of special can swing a close game around.

    Lol yeah you hold those islands turn after turn in our last game.

  • 12

    Yes that was nice.

  • 12

    @Boldfresh:

    Yes that was nice.

    And lucky for you this one isn’t close.

  • 19 17

    @Boldfresh:

    @Boldfresh:

    Yes that was nice.

    And lucky for you this one isn’t close.

    Yeah I can take many dicings, it does unfortunately extend the game though.

  • 12

    If I recall you diced me hard in india in your axis win….  ominous music plays in background…

  • 19 17

    @Boldfresh:

    If I recall you diced me hard in india in your axis win….  ominous music plays in background…

    If hard is getting out of there with a few more units than average then I guess. What I do remember clearly is the 0 tuv swing on your very light air raid on Queens that killed 15 or so ground.

  • 12

    My memory is horrible.

  • 12

    @Boldfresh:

    My memory is horrible.

    If true then I sure need another queensland.  :evil:

  • 12

    You deserve the win after I stole that one… for sure.  Probably a subconscious reason I did the neutral crush - can’t live with the guilt  :-P

  • 19 17

    @Boldfresh:

    You deserve the win after I stole that one… for sure.  Probably a subconscious reason I did the neutral crush - can’t live with the guilt  :-P

    Haha that’s possible  :-P.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 2 armour and 3 artilleries; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour and 3 mech_infantrys moved from Romania to Northern Italy
                4 infantry moved from Northern Italy to Southern France
                1 aaGun, 2 artilleries and 9 infantry moved from Gibraltar to Spain
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 aaGun and 10 infantry moved from Western Germany to France
                3 mech_infantrys moved from Northern Italy to Southern France
                6 infantry moved from Southern France to Spain
                2 destroyers moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 artilleries placed in Southern France
                2 armour placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
                Italians collect 13 PUs (2 lost to blockades); end with 14 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

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