@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 destroyer, 3 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Burma to Yunnan
1 bomber moved from Yunnan to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
3 fighters and 3 tactical_bombers moved from Yunnan to 36 Sea Zone
1 bomber moved from Yunnan to 20 Sea Zone
1 armour moved from Victoria to Western Australia
Japanese take Western Australia from ANZAC
4 fighters moved from 62 Sea Zone to 63 Sea Zone
Combat - Japanese
Japanese creates battle in territory 19 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 20 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 63 Sea Zone
Japanese attack with 4 fighters
Americans defend with 1 destroyer
Japanese win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
1 bomber moved from 20 Sea Zone to Yunnan
1 bomber moved from 35 Sea Zone to Yunnan
1 submarine moved from 19 Sea Zone to 35 Sea Zone
2 armour moved from Malaya to Yunnan
2 armour moved from French Indo China to Yunnan
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to Malaya
2 carriers moved from 62 Sea Zone to 42 Sea Zone
4 fighters moved from 63 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to Queensland
2 battleships, 1 carrier, 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Hopei to Kweichow
1 armour and 1 mech_infantry moved from Yunnan to Kweichow
Place Units - Japanese
2 infantry placed in New South Wales
1 artillery and 1 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
3 fighters and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,2,4,4,5,5,6,5,3,2,5,2,1,3,3,4,3,5,3,5,2,1,2
Japanese collect 62 PUs (8 lost to blockades); end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield and 5 bombers; Remaining resources: 8 PUs;
Combat Move - Americans
1 armour moved from Korea to Buryatia
Americans take Amur from Japanese
Americans take Buryatia from Japanese
1 armour moved from Korea to Sakha
Americans take Sakha from Japanese
1 bomber moved from Korea to Japan
6 fighters moved from Korea to Japan
4 fighters moved from 6 Sea Zone to Japan
1 bomber moved from Northwest Persia to Volgograd
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
intercept in Japan?
Yes plz
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield and 5 bombers; Remaining resources: 8 PUs;
Combat Move - Americans
1 armour moved from Korea to Buryatia
Americans take Amur from Japanese
Americans take Buryatia from Japanese
1 armour moved from Korea to Sakha
Americans take Sakha from Japanese
1 bomber moved from Korea to Japan
6 fighters moved from Korea to Japan
4 fighters moved from 6 Sea Zone to Japan
1 bomber moved from Northwest Persia to Volgograd
1 submarine moved from 19 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Air Battle in Japan
Americans attacks with 11 units heading to Japan
Japanese launches 8 interceptors out of Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total.
Battle in 20 Sea Zone
Americans attack with 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Americans
2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
2 bombers moved from Eastern United States to Midway
1 destroyer and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
7 fighters moved from Japan to 6 Sea Zone
1 bomber moved from Volgograd to Novosibirsk
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to Libya
2 mech_infantrys moved from Algeria to Libya
1 aaGun and 3 infantry moved from Algeria to Tunisia
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Korea to Manchuria
3 fighters moved from Japan to Manchuria
7 fighters moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Korea
Place Units - Americans
1 airfield placed in Alaska
3 bombers placed in Alaska
2 bombers placed in Korea
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
Americans collect 59 PUs (2 lost to blockades); end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Korea : 1 flag, 3 bombers, 1 factory_minor, 7 fighters and 1 harbour
Manchuria : 1 artillery, 3 fighters and 2 infantry
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 airfield, 3 bombers and 1 factory_minor
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 2 bombers
Sakha : 1 flag, 1 armour
Amur : 1 flag
Buryatia : 1 flag, 1 armour
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 6 carriers, 3 cruisers, 3 destroyers, 3 fighters, 4 submarines, 2 tactical_bombers and 2 transports
63 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 fighters
Tunisia : 1 aaGun and 3 infantry
Libya : 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys
Novosibirsk : 1 bomber
97 Sea Zone : 2 submarines
92 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 3 transports
Brazil : 1 flag
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 63 / 87
Russians : 6 / 0
Japanese : 67 / 72
Americans : 61 / 92
Chinese : 5 / 6
British : 34 / 42
UK_Pacific : 5 / 7
Italians : 16 / 10
ANZAC : 0 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Territory Summary for Chinese :
Manchuria : 2 infantry
Production/PUs Summary :
Germans : 63 / 87
Russians : 6 / 0
Japanese : 67 / 72
Americans : 61 / 92
Chinese : 5 / 5
British : 34 / 42
UK_Pacific : 5 / 7
Italians : 16 / 10
ANZAC : 0 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Japanese
6 artilleries and 3 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 6 artilleries and 3 infantry
Germans defend with 3 mech_infantrys
British win, taking Caucasus from Germans with 6 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 infantry
Non Combat Move - British
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
3 artilleries moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Eastern Persia to India
3 fighters and 1 tactical_bomber moved from Egypt to Iraq
1 armour, 1 artillery and 5 infantry moved from Libya to Tobruk
Place Units - British
3 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for British and UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 13 infantry, 5 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 6 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 armour, 1 artillery and 5 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 6 artilleries and 1 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 submarine
Iraq : 1 flag, 2 artilleries, 1 factory_minor, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
92 Sea Zone : 1 cruiser and 2 transports
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 armour, 4 infantry and 1 mech_infantry
Persia : 1 flag, 1 factory_minor and 3 infantry
Production/PUs Summary :
Germans : 61 / 87
Russians : 6 / 0
Japanese : 66 / 72
Americans : 61 / 92
Chinese : 5 / 5
British : 36 / 41
UK_Pacific : 6 / 7
Italians : 16 / 10
ANZAC : 0 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,6,3,2
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Korea to Manchuria
2 infantry moved from Iraq to Northwest Persia
Turn Complete - ANZAC
Territory Summary for ANZAC :
Manchuria : 3 fighters
Dutch New Guinea : 1 flag
35 Sea Zone : 1 flag
6 Sea Zone : 2 cruisers and 1 destroyer
Northwest Persia : 2 infantry
Production/PUs Summary :
Germans : 61 / 87
Russians : 6 / 0
Japanese : 66 / 72
Americans : 61 / 92
Chinese : 5 / 5
British : 36 / 41
UK_Pacific : 6 / 7
Italians : 16 / 9
ANZAC : 0 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Libya to Tobruk
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantry
Tobruk : 3 infantry
80 Sea Zone : 1 destroyer
Iraq : 2 infantry
Production/PUs Summary :
Germans : 61 / 87
Russians : 6 / 0
Japanese : 66 / 72
Americans : 61 / 92
Chinese : 5 / 5
British : 36 / 41
UK_Pacific : 6 / 7
Italians : 16 / 9
ANZAC : 0 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 81 PUs;
Germans buy 3 armour, 3 bombers, 3 infantry and 3 mech_infantrys; Remaining resources: 6 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
5 mech_infantrys moved from Ukraine to Caucasus
4 bombers moved from Volgograd to Caucasus
1 mech_infantry moved from Kazakhstan to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Volgograd to Caucasus
5 bombers and 4 fighters moved from Western Germany to 110 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 5 bombers, 6 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Germans win with 5 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Caucasus
Germans attack with 4 bombers and 6 mech_infantrys
British defend with 6 artilleries and 1 infantry
Germans win, taking Caucasus from British with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Germans: 4 mech_infantrys
Casualties for British: 6 artilleries and 1 infantry
Non Combat Move - Germans
2 armour and 4 mech_infantrys moved from Western Ukraine to Rostov
1 artillery and 1 infantry moved from Novgorod to Archangel
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
5 bombers, 5 fighters and 2 tactical_bombers moved from 110 Sea Zone to 112 Sea Zone
5 bombers and 3 fighters moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
4 bombers moved from Caucasus to Southern Italy
Place Units - Germans
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 infantry placed in Russia
3 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,3,2,2
Germans collect 63 PUs (2 lost to blockades); end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Hi Sir,
The Allies concede the axis the victory again, will post the result, so the party in Tokio, Berlin and Rome continues.
You have played you have played pretty good in both games, congratulations.
I don’t have any chance of winning, losing Moscu so early in both games reduces my chances of victory, so I have to refine my strategy with the Allies to challenge your Axis play.
Maybe later I would have the skills to be a challenging opponent for you. :wink:
Cheers Rubioton
Hello back to you sir!
Thanks for playing again. I agree that losing moscow made it really tough on you. I think you sent too much to Scandinavia this game. If you do that, you have to:
a) take Norway (and not lose your planes like that ;-)
b) get some UK fighters to help you hold Moscow
If you can’t get that, don’t go Scandinavia.
Thanks again and I’m sure we’ll meet again!
Hi again Sir,
Thanks for advice (british planes in Moscow)
The russian planes, I needed them to take Norway but you did a good move with Italy that allowed Germany kill them. That move compromised my strategy in Europe.
Thanks for the game, all in all I enjoyed. :wink: