4d6<=2: 3, 1, 1, 4; Hits: 2
15L G40 Cyanight (Allies +22) vs Shin Ji (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs;
Germans buy 3 armour, 2 artilleries, 3 bombers, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries moved from Northern Italy to 95 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Morocco
1 fighter moved from 95 Sea Zone to Morocco
1 tactical_bomber moved from Southern Italy to Morocco
5 bombers moved from Southern Italy to Morocco
1 bomber moved from Western Germany to Morocco
2 artilleries and 1 infantry moved from Caucasus to Volgograd
1 infantry moved from Smolensk to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Baltic States to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Belarus to Bryansk
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Vologda to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Southern Italy to RostovCombat - Germans
Battle in Morocco
Germans attack with 2 artilleries, 6 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 3 infantry; Americans defend with 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
French win with 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -32
Casualties for Germans: 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Casualties for French: 3 infantry
Casualties for Americans: 2 infantry
5 bombers owned by the Germans retreated
Battle in Rostov
Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Rostov from Russians with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Volgograd
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
2 fighters moved from Rostov to Ukraine
2 tactical_bombers moved from Rostov to Ukraine
9 artilleries moved from Vologda to Archangel
24 infantry moved from Vologda to Archangel
3 aaGuns moved from Vologda to Archangel
14 mech_infantrys moved from Vologda to Belarus
9 armour moved from Vologda to Belarus
2 armour moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Baltic States to Belarus
2 armour moved from Samara to Volgograd
2 infantry moved from Bulgaria to Romania
2 artilleries moved from Albania to Yugoslavia
3 infantry moved from Greece to Bulgaria
3 submarines moved from 93 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 87 Sea Zone
1 submarine moved from 91 Sea Zone to 88 Sea Zone
5 bombers moved from Morocco to Southern France
1 aaGun moved from Northern Italy to Southern France
1 battleship moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to UkrainePlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
3 armour placed in Novgorod
3 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Tambov
1 bomber moved from Russia to Tambov
5 fighters moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Bryansk
Russians attack with 5 fighters and 2 infantry
Germans defend with 1 artillery and 3 infantry
Russians win, taking Bryansk from Germans with 5 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Tambov from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 bomber moved from Tambov to Russia
5 fighters moved from Bryansk to RussiaPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
8 submarines moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
6 fighters and 6 tactical_bombers moved from 25 Sea Zone to 50 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
3 armour moved from India to Eastern Persia
6 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 4 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Tsinghai to Kazakhstan
2 infantry moved from Kansu to Novosibirsk
3 armour and 3 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
8 submarines moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
6 fighters and 6 tactical_bombers moved from 25 Sea Zone to 50 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
3 armour moved from India to Eastern Persia
6 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
1 armour, 1 infantry and 2 mech_infantrys moved from Caucasus to Northwest Persia
1 artillery and 4 infantry moved from Kazakhstan to Caucasus
1 artillery moved from Tsinghai to Kazakhstan
2 infantry moved from Kansu to Novosibirsk
3 armour and 3 mech_infantrys moved from Burma to West India
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kiangsu to KweichowCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in Johnston Island
Battle in Eastern Persia
Japanese attack with 9 armour and 1 mech_infantry
British defend with 4 armour
Japanese win, taking Johnston Island from Americans, taking Eastern Persia from British with 9 armour remaining. Battle score for attacker is 20
Casualties for British: 4 armour
Casualties for Japanese: 1 mech_infantry
Battle in Caroline Islands
Battle in Northwest Persia
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
Americans defend with 1 mech_infantry
Japanese win, taking Caroline Islands from Americans, taking Northwest Persia from Americans with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 26 Sea Zone
Japanese attack with 8 submarines
Americans defend with 1 destroyer, 3 fighters and 6 transports
5 submarines owned by the Japanese Submerged
Americans win with 3 fighters remaining. Battle score for attacker is 32
Casualties for Americans: 1 destroyer and 6 transports
Casualties for Japanese: 3 submarines
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 50 Sea Zone
Japanese attack with 6 fighters and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 2 submarines
2 submarines owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Japanese win with 5 tactical_bombers remaining. Battle score for attacker is 45
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers and 3 destroyers
Casualties for Japanese: 6 fighters and 1 tactical_bomber
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian IslandsNon Combat Move - Japanese
5 tactical_bombers moved from 50 Sea Zone to 30 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 artillery, 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 1 infantry, 3 submarines and 1 transport moved from 25 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
1 artillery moved from 30 Sea Zone to Johnston Island
5 fighters moved from Philippines to 30 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 1 carrier, 1 destroyer, 3 infantry and 3 transports moved from 6 Sea Zone to 33 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to 30 Sea Zone
1 aaGun moved from Kazakhstan to Caucasus
1 aaGun moved from Tsinghai to KazakhstanPlace Units - Japanese
3 mech_infantrys placed in India
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
2 transports placed in 6 Sea Zone
3 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,5
Japanese collect 84 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 3 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers moved from 28 Sea Zone to 30 Sea Zone
14 fighters moved from Hawaiian Islands to 30 Sea Zone
2 submarines moved from 50 Sea Zone to 30 Sea Zone
9 submarines moved from 10 Sea Zone to 30 Sea Zone
2 armour moved from Western United States to Alaska
3 fighters moved from Morocco to 92 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
3 bombers and 2 fighters moved from Iraq to Northwest PersiaCombat - Americans
Battle in 30 Sea Zone
Americans attack with 2 carriers, 14 fighters and 11 submarines
Japanese defend with 2 battleships, 6 carriers, 2 cruisers, 4 destroyers, 6 fighters, 3 submarines, 5 tactical_bombers and 2 transports
Units damaged: 4 carriers owned by the Japanese and 2 battleships owned by the Japanese -
OOL for SZ 30 please
-
Let’s do it round by round. How many hits total?
-
6 sub hits - then 9 hits by fighters.
-
I count 6 sub hits and 9 ftr hits
So I’ll tilt 3 carriers, tilt 2 BBs, and lose one sub from the subs
And for the 9 ftr hits - lose 2 more subs, 3 destroyers, 2 carriers, and 2 Tacs.
-
Ah! THanks for the count.
-
I think I messed up. If you see above I chose 4 cv and 2 bb tilts before the fighters attack. I forgot they separate attacks with subs, sorry about that
-
Want to roll it here instead from this point then? And then just edit in the result?
-
sure, how do I do that?
-
You cant select sub hits from the fighters since I don’t have a DD attacking
-
Here’s how you do it.
put a colon (:) then aaa then (number of dice)@(target number) - no spaces, no parentheses.
So, to roll for 3 subs attacking, I’d do this. Note that this just an example roll.
Rolls: 3@2; Total Hits: 13@2: (4, 2, 6)
-
I’ll roll my defense to get things started.
6 ftrs, 2 Battleships
Rolls: 8@4; Total Hits: 78@4: (1, 2, 3, 2, 4, 5, 4, 3)
5 Tac, 2 Cruisers
Rolls: 7@3; Total Hits: 37@3: (3, 6, 2, 6, 4, 6, 2)
6 carriers, 4 destroyers
Rolls: 10@2; Total Hits: 210@2: (5, 5, 5, 3, 4, 2, 5, 3, 4, 2)
3 subs
Rolls: 3@1; Total Hits: 03@1: (4, 6, 4)
-
So that’s 12 hits total. Lose all your subs and 1 ftr, right?
-
Oh! Now I see what you mean about the sub hits. alright then, let me figure what should be left on my side after the first round.
-
OOL for my side is CV - CV - Subs - Fighters
So I would lose 2 CV and 8 subs. You can keep what you lost the same since we can switch subs for CV hits in the first pass
-
So I’ll tilt 3 carriers, and lose 3 subs from the subs
And for the 9 ftr hits - tilt 2 battleships, 3 destroyers, 2 carriers, and 2 Tacs.
Leaving me with
2 tilted battleships
3 undamaged carriers
3 tilted carriers
1 destroyer
6 ftrs
and 3 Tacs