15L G40 wheatbeer (Axis) vs Bjergmose (Allies +20)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 armour moved from Belarus to Archangel
                15 artilleries and 7 infantry moved from Belarus to Eastern Poland
                1 artillery, 1 infantry and 5 mech_infantrys moved from Yugoslavia to Romania
                1 tactical_bomber moved from Southern Italy to Romania
                1 fighter moved from Western Germany to Romania
                1 fighter moved from Western Germany to Syria
                4 fighters and 3 tactical_bombers moved from Egypt to Syria
                2 bombers moved from Southern Italy to Syria
                1 artillery and 1 infantry moved from France to Normandy Bordeaux
                4 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 fighter moved from Western Germany to Romania
                1 mech_infantry moved from Belarus to Archangel

    Combat - Germans
                Battle in Romania
                    Germans attack with 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
                    Russians defend with 5 armour, 1 artillery and 1 mech_infantry
                        Germans roll dice for 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Romania, round 2 :  4/10 hits
                        Russians roll dice for 5 armour, 1 artillery and 1 mech_infantry in Romania, round 2 :  3/7 hits
                        2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians, 2 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
                        Germans roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Romania, round 3 :  4/7 hits
                        Russians roll dice for 3 armour in Romania, round 3 :  1/3 hits
                        1 mech_infantry owned by the Germans and 3 armour owned by the Russians lost in Romania
                    Germans win, taking Romania from Russians with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
                    Casualties for Germans: 1 infantry and 3 mech_infantrys
                    Casualties for Russians: 5 armour, 1 artillery and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 artillery, 1 infantry and 4 mech_infantrys
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 :  1/6 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 :  1/6 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from British with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Archangel
                    Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Archangel, round 2 :  1/5 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 15 artilleries and 7 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 15 artilleries and 7 infantry in Eastern Poland, round 2 :  6/22 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 15 artilleries and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Syria
                    Germans attack with 2 bombers, 5 fighters and 3 tactical_bombers
                    British defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
                        Germans roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in Syria, round 2 :  7/10 hits
                        French roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Syria, round 2 :  3/6 hits
                        1 mech_infantry owned by the British, 3 fighters owned by the Germans, 1 artillery owned by the British, 2 armour owned by the British and 2 infantry owned by the British lost in Syria
                    Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
                    Casualties for Germans: 3 fighters
                    Casualties for British: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - Germans
                2 bombers moved from Syria to Southern Italy
                2 aaGuns moved from Yugoslavia to Romania
                2 armour and 9 mech_infantrys moved from Belarus to Romania
                1 fighter moved from Syria to Trans-Jordan
                1 tactical_bomber moved from Syria to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Syria to Trans-Jordan
                1 tactical_bomber moved from Syria to Egypt
                2 tactical_bombers moved from Trans-Jordan to Egypt
                2 fighters and 1 tactical_bomber moved from Romania to Germany
                1 aaGun and 2 infantry moved from Finland to Norway
                4 armour and 2 infantry moved from Finland to Norway

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                1 infantry and 4 mech_infantrys placed in Germany
                Germans undo move 4.
                1 infantry placed in Western Germany
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
                Germans collect 42 PUs (5 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Production/PUs Summary :

    Germans : 47 / 52
        Russians : 26 / 37
        Japanese : 45 / 52
        Americans : 53 / 68
        Chinese : 14 / 20
        British : 31 / 34
        UK_Pacific : 16 / 21
        Italians : 14 / 8
        ANZAC : 10 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Ulaanbaatar to Amur
                      Russians take Amur from Japanese
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Russia to Vologda
                3 aaGuns, 4 artilleries and 38 infantry moved from Russia to Smolensk
                1 tactical_bomber moved from Greece to Russia
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                2 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Kweichow to Anhwe
                2 infantry moved from Shensi to Kansu
                1 fighter moved from Ukraine to Russia
                1 fighter moved from Greece to Russia

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                3 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

  • '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 4 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Manchuria to Amur
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 artillery moved from Buyant-Uhaa to Amur
                2 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 13 Sea Zone to 10 Sea Zone
                2 submarines moved from 1 Sea Zone to 10 Sea Zone
                3 fighters moved from Alaska to 10 Sea Zone
                1 fighter moved from 13 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from 13 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 10 Sea Zone

  • '17

    scramble SZ10?

  • '18 '17 '16 '15 '13 '11 '10

    scramble 3 ftr!

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 4 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery and 1 infantry moved from Manchuria to Amur
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                      Japanese take Ulaanbaatar from Russians
                1 artillery moved from Buyant-Uhaa to Amur
                2 infantry moved from Midway to 25 Sea Zone
                2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 13 Sea Zone to 10 Sea Zone
                2 submarines moved from 1 Sea Zone to 10 Sea Zone
                3 fighters moved from Alaska to 10 Sea Zone
                1 fighter moved from 13 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from 13 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from 25 Sea Zone to 10 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 43 Sea Zone
                Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
                Battle in Hawaiian Islands
                Battle in Amur
                    Japanese attack with 2 artilleries and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 1 infantry in Amur, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Amur
                    Japanese win, taking Hawaiian Islands from Americans, taking Amur from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 10 Sea Zone
                    Japanese attack with 4 fighters, 3 submarines and 2 tactical_bombers
                    Americans defend with 1 destroyer and 3 fighters
                        Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 :  2/6 hits
                        Americans roll dice for 1 destroyer and 3 fighters in 10 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 10 Sea Zone
                    1 submarine owned by the Japanese Submerged
                        Japanese roll dice for 4 fighters and 2 tactical_bombers in 10 Sea Zone, round 3 :  4/6 hits
                        Americans roll dice for 1 fighter in 10 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 10 Sea Zone
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 destroyer and 3 fighters
                    Casualties for Japanese: 1 fighter and 2 submarines

    Non Combat Move - Japanese
                1 carrier moved from 13 Sea Zone to 10 Sea Zone
                1 carrier moved from 13 Sea Zone to 10 Sea Zone
                1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 13 Sea Zone to 10 Sea Zone
                1 cruiser moved from 13 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from 13 Sea Zone to 10 Sea Zone
                1 cruiser moved from 13 Sea Zone to 26 Sea Zone
                1 infantry moved from Soviet Far East to 4 Sea Zone
                1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
                1 infantry moved from Siberia to 5 Sea Zone
                2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Manchuria to Korea
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
                2 artilleries, 2 battleships, 2 carriers, 2 infantry and 3 transports moved from 43 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from Sumatra to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 bombers moved from Marshall Islands to Caroline Islands
                1 fighter moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Manchuria to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Manchuria to Japan
                1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
                1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 fighter moved from 13 Sea Zone to Midway
                1 transport moved from 4 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                4 transports placed in 6 Sea Zone
                3 artilleries and 3 infantry placed in Japan
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
                Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs

    Production/PUs Summary :

    Germans : 46 / 52
        Russians : 26 / 28
        Japanese : 47 / 56
        Americans : 52 / 68
        Chinese : 14 / 20
        British : 31 / 34
        UK_Pacific : 16 / 21
        Italians : 14 / 8
        ANZAC : 10 / 21
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '17 '16 '15 '13 '11 '10

    Need OOL.

    Took 1 sub hit on ac. Made most sense. But if you want dead sub I´ll edit and continue.

    Now 3 planes hit.

    wheatbeer.tsvg

  • '17

    Since your submarines don’t get sneak attacks and one can assume your planes would score at least one hit, I would have lost one of my subs to your sub hit.

    But I don’t know if it is possible to edit that in the middle of the battle.

    The other 3 hits, I would allocate to damage the carrier, sink 2 dd

  • '17

    And unless you are certain that editing mid-battle won’t mess things up further, then I would ask that you roll the rest of the battle using forum dice.

  • '18 '17 '16 '15 '13 '11 '10

    I´ll roll in forum.

    1st round
    5 sub 3 ftr 1 tac
    vs.
    2 sub 3 dd 1 ac 1 cru 1 ftr 1 tac (1 sub ½ ac 2 dd dead).

  • '18 '17 '16 '15 '13 '11 '10

    rolling 3 dd 1 ac

    DiceRolling 3d6:
    (1, 3, 5)

  • '18 '17 '16 '15 '13 '11 '10

    sry one more @2…been a while…1 hit so far

    DiceRolling 1d6:
    (1)

  • '18 '17 '16 '15 '13 '11 '10

    cru ftr

    DiceRolling 2d6:
    (5, 6)

  • '18 '17 '16 '15 '13 '11 '10

    no that was cru tac
    now ftr

    DiceRolling d6:
    ()

  • '18 '17 '16 '15 '13 '11 '10

    this is getting on my nerves…still ftr 2 hits so far

    DiceRolling 1 d6:
    ()

  • '18 '17 '16 '15 '13 '11 '10

    argghh still ftr

    DiceRolling 1d6:
    (5)

  • '18 '17 '16 '15 '13 '11 '10

    2nd round:
    3 subs 3 ftr 1 tac
    vs.
    1 sub 1 dd ½ ac 1 cru 1 tac 1 ftr

    starting with japanese sub

    DiceRolling 1d6:
    (3)

  • '18 '17 '16 '15 '13 '11 '10

    3 us subs

    DiceRolling 3d6:
    (1, 2, 3)

  • '18 '17 '16 '15 '13 '11 '10

    2 hits

    Having learned from my previous impatience I´ll wait for OOL  :roll:

  • '17

    sink sub and carrier

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