Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to Baltic States
7 fighters and 3 tactical_bombers moved from Western Germany to 112 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Greece to Western Ukraine
1 mech_infantry moved from Greece to Caucasus
Germans take Caucasus from Russians
11 artilleries and 17 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Greece to Western Ukraine
Combat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 fighters and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 7 fighters and 3 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 7 transports
Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Germans: 2 fighters
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 7 transports
Battle in Eastern Poland
Germans attack with 11 artilleries and 18 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 11 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Romania
3 armour and 11 mech_infantrys moved from Romania to Greece
1 infantry moved from Greece to Turkey
1 armour moved from Bessarabia to Bulgaria
2 bombers moved from Western Ukraine to Greece
4 infantry moved from Western Germany to Germany
3 mech_infantrys moved from France to Yugoslavia
1 infantry moved from Southern France to France
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
3 aaGuns and 8 infantry moved from Normandy Bordeaux to France
5 armour and 4 mech_infantrys moved from Gibraltar to Southern France
3 aaGuns, 3 artilleries and 5 infantry moved from Gibraltar to Spain
3 tactical_bombers moved from 112 Sea Zone to Greece
5 fighters moved from 112 Sea Zone to Western Germany
Place Units - Germans
10 infantry placed in Germany
8 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
also wanted 3 mech in turkey if you don’t mind.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 fighter moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Russia to Finland
1 fighter moved from Szechwan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 artillery and 2 infantry moved from Bryansk to Ukraine
2 infantry moved from Kansu to Shensi
Combat - Russians
Battle in Finland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Finland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun, 4 artilleries and 13 infantry moved from Novgorod to Belarus
1 fighter moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Norway
2 artilleries and 3 infantry moved from Bryansk to Rostov
1 artillery and 5 infantry moved from Bryansk to Belarus
4 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 aaGun, 1 artillery and 4 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 fighter moved from Novgorod to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Rostov to Belarus
2 armour moved from Russia to Bryansk
1 armour moved from Rostov to Bryansk
1 fighter moved from Caucasus to Rostov
1 aaGun moved from Rostov to Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from India to Eastern Persia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
ah you just moved…. well, if you want to allow it i guess go ahead and edit your noncom if it changes anything.
I purchased and made the combat according to the original map, and the 3 mechs in Turkey do change a lot.
I guess it’s okay like this, you can edit them on Japan’s turn. Not sure why you wouldn’t stack Turkey in the first place though.
yeah, i really should have put all germans there that i could. basically i made the move too fast. was surprised when the dice were live and did the noncom a little too quick. if you’ll let me put all 7 mech in turkey that i can get there please do - and if it changes your noncom just go ahead and do whatever you need to. if it would have changed your buy then let me know. i am gonna pass out now - burning the candle from both ends, probably what made me crazy enough to try an early neutral crush against you… :-P
the shock of losing three aircraft instead of one also hurt my ability to think straight in the non com Lol
the shock of losing three aircraft instead of one also hurt my ability to think straight in the non com Lol
It was about time you lost some air, I had no hits from my multiple med ships.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 fighter moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Russia to Finland
1 fighter moved from Szechwan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 artillery and 2 infantry moved from Bryansk to Ukraine
2 infantry moved from Kansu to Shensi
Combat - Russians
Battle in Finland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Finland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun, 4 artilleries and 13 infantry moved from Novgorod to Belarus
1 fighter moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Norway
2 artilleries and 3 infantry moved from Bryansk to Rostov
1 artillery and 5 infantry moved from Bryansk to Belarus
4 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 aaGun, 1 artillery and 4 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 fighter moved from Novgorod to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Rostov to Belarus
2 armour moved from Russia to Bryansk
1 armour moved from Rostov to Bryansk
1 fighter moved from Caucasus to Rostov
1 aaGun moved from Rostov to Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from India to Eastern Persia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 3 mech_infantrys
EDIT: Adding units owned by Germans to Turkey: 3 mech_infantrys
EDIT: Turning off Edit Mode
Adding the 3 mechs and leaving it like this seems like the most I can do to avoid having to redo most of Russia which seems like a complicated turn, and then I would be handicapped by battles I already made.
yeah, i really should have put all germans there that i could. basically i made the move too fast. was surprised when the dice were live and did the noncom a little too quick. if you’ll let me put all 7 mech in turkey that i can get there please do - and if it changes your noncom just go ahead and do whatever you need to. if it would have changed your buy then let me know. i am gonna pass out now - burning the candle from both ends, probably what made me crazy enough to try an early neutral crush against you… :-P
Believe it or not I didn’t catch on quickly after G2 that you were going for a neutral crush. I was confused for a while about the fast units in Normandy lol.
no definitely not. the ftr is cargo and cannot take off if the acc is damaged.
Hmm yeah you’re probably right, it’s an attack. I wouldn’t say definitely not though.
“Definitely not” is correct. This case is clearly mentioned in the rulebook:-)
no definitely not. the ftr is cargo and cannot take off if the acc is damaged.
Hmm yeah you’re probably right, it’s an attack. I wouldn’t say definitely not though.
“Definitely not” is correct. This case is clearly mentioned in the rulebook:-)
Haha thanks :-).
the shock of losing three aircraft instead of one also hurt my ability to think straight in the non com Lol
It was about time you lost some air, I had no hits from my multiple med ships.
that may be but it doesn’t lessen the shock… :wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 carriers, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 armour moved from Siam to Shan State
1 artillery, 5 infantry and 1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 bomber moved from Borneo to Yunnan
1 bomber moved from Borneo to Kweichow
1 tactical_bomber moved from 42 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
3 fighters moved from Philippines to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 2 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Shensi to Anhwe
1 infantry moved from Hopei to Suiyuyan
1 bomber moved from Kweichow to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Borneo to Philippines
2 fighters moved from 35 Sea Zone to Philippines
1 aaGun moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Kiangsu
1 aaGun, 7 infantry and 1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Anhwe
2 mech_infantrys moved from Kwangsi to Anhwe
1 artillery and 1 infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Kwangsi to Anhwe
1 transport moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 carriers placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
hang on - may edit.
here use this
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Norway to Sweden
Americans take Sweden from Germans
1 armour moved from Sweden to Norway
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
3 fighters moved from 33 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
Combat - Americans
Battle in 23 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 54 Sea Zone
3 fighters moved from 22 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 bomber moved from Eastern United States to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 fighters moved from Western United States to 30 Sea Zone
1 bomber moved from Eastern United States to Norway
3 fighters moved from Scotland to United Kingdom
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from Central United States to Western United States
3 infantry moved from Peru to Colombia
Americans take Colombia from Neutral_True
4 infantry moved from Venezuela to Central America
Place Units - Americans
1 factory_minor placed in Norway
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
Place Units - Chinese
2 infantry placed in Kansu
2 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs