@surfer Scramble? You have 6 planes!
15L - G40 Adam (allies +22) vs Bold - game 4
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no definitely not. the ftr is cargo and cannot take off if the acc is damaged.
Hmm yeah you’re probably right, it’s an attack. I wouldn’t say definitely not though.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 1 destroyer, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from Portugal to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Portugal to 91 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 112 Sea Zone to NorwayCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Norway
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Norway from Germans with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from 91 Sea Zone to United Kingdom
1 artillery, 3 infantry and 2 mech_infantrys moved from Portugal to 91 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
3 infantry moved from Chile to Peru
Americans take Peru from Neutral_True
4 infantry moved from Brazil to Venezuela
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Portugal to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 123 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 10 Sea Zone
Americans undo move 1.
1 submarine placed in 101 Sea Zone
2 bombers placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 3 fighters
EDIT: Adding units owned by Americans to Scotland: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
Yunnan was edited lol, hope you don’t mind.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 1 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Turning on Edit Mode
EDIT: Changing ownership of Yunnan from Japanese to Chinese
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 bomber moved from Egypt to Turkey
2 infantry moved from Northwest Persia to Turkey
6 fighters and 1 tactical_bomber moved from Portugal to 125 Sea Zone
1 artillery and 2 infantry moved from Portugal to SpainCombat - British
Battle in 125 Sea Zone
British attack with 6 fighters and 1 tactical_bomber
Germans defend with 1 cruiser, 1 destroyer and 1 transport
British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Battle in Turkey
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British win, taking Turkey from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Spain
British attack with 1 artillery and 2 infantry
Italians defend with 1 aaGun and 1 infantry
British win, taking Spain from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 1 infantryNon Combat Move - British
1 armour and 1 infantry moved from Portugal to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
6 fighters and 1 tactical_bomber moved from 125 Sea Zone to Norway
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 91 Sea Zone to 119 Sea Zone
1 carrier moved from 106 Sea Zone to 119 Sea Zone
4 aaGuns, 7 infantry and 1 mech_infantry moved from United Kingdom to Scotland
2 infantry moved from West India to India
1 infantry moved from India to Burma
3 mech_infantrys moved from India to Eastern Persia
2 infantry moved from Tanganyika Territory to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Turkey to Egypt
1 fighter moved from Belgian Congo to 80 Sea Zone
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 mech_infantrys moved from Kenya to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
5 infantry moved from Egypt to Alexandria
1 aaGun and 1 infantry moved from Egypt to Alexandria
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 mech_infantry moved from Syria to Persia
1 mech_infantry moved from Iraq to PersiaPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South Africa
1 submarine placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,3
British collect 38 PUs (2 lost to blockades); end with 41 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,3,4
UK_Pacific collect 5 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry -
no definitely not. the ftr is cargo and cannot take off if the acc is damaged.
Hmm yeah you’re probably right, it’s an attack. I wouldn’t say definitely not though.
I am certain of that fact.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 1 infantry moved from Gibraltar to Spain
2 infantry moved from Southern France to Spain
1 armour and 4 mech_infantrys moved from Bulgaria to Turkey
1 artillery moved from Greece to Turkey
2 fighters moved from Southern Italy to Turkey
1 infantry moved from Southern France to Spain
1 bomber moved from Southern Italy to Turkey
3 infantry moved from Normandy Bordeaux to Spain
3 infantry moved from Southern France to SpainCombat - Italians
Battle in Turkey
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 4 mech_infantrys
British defend with 2 infantry
Italians win, taking Turkey from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Spain
Italians attack with 2 artilleries and 10 infantry
British defend with 1 artillery and 2 infantry
Italians win, taking Spain from British with 2 artilleries and 10 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Italians
1 aaGun moved from Normandy Bordeaux to Spain
1 aaGun moved from France to Western Germany
1 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Northern Italy to Bulgaria
1 infantry moved from Northern Italy to Western Germany
1 bomber and 2 fighters moved from Turkey to Greece
1 aaGun and 4 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Greece to Western Germany
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to LibyaPlace Units - Italians
3 infantry placed in Southern France
5 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Italians collect 13 PUs (6 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 aaGuns and 2 infantry moved from Queensland to New South Wales
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from 112 Sea Zone to Norway
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from United Kingdom to ScotlandTurn Complete - French
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i just accidentally rolled live when i thought i was doing a first attempt dry run. i hope you don’t mind if change the move - i will give you all the hits you got, but i would have gone full into eastern poland and used the second bomber on western ukr. bad round.
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No problem go ahead.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to Baltic States
7 fighters and 3 tactical_bombers moved from Western Germany to 112 Sea Zone
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Greece to Western Ukraine
1 mech_infantry moved from Greece to Caucasus
Germans take Caucasus from Russians
11 artilleries and 17 infantry moved from Bessarabia to Eastern Poland
1 bomber moved from Greece to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 fighters and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 fighter
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 7 fighters and 3 tactical_bombers
British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer and 7 transports
Germans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Germans: 2 fighters
Casualties for British: 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer and 7 transports
Battle in Eastern Poland
Germans attack with 11 artilleries and 18 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 11 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Western Germany to Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Romania
3 armour and 11 mech_infantrys moved from Romania to Greece
1 infantry moved from Greece to Turkey
1 armour moved from Bessarabia to Bulgaria
2 bombers moved from Western Ukraine to Greece
4 infantry moved from Western Germany to Germany
3 mech_infantrys moved from France to Yugoslavia
1 infantry moved from Southern France to France
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy
3 aaGuns and 8 infantry moved from Normandy Bordeaux to France
5 armour and 4 mech_infantrys moved from Gibraltar to Southern France
3 aaGuns, 3 artilleries and 5 infantry moved from Gibraltar to Spain
3 tactical_bombers moved from 112 Sea Zone to Greece
5 fighters moved from 112 Sea Zone to Western GermanyPlace Units - Germans
10 infantry placed in Germany
8 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
also wanted 3 mech in turkey if you don’t mind.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Karelia to Finland
1 infantry moved from Vyborg to Finland
1 fighter moved from Novgorod to Finland
1 fighter and 1 tactical_bomber moved from Russia to Finland
1 fighter moved from Szechwan to Caucasus
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Caucasus
1 artillery and 3 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 artillery and 2 infantry moved from Bryansk to Ukraine
2 infantry moved from Kansu to ShensiCombat - Russians
Battle in Finland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win, taking Finland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Russians: 1 infantry
Battle in Shensi
Russians attack with 2 infantry
Japanese defend with 1 infantry
Russians win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 5 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 4 artilleries and 13 infantry moved from Novgorod to Belarus
1 fighter moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Finland to Norway
2 artilleries and 3 infantry moved from Bryansk to Rostov
1 artillery and 5 infantry moved from Bryansk to Belarus
4 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 aaGun, 1 artillery and 4 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 fighter moved from Novgorod to Belarus
1 mech_infantry moved from Bryansk to Belarus
1 mech_infantry moved from Rostov to Belarus
2 armour moved from Russia to Bryansk
1 armour moved from Rostov to Bryansk
1 fighter moved from Caucasus to Rostov
1 aaGun moved from Rostov to Ukraine
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from India to Eastern PersiaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 53 PUs -
ah you just moved…. well, if you want to allow it i guess go ahead and edit your noncom if it changes anything.
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I purchased and made the combat according to the original map, and the 3 mechs in Turkey do change a lot.
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I guess it’s okay like this, you can edit them on Japan’s turn. Not sure why you wouldn’t stack Turkey in the first place though.
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yeah, i really should have put all germans there that i could. basically i made the move too fast. was surprised when the dice were live and did the noncom a little too quick. if you’ll let me put all 7 mech in turkey that i can get there please do - and if it changes your noncom just go ahead and do whatever you need to. if it would have changed your buy then let me know. i am gonna pass out now - burning the candle from both ends, probably what made me crazy enough to try an early neutral crush against you… :-P
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the shock of losing three aircraft instead of one also hurt my ability to think straight in the non com Lol
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the shock of losing three aircraft instead of one also hurt my ability to think straight in the non com Lol
It was about time you lost some air, I had no hits from my multiple med ships.





