any scrambles? keep in mind you can scramble the french fig to normandy as well
15L G40 wheatbeer (Axis) vs Bjergmose (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Alexandria to Tobruk
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 7 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 armour moved from Belarus to Archangel
15 artilleries and 7 infantry moved from Belarus to Eastern Poland
1 artillery, 1 infantry and 5 mech_infantrys moved from Yugoslavia to Romania
1 tactical_bomber moved from Southern Italy to Romania
1 fighter moved from Western Germany to Romania
1 fighter moved from Western Germany to Syria
4 fighters and 3 tactical_bombers moved from Egypt to Syria
2 bombers moved from Southern Italy to Syria
1 artillery and 1 infantry moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Romania
1 mech_infantry moved from Belarus to ArchangelCombat - Germans
Battle in Romania
Germans attack with 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 5 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 1 artillery, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Romania, round 2 : 4/10 hits
Russians roll dice for 5 armour, 1 artillery and 1 mech_infantry in Romania, round 2 : 3/7 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Russians, 2 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Romania
Germans roll dice for 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Romania, round 3 : 4/7 hits
Russians roll dice for 3 armour in Romania, round 3 : 1/3 hits
1 mech_infantry owned by the Germans and 3 armour owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for Russians: 5 armour, 1 artillery and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 infantry and 4 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 1/6 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 1 infantry and 4 mech_infantrys in Normandy Bordeaux, round 3 : 1/6 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 15 artilleries and 7 infantry
Russians defend with 2 infantry
Germans roll dice for 15 artilleries and 7 infantry in Eastern Poland, round 2 : 6/22 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 15 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Syria
Germans attack with 2 bombers, 5 fighters and 3 tactical_bombers
British defend with 2 armour, 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 2 bombers, 5 fighters and 3 tactical_bombers in Syria, round 2 : 7/10 hits
French roll dice for 2 armour, 1 artillery, 2 infantry and 1 mech_infantry in Syria, round 2 : 3/6 hits
1 mech_infantry owned by the British, 3 fighters owned by the Germans, 1 artillery owned by the British, 2 armour owned by the British and 2 infantry owned by the British lost in Syria
Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Germans: 3 fighters
Casualties for British: 2 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Syria to Southern Italy
2 aaGuns moved from Yugoslavia to Romania
2 armour and 9 mech_infantrys moved from Belarus to Romania
1 fighter moved from Syria to Trans-Jordan
1 tactical_bomber moved from Syria to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Syria to Trans-Jordan
1 tactical_bomber moved from Syria to Egypt
2 tactical_bombers moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Romania to Germany
1 aaGun and 2 infantry moved from Finland to Norway
4 armour and 2 infantry moved from Finland to NorwayPlace Units - Germans
1 artillery and 2 infantry placed in France
1 artillery, 2 infantry and 1 mech_infantry placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
1 infantry and 4 mech_infantrys placed in Germany
Germans undo move 4.
1 infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 42 PUs (5 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 26 / 37
Japanese : 45 / 52
Americans : 53 / 68
Chinese : 14 / 20
British : 31 / 34
UK_Pacific : 16 / 21
Italians : 14 / 8
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
1 infantry moved from Bryansk to Belarus
Russians take Belarus from GermansCombat - Russians
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
3 aaGuns, 4 artilleries and 38 infantry moved from Russia to Smolensk
1 tactical_bomber moved from Greece to Russia
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
2 artilleries and 1 infantry moved from Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Shensi to Kansu
1 fighter moved from Ukraine to Russia
1 fighter moved from Greece to RussiaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Buyant-Uhaa to Amur
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 13 Sea Zone to 10 Sea Zone
2 submarines moved from 1 Sea Zone to 10 Sea Zone
3 fighters moved from Alaska to 10 Sea Zone
1 fighter moved from 13 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 13 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 10 Sea Zone -
scramble SZ10?
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scramble 3 ftr!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 infantry and 4 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery moved from Buyant-Uhaa to Amur
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 13 Sea Zone to 10 Sea Zone
2 submarines moved from 1 Sea Zone to 10 Sea Zone
3 fighters moved from Alaska to 10 Sea Zone
1 fighter moved from 13 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 13 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 10 Sea ZoneCombat - Japanese
Japanese creates battle in territory 43 Sea Zone
Americans scrambles 3 units out of Western United States to defend against the attack in 10 Sea Zone
Battle in Hawaiian Islands
Battle in Amur
Japanese attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 1 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Hawaiian Islands from Americans, taking Amur from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 10 Sea Zone
Japanese attack with 4 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 destroyer and 3 fighters
Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 4 fighters and 2 tactical_bombers in 10 Sea Zone, round 2 : 2/6 hits
Americans roll dice for 1 destroyer and 3 fighters in 10 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Japanese, 1 destroyer owned by the Americans and 2 fighters owned by the Americans lost in 10 Sea Zone
1 submarine owned by the Japanese Submerged
Japanese roll dice for 4 fighters and 2 tactical_bombers in 10 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 1 fighter in 10 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in 10 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Americans: 1 destroyer and 3 fighters
Casualties for Japanese: 1 fighter and 2 submarinesNon Combat Move - Japanese
1 carrier moved from 13 Sea Zone to 10 Sea Zone
1 carrier moved from 13 Sea Zone to 10 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 13 Sea Zone to 10 Sea Zone
1 cruiser moved from 13 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 13 Sea Zone to 10 Sea Zone
1 cruiser moved from 13 Sea Zone to 26 Sea Zone
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Manchuria to Korea
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 2 battleships, 2 carriers, 2 infantry and 3 transports moved from 43 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Sumatra to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 bombers moved from Marshall Islands to Caroline Islands
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Manchuria to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Japan
1 tactical_bomber moved from 25 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 13 Sea Zone to Midway
1 transport moved from 4 Sea Zone to 6 Sea ZonePlace Units - Japanese
4 transports placed in 6 Sea Zone
3 artilleries and 3 infantry placed in Japan
1 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,1
Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUsProduction/PUs Summary :
Germans : 46 / 52
Russians : 26 / 28
Japanese : 47 / 56
Americans : 52 / 68
Chinese : 14 / 20
British : 31 / 34
UK_Pacific : 16 / 21
Italians : 14 / 8
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Need OOL.
Took 1 sub hit on ac. Made most sense. But if you want dead sub I´ll edit and continue.
Now 3 planes hit.
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Since your submarines don’t get sneak attacks and one can assume your planes would score at least one hit, I would have lost one of my subs to your sub hit.
But I don’t know if it is possible to edit that in the middle of the battle.
The other 3 hits, I would allocate to damage the carrier, sink 2 dd
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And unless you are certain that editing mid-battle won’t mess things up further, then I would ask that you roll the rest of the battle using forum dice.
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I´ll roll in forum.
1st round
5 sub 3 ftr 1 tac
vs.
2 sub 3 dd 1 ac 1 cru 1 ftr 1 tac (1 sub ½ ac 2 dd dead). -
rolling 3 dd 1 ac
Rolling 3d6:
(1, 3, 5) -
sry one more @2…been a while…1 hit so far
Rolling 1d6:
(1) -
cru ftr
Rolling 2d6:
(5, 6) -
no that was cru tac
now ftr
Rolling d6:
() -
this is getting on my nerves…still ftr 2 hits so far
Rolling 1 d6:
() -
argghh still ftr
Rolling 1d6:
(5) -
2nd round:
3 subs 3 ftr 1 tac
vs.
1 sub 1 dd ½ ac 1 cru 1 tac 1 ftrstarting with japanese sub
Rolling 1d6:
(3) -
3 us subs
Rolling 3d6:
(1, 2, 3) -
2 hits
Having learned from my previous impatience I´ll wait for OOL :roll:





