Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 armour, 2 artilleries and 2 infantry moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from 61 Sea Zone to Burma
1 fighter moved from Kiangsu to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Burma from British with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from 62 Sea Zone to Manchuria
4 infantry moved from Anhwei to Szechwan
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 61 Sea Zone to 36 Sea Zone
1 fighter moved from Libya to 35 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
2 fighters moved from Burma to 36 Sea Zone
1 submarine moved from 60 Sea Zone to 36 Sea Zone
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
1 destroyer moved from 61 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 submarine placed in 60 Sea Zone
1 destroyer placed in 62 Sea Zone
1 armour and 2 artilleries placed in Manchuria
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Territory Summary for Japanese :
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 transport
60 Sea Zone : 1 submarine
62 Sea Zone : 1 destroyer and 1 transport
Anhwei : 1 flag
Borneo : 1 infantry
Burma : 1 flag, 1 armour, 2 artilleries and 2 infantry
Buryatia S.S.R. : 1 flag, 1 infantry
Caroline Islands : 1 infantry
East Indies : 2 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory and 1 infantry
Manchuria : 1 armour, 2 artilleries, 1 factory and 2 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Szechwan : 1 flag, 5 infantry
Wake Island : 1 infantry
Yunnan : 1 flag
Production/PUs Summary :
Russians : 19 / 27
Germans : 45 / 45
British : 30 / 35
Japanese : 36 / 36
Americans : 38 / 41
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
Americans take Morocco from Germans
1 armour moved from 13 Sea Zone to Morocco
1 destroyer moved from 11 Sea Zone to 9 Sea Zone
1 fighter moved from 11 Sea Zone to 9 Sea Zone
1 fighter moved from 11 Sea Zone to 9 Sea Zone
1 bomber moved from United Kingdom to Germany
1 infantry moved from Solomon Islands to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to New Guinea
1 fighter moved from 44 Sea Zone to New Guinea
1 fighter moved from 44 Sea Zone to New Guinea
Combat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Battle in New Guinea
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - Americans
1 fighter moved from 9 Sea Zone to 11 Sea Zone
1 fighter moved from 9 Sea Zone to 11 Sea Zone
1 bomber moved from Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from New Guinea to 44 Sea Zone
1 fighter moved from New Guinea to 44 Sea Zone
Place Units - Americans
1 destroyer and 1 transport placed in 11 Sea Zone
1 destroyer placed in 56 Sea Zone
1 bomber placed in Eastern United States
1 artillery placed in Western United States
Turn Complete - Americans
Americans collect 40 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to Caucasus
Combat - Russians
Russians creates battle in territory 7 Sea Zone
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 armour and 1 factory
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Caucasus to Russia
1 infantry moved from Kazakh S.S.R. to Russia
2 artilleries, 3 fighters and 6 infantry moved from Russia to West Russia
5 infantry moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs total
Russia is too wealthy. Running out of time . And that 6 Hit iBombing on GermNy, messes me up.
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to Caucasus
Combat - Russians
Russians creates battle in territory 7 Sea Zone
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 factory and 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 armour and 1 factory
Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Caucasus to Russia
1 infantry moved from Kazakh S.S.R. to Russia
2 artilleries, 3 fighters and 6 infantry moved from Russia to West Russia
5 infantry moved from Yakut S.S.R. to Evenki National Okrug
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 27 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 7 Sea Zone: 1 carrier, 1 destroyer and 2 fighters
EDIT: Adding units owned by British to United Kingdom: 2 fighters
EDIT: Changing PUs for British from 35 to 43
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Leo - I have done the UK edits:
You’re a good chap witt, but don’t let me break the rules next time! I have to learn properly or others will get fed up with me.
The allied position not looking quite so good now. Can I change my mind! :evil:
Al is in bed, so I am pocking up a TA and playing for a bit. I turned off the lap top though. Bugger!
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 41 PUs;
Germans buy 1 artillery, 1 bomber, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Algeria to Morocco
1 fighter moved from France to Morocco
1 submarine moved from 7 Sea Zone to 9 Sea Zone
1 submarine moved from 23 Sea Zone to 13 Sea Zone
1 submarine moved from 13 Sea Zone to 9 Sea Zone
1 submarine moved from 15 Sea Zone to 13 Sea Zone
1 fighter moved from France to Morocco
1 infantry moved from Finland to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from Poland to Karelia S.S.R.
1 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Poland to Caucasus
1 bomber moved from Germany to Caucasus
1 armour moved from Poland to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 2 armour, 1 bomber and 1 infantry
Russians defend with 1 factory and 2 infantry
Germans win, taking Caucasus from Russians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Morocco
Germans attack with 2 fighters and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking Morocco from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in 9 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 13 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Germans
1 fighter moved from Morocco to France
1 fighter moved from Morocco to France
1 infantry moved from Poland to Ukraine S.S.R.
1 aaGun, 5 armour, 3 artilleries and 13 infantry moved from Poland to Belorussia
2 artilleries and 4 infantry moved from Germany to Poland
1 bomber moved from Caucasus to Germany
1 aaGun moved from Libya to Algeria
1 fighter moved from Karelia S.S.R. to Germany
1 infantry moved from Italy to France
1 artillery moved from Italy to France
Place Units - Germans
1 artillery, 1 bomber, 1 fighter and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Territory Summary for Germans :
9 Sea Zone : 1 submarine
13 Sea Zone : 1 submarine
Algeria : 1 aaGun
Belorussia : 1 aaGun, 5 armour, 3 artilleries and 13 infantry
Caucasus : 1 flag, 2 armour, 1 factory and 1 infantry
France : 1 aaGun, 1 artillery, 2 fighters and 2 infantry
Germany : 1 artillery, 2 bombers, 1 factory, 2 fighters and 5 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 factory and 2 infantry
Morocco : 1 infantry
Poland : 2 artilleries and 4 infantry
Ukraine S.S.R. : 1 infantry
Production/PUs Summary :
Russians : 19 / 27
Germans : 45 / 45
British : 30 / 43
Japanese : 35 / 36
Americans : 39 / 42
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 factory, 1 fighter and 1 infantry; Remaining resources: 11 PUs;
Combat Move - British
1 bomber moved from Egypt to Burma
1 armour, 1 fighter and 4 infantry moved from India to Burma
Combat - British
Battle in Burma
British attack with 1 armour, 1 bomber, 1 fighter and 4 infantry
Japanese defend with 1 armour, 2 artilleries and 2 infantry
British win, taking Burma from Japanese with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 3 infantry
Non Combat Move - British
1 fighter moved from Burma to India
1 bomber moved from Burma to India
1 fighter moved from Egypt to India
1 fighter moved from Egypt to India
1 armour moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Anglo-Egyptian Sudan to Egypt
Place Units - British
1 factory placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - British
British collect 31 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Burma
1 infantry moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour and 1 infantry
Japanese win, taking Burma from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 49 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 49 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Manchuria to Anhwei
4 infantry moved from Szechwan to Sinkiang
Place Units - Japanese
1 factory placed in East Indies
1 submarine placed in 60 Sea Zone
2 armour and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Territory Summary for Japanese :
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports
49 Sea Zone : 1 destroyer
60 Sea Zone : 2 submarines
62 Sea Zone : 1 destroyer
Anhwei : 1 flag, 2 artilleries and 2 infantry
Borneo : 1 infantry
Burma : 1 flag, 1 artillery and 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 factory
Iwo Jima : 1 infantry
Japan : 1 aaGun and 1 factory
Kazakh S.S.R. : 1 flag, 1 infantry
Manchuria : 2 armour, 1 factory and 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 4 infantry
Soviet Far East : 1 flag, 1 armour
Szechwan : 1 flag
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flag
Production/PUs Summary :
Russians : 14 / 27
Germans : 45 / 45
British : 30 / 42
Japanese : 40 / 40
Americans : 39 / 42
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Burma
1 infantry moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to Burma
1 fighter moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sinkiang to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Szechwan to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
Combat - Japanese
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 armour and 1 infantry
Japanese win, taking Burma from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 49 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 49 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 fighter moved from Burma to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from Manchuria to Anhwei
4 infantry moved from Szechwan to Sinkiang
Place Units - Japanese
1 factory placed in East Indies
1 submarine placed in 60 Sea Zone
2 armour and 1 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Territory Summary for Japanese :
36 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 infantry, 1 submarine and 2 transports
60 Sea Zone : 2 submarines
62 Sea Zone : 1 destroyer
Anhwei : 1 flag, 2 artilleries and 2 infantry
Borneo : 1 infantry
Burma : 1 flag, 1 artillery and 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 1 factory
Iwo Jima : 1 infantry
Japan : 1 aaGun and 1 factory
Kazakh S.S.R. : 1 flag, 1 infantry
Manchuria : 2 armour, 1 factory and 1 infantry
Novosibirsk : 1 flag, 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 4 infantry
Soviet Far East : 1 flag, 1 armour
Szechwan : 1 flag
Wake Island : 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Yunnan : 1 flag
Production/PUs Summary :
Russians : 14 / 27
Germans : 45 / 45
British : 30 / 42
Japanese : 40 / 40
Americans : 39 / 42
Use the second file, if you can please.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Germany
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 bomber moved from Eastern United States to 13 Sea Zone
1 fighter moved from 11 Sea Zone to Morocco
1 fighter moved from 11 Sea Zone to Morocco
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
Combat - Americans
Battle in 13 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
Germans defend with 1 submarine
Americans win with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Strategic bombing raid in Germany
2 bombers killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Morocco
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Morocco from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter moved from Morocco to 13 Sea Zone
1 fighter moved from Morocco to 13 Sea Zone
1 bomber moved from 13 Sea Zone to United Kingdom
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
Place Units - Americans
1 bomber placed in Eastern United States
1 destroyer, 1 submarine and 1 transport placed in 11 Sea Zone
1 transport placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from West Russia to Kazakh S.S.R.
1 infantry moved from West Russia to Caucasus
1 infantry moved from West Russia to Caucasus
1 artillery moved from West Russia to Caucasus
1 fighter moved from West Russia to Caucasus
1 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Karelia S.S.R.
1 infantry moved from West Russia to Caucasus
Combat - Russians
Battle in Karelia S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory and 2 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Kazakh S.S.R. from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 armour, 1 factory and 1 infantry
Russians win, taking Caucasus from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
2 aaGuns, 4 armour, 1 artillery and 5 infantry moved from West Russia to Russia
1 fighter moved from Caucasus to Russia
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Russia
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Evenki National Okrug to Vologda
1 infantry moved from Evenki National Okrug to Vologda
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 24 PUs total
The US SBR went well! :-(
That was wank. Sorry!
Where are you going tomorrow, can I ask?
Essex - for my favourite niece’s wedding. I will be able to forget that SBR disaster!
Temporarily :x
That ought to be a fun and happy occasion. Enjoy it.
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 1 bomber, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 9 Sea Zone to 11 Sea Zone
1 bomber moved from Germany to Caucasus
1 bomber moved from Germany to West Russia
1 infantry moved from Ukraine S.S.R. to Caucasus
1 armour moved from Belorussia to Caucasus
1 infantry moved from Belorussia to West Russia
4 armour, 3 artilleries and 11 infantry moved from Belorussia to Karelia S.S.R.
1 infantry moved from Belorussia to West Russia
Combat - Germans
Battle in West Russia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 factory
Germans win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Karelia S.S.R.
Germans attack with 4 armour, 3 artilleries and 11 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 4 armour, 3 artilleries and 10 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 11 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer, 1 submarine and 1 transport
Americans win with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Non Combat Move - Germans
1 fighter moved from Germany to France
1 fighter moved from Germany to France
1 infantry moved from Germany to France
1 aaGun moved from Belorussia to Karelia S.S.R.
1 bomber moved from West Russia to Germany
1 bomber moved from Caucasus to Germany
1 infantry moved from Poland to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
2 artilleries and 2 infantry moved from Poland to Belorussia
3 infantry moved from Germany to Poland
1 aaGun moved from Algeria to Libya
1 aaGun moved from France to Italy
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Italy
Place Units - Germans
3 infantry placed in Italy
1 bomber and 6 infantry placed in Germany
1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Territory Summary for Germans :
5 Sea Zone : 1 submarine
Belorussia : 2 artilleries and 2 infantry
Caucasus : 1 flag, 1 armour and 1 factory
France : 1 artillery, 4 fighters and 3 infantry
Germany : 3 bombers, 1 factory and 6 infantry
Italy : 1 aaGun, 1 factory and 4 infantry
Karelia S.S.R. : 1 flag, 1 aaGun, 4 armour, 3 artilleries, 1 factory and 10 infantry
Libya : 1 aaGun
Poland : 1 artillery and 3 infantry
Ukraine S.S.R. : 2 infantry
West Russia : 2 infantry
Production/PUs Summary :
Russians : 14 / 24
Germans : 46 / 46
British : 30 / 42
Japanese : 38 / 40
Americans : 40 / 42
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - British
1 artillery, 1 bomber, 4 fighters and 1 infantry moved from India to Burma
1 infantry moved from Egypt to Libya
Combat - British
Battle in Libya
British attack with 1 infantry
Germans defend with 1 aaGun
British win, taking Libya from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Burma
British attack with 1 artillery, 1 bomber, 4 fighters and 1 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 1 artillery, 1 bomber and 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 bomber and 4 fighters moved from Burma to India
1 armour moved from Egypt to Persia
Place Units - British
2 infantry placed in India
1 destroyer placed in 35 Sea Zone
1 armour and 1 fighter placed in Egypt
1 transport placed in 8 Sea Zone
British undo move 4.
1 transport placed in 8 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 37 PUs total