Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
losing 95% chance to win battles forcing me to take another 50/50 risk which i lose too. Man the dice in this game is brutal for me, I just want one thing to go my way lol.
welcome to my life cow! lol
Well on the bright side I can afford these losses I do have the income to support it, cant believe I am still in this game lol.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries, 7 infantry and 1 mech_infantry moved from Egypt to Alexandria
2 fighters and 1 tactical_bomber moved from Kazakhstan to Yunnan
6 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 bomber moved from Eastern Persia to Yunnan
2 fighters moved from Egypt to Alexandria
Combat - British
Battle in Yunnan
British attack with 1 bomber, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
British win, taking Yunnan from Japanese with 1 bomber, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for British: 5 infantry
Casualties for Japanese: 1 aaGun, 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 2 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 112 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -10
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer and 1 fighter
Non Combat Move - British
6 infantry moved from India to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from Yunnan to Burma
3 fighters and 1 tactical_bomber moved from Eastern Persia to Burma
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 fighters moved from Alexandria to Iraq
1 aaGun moved from Egypt to Alexandria
1 aaGun moved from Burma to Yunnan
1 transport moved from 80 Sea Zone to 72 Sea Zone
Place Units - British
1 factory_minor placed in Iraq
1 fighter and 2 infantry placed in Egypt
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 20 PUs total
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 fighters
EDIT: Adding units owned by British to Persia: 2 fighters
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Adding units owned by UK_Pacific to Burma: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Burma: 1 fighter
EDIT: Adding units owned by British to Burma: 1 fighter
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
2 armour moved from Bryansk to Rostov
1 infantry moved from Bessarabia to Western Ukraine
1 fighter moved from Southern Italy to Rostov
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tobruk to Libya
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 carrier, 1 destroyer and 2 transports moved from 97 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in Libya
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Rostov
Italians attack with 2 armour and 1 fighter
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Bryansk
Place Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Southern Italy to Bryansk
1 mech_infantry moved from Belarus to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Belarus to Bryansk
3 artilleries and 5 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Bryansk to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Bryansk to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Novosibirsk to Samara
1 armour moved from Novosibirsk to Samara
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Novosibirsk to Kazakhstan
1 bomber moved from Southern France to Gibraltar
Combat - Germans
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Battle in Samara
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour and 2 mech_infantrys moved from Novosibirsk to Volgograd
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery moved from 127 Sea Zone to Archangel
1 infantry moved from 127 Sea Zone to Archangel
1 bomber moved from Gibraltar to Southern France
1 bomber moved from Southern France to Southern Italy
1 fighter moved from Morocco to Southern Italy
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Western Germany
Germans undo move 3.
3 mech_infantrys placed in Southern France
7 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
1 bomber moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Vologda to Archangel
1 infantry moved from Tambov to Russia
2 artilleries and 2 infantry moved from Russia to Samara
3 infantry moved from Siberia to Soviet Far East
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
Combat - Russians
Battle in Soviet Far East
Russians attack with 3 infantry
Japanese defend with 1 armour
Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Archangel
Russians attack with 1 bomber, 1 infantry and 1 mech_infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Archangel from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Samara
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Russians
1 bomber moved from Archangel to Russia
2 aaGuns and 11 infantry moved from Yenisey to Timguska
4 infantry moved from Buryatia to Amur
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 harbour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to Borneo
1 bomber moved from French Indo China to Celebes
3 infantry moved from Kweichow to Yunnan
3 infantry moved from French Indo China to Yunnan
2 armour and 1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from French Indo China to Yunnan
3 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
French defend with 1 destroyer
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Yunnan
Japanese attack with 2 armour, 7 infantry and 2 mech_infantrys
British defend with 1 aaGun, 1 infantry and 2 mech_infantrys
Japanese win, taking Yunnan from Chinese with 2 armour, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 aaGun, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 1 bomber and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 bomber moved from Borneo to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Kweichow to Yunnan
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
2 fighters moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 harbour placed in Hainan
2 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 harbour and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 bomber moved from French Indo China to Borneo
1 bomber moved from French Indo China to Celebes
3 infantry moved from Kweichow to Yunnan
3 infantry moved from French Indo China to Yunnan
2 armour and 1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from French Indo China to Yunnan
3 fighters and 2 tactical_bombers moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 4 fighters and 3 tactical_bombers
French defend with 1 destroyer
Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Yunnan
Japanese attack with 2 armour, 7 infantry and 2 mech_infantrys
British defend with 1 aaGun, 1 infantry and 2 mech_infantrys
Japanese win, taking Yunnan from Chinese with 2 armour, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 aaGun, 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Borneo
Japanese attack with 1 bomber and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Borneo from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 bomber and 1 infantry
Non Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 bomber moved from Borneo to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
1 aaGun moved from Kweichow to Yunnan
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
1 fighter moved from 37 Sea Zone to French Indo China
2 fighters moved from 37 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 carrier placed in 36 Sea Zone
1 harbour placed in Hainan
2 armour and 1 mech_infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 46 PUs; end with 47 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Japanese to French Indo China: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
6 hits total usa fleet attacking, tilt carriers?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Java to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Gibraltar to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in Morocco
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Morocco from Italians, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 2 battleships owned by the Japanese
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Java to 36 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Gibraltar to 92 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in Morocco
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking Morocco from Italians, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 5 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 2 battleships owned by the Japanese
Units damaged: 3 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans
I tilted the carriers and lost the sub for you. This part is tricky on OOL
OK, go with best defense. You tilted the 5, and lost the sub which seems like a good idea. OOL for the rest will be 2 of the destroyers, then the cruisers, then the final destroyer, then the battleships, then the Tacs, then the Ftrs.
keeping carriers?
Oh, no! Lose carriers before the battleships. Forgot about them.
okay 3 carrier 1 dd this round if i read right.
Wait, no. If it was 4 more hits, that would be 2 destroyers and 2 cruisers.
what are you losing right now lol the rest makes sense.