@peirce Scramble to 114?
15L Adam514 (Axis) vs Giallo (Allies+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry and 4 transports; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber moved from Egypt to Gibraltar
1 bomber moved from Egypt to Gibraltar
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United KingdomCombat - Americans
Non Combat Move - Americans
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
2 fighters moved from United Kingdom to 91 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Central United States
2 artilleries placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 5 infantry moved from Sikang to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 5 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Tsinghai from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 mech_infantry moved from West India to India
1 artillery moved from West India to India
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 carrier, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 fighters and 1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Germans
1 mech_infantry moved from West India to India
1 artillery moved from West India to India
1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea ZoneCombat - British
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 mech_infantry
British win, taking Alexandria from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Alexandria to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Burma to India
4 artilleries and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - British
3 mech_infantrys placed in Union of South Africa
1 carrier and 1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 1 fighter moved from Iraq to Persia
1 mech_infantry moved from Caucasus to Persia
1 armour moved from Trans-Jordan to Persia
1 armour moved from Timguska to Evenkiyskiy
Italians take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Timguska
2 artilleries and 1 infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 artilleries and 1 infantry
British defend with 1 artillery
Italians win, taking Alexandria from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Persia
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Persia from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Persia to Northwest Persia
3 infantry moved from Western Germany to Germany
3 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,4,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5
Italians collect 10 PUs (4 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 14 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 artillery moved from New South Wales to Queensland
1 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 destroyer moved from 98 Sea Zone to 92 Sea Zone -
Did you finish French?
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yes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 5 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Samara
2 infantry moved from Kazakhstan to Samara
1 armour moved from Caucasus to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
1 artillery and 3 infantry moved from Caucasus to Volgograd
1 artillery and 2 infantry moved from Caucasus to Volgograd
7 armour and 14 mech_infantrys moved from Trans-Jordan to Egypt
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Western Germany to Belarus
1 bomber moved from Western Germany to Ukraine
1 fighter moved from Western Germany to Western Ukraine
2 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Smolensk
2 bombers moved from Western Germany to SmolenskCombat - Germans
Battle in Egypt
Germans attack with 7 armour and 14 mech_infantrys
British defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Egypt from British with 7 armour and 13 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for British: 3 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 artilleries and 5 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
retreated to Belarus
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Iraq to Egypt
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern Italy
1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
1 fighter moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 aaGun and 1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Caucasus to Rostov
3 artilleries, 4 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 aaGun moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Samara to Caucasus
2 mech_infantrys moved from Northwest Persia to Persia
1 aaGun, 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 bomber moved from Ukraine to Eastern Poland
1 bomber moved from Belarus to Eastern Poland
2 bombers moved from Smolensk to Eastern Poland
1 fighter moved from Western Ukraine to Eastern Poland
3 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Yenisey to TimguskaPlace Units - Germans
2 fighters placed in Western Germany
3 infantry placed in Novgorod
2 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
2 armour and 4 mech_infantrys placed in Western Germany
3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,4,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,5,2,5
Germans collect 66 PUs (6 lost to blockades); end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Dzavhan to Yenisey
Russians take Yenisey from Germans
1 armour and 1 mech_infantry moved from Russia to Urals
Russians take Vologda from Germans
Russians take Urals from Germans
1 infantry moved from Olgiy to Yenisey
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Russia to Samara
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Bryansk to Rostov
1 fighter moved from Russia to Rostov
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Olgiy to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Dzavhan to Yenisey
Russians take Yenisey from Germans
1 armour and 1 mech_infantry moved from Russia to Urals
Russians take Vologda from Germans
Russians take Urals from Germans
1 infantry moved from Olgiy to Yenisey
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Belarus to Smolensk
1 artillery and 1 infantry moved from Russia to Samara
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Ulaanbaatar to Yakut S.S.R.
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Tambov
1 aaGun moved from Russia to BryanskPlace Units - Russians
1 fighter, 3 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
Forgot the russian mech again :-) to belgian congo thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 4 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Anglo Egyptian Sudan: 1 mech_infantry
EDIT: Adding units owned by Russians to Belgian Congo: 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 artillery and 1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Shensi to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to Sikang
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Shensi to Kansu
1 bomber moved from Anhwe to Kansu
2 artilleries, 2 infantry and 3 mech_infantrys moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Yunnan to Tsinghai
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Anhwe to Chahar
1 fighter and 1 tactical_bomber moved from Japan to Jehol
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 bomber moved from Anhwe to Tsinghai
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 mech_infantry moved from Manchuria to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Kansu
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Sikang
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Sikang from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Tsinghai
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese win, taking Tsinghai from Chinese with 2 artilleries, 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 infantry
Casualties for Chinese: 5 infantryNon Combat Move - Japanese
1 aaGun, 5 artilleries and 12 infantry moved from Amur to Buryatia
1 armour moved from Manchuria to Buryatia
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
1 bomber moved from Kansu to Anhwe
1 bomber moved from Tsinghai to Anhwe
1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi
1 fighter and 1 tactical_bomber moved from Sikang to Yunnan
3 infantry moved from French Indo China to Yunnan
1 carrier and 1 destroyer moved from 20 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
2 destroyers and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from Java to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
1 submarine placed in 6 Sea Zone
1 carrier and 1 destroyer placed in 20 Sea Zone
1 mech_infantry placed in Kwangtung
3 infantry placed in French Indo China
1 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 2 fighters moved from United Kingdom to Western Germany
1 bomber moved from Gibraltar to Southern France
2 fighters moved from 110 Sea Zone to Western Germany
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 2 fighters moved from United Kingdom to Western Germany
1 bomber moved from Gibraltar to Southern France
2 fighters moved from 110 Sea Zone to Western Germany
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Strategic bombing raid in Southern France
1 bomber killed by AA
Bombing raid in Southern France causes 0 damage total.
Air Battle in Western Germany
Americans attacks with 7 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4,7 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Cleaning up after air battlesNon Combat Move - Americans
2 bombers moved from Western Germany to United Kingdom
4 fighters moved from Western Germany to 110 Sea Zone
4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
6 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 3 artilleries, 1 battleship, 5 carriers, 2 cruisers, 7 destroyers, 4 infantry, 3 submarines and 4 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 54 Sea Zone to Queensland
5 fighters and 1 tactical_bomber moved from Queensland to 54 Sea ZonePlace Units - Americans
6 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in JeholTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Burma
2 infantry moved from India to Burma
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone