Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
I chose not to intercept for you because of the overwhelming odds for me, if you would in fact like to intercept I can reroll the air battle.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Burma
11 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Shantung to Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
2 fighters moved from Egypt to Persia
1 armour moved from Egypt to Iraq
Combat - British
Non Combat Move - British
1 infantry moved from Italian Somaliland to Ethiopia
Place Units - British
2 transports placed in 110 Sea Zone
2 armour and 1 tactical_bomber placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,3,1,2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3
British collect 26 PUs (5 lost to blockades); end with 26 PUs total
Turn Complete - UK_Pacific
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
2 armour moved from Western Ukraine to Rostov
2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
2 armour moved from Western Ukraine to Rostov
2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to 104 Sea Zone
Combat - Italians
Battle in Bryansk
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in 104 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Libya to Tobruk
1 bomber moved from 104 Sea Zone to Gibraltar
Place Units - Italians
1 transport placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 carrier and 1 fighter moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Hainan
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
1 fighter placed in New South Wales
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
1 bomber moved from Western Ukraine to Russia
2 armour moved from Ukraine to Volgograd
6 bombers moved from Western Ukraine to Volgograd
3 bombers moved from Western Ukraine to Volgograd
1 submarine moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
1 bomber moved from Western Ukraine to Russia
2 armour moved from Ukraine to Volgograd
6 bombers moved from Western Ukraine to Volgograd
3 bombers moved from Western Ukraine to Volgograd
1 submarine moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,3,8,4 and causes: 17 damage to unit: factory_major
Bombing raid in Russia causes 17 damage total.
Battle in Volgograd
Germans attack with 2 armour and 9 bombers
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 armour and 9 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Battle in 119 Sea Zone
Germans attack with 1 submarine
British defend with 1 armour, 1 artillery, 2 infantry and 2 transports
Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 30
Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 transports
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 destroyer, 2 fighters and 2 submarines
British defend with 2 transports
Germans win with 2 bombers, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
1 armour, 1 fighter and 3 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Novgorod to Belarus
7 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
3 aaGuns, 5 artilleries, 2 bombers, 14 infantry and 3 tactical_bombers moved from Western Ukraine to Bryansk
9 bombers moved from Volgograd to Bryansk
3 fighters moved from Russia to Bryansk
4 bombers moved from Russia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 carrier, 1 cruiser and 1 transport moved from 91 Sea Zone to 93 Sea Zone
Place Units - Germans
3 armour placed in Ukraine
1 mech_infantry and 2 tactical_bombers placed in Novgorod
1 bomber and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Germans collect 54 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
figured no intercept in Russia, interesting game. ill take Russia but you will take japan. although your def in Egypt is weak. I think ill have it before America can do anything about it .
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Kazakhstan to Volgograd
3 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 artillery and 1 infantry moved from Smolensk to Russia
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 3 fighters and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,6,2,3,2
Russians collect 23 PUs (2 lost to blockades); end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from India to Persia
3 infantry moved from India to 39 Sea Zone
3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 39 Sea Zone to Persia
2 fighters moved from India to Persia
1 tactical_bomber moved from India to Persia
2 tactical_bombers moved from 80 Sea Zone to Persia
1 fighter and 5 tactical_bombers moved from India to West India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from India to Persia
3 infantry moved from India to 39 Sea Zone
3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 39 Sea Zone to Persia
2 fighters moved from India to Persia
1 tactical_bomber moved from India to Persia
2 tactical_bombers moved from 80 Sea Zone to Persia
1 fighter and 5 tactical_bombers moved from India to West India
Combat - Japanese
Battle in West India
Japanese attack with 1 fighter and 5 tactical_bombers
British defend with 1 mech_infantry
Japanese win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Persia
Japanese attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
British defend with 3 armour, 1 factory_minor, 2 fighters and 2 tactical_bombers
Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Japanese: 3 infantry and 2 tactical_bombers
Casualties for British: 3 armour, 2 fighters and 2 tactical_bombers
Non Combat Move - Japanese
3 fighters moved from Persia to 80 Sea Zone
1 tactical_bomber moved from Persia to 80 Sea Zone
2 bombers moved from Persia to India
5 tactical_bombers moved from West India to India
1 fighter moved from West India to India
Place Units - Japanese
3 infantry placed in India
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,3,2,4,6,3,5,3,2,5,2,2,6,4,3,3,5
Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 8 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Kwangtung to Japan
1 bomber moved from Korea to Japan
1 fighter moved from Korea to Japan
4 fighters moved from 6 Sea Zone to Japan
2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Siam to Shan State
1 infantry moved from Kwangsi to Yunnan
1 armour and 1 infantry moved from Okinawa to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 8 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Americans
2 bombers moved from Japan to Korea
4 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Korea
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 86 Sea Zone
Place Units - Americans
2 carriers, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
8 infantry moved from Yunnan to Burma
Place Units - Chinese
8 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 armour moved from Iraq to Trans-Jordan
1 bomber moved from United Kingdom to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer and 2 transports
British win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Non Combat Move - British
1 bomber moved from 97 Sea Zone to Malta
1 armour moved from Trans-Jordan to Iraq
Place Units - British
1 armour and 2 fighters placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,5,4,6,1,1,6,2,2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
British collect 25 PUs (6 lost to blockades); end with 25 PUs total
Turn Complete - UK_Pacific
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bryansk to Tambov
Italians take Tambov from Russians
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 armour moved from Rostov to Northwest Persia
Italians take Northwest Persia from British
Combat - Italians
Non Combat Move - Italians
1 artillery moved from Algeria to Tunisia
1 bomber moved from Gibraltar to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Place Units - Italians
1 artillery and 1 infantry placed in Southern Italy
3 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 battleship moved from 62 Sea Zone to 42 Sea Zone
1 carrier and 1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Malaya
1 carrier placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Hainan: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Malaya: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 36 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - French