Sure, take your time with it. I’m out on vacation, so probably can’t make a move for another 10 days or so anyways.
Odonis (Axis) vs Cmdr Jennifer (Allies +16) G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Hunan to Kweichow
1 artillery and 2 infantry moved from Anhwe to Hopei
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
3 fighters and 2 tactical_bombers moved from Manchuria to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 bomber moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Hopei
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
3 fighters and 1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from Suiyuyan to Chahar
1 mech_infantry moved from Chahar to Kweichow
4 infantry moved from Anhwe to Kweichow
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 bomber moved from Kweichow to Anhwe
1 bomber moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Jehol to Chahar
1 artillery moved from Chahar to Suiyuyan
1 aaGun, 1 artillery and 10 infantry moved from Amur to Buryatia
1 transport moved from 5 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from Yunnan to Kiangsi
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from Siam to French Indo China
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Manchuria
2 destroyers and 1 fighter placed in 6 Sea Zone
Japanese undo move 2.
2 destroyers placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 harbour and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 2 carriers and 2 fighters moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Midway to 25 Sea ZonePlace Units - Americans
1 harbour placed in Midway
1 carrier, 1 cruiser and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Anhwe
5 infantry moved from Szechwan to Yunnan
4 infantry moved from Shensi to Suiyuyan -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Malta to 93 Sea Zone
1 fighter moved from Malta to 92 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to Kenya -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 airfield and 2 fighters; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 bomber moved from Malta to 93 Sea Zone
1 fighter moved from Malta to 92 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to KenyaCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 93 Sea Zone
British attack with 1 bomber and 1 submarine
Italians defend with 1 cruiser
British win, taking 93 Sea Zone from Italians with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Kenya
British attack with 1 armour, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 fighters moved from Malta to Egypt
1 tactical_bomber moved from Malta to Egypt
1 fighter moved from 92 Sea Zone to Algeria
1 bomber moved from 93 Sea Zone to Algeria
1 armour and 1 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Shan State to Burma
1 armour, 2 artilleries and 1 infantry moved from India to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 battleship and 1 cruiser moved from 41 Sea Zone to 39 Sea ZonePlace Units - British
1 airfield placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 33 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Some Units in India change ownership: 7 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to Algeria
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to Algeria
1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to AlgeriaCombat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer, 2 fighters and 1 tactical_bomber
British win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Algeria
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry
French defend with 2 infantry; British defend with 1 armour, 1 bomber, 1 fighter and 1 infantry
retreated to Algeria
French win with 1 armour and 1 fighter remaining. Battle score for attacker is -13
Casualties for French: 2 infantry
Casualties for British: 1 bomber and 1 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 fighters and 1 mech_infantry
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: EgyptNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
1 artillery and 1 infantry moved from Libya to Tunisia
2 infantry moved from Tobruk to Libya
1 armour moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 aaGun moved from Yugoslavia to Bulgaria
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 armour moved from France to Yugoslavia
1 artillery moved from France to Northern ItalyPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Algeria
1 bomber moved from Southern France to Algeria
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern Italy to Algeria
1 tactical_bomber moved from Southern Italy to Morocco
1 bomber moved from Southern Italy to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to Algeria
1 bomber moved from Southern France to Algeria
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern Italy to Algeria
1 tactical_bomber moved from Southern Italy to Morocco
1 bomber moved from Southern Italy to GreeceCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 transport
Germans win with 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Morocco
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Morocco from French with 1 armour remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 1 tactical_bomber
Casualties for British: 1 artillery and 1 infantry
Battle in Algeria
Germans attack with 2 bombers, 1 fighter and 2 tactical_bombers
British defend with 1 armour and 1 fighter
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 1 armour and 1 fighter
Battle in Greece
Germans attack with 2 armour, 1 bomber and 4 infantry
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantryNon Combat Move - Germans
1 bomber moved from Greece to Southern Italy
1 bomber moved from Algeria to Southern Italy
2 tactical_bombers moved from Algeria to Tunisia
1 mech_infantry moved from Yugoslavia to Romania
2 mech_infantrys moved from Germany to Romania
3 artilleries and 1 infantry moved from Germany to Poland
2 armour and 1 mech_infantry moved from Germany to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Romania
1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Western Germany to GermanyPlace Units - Germans
1 destroyer and 1 submarine placed in 93 Sea Zone
3 armour and 4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Germans collect 39 PUs (2 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
2 artilleries and 15 infantry moved from Novgorod to Belarus
7 infantry moved from Bryansk to Belarus
1 armour moved from Russia to Belarus
1 artillery and 3 infantry moved from Russia to Bryansk
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Olgiy
2 infantry moved from Central Mongolia to Dzavhan
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in Novgorod
3 armour and 2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from French Indo China to Shan State
2 infantry moved from Kweichow to Shensi
1 artillery, 2 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Shensi
1 fighter moved from Chahar to Szechwan
3 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
Japanese take Central Mongolia from Russians
1 armour moved from Buryatia to Central Mongolia
Japanese take Ulaanbaatar from Russians
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 bomber moved from Anhwe to Kwangtung
1 bomber moved from Anhwe to Malaya
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone -
scramble from PH?
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At a hotel so I cannot see the map, but if you are asking scramble from Philippines then no.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from French Indo China to Shan State
2 infantry moved from Kweichow to Shensi
1 artillery, 2 infantry and 1 mech_infantry moved from Kweichow to Szechwan
1 fighter and 1 tactical_bomber moved from Chahar to Kansu
1 fighter and 1 tactical_bomber moved from Chahar to Shensi
1 fighter moved from Chahar to Szechwan
3 fighters and 1 tactical_bomber moved from Kiangsi to Kwangtung
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
2 infantry moved from French Indo China to 36 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Buyant-Uhaa from Russians
Japanese take Central Mongolia from Russians
1 armour moved from Buryatia to Central Mongolia
Japanese take Ulaanbaatar from Russians
1 armour moved from Manchuria to 19 Sea Zone
1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 bomber moved from Anhwe to Kwangtung
1 bomber moved from Anhwe to Malaya
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Kansu
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Japanese attack with 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 submarine and 1 transport remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 aaGun, 1 artillery and 9 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
2 fighters moved from Philippines to 35 Sea Zone
1 bomber moved from Malaya to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 bomber, 3 fighters and 1 tactical_bomber moved from Kwangtung to KweichowPlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
keeping it fresh
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers and 3 fighters; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
4 mech_infantrys moved from Western United States to Eastern United States
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
3 destroyers placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers and 3 fighters; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
4 mech_infantrys moved from Western United States to Eastern United States
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
3 destroyers placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 destroyers and 3 fighters; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Midway to 25 Sea Zone
1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
4 mech_infantrys moved from Western United States to Eastern United States
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
3 destroyers placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs