15L mike48484 (axis) vs Procas (allies +18)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 7 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Eastern Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from India to Eastern Persia
                3 tactical_bombers moved from India to Eastern Persia
                1 bomber moved from India to Eastern Persia
                2 tactical_bombers moved from 39 Sea Zone to Eastern Persia
                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 7 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour moved from India to Eastern Persia
                      Japanese take West India from UK_Pacific
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Eastern Persia
                1 bomber, 1 fighter and 1 tactical_bomber moved from India to Eastern Persia
                3 tactical_bombers moved from India to Eastern Persia
                1 bomber moved from India to Eastern Persia
                2 tactical_bombers moved from 39 Sea Zone to Eastern Persia
                1 carrier moved from 39 Sea Zone to 80 Sea Zone
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                1 cruiser moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from Kwangsi to 36 Sea Zone

    Combat - Japanese
                Battle in Eastern Persia
                    Japanese attack with 2 armour, 2 bombers, 1 fighter, 1 infantry and 6 tactical_bombers
                    British defend with 2 armour, 3 infantry and 1 mech_infantry
                    Japanese win with 2 bombers, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 armour and 1 infantry
                    Casualties for British: 2 armour, 3 infantry and 1 mech_infantry
                Battle in 36 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 36 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to India
                2 bombers, 1 fighter and 4 tactical_bombers moved from Eastern Persia to India
                2 tactical_bombers moved from Eastern Persia to 80 Sea Zone

    Place Units - Japanese
                3 infantry placed in India
                4 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,5,2,2,4,5,1,5,2,2,2,1,2
                Japanese collect 10 PUs (8 lost to blockades); end with 10 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 15 PUs


  • can you edit the battleship and cruiser to india plz


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier and 4 fighters; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 bomber and 1 fighter moved from Korea to Japan
                4 fighters moved from 6 Sea Zone to Japan
                1 infantry moved from Kiangsi to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 artillery and 1 infantry moved from French Indo China to Siam
                      Americans take Siam from Japanese
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 submarines moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
                1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
                1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 carrier and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 6 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                    Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
                    Bombing raid in Japan causes 3 damage total.
                Battle in Formosa
                Battle in Okinawa
                Battle in Iwo Jima
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Formosa from Japanese, taking Okinawa from Japanese, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 battleship and 1 cruiser
                EDIT: Turning off Edit Mode
                4 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to Korea
                1 bomber moved from Japan to Korea

    Place Units - Americans
                2 bombers placed in Kwangtung
                1 carrier placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs


  • I chose not to intercept for you because of the overwhelming odds for me, if you would in fact like to intercept I can reroll the air battle.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter moved from Sikang to Burma
                11 infantry moved from Yunnan to Burma
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Shantung to Kiangsu

    Non Combat Move - Chinese

    Place Units - Chinese
                7 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 armour, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 106 Sea Zone to 101 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone
                1 submarine moved from 106 Sea Zone to 101 Sea Zone
                1 mech_infantry moved from Persia to West India
                      UK_Pacific take West India from Japanese
                2 fighters moved from Egypt to Persia
                1 armour moved from Egypt to Iraq

    Combat - British

    Non Combat Move - British
                1 infantry moved from Italian Somaliland to Ethiopia

    Place Units - British
                2 transports placed in 110 Sea Zone
                2 armour and 1 tactical_bomber placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,3,1,2,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3
                British collect 26 PUs (5 lost to blockades); end with 26 PUs total

    Turn Complete - UK_Pacific


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                2 armour moved from Western Ukraine to Rostov
                2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Southern Italy to 104 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Tunisia to Algeria
                      Italians take Algeria from French
                2 armour moved from Western Ukraine to Rostov
                2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Southern Italy to 104 Sea Zone

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bryansk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 104 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Rostov
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 95 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to Southern Italy
                3 fighters moved from Libya to Tobruk
                1 bomber moved from 104 Sea Zone to Gibraltar

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                2 artilleries and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 battleship, 1 fighter and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 45 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
                1 carrier and 1 fighter moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in Hainan

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to New South Wales

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 fighter placed in New South Wales
                1 battleship placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                3 bombers moved from Western Ukraine to Russia
                3 fighters moved from Western Ukraine to Russia
                1 bomber moved from Western Ukraine to Russia
                2 armour moved from Ukraine to Volgograd
                6 bombers moved from Western Ukraine to Volgograd
                3 bombers moved from Western Ukraine to Volgograd
                1 submarine moved from 91 Sea Zone to 119 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 armour moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                3 bombers moved from Western Ukraine to Russia
                3 fighters moved from Western Ukraine to Russia
                1 bomber moved from Western Ukraine to Russia
                2 armour moved from Ukraine to Volgograd
                6 bombers moved from Western Ukraine to Volgograd
                3 bombers moved from Western Ukraine to Volgograd
                1 submarine moved from 91 Sea Zone to 119 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 bombers moved from Germany to 110 Sea Zone
                2 fighters moved from 91 Sea Zone to 110 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 7 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 6,3,8,4 and causes: 17 damage to unit: factory_major
                    Bombing raid in Russia causes 17 damage total.
                Battle in Volgograd
                    Germans attack with 2 armour and 9 bombers
                    Russians defend with 1 factory_minor and 3 infantry
                    Germans win, taking Volgograd from Russians with 1 armour and 9 bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 3 infantry
                Battle in 119 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 armour, 1 artillery, 2 infantry and 2 transports
                    Germans win, taking 119 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 30
                    Casualties for British: 1 armour, 1 artillery, 2 infantry and 2 transports
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 destroyer, 2 fighters and 2 submarines
                    British defend with 2 transports
                    Germans win with 2 bombers, 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Cleaning up after air battles

    Non Combat Move - Germans
                2 bombers moved from 110 Sea Zone to Western Germany
                2 fighters moved from 110 Sea Zone to Western Germany
                1 armour, 1 fighter and 3 mech_infantrys moved from Eastern Poland to Bryansk
                2 infantry moved from Novgorod to Belarus
                7 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                3 aaGuns, 5 artilleries, 2 bombers, 14 infantry and 3 tactical_bombers moved from Western Ukraine to Bryansk
                9 bombers moved from Volgograd to Bryansk
                3 fighters moved from Russia to Bryansk
                4 bombers moved from Russia to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 carrier, 1 cruiser and 1 transport moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Germans
                3 armour placed in Ukraine
                1 mech_infantry and 2 tactical_bombers placed in Novgorod
                1 bomber and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                Germans collect 54 PUs (3 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs


  • figured no intercept in Russia, interesting game. ill take Russia but you will take japan. although your def in Egypt is weak. I think ill have it before America can do anything about it .


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair damage of 16x factory_major; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Kazakhstan to Volgograd
                3 fighters and 1 tactical_bomber moved from Russia to Volgograd
                1 artillery and 1 infantry moved from Smolensk to Russia

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 1 armour, 3 fighters and 1 tactical_bomber
                    Germans defend with 1 armour and 1 factory_minor
                    Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Volgograd to Russia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1,6,2,3,2
                Russians collect 23 PUs (2 lost to blockades); end with 23 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from India to Persia
                3 infantry moved from India to 39 Sea Zone
                3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                3 infantry moved from 80 Sea Zone to Persia
                2 carriers moved from 39 Sea Zone to 80 Sea Zone
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from 39 Sea Zone to Persia
                2 fighters moved from India to Persia
                1 tactical_bomber moved from India to Persia
                2 tactical_bombers moved from 80 Sea Zone to Persia
                1 fighter and 5 tactical_bombers moved from India to West India


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;

    Combat Move - Japanese
                2 bombers moved from India to Persia
                3 infantry moved from India to 39 Sea Zone
                3 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
                3 infantry moved from 80 Sea Zone to Persia
                2 carriers moved from 39 Sea Zone to 80 Sea Zone
                1 battleship moved from 39 Sea Zone to 80 Sea Zone
                1 fighter moved from 39 Sea Zone to Persia
                2 fighters moved from India to Persia
                1 tactical_bomber moved from India to Persia
                2 tactical_bombers moved from 80 Sea Zone to Persia
                1 fighter and 5 tactical_bombers moved from India to West India

    Combat - Japanese
                Battle in West India
                    Japanese attack with 1 fighter and 5 tactical_bombers
                    British defend with 1 mech_infantry
                    Japanese win with 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Persia
                    Japanese attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers
                    British defend with 3 armour, 1 factory_minor, 2 fighters and 2 tactical_bombers
                    Japanese win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 29
                    Casualties for Japanese: 3 infantry and 2 tactical_bombers
                    Casualties for British: 3 armour, 2 fighters and 2 tactical_bombers

    Non Combat Move - Japanese
                3 fighters moved from Persia to 80 Sea Zone
                1 tactical_bomber moved from Persia to 80 Sea Zone
                2 bombers moved from Persia to India
                5 tactical_bombers moved from West India to India
                1 fighter moved from West India to India

    Place Units - Japanese
                3 infantry placed in India
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,6,3,2,4,6,3,5,3,2,5,2,2,6,4,3,3,5
                Japanese collect 3 PUs (8 lost to blockades); end with 3 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 8 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 carriers, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Kwangtung to Japan
                1 bomber moved from Korea to Japan
                1 fighter moved from Korea to Japan
                4 fighters moved from 6 Sea Zone to Japan
                2 artilleries and 2 infantry moved from Iwo Jima to 17 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 4 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
                1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Siam to Shan State
                1 infantry moved from Kwangsi to Yunnan
                1 armour and 1 infantry moved from Okinawa to 19 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone

    Combat - Americans
                Air Battle in Japan
                    Americans attacks with 8 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                    1 bomber killed by AA
                    Bombing raid in Japan rolls: 3,3 and causes: 6 damage to unit: factory_major
                    Bombing raid in Japan causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                2 bombers moved from Japan to Korea
                4 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to Korea
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 86 Sea Zone

    Place Units - Americans
                2 carriers, 2 destroyers and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                8 infantry moved from Yunnan to Burma

    Place Units - Chinese
                8 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour moved from Iraq to Trans-Jordan
                1 bomber moved from United Kingdom to 97 Sea Zone

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 bomber
                    Italians defend with 1 destroyer and 2 transports
                    British win with 1 bomber remaining. Battle score for attacker is 22
                    Casualties for Italians: 1 destroyer and 2 transports

    Non Combat Move - British
                1 bomber moved from 97 Sea Zone to Malta
                1 armour moved from Trans-Jordan to Iraq

    Place Units - British
                1 armour and 2 fighters placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,5,4,6,1,1,6,2,2,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
                British collect 25 PUs (6 lost to blockades); end with 25 PUs total

    Turn Complete - UK_Pacific

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