Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
^ That’s france’s turn, I mistakenly hit done before posting the turn.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 mech_infantry, 3 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 2 infantry moved from Eastern Poland to Belarus
4 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Ukraine to Bryansk
3 tactical_bombers moved from Western Ukraine to Bryansk
9 armour moved from Western Ukraine to Belarus
2 armour and 1 mech_infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
1 fighter moved from Western Germany to Belarus
2 bombers moved from Western Germany to Belarus
1 bomber moved from Western Germany to Novgorod
2 bombers moved from Western Germany to Belarus
2 bombers moved from Western Germany to Belarus
2 bombers moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Bryansk
2 bombers moved from Western Ukraine to Belarus
2 fighters moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Bryansk
3 bombers moved from Western Ukraine to Belarus
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
1 mech_infantry moved from Western Germany to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 mech_infantry, 3 submarines and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 2 infantry moved from Eastern Poland to Belarus
4 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Ukraine to Bryansk
3 tactical_bombers moved from Western Ukraine to Bryansk
9 armour moved from Western Ukraine to Belarus
2 armour and 1 mech_infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Western Ukraine to Belarus
1 fighter moved from Western Germany to Belarus
2 bombers moved from Western Germany to Belarus
1 bomber moved from Western Germany to Novgorod
2 bombers moved from Western Germany to Belarus
2 bombers moved from Western Germany to Belarus
2 bombers moved from Western Ukraine to Belarus
1 fighter moved from Western Ukraine to Bryansk
2 bombers moved from Western Ukraine to Belarus
2 fighters moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Bryansk
3 bombers moved from Western Ukraine to Belarus
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
Combat - Germans
Battle in Belarus
Germans attack with 11 armour, 3 artilleries, 13 bombers, 1 fighter, 2 infantry and 3 mech_infantrys
Russians defend with 7 artilleries and 17 infantry
Germans win, taking Belarus from Russians with 7 armour, 13 bombers and 1 fighter remaining. Battle score for attacker is 25
Casualties for Germans: 4 armour, 3 artilleries, 2 infantry and 3 mech_infantrys
Casualties for Russians: 7 artilleries and 17 infantry
Battle in Bryansk
Germans attack with 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers
Russians defend with 8 infantry
retreated to Bryansk
Russians win with 5 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Non Combat Move - Germans
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
3 fighters and 3 tactical_bombers moved from Bryansk to Western Ukraine
1 fighter moved from Belarus to Eastern Poland
1 bomber moved from Novgorod to Western Ukraine
7 infantry moved from Finland to Karelia
1 bomber moved from Bryansk to Western Ukraine
13 bombers moved from Belarus to Western Ukraine
3 infantry moved from Bessarabia to Ukraine
Place Units - Germans
1 transport placed in 93 Sea Zone
3 armour and 2 bombers placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5
Germans collect 52 PUs (3 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
can you plz edit the 3 tanks off Germany and put them on Ukraine I meant to put them there
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 3 armour
EDIT: Adding units owned by Germans to Ukraine: 3 armour
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 4 aaGuns, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Rostov
3 infantry moved from Bryansk to Belarus
1 armour, 3 fighters and 1 tactical_bomber moved from Russia to Belarus
1 infantry moved from Jehol to Chahar
Combat - Russians
Battle in Rostov
Russians attack with 2 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 7 armour
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 7 armour
Casualties for Russians: 1 armour, 1 fighter and 3 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
1 armour moved from Eastern Persia to Kazakhstan
Place Units - Russians
4 aaGuns, 1 fighter and 2 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Eastern Persia
3 tactical_bombers moved from India to Eastern Persia
1 bomber moved from India to Eastern Persia
2 tactical_bombers moved from 39 Sea Zone to Eastern Persia
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 7 infantry; Remaining resources: 0 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
2 armour moved from India to Eastern Persia
Japanese take West India from UK_Pacific
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Eastern Persia
3 tactical_bombers moved from India to Eastern Persia
1 bomber moved from India to Eastern Persia
2 tactical_bombers moved from 39 Sea Zone to Eastern Persia
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
Combat - Japanese
Battle in Eastern Persia
Japanese attack with 2 armour, 2 bombers, 1 fighter, 1 infantry and 6 tactical_bombers
British defend with 2 armour, 3 infantry and 1 mech_infantry
Japanese win with 2 bombers, 1 fighter and 6 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour and 1 infantry
Casualties for British: 2 armour, 3 infantry and 1 mech_infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 36 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to India
2 bombers, 1 fighter and 4 tactical_bombers moved from Eastern Persia to India
2 tactical_bombers moved from Eastern Persia to 80 Sea Zone
Place Units - Japanese
3 infantry placed in India
4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,6,5,2,2,4,5,1,5,2,2,2,1,2
Japanese collect 10 PUs (8 lost to blockades); end with 10 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 15 PUs
can you edit the battleship and cruiser to india plz
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier and 4 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
1 bomber and 1 fighter moved from Korea to Japan
4 fighters moved from 6 Sea Zone to Japan
1 infantry moved from Kiangsi to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery and 1 infantry moved from French Indo China to Siam
Americans take Siam from Japanese
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
2 artilleries and 2 infantry moved from 17 Sea Zone to Iwo Jima
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 carrier and 2 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 6 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Japan causes 3 damage total.
Battle in Formosa
Battle in Okinawa
Battle in Iwo Jima
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Formosa from Japanese, taking Okinawa from Japanese, taking Iwo Jima from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 41 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
4 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Korea
1 bomber moved from Japan to Korea
Place Units - Americans
2 bombers placed in Kwangtung
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 61 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs
I chose not to intercept for you because of the overwhelming odds for me, if you would in fact like to intercept I can reroll the air battle.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Sikang to Burma
11 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Shantung to Kiangsu
Non Combat Move - Chinese
Place Units - Chinese
7 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone
1 submarine moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Persia to West India
UK_Pacific take West India from Japanese
2 fighters moved from Egypt to Persia
1 armour moved from Egypt to Iraq
Combat - British
Non Combat Move - British
1 infantry moved from Italian Somaliland to Ethiopia
Place Units - British
2 transports placed in 110 Sea Zone
2 armour and 1 tactical_bomber placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,3,1,2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6,3
British collect 26 PUs (5 lost to blockades); end with 26 PUs total
Turn Complete - UK_Pacific
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
2 armour moved from Western Ukraine to Rostov
2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
2 armour moved from Western Ukraine to Rostov
2 artilleries and 2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Southern Italy to 104 Sea Zone
Combat - Italians
Battle in Bryansk
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in 104 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
3 fighters moved from Libya to Tobruk
1 bomber moved from 104 Sea Zone to Gibraltar
Place Units - Italians
1 transport placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Hainan
1 carrier and 1 fighter moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in Hainan
Non Combat Move - ANZAC
1 artillery moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry placed in New South Wales
1 fighter placed in New South Wales
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
3 bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
1 bomber moved from Western Ukraine to Russia
2 armour moved from Ukraine to Volgograd
6 bombers moved from Western Ukraine to Volgograd
3 bombers moved from Western Ukraine to Volgograd
1 submarine moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone