And our first AAA victim of the game! 😅
15L Adam514 (Axis) vs Giallo (Allies+18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Suiyuyan to Shensi
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
2 bombers moved from Suiyuyan to Shensi
2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
2 infantry moved from French Indo China to Yunnan
2 mech_infantrys moved from Kwangtung to YunnanCombat - Japanese
Battle in Shensi
Japanese attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 mech_infantry moved from Anhwe to Yunnan
2 artilleries moved from Hunan to Kweichow
4 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Chahar to Kweichow
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
2 bombers moved from Shensi to French Indo China
2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 artilleries placed in Manchuria
1 fighter and 1 infantry placed in Japan
1 submarine placed in 6 Sea Zone
1 carrier and 1 destroyer placed in 20 Sea Zone
1 mech_infantry placed in Kwangtung
3 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from 26 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Gibraltar to United Kingdom
2 submarines moved from 101 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from 26 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
2 fighters moved from Gibraltar to United Kingdom
2 submarines moved from 101 Sea Zone to 91 Sea ZoneCombat - Americans
Non Combat Move - Americans
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea ZonePlace Units - Americans
1 armour, 2 artilleries and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
1 bomber and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Sikang to Szechwan
1 artillery and 2 infantry moved from Sikang to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Sikang to Szechwan
1 artillery and 2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Eastern Persia to Russia
1 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 artillery moved from British Somaliland to 76 Sea Zone
1 bomber moved from India to Volgograd
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 mech_infantry moved from India to West India -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 4 artilleries, 1 submarine and 2 transports; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from Eastern Persia to Russia
1 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 artillery moved from British Somaliland to 76 Sea Zone
1 bomber moved from India to Volgograd
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 mech_infantry moved from India to West IndiaCombat - British
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.Non Combat Move - British
1 bomber moved from Volgograd to Russia
1 artillery moved from 79 Sea Zone to West IndiaPlace Units - British
3 artilleries placed in Egypt
1 submarine and 1 transport placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Caucasus to 79 Sea Zone
1 armour moved from Nenetsia to Timguska
Italians take Timguska from Russians
1 armour moved from Libya to Alexandria
Italians take Tobruk from British
Italians take Alexandria from BritishCombat - Italians
Battle in 79 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 2 armour and 1 fighter
ANZAC defend with 1 infantry; French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for French: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
1 bomber moved from 79 Sea Zone to Iraq
1 mech_infantry moved from Libya to Alexandria
2 artilleries and 1 infantry moved from Libya to Tobruk
1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 aaGun and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 mech_infantry
EDIT: Adding units owned by Italians to Caucasus: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Northwest Persia to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Caucasus to 79 Sea Zone
1 armour moved from Nenetsia to Timguska
Italians take Timguska from Russians
1 armour moved from Libya to Alexandria
Italians take Tobruk from British
Italians take Alexandria from BritishCombat - Italians
Battle in 79 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 2 armour and 1 fighter
ANZAC defend with 1 infantry; French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for French: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Iraq
1 bomber moved from 79 Sea Zone to Iraq
1 mech_infantry moved from Libya to Alexandria
2 artilleries and 1 infantry moved from Libya to Tobruk
1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 aaGun and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ukraine: 1 mech_infantry
EDIT: Adding units owned by Italians to Caucasus: 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,5
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Karelia: 1 mech_infantry
EDIT: Adding units owned by Italians to Novgorod: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Urals to Timguska
1 mech_infantry moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 infantry and 1 mech_infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Trans-JordanCombat - Germans
Battle in Vologda
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Vologda from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to Iraq
5 armour and 7 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Persia to Trans-Jordan
1 armour and 6 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 mech_infantrys moved from Caucasus to Iraq
1 fighter moved from Western Germany to Iraq
1 fighter and 1 tactical_bomber moved from Western Germany to Trans-Jordan
2 infantry moved from Caucasus to Northwest Persia
1 aaGun and 3 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Kazakhstan to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Rostov to Northwest Persia
1 mech_infantry moved from Volgograd to Caucasus
1 armour and 4 mech_infantrys moved from Western Ukraine to Eastern Poland
1 armour and 4 mech_infantrys moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
2 mech_infantrys moved from Novgorod to Karelia
7 armour and 3 mech_infantrys moved from Finland to Karelia
1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from Southern France to France
2 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to Germany
3 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
1 aaGun moved from Caucasus to Northwest Persia
1 aaGun, 1 armour, 5 artilleries and 8 infantry moved from Volgograd to Caucasus
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Novgorod to KareliaPlace Units - Germans
4 bombers and 2 fighters placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
EDIT: Turning off Edit Mode
2 infantry and 1 mech_infantry placed in Novgorod
2 infantry placed in Western Germany
1 infantry placed in Germany
1 infantry placed in Western Germany
Germans undo move 4.
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,6
Germans collect 65 PUs (5 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 armour moved from Tambov to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Russia to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Samara
Russians take Samara from Germans
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 armour moved from Tambov to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Vologda to Russia
2 artilleries moved from Tambov to Russia
7 artilleries and 19 infantry moved from Tambov to Bryansk
1 artillery moved from Russia to BryanskPlace Units - Russians
1 armour, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
Can you edit the rus mech to sudan?
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And i forgot Amur as well to Buryatia
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No problem, I’ll edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
3 fighters and 3 tactical_bombers moved from French Indo China to Szechwan
2 artilleries and 2 infantry moved from Kweichow to Shensi
1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
2 bombers moved from French Indo China to Shensi
1 mech_infantry moved from Novosibirsk to ShensiCombat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Shensi from Chinese with 2 artilleries, 2 bombers, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 infantry and 1 mech_infantry moved from Kweichow to Shensi
3 mech_infantrys moved from Yunnan to Shensi
3 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Anhwe
1 aaGun, 5 artilleries and 13 infantry moved from Manchuria to Amur
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Szechwan to Yunnan
1 fighter and 1 tactical_bomber moved from Shensi to Anhwe
2 bombers moved from Shensi to Anhwe
1 submarine moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 20 Sea Zone
1 mech_infantry placed in Kwangtung
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Manchuria
1 submarine placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 66 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 artilleries, 6 infantry and 4 transports; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber moved from Egypt to Gibraltar
1 bomber moved from Egypt to Gibraltar
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom