15L LVL 40 LUCKYINMAROON (AXIS) VS. SWEETJAMESJONES (ALLIES) +16


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 3 bombers and 2 transports; Remaining resources: 6 SuicideAttackTokens; 10 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Manchuria to Amur
                1 artillery moved from Manchuria to Buyant-Uhaa
                      Japanese take Buyant-Uhaa from Russians
                1 infantry moved from Manchuria to Buyant-Uhaa
                1 infantry moved from Manchuria to Buyant-Uhaa
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Manchuria to Buyant-Uhaa
                1 infantry moved from Manchuria to Buyant-Uhaa
                1 infantry moved from Manchuria to Buyant-Uhaa
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery moved from Hopei to Shensi
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Hopei to Shensi
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                1 artillery moved from 63 Sea Zone to New Zealand
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 cruiser and 1 destroyer moved from 33 Sea Zone to 56 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 62 Sea Zone

    Combat - Japanese
                Battle in 62 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 21
                    Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for Japanese: 1 submarine
                Battle in Western Australia
                Battle in New Zealand

    Non Combat Move - Japanese
                1 aaGun moved from Manchuria to Jehol
                1 armour and 1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Kwangsi to Kiangsi
                1 artillery moved from Kwangtung to 20 Sea Zone
                2 artilleries, 8 fighters, 6 infantry and 5 tactical_bombers moved from Hunan to Kiangsi
                1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 armour, 1 infantry, 2 submarines and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Japanese
                2 transports placed in 6 Sea Zone
                3 bombers placed in Japan

    Turn Complete - Japanese
                Japanese collect 51 PUs; end with 61 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from Western United States to 10 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from Western United States to 10 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands

    Combat - Americans
                Battle in Hawaiian Islands

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier and 5 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - British
                1 cruiser, 2 destroyers and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                1 battleship moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from Tanganyika Territory to Belgian Congo
                1 armour moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour moved from Hunan to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory_minor and 7 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 cruiser, 2 destroyers and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                1 battleship moved from 76 Sea Zone to 80 Sea Zone
                2 infantry moved from Tanganyika Territory to Belgian Congo
                1 armour moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour moved from Hunan to Yunnan

    Combat - British
                Battle in Belgian Congo
                    British attack with 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Belgian Congo from Italians with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British

    Place Units - British
                7 infantry placed in United Kingdom
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 3 infantry
                EDIT: Changing ownership of Northwest Persia from Neutral_Allies to British
                EDIT: Adding units owned by British to Northwest Persia: 3 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Novgorod: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Caucasus: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,4
                British collect 25 PUs (1 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from Siam: 1 infantry
                EDIT: Removing units owned by British from India: 1 armour and 3 mech_infantrys
                EDIT: Adding units owned by UK_Pacific to Shan State: 1 infantry
                EDIT: Adding units owned by British to Yunnan: 1 armour and 3 mech_infantrys
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Units Change Ownership
                    Some Units in Shan State change ownership: 1 infantry
                    Some Units in India change ownership: 1 infantry and 2 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 3 infantry and 2 transports; Remaining resources: 2 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Alexandria to Trans-Jordan
                1 armour moved from Egypt to French Equatorial Africa
                1 armour moved from Egypt to Belgian Congo
                1 fighter moved from Alexandria to French Equatorial Africa
                1 bomber and 1 fighter moved from Alexandria to Belgian Congo
                1 armour and 3 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 3 infantry and 2 transports; Remaining resources: 2 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Caucasus: 2 fighters and 1 tactical_bomber
                EDIT: Adding units owned by Russians to Novgorod: 2 fighters and 1 tactical_bomber
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Northern Italy to 97 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
                1 fighter moved from Alexandria to Trans-Jordan
                1 armour moved from Egypt to French Equatorial Africa
                1 armour moved from Egypt to Belgian Congo
                1 fighter moved from Alexandria to French Equatorial Africa
                1 bomber and 1 fighter moved from Alexandria to Belgian Congo
                1 armour and 3 infantry moved from Slovakia Hungary to Eastern Poland
                      Italians take Eastern Poland from Russians

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 1 fighter and 1 mech_infantry
                    French defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in French Equatorial Africa
                    Italians attack with 1 armour and 1 fighter
                    French defend with 1 infantry
                    Italians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for French: 1 infantry
                Battle in Belgian Congo
                    Italians attack with 1 armour, 1 bomber and 1 fighter
                    British defend with 2 infantry
                    Italians win, taking Belgian Congo from British with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
                1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 fighter moved from Trans-Jordan to Egypt
                1 transport moved from 98 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Yugoslavia to Slovakia Hungary
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                Italians undo move 1.
                1 transport placed in 97 Sea Zone
                1 transport placed in 97 Sea Zone
                3 infantry placed in Egypt

    Turn Complete - Italians
                Italians collect 17 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                4 fighters moved from Queensland to 62 Sea Zone
                1 fighter moved from New South Wales to 62 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                4 fighters moved from Queensland to 62 Sea Zone
                1 fighter moved from New South Wales to 62 Sea Zone

    Combat - ANZAC
                Battle in 62 Sea Zone
                    ANZAC attack with 5 fighters
                    Japanese defend with 1 battleship, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
                    Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is -13
                    Casualties for ANZAC: 5 fighters
                    Casualties for Japanese: 1 carrier, 1 fighter and 1 tactical_bomber

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 5 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 fighter and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
                ANZAC collect 7 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 bombers and 7 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 carrier, 1 fighter, 1 mech_infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
                1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 105 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 mech_infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 destroyer, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Morocco
                1 mech_infantry moved from 92 Sea Zone to Morocco
                1 tactical_bomber moved from France to 91 Sea Zone
                3 fighters moved from Normandy Bordeaux to France
                4 fighters and 1 tactical_bomber moved from France to Western Germany
                1 armour moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Eastern Poland
                4 armour, 5 artilleries, 29 infantry and 1 mech_infantry moved from Poland to Eastern Poland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 bombers and 7 infantry; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 armour and 1 mech_infantry moved from Normandy Bordeaux to 105 Sea Zone
                1 carrier, 1 fighter, 1 mech_infantry and 1 transport moved from 105 Sea Zone to 91 Sea Zone
                1 armour, 1 cruiser, 1 destroyer and 1 transport moved from 105 Sea Zone to 91 Sea Zone
                1 armour and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 armour and 1 mech_infantry moved from Southern France to 93 Sea Zone
                1 armour, 1 destroyer, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Morocco
                1 mech_infantry moved from 92 Sea Zone to Morocco
                1 tactical_bomber moved from France to 91 Sea Zone
                3 fighters moved from Normandy Bordeaux to France
                4 fighters and 1 tactical_bomber moved from France to Western Germany
                1 armour moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Baltic States to Eastern Poland
                4 armour, 5 artilleries, 29 infantry and 1 mech_infantry moved from Poland to Eastern Poland

    Combat - Germans
                Battle in Gibraltar
                Battle in Morocco

    Non Combat Move - Germans
                3 artilleries moved from Germany to Poland
                2 aaGuns moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Germany
                5 infantry moved from Bulgaria to Greece
                2 armour moved from Romania to Greece
                1 infantry moved from 98 Sea Zone to Egypt

    Place Units - Germans
                1 armour and 2 infantry placed in Normandy Bordeaux
                1 armour and 2 infantry placed in Southern France
                Germans undo move 2.
                Germans undo move 1.
                3 infantry placed in Normandy Bordeaux
                3 infantry placed in Southern France
                2 armour placed in France
                2 bombers placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
                Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 6 armour; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Caucasus to Tambov
                3 infantry moved from Volgograd to Tambov
                5 infantry moved from Caucasus to Volgograd
                3 infantry moved from Ukraine to Bryansk
                2 aaGuns, 4 armour, 2 artilleries, 12 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
                2 aaGuns, 3 armour, 1 artillery, 2 fighters, 22 infantry and 1 tactical_bomber moved from Novgorod to Archangel
                3 armour, 2 fighters and 1 tactical_bomber moved from Archangel to Vologda
                2 fighters and 1 tactical_bomber moved from Vologda to Russia
                2 aaGuns and 21 infantry moved from Yenisey to Timguska
                1 infantry moved from Dzavhan to Yenisey
                2 infantry moved from Central Mongolia to Tsagaan Olom

    Place Units - Russians
                6 armour placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 bombers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 12 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kweichow to Shensi
                2 artilleries and 1 infantry moved from Shensi to Tsinghai
                1 artillery and 5 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                2 infantry moved from 62 Sea Zone to New South Wales
                1 artillery moved from New Zealand to 63 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                2 fighters and 2 tactical_bombers moved from 63 Sea Zone to New South Wales
                1 artillery moved from 62 Sea Zone to New South Wales
                1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 infantry moved from 62 Sea Zone to New South Wales
                1 artillery moved from 62 Sea Zone to New South Wales
                1 destroyer moved from 56 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 armour moved from 62 Sea Zone to New South Wales
                1 bomber moved from Caroline Islands to New South Wales
                1 bomber moved from Caroline Islands to New South Wales


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 bombers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 12 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kweichow to Shensi
                2 artilleries and 1 infantry moved from Shensi to Tsinghai
                1 artillery and 5 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra
                2 infantry moved from 62 Sea Zone to New South Wales
                1 artillery moved from New Zealand to 63 Sea Zone
                1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                2 fighters and 2 tactical_bombers moved from 63 Sea Zone to New South Wales
                1 artillery moved from 62 Sea Zone to New South Wales
                1 artillery and 2 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 56 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 infantry moved from 62 Sea Zone to New South Wales
                1 artillery moved from 62 Sea Zone to New South Wales
                1 destroyer moved from 56 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                1 armour moved from 62 Sea Zone to New South Wales
                1 bomber moved from Caroline Islands to New South Wales
                1 bomber moved from Caroline Islands to New South Wales

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 5 infantry and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
                    Japanese captures 8PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for ANZAC: 2 aaGuns, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
                    Casualties for Japanese: 3 infantry
                Battle in Tsinghai
                    Japanese attack with 2 artilleries and 2 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sumatra

    Non Combat Move - Japanese
                2 bombers moved from New South Wales to Western Australia
                2 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
                1 aaGun moved from Jehol to Shantung
                4 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                4 infantry moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                2 armour, 2 bombers and 6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 77 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters and 2 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 4 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 armour, 1 battleship, 4 carriers, 3 cruisers, 2 destroyers, 6 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 carrier, 3 fighters and 1 tactical_bomber placed in 101 Sea Zone
                3 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

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