15L G40 Balladeer (Axis) vs Rubioton (Allies +18)


  • Sorry Sir,
    Forgot posting in russian turn.

  • '18 '16 '15

    np, happens to us all :)

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 1 aaGun and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 artilleries and 3 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Shensi
                1 carrier and 1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from French Indo China to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 41 Sea Zone to 36 Sea Zone
                1 cruiser and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Kwangsi to French Indo China
                1 mech_infantry moved from Kwangsi to Yunnan
                2 infantry moved from Kweichow to Yunnan
                1 aaGun moved from Anhwe to Hunan
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Caroline Islands to Japan
                1 fighter and 6 tactical_bombers moved from French Indo China to Anhwe
                1 submarine moved from 37 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                2 armour and 1 artillery placed in Manchuria
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                2 fighters and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Japanese

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 armour moved from Malaya to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 1 aaGun and 1 infantry
                    Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 artilleries and 3 infantry moved from Kweichow to Shensi
                1 infantry moved from Kweichow to Shensi
                1 carrier and 1 fighter moved from 41 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from French Indo China to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 41 Sea Zone to 36 Sea Zone
                1 cruiser and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to French Indo China
                1 artillery moved from Kwangsi to French Indo China
                1 mech_infantry moved from Kwangsi to Yunnan
                2 infantry moved from Kweichow to Yunnan
                1 aaGun moved from Anhwe to Hunan
                1 destroyer moved from 19 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Caroline Islands to Japan
                1 fighter and 6 tactical_bombers moved from French Indo China to Anhwe
                1 submarine moved from 37 Sea Zone to 39 Sea Zone

    Place Units - Japanese
                2 armour and 1 artillery placed in Manchuria
                1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
                2 fighters and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 62 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yunnan: 2 infantry
                EDIT: Adding units owned by Japanese to Shensi: 2 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 3 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry

    Non Combat Move - Americans
                1 carrier, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
                2 carriers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from Midway to 33 Sea Zone
                1 cruiser and 1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Midway to Queensland

    Place Units - Americans
                1 carrier, 3 fighters and 1 transport placed in 101 Sea Zone
                1 destroyer placed in 101 Sea Zone
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Iwo Jima : 1 flag
        Queensland : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        26 Sea Zone : 1 carrier, 1 destroyer, 2 submarines and 1 transport
        Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Egypt : 1 fighter
        British Guiana : 1 artillery and 3 infantry
        101 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 3 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 38 / 41
        Japanese : 62 / 67
        Americans : 53 / 73
        Chinese : 2 / 5
        British : 31 / 31
        UK_Pacific : 5 / 7
        Italians : 11 / 17
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter and 1 infantry moved from Tsinghai to Kansu

    Combat - Chinese
                Battle in Kansu
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    retreated to Kansu
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kansu to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 fighter and 7 infantry

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 38 / 41
        Japanese : 62 / 67
        Americans : 53 / 73
        Chinese : 2 / 4
        British : 31 / 31
        UK_Pacific : 5 / 7
        Italians : 11 / 17
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 2 artilleries, 1 destroyer, 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 infantry moved from Persia to Iraq
                1 mech_infantry moved from Egypt to Iraq
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    British attack with 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                1 bomber moved from Iraq to India
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 mech_infantry moved from Belgian Congo to Ethiopia
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 mech_infantrys moved from Belgian Congo to Egypt
                1 armour moved from Alexandria to Egypt
                2 fighters moved from Gibraltar to Egypt

    Place Units - British
                1 factory_minor placed in Persia
                2 artilleries and 1 infantry placed in Egypt
                1 destroyer placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,3,5
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 4 mech_infantrys and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 2 infantry
        Ethiopia : 1 flag, 1 mech_infantry
        106 Sea Zone : 1 cruiser, 1 destroyer and 2 transports
        93 Sea Zone : 1 flag
        Iraq : 1 flag, 1 infantry and 1 mech_infantry
        Eastern Persia : 1 flag
        Persia : 1 flag, 1 factory_minor

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 38 / 41
        Japanese : 61 / 67
        Americans : 53 / 73
        Chinese : 2 / 4
        British : 33 / 33
        UK_Pacific : 6 / 3
        Italians : 11 / 17
        ANZAC : 10 / 22
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Tobruk to Libya
                      Italians take Libya from French
                1 armour moved from Libya to Tobruk
                2 fighters moved from Southern Italy to 114 Sea Zone

    Combat - Italians
                Battle in 114 Sea Zone
                    Italians attack with 2 fighters
                    Russians defend with 1 cruiser
                    Italians win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser

    Non Combat Move - Italians
                2 fighters moved from 114 Sea Zone to Germany
                1 armour moved from Eastern Poland to Romania
                1 armour and 1 mech_infantry moved from Northern Italy to Romania
                2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from Sumatra to Shensi
                1 infantry moved from British Somaliland to Italian Somaliland

    Place Units - Italians
                1 artillery, 3 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 aaGun and 1 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 2 cruisers, 2 destroyers, 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 38 / 41
        Japanese : 61 / 67
        Americans : 53 / 73
        Chinese : 2 / 4
        British : 33 / 33
        UK_Pacific : 6 / 3
        Italians : 12 / 17
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 72 Sea Zone to 76 Sea Zone
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 3 infantry
        76 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 38 / 41
        Japanese : 61 / 67
        Americans : 53 / 73
        Chinese : 2 / 4
        British : 33 / 33
        UK_Pacific : 6 / 3
        Italians : 12 / 17
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 112 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Vyborg
                2 bombers moved from Western Germany to Vyborg
                5 artilleries and 22 infantry moved from Eastern Poland to Belarus
                1 armour and 8 mech_infantrys moved from Germany to Baltic States
                5 armour moved from Eastern Poland to Belarus
                2 armour moved from Eastern Poland to Baltic States
                2 mech_infantrys moved from Poland to Baltic States

    Combat - Germans
                Battle in Vyborg
                    Germans attack with 1 artillery, 2 bombers and 1 infantry
                    Russians defend with 2 fighters and 1 tactical_bomber
                    Germans win with 2 bombers remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 2 fighters and 1 tactical_bomber
                Battle in Baltic States
                    Germans attack with 3 armour and 10 mech_infantrys
                    Russians defend with 3 infantry
                    Germans win, taking Baltic States from Russians with 3 armour and 8 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Belarus
                    Germans attack with 5 armour, 5 artilleries and 22 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Belarus from Russians with 5 armour, 5 artilleries and 22 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Eastern Poland to Belarus
                2 mech_infantrys moved from Poland to Eastern Poland
                3 mech_infantrys moved from Poland to Belarus
                1 mech_infantry moved from Western Germany to Poland
                1 artillery moved from France to Western Germany
                1 fighter and 3 tactical_bombers moved from Southern Italy to Norway
                2 bombers moved from Vyborg to Germany

    Place Units - Germans
                1 fighter and 1 infantry placed in Western Germany
                2 mech_infantrys placed in Western Germany
                3 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 bomber, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians
                Russians creates battle in territory 115 Sea Zone
                Battle in 115 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 battleship, 1 cruiser and 1 transport
                    1 submarine owned by the Russians Submerged

    Non Combat Move - Russians
                4 artilleries, 7 infantry and 3 mech_infantrys moved from Finland to Karelia
                2 aaGuns and 3 infantry moved from Novgorod to Karelia
                1 infantry moved from Bryansk to Smolensk
                2 aaGuns, 1 armour, 4 artilleries, 23 infantry and 1 mech_infantry moved from Bryansk to Russia
                6 infantry moved from Timguska to Novosibirsk
                1 submarine moved from 111 Sea Zone to 125 Sea Zone

    Place Units - Russians
                3 infantry placed in Novgorod
                1 bomber, 4 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs

    Territory Summary for Russians :

    Tsinghai : 1 armour and 1 mech_infantry
        Amur : 2 aaGuns and 12 infantry
        Karelia : 2 aaGuns, 4 artilleries, 10 infantry and 3 mech_infantrys
        Bryansk : 1 infantry
        Bessarabia : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 bomber, 1 factory_major, 34 infantry and 3 mech_infantrys
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 6 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Smolensk : 1 infantry
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 36 / 39
        Japanese : 61 / 67
        Americans : 53 / 73
        Chinese : 2 / 4
        British : 33 / 33
        UK_Pacific : 6 / 3
        Italians : 12 / 17
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                2 armour, 1 artillery and 9 infantry moved from Manchuria to Amur
                3 artilleries and 6 infantry moved from Shensi to Tsinghai
                1 fighter and 2 tactical_bombers moved from Anhwe to Tsinghai
                2 bombers moved from French Indo China to Tsinghai
                2 fighters moved from Japan to Amur
                2 tactical_bombers moved from Anhwe to Amur
                1 fighter moved from Japan to Amur
                1 tactical_bomber moved from Japan to Amur
                2 tactical_bombers moved from Anhwe to Burma
                1 infantry moved from Yunnan to Burma

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 2 armour, 1 artillery, 3 fighters, 9 infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 12 infantry
                    Japanese win, taking Amur from Russians with 2 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Russians: 2 aaGuns and 12 infantry
                    Casualties for Japanese: 1 artillery, 2 fighters and 9 infantry
                Battle in Burma
                    Japanese attack with 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Japanese win, taking Burma from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 3 artilleries, 2 bombers, 1 fighter, 6 infantry and 2 tactical_bombers
                    Chinese defend with 1 fighter and 7 infantry; Russians defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Tsinghai from Chinese with 1 artillery, 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Chinese: 1 fighter and 7 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 2 artilleries and 6 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Tsinghai to Shensi
                2 tactical_bombers moved from Tsinghai to Shensi
                1 fighter and 3 tactical_bombers moved from Amur to Manchuria
                1 infantry moved from Manchuria to Jehol
                1 armour, 1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 infantry and 2 transports moved from 42 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 mech_infantry moved from Yunnan to Kweichow
                2 tactical_bombers moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from French Indo China to Yunnan
                1 aaGun moved from Hunan to Yunnan
                2 bombers moved from Tsinghai to Hopei
                1 infantry moved from Shensi to Hopei
                2 fighters moved from Japan to 36 Sea Zone

    Place Units - Japanese
                1 carrier and 1 submarine placed in 36 Sea Zone
                3 mech_infantrys placed in Manchuria
                2 fighters and 1 infantry placed in Japan
                1 fighter placed in 36 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 3 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 infantry moved from Caroline Islands to 33 Sea Zone
                3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea


  • Scramble SZ 6?

  • '18 '16 '15

    No thx


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 3 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 infantry moved from Caroline Islands to 33 Sea Zone
                3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Battle in Korea

    Non Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Queensland to India
                1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 fighter moved from Eastern United States to 101 Sea Zone
                1 armour, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 mech_infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 88 Sea Zone
                1 artillery and 3 infantry moved from British Guiana to 88 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 infantry, 1 mech_infantry, 2 submarines and 3 transports moved from 88 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Eastern United States to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 fighters placed in Western United States
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag
        Korea : 1 flag, 1 artillery, 4 infantry and 1 mech_infantry
        India : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        20 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
        6 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines, 1 tactical_bomber and 3 transports
        Central United States : 1 factory_major, 1 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 bomber and 2 fighters
        Egypt : 1 fighter
        Morocco : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 39
        Japanese : 63 / 71
        Americans : 56 / 79
        Chinese : 0 / 4
        British : 33 / 33
        UK_Pacific : 5 / 3
        Italians : 12 / 17
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from India to Burma
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 infantry moved from India to Burma
                1 bomber moved from India to French Indo China
                1 mech_infantry moved from Ethiopia to British Somaliland
                      British take British Somaliland from Italians

    Combat - British
                Strategic bombing raid in French Indo China
                    1 bomber killed by AA
                    Bombing raid in French Indo China causes 0 damage total.
                Battle in Burma
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Burma to India
                1 mech_infantry moved from Iraq to Eastern Persia
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from Egypt to Ethiopia
                3 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Egypt to Alexandria
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                1 factory_minor placed in Iraq
                1 armour and 2 mech_infantrys placed in Persia
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4,4,1
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British and UK_Pacific :

    Burma : 1 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 9 infantry, 4 mech_infantrys and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        British Somaliland : 1 mech_infantry
        Alexandria : 3 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour and 4 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
        Morocco : 1 armour, 1 artillery and 2 infantry
        Ethiopia : 1 flag, 1 armour
        93 Sea Zone : 1 flag
        Iraq : 1 flag, 1 factory_minor
        Eastern Persia : 1 flag, 1 mech_infantry
        Northwest Persia : 1 flag, 1 infantry
        Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        91 Sea Zone : 1 cruiser, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 39
        Japanese : 62 / 71
        Americans : 56 / 79
        Chinese : 0 / 4
        British : 33 / 39
        UK_Pacific : 6 / 3
        Italians : 12 / 17
        ANZAC : 10 / 16
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour and 1 mech_infantry moved from Romania to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
                2 aaGuns and 6 infantry moved from Northern Italy to Southern Italy
                2 fighters moved from Germany to Southern Italy
                1 armour moved from Romania to Northern Italy
                1 aaGun moved from France to Northern Italy
                1 aaGun moved from France to Northern Italy
                1 bomber moved from Shensi to Slovakia Hungary

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                2 cruisers, 2 destroyers and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                3 fighters moved from Queensland to 33 Sea Zone
                3 fighters moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 fighter placed in New South Wales
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters and 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 1 artillery and 1 infantry
        New Guinea : 1 aaGun and 1 infantry
        Dutch New Guinea : 1 flag
        33 Sea Zone : 2 cruisers, 2 destroyers, 1 submarine and 1 transport
        34 Sea Zone : 1 destroyer
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 32 / 39
        Japanese : 62 / 71
        Americans : 56 / 79
        Chinese : 0 / 4
        British : 33 / 39
        UK_Pacific : 6 / 3
        Italians : 14 / 19
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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