15L G40 wheatbeer (Axis) vs Bjergmose (Allies +20)

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 factory_minor and 4 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
                1 carrier moved from 35 Sea Zone to 17 Sea Zone
                3 fighters and 2 tactical_bombers moved from Japan to 17 Sea Zone
                3 fighters moved from Korea to 17 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
                1 infantry moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 infantry moved from French Indo China to Yunnan
                1 submarine moved from 43 Sea Zone to 37 Sea Zone
                1 battleship moved from 43 Sea Zone to 42 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 43 Sea Zone to 37 Sea Zone
                1 carrier moved from 43 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe
                1 battleship moved from 44 Sea Zone to 45 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 tactical_bomber moved from Kwangsi to Yunnan
                1 tactical_bomber moved from Kwangsi to Shan State
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 cruisers moved from 35 Sea Zone to 17 Sea Zone
                2 bombers moved from Kwangsi to Anhwe
                1 submarine moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Kwangsi to Shan State
                1 artillery moved from Szechwan to Yunnan
                2 artilleries and 5 infantry moved from Szechwan to Kweichow
                1 destroyer moved from 35 Sea Zone to 17 Sea Zone
                1 destroyer moved from 43 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Java
                Battle in Dutch New Guinea
                    Japanese attack with 2 artilleries and 4 infantry
                    ANZAC defend with 1 aaGun and 1 infantry
                        Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 :  1/1 hits
                        Japanese roll dice for 2 artilleries and 4 infantry in Dutch New Guinea, round 2 :  2/6 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in Dutch New Guinea, round 2 :  0/1 hits
                        1 aaGun owned by the ANZAC and 1 infantry owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Java from ANZAC, taking Dutch New Guinea from ANZAC with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Kweichow
                    Japanese attack with 2 artilleries and 5 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 5 infantry in Kweichow, round 2 :  4/7 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Shan State, round 2 :  0/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Shan State, round 3 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 :  5/7 hits
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        3 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                Battle in 17 Sea Zone
                    Japanese attack with 1 carrier, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 2 cruisers, 2 destroyers, 6 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 :  7/13 hits
                    Units damaged: 1 battleship owned by the Americans
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 17 Sea Zone, round 2 :  1/9 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 carrier owned by the Americans, 1 cruiser owned by the Americans and 3 destroyers owned by the Americans lost in 17 Sea Zone
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 carrier, 2 cruisers, 2 destroyers, 6 fighters and 3 tactical_bombers in 17 Sea Zone, round 3 :  7/13 hits
                        Americans roll dice for 2 fighters in 17 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 17 Sea Zone, round 3 :  2/2 hits
                        2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 cruiser owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Americans lost in 17 Sea Zone
                    Japanese win with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 80
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
                    Casualties for Japanese: 2 fighters and 1 tactical_bomber

    Non Combat Move - Japanese
                1 carrier moved from 35 Sea Zone to 17 Sea Zone
                1 carrier and 1 destroyer moved from 44 Sea Zone to 45 Sea Zone
                1 fighter moved from 42 Sea Zone to 45 Sea Zone
                2 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from 17 Sea Zone to 45 Sea Zone
                1 fighter moved from 17 Sea Zone to Japan
                2 tactical_bombers moved from 17 Sea Zone to Japan
                1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Korea to Manchuria
                2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria
                2 infantry moved from Kwangtung to Kwangsi
                2 tactical_bombers moved from Shan State to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                2 bombers moved from Anhwe to Japan
                1 transport moved from 35 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                4 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
                Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs total

    Production/PUs Summary :

    Germans : 40 / 49
        Russians : 37 / 40
        Japanese : 52 / 49
        Americans : 51 / 71
        Chinese : 7 / 11
        British : 31 / 33
        UK_Pacific : 10 / 11
        Italians : 16 / 17
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '17

    Those dice went pretty extreme in SZ17.

    If you’re interested, I would offer you a low luck reroll on the battle in exchange for a future low luck reroll for the Axis if requested.

  • '18 '17 '16 '15 '13 '11 '10

    Yeah I had a minor stroke when I read my dicey-mails  :cry:

    I thank you for the kind offer but that is part of the game…
    maybe the dice gods will favor me later  :-)

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 bomber, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans

    Combat - Americans

    Non Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from Amur to Burma
                2 fighters moved from Gibraltar to Malta
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Mexico to 10 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
                1 bomber moved from Western United States to Gibraltar
                1 fighter moved from Western United States to Hawaiian Islands
                1 submarine moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                2 infantry placed in Eastern United States
                3 submarines placed in 10 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                3 infantry moved from Hopei to Anhwe
                1 fighter moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Burma

    Place Units - Chinese
                1 infantry placed in Shensi
                1 infantry placed in Hopei
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 12 PUs total

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 armour, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 artillery and 4 infantry moved from Burma to Yunnan
                1 artillery and 4 infantry moved from Burma to Shan State
                1 tactical_bomber moved from Burma to Yunnan
                1 fighter moved from Burma to Shan State
                1 armour moved from Ethiopia to Italian Somaliland
                      British take Italian Somaliland from Italians
                1 armour moved from Italian Somaliland to Ethiopia

    Combat - British
                Battle in Yunnan
                    British attack with 1 artillery, 4 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Yunnan from Japanese with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 112 Sea Zone
                    British attack with 1 submarine
                    Germans defend with 1 transport
                    British win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 armour and 1 infantry moved from Belgian Congo to Tanganyika Territory
                1 fighter moved from Persia to Trans-Jordan
                1 fighter moved from India to Persia
                1 armour moved from India to Burma
                1 fighter moved from Shan State to India
                3 infantry moved from India to Burma
                1 tactical_bomber moved from Yunnan to India
                1 aaGun moved from Burma to Yunnan
                1 cruiser moved from 94 Sea Zone to 92 Sea Zone

    Place Units - British
                2 transports placed in 71 Sea Zone
                1 armour placed in Union of South Africa
                1 fighter and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 infantry moved from Eastern Poland to Bessarabia
                3 fighters and 1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Bessarabia
                    Italians attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 infantry in Bessarabia, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 1 infantry in Bessarabia, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 fighters and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/4 hits
                        British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 infantry owned by the Italians and 1 infantry owned by the French lost in Anglo Egyptian Sudan
                    Italians win with 3 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                3 fighters moved from Anglo Egyptian Sudan to Egypt
                1 aaGun moved from France to Northern Italy

    Place Units - Italians
                1 aaGun and 2 infantry placed in Egypt
                2 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Italians collect 11 PUs (5 lost to blockades); end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs

    Production/PUs Summary :

    Germans : 40 / 49
        Russians : 37 / 40
        Japanese : 47 / 49
        Americans : 51 / 71
        Chinese : 11 / 12
        British : 31 / 31
        UK_Pacific : 11 / 11
        Italians : 16 / 16
        ANZAC : 10 / 19
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to South Australia
                1 fighter moved from Sumatra to Burma

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                2 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French

    Turn Complete - French

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 fighters, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries and 4 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Romania to Eastern Poland
                2 armour and 2 mech_infantrys moved from Romania to Belarus
                5 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
                2 infantry moved from Baltic States to Novgorod
                11 artilleries moved from Baltic States to Belarus
                1 artillery moved from Baltic States to Belarus
                1 artillery moved from Baltic States to Novgorod
                1 infantry moved from Baltic States to Novgorod
                8 infantry moved from Baltic States to Belarus
                2 artilleries moved from Baltic States to Belarus

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 5 armour, 6 artilleries, 8 infantry and 5 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 5 armour, 6 artilleries, 8 infantry and 5 mech_infantrys in Novgorod, round 2 :  6/24 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 5 armour, 6 artilleries, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 armour, 16 artilleries, 12 infantry and 2 mech_infantrys
                    Russians defend with 2 infantry
                        Germans roll dice for 2 armour, 16 artilleries, 12 infantry and 2 mech_infantrys in Belarus, round 2 :  12/32 hits
                        Russians roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win, taking Belarus from Russians with 2 armour, 16 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Eastern Poland to Belarus
                1 infantry moved from Baltic States to Novgorod
                1 infantry moved from Baltic States to Novgorod
                2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Egypt
                6 mech_infantrys moved from Germany to Baltic States
                1 mech_infantry moved from Western Germany to Poland
                1 tactical_bomber moved from Western Germany to Norway
                2 armour and 3 mech_infantrys moved from Holland Belgium to Northern Italy
                1 aaGun, 1 artillery and 1 infantry moved from Holland Belgium to France
                1 mech_infantry moved from Western Germany to Southern Italy
                3 infantry moved from Western Germany to Northern Italy
                1 aaGun moved from Western Germany to Northern Italy

    Place Units - Germans
                1 submarine placed in 112 Sea Zone
                1 artillery, 2 fighters and 1 infantry placed in Western Germany
                4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
                Germans collect 39 PUs (4 lost to blockades); end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 34 / 40
        Japanese : 47 / 49
        Americans : 51 / 71
        Chinese : 11 / 12
        British : 31 / 31
        UK_Pacific : 11 / 11
        Italians : 16 / 16
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                3 armour, 4 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from Archangel to Belarus
                4 infantry moved from Bryansk to Belarus
                1 fighter moved from Russia to Belarus
                1 armour moved from Western Ukraine to Belarus
                1 infantry moved from Western Ukraine to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 4 infantry
                    Italians defend with 1 armour
                    Russians win, taking Bessarabia from Italians with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 4 armour, 4 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 2 armour, 16 artilleries, 11 infantry and 2 mech_infantrys
                    1 artillery owned by the Russians and 4 armour owned by the Russians retreated to Bryansk
                    Germans win with 2 armour and 7 artilleries remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 aaGun, 9 artilleries, 11 infantry and 2 mech_infantrys
                    Casualties for Russians: 3 artilleries, 13 infantry and 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                    Italians win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                19 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Russia to Smolensk
                1 artillery and 6 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
                3 aaGuns moved from Archangel to Vologda
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Kazakhstan to Tsinghai
                1 fighter moved from Hopei to Volgograd

    Place Units - Russians
                10 infantry placed in Russia
                1 artillery and 2 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 5 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour, 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur
                2 fighters moved from 17 Sea Zone to Amur
                2 bombers moved from Japan to Amur
                4 fighters and 2 tactical_bombers moved from Japan to Amur
                1 infantry moved from Manchuria to Jehol
                1 fighter moved from Japan to Jehol
                1 tactical_bomber moved from Kwangsi to Jehol
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 destroyer moved from 45 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                2 fighters moved from 42 Sea Zone to Sumatra
                1 battleship moved from 45 Sea Zone to 37 Sea Zone
                      Japanese take 37 Sea Zone from UK_Pacific
                2 infantry moved from Dutch New Guinea to 45 Sea Zone
                2 infantry and 1 transport moved from 45 Sea Zone to 21 Sea Zone
                2 infantry moved from 21 Sea Zone to Guam
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                1 battleship moved from 42 Sea Zone to 37 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 carrier moved from 45 Sea Zone to 37 Sea Zone
                1 fighter moved from 45 Sea Zone to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                1 fighter moved from 45 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from Kwangsi to 20 Sea Zone
                2 artilleries and 5 infantry moved from Kweichow to Anhwe

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    British defend with 1 artillery and 3 infantry
                        Japanese roll dice for 2 battleships in Shan State, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 :  4/6 hits
                        UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 2 :  2/4 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 3 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Sumatra
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Guam
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking Guam from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Jehol
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 artilleries and 5 infantry
                    Chinese defend with 3 infantry; Russians defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 5 infantry in Anhwe, round 2 :  3/7 hits
                        Chinese roll dice for 4 infantry in Anhwe, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
                        Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 3 :  2/6 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 3 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 18 infantry
                        AA fire in Amur :  1/6 hits
                        1 fighter owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 2 :  6/25 hits
                        Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 :  5/18 hits
                        4 infantry owned by the Russians, 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 3 :  9/20 hits
                        Russians roll dice for 14 infantry in Amur, round 3 :  5/14 hits
                        9 infantry owned by the Russians, 4 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters and 4 tactical_bombers in Amur, round 4 :  4/15 hits
                        Russians roll dice for 5 infantry in Amur, round 4 :  3/5 hits
                        4 infantry owned by the Russians, 1 armour owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
                    retreated to Amur
                    Russians win with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 2 aaGuns and 17 infantry
                    Casualties for Japanese: 1 armour, 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                2 fighters moved from Sumatra to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                2 infantry moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
                2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
                2 fighters moved from Amur to Japan
                2 fighters moved from Amur to 6 Sea Zone
                1 tactical_bomber moved from Amur to Japan
                2 bombers moved from Amur to Manchuria
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
                1 tactical_bomber moved from Amur to Japan
                2 fighters and 2 tactical_bombers moved from Amur to Manchuria

    Place Units - Japanese
                2 submarines and 2 transports placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Manchuria
                1 artillery and 3 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 53 PUs; end with 53 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs

    Production/PUs Summary :

    Germans : 43 / 49
        Russians : 34 / 42
        Japanese : 53 / 58
        Americans : 51 / 71
        Chinese : 10 / 12
        British : 31 / 31
        UK_Pacific : 6 / 11
        Italians : 16 / 16
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 bombers moved from Burma to Shan State
                1 armour and 1 infantry moved from Morocco to 92 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece

    Combat - Americans
                Battle in Greece
                Battle in Shan State
                    Americans attack with 2 bombers
                    Japanese defend with 1 artillery and 1 infantry
                    Americans win, taking Greece from Germans with 1 bomber remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 bomber
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Shan State to Persia
                1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
                2 fighters moved from Malta to Cyprus
                1 fighter moved from Gibraltar to Cyprus
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
                2 mech_infantrys moved from Central America to 89 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                1 fighter moved from Hawaiian Islands to Queensland
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 bomber moved from Western United States to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber and 2 fighters placed in Western United States
                1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Yunnan
                1 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 armour moved from Burma to Malaya
                      UK_Pacific take Shan State from Japanese
                      UK_Pacific take Malaya from Japanese
                1 submarine moved from 112 Sea Zone to 105 Sea Zone

    Combat - British

    Non Combat Move - British
                1 fighter moved from United Kingdom to Finland
                1 infantry moved from Gibraltar to 92 Sea Zone
                1 armour moved from Gibraltar to 92 Sea Zone
                1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Greece
                1 fighter moved from Trans-Jordan to 99 Sea Zone
                1 fighter moved from Persia to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Persia
                1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 infantry moved from Tanganyika Territory to Kenya
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Quebec to Eastern United States
                1 artillery and 1 mech_infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Eastern Persia
                3 infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Yunnan
                1 artillery moved from India to Burma
                1 infantry moved from India to West India
                3 infantry moved from India to Burma
                1 armour moved from Ethiopia to Kenya

    Place Units - British
                1 airfield placed in Cyprus
                1 armour placed in Union of South Africa
                1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,1,5,2,4,4,1,1,1,3,2
                UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 fighters and 1 infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Anglo Egyptian Sudan
                    Italians attack with 3 fighters and 1 infantry
                    British defend with 1 armour
                        Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/4 hits
                        British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 armour owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                3 fighters moved from Anglo Egyptian Sudan to Egypt
                2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Egypt
                1 artillery and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
                Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total

    Production/PUs Summary :

    Germans : 41 / 49
        Russians : 34 / 42
        Japanese : 44 / 58
        Americans : 55 / 77
        Chinese : 13 / 17
        British : 31 / 31
        UK_Pacific : 12 / 8
        Italians : 16 / 8
        ANZAC : 10 / 10
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 3 fighters and 5 infantry moved from South Australia to Queensland
                1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland
                1 fighter moved from India to Persia
                1 fighter moved from Burma to India

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone

    Combat - French
                Battle in 41 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 transport
                    French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk

    Turn Complete - French

  • '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Karelia
                1 infantry moved from Novgorod to Vyborg
                1 mech_infantry moved from Novgorod to Karelia
                1 armour moved from Novgorod to Karelia
                1 armour and 1 mech_infantry moved from Novgorod to Vyborg
                1 armour and 1 mech_infantry moved from Novgorod to Karelia
                1 armour and 1 mech_infantry moved from Novgorod to Vyborg
                1 armour and 1 mech_infantry moved from Novgorod to Karelia
                1 mech_infantry moved from Baltic States to Vyborg
                1 armour moved from Belarus to Vyborg
                7 artilleries moved from Belarus to Archangel
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Poland to Bessarabia
                1 mech_infantry moved from Baltic States to Bessarabia
                2 bombers moved from Egypt to Bessarabia
                2 mech_infantrys moved from Baltic States to Karelia
                2 mech_infantrys moved from Baltic States to Vyborg
                1 infantry moved from Novgorod to Archangel
                1 armour moved from Belarus to Archangel
                1 submarine moved from 112 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in 91 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in Bessarabia
                    Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Bessarabia, round 2 :  1/5 hits
                        Russians roll dice for 3 infantry in Bessarabia, round 2 :  0/3 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Bessarabia, round 3 :  2/5 hits
                        Russians roll dice for 2 infantry in Bessarabia, round 3 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Karelia
                    Germans attack with 3 armour, 1 infantry and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 1 infantry and 5 mech_infantrys in Karelia, round 2 :  2/9 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    Germans win, taking Karelia from Russians with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour, 7 artilleries and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 7 artilleries and 2 infantry in Archangel, round 2 :  3/10 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour, 7 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Germans attack with 3 armour, 1 infantry and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 3 armour, 1 infantry and 5 mech_infantrys in Vyborg, round 2 :  3/9 hits
                        Russians roll dice for 1 infantry in Vyborg, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Vyborg
                    Germans win, taking Vyborg from Russians with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 infantry moved from Novgorod to Belarus
                1 infantry moved from Romania to Bulgaria
                4 mech_infantrys moved from Germany to Romania
                2 armour and 2 mech_infantrys moved from Northern Italy to Romania
                2 bombers moved from Bessarabia to Poland
                1 mech_infantry moved from Northern Italy to Albania
                6 artilleries and 4 infantry moved from Novgorod to Archangel
                2 fighters moved from Western Germany to Egypt
                2 infantry moved from Northern Italy to Southern Italy
                3 mech_infantrys moved from Southern Italy to Greater Southern Germany
                1 aaGun moved from Northern Italy to Greater Southern Germany
                1 tactical_bomber moved from Norway to Southern Italy
                1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
                1 aaGun moved from Western Germany to Greater Southern Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                7 mech_infantrys placed in Germany
                1 fighter placed in Western Germany
                Germans undo move 3.
                1 fighter placed in Germany
                Germans undo move 3.
                1 fighter placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
                Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    Production/PUs Summary :

    Germans : 45 / 52
        Russians : 30 / 42
        Japanese : 44 / 58
        Americans : 55 / 77
        Chinese : 13 / 17
        British : 31 / 31
        UK_Pacific : 12 / 8
        Italians : 16 / 8
        ANZAC : 10 / 18
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '18 '17 '16 '15 '13 '11 '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                4 armour moved from Bryansk to Bessarabia
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Bryansk to Belarus
                1 fighter moved from Bryansk to Belarus
                1 tactical_bomber moved from Bryansk to Bessarabia
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 4 armour, 1 artillery, 2 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Bessarabia from Germans with 4 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 infantry moved from Russia to Vologda
                3 aaGuns moved from Vologda to Russia
                1 tactical_bomber moved from Bessarabia to Greece
                1 fighter moved from Volgograd to Greece
                1 infantry moved from Iraq to Syria
                1 fighter moved from Western Ukraine to Russia
                1 fighter moved from Belarus to Russia
                1 infantry moved from Volgograd to Rostov
                2 infantry moved from Bryansk to Western Ukraine
                1 artillery and 18 infantry moved from Bryansk to Russia
                1 infantry moved from Ulaanbaatar to Buryatia
                1 infantry moved from Buyant-Uhaa to Jehol
                1 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Suiyuyan to Chahar
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Dzavhan to Ulaanbaatar
                1 infantry moved from Tsinghai to Shensi

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                1 artillery, 7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,1,2,3,2,5,1,3,3,4,2,2
                Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs

Suggested Topics

  • 4
  • 57
  • 335
  • 110
  • 371
  • 70
  • 111
  • 1.0k
Axis & Allies Boardgaming Custom Painted Miniatures

54

Online

17.9k

Users

40.6k

Topics

1.8m

Posts