Scramble sz110/111?
15L G40 wheatbeer (Axis) vs Bjergmose (Allies +20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor and 4 fighters; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 17 Sea Zone
1 carrier moved from 35 Sea Zone to 17 Sea Zone
3 fighters and 2 tactical_bombers moved from Japan to 17 Sea Zone
3 fighters moved from Korea to 17 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Yunnan
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 43 Sea Zone to 37 Sea Zone
1 carrier moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Anhwe
1 battleship moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Shan State
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 cruisers moved from 35 Sea Zone to 17 Sea Zone
2 bombers moved from Kwangsi to Anhwe
1 submarine moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangsi to Shan State
1 artillery moved from Szechwan to Yunnan
2 artilleries and 5 infantry moved from Szechwan to Kweichow
1 destroyer moved from 35 Sea Zone to 17 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Java
Battle in Dutch New Guinea
Japanese attack with 2 artilleries and 4 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 1/1 hits
Japanese roll dice for 2 artilleries and 4 infantry in Dutch New Guinea, round 2 : 2/6 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 aaGun owned by the ANZAC and 1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Java from ANZAC, taking Dutch New Guinea from ANZAC with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Kweichow
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Kweichow, round 2 : 4/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Shan State, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Anhwe, round 2 : 5/7 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 17 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 2 cruisers, 2 destroyers, 6 fighters and 3 tactical_bombers in 17 Sea Zone, round 2 : 7/13 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport in 17 Sea Zone, round 2 : 1/9 hits
Units damaged: 1 carrier owned by the Japanese
1 carrier owned by the Americans, 1 cruiser owned by the Americans and 3 destroyers owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 carrier, 2 cruisers, 2 destroyers, 6 fighters and 3 tactical_bombers in 17 Sea Zone, round 3 : 7/13 hits
Americans roll dice for 2 fighters in 17 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 battleship, 1 cruiser and 1 transport in 17 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 cruiser owned by the Americans, 1 transport owned by the Americans, 1 tactical_bomber owned by the Japanese and 2 fighters owned by the Americans lost in 17 Sea Zone
Japanese win with 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 80
Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
Casualties for Japanese: 2 fighters and 1 tactical_bomberNon Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 17 Sea Zone
1 carrier and 1 destroyer moved from 44 Sea Zone to 45 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
2 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 17 Sea Zone to 45 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
2 tactical_bombers moved from 17 Sea Zone to Japan
1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Korea to Manchuria
2 fighters and 2 tactical_bombers moved from Anhwe to Manchuria
2 infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Shan State to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
2 bombers moved from Anhwe to Japan
1 transport moved from 35 Sea Zone to 42 Sea ZonePlace Units - Japanese
1 factory_minor placed in Manchuria
4 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5
Japanese collect 49 PUs (3 lost to blockades); end with 49 PUs totalProduction/PUs Summary :
Germans : 40 / 49
Russians : 37 / 40
Japanese : 52 / 49
Americans : 51 / 71
Chinese : 7 / 11
British : 31 / 33
UK_Pacific : 10 / 11
Italians : 16 / 17
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Those dice went pretty extreme in SZ17.
If you’re interested, I would offer you a low luck reroll on the battle in exchange for a future low luck reroll for the Axis if requested.
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Yeah I had a minor stroke when I read my dicey-mails :cry:
I thank you for the kind offer but that is part of the game…
maybe the dice gods will favor me later :-) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 91 Sea Zone to 92 Sea Zone
2 bombers moved from Amur to Burma
2 fighters moved from Gibraltar to Malta
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Mexico to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 bomber moved from Western United States to Gibraltar
1 fighter moved from Western United States to Hawaiian Islands
1 submarine moved from 6 Sea Zone to 20 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
3 submarines placed in 10 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Hopei to Anhwe
1 fighter moved from Hopei to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to BurmaPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Hopei
1 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter, 1 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Burma to Yunnan
1 artillery and 4 infantry moved from Burma to Shan State
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 armour moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 armour moved from Italian Somaliland to EthiopiaCombat - British
Battle in Yunnan
British attack with 1 artillery, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Yunnan from Japanese with 1 artillery, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 112 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Shan State
British attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 artillery and 2 infantry moved from Iraq to Trans-Jordan
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from Belgian Congo to Tanganyika Territory
1 fighter moved from Persia to Trans-Jordan
1 fighter moved from India to Persia
1 armour moved from India to Burma
1 fighter moved from Shan State to India
3 infantry moved from India to Burma
1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Burma to Yunnan
1 cruiser moved from 94 Sea Zone to 92 Sea ZonePlace Units - British
2 transports placed in 71 Sea Zone
1 armour placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Eastern Poland to Bessarabia
3 fighters and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Bessarabia
Italians attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Bessarabia, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 1 infantry
French defend with 1 infantry
Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantryNon Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from France to Northern ItalyPlace Units - Italians
1 aaGun and 2 infantry placed in Egypt
2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 11 PUs (5 lost to blockades); end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 40 / 49
Russians : 37 / 40
Japanese : 47 / 49
Americans : 51 / 71
Chinese : 11 / 12
British : 31 / 31
UK_Pacific : 11 / 11
Italians : 16 / 16
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to South Australia
1 fighter moved from Sumatra to BurmaPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
2 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 4 infantry moved from Eastern Poland to Belarus
1 infantry moved from Romania to Eastern Poland
2 armour and 2 mech_infantrys moved from Romania to Belarus
5 armour, 5 artilleries, 5 infantry and 5 mech_infantrys moved from Baltic States to Novgorod
2 infantry moved from Baltic States to Novgorod
11 artilleries moved from Baltic States to Belarus
1 artillery moved from Baltic States to Belarus
1 artillery moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
8 infantry moved from Baltic States to Belarus
2 artilleries moved from Baltic States to BelarusCombat - Germans
Battle in Novgorod
Germans attack with 5 armour, 6 artilleries, 8 infantry and 5 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 armour, 6 artilleries, 8 infantry and 5 mech_infantrys in Novgorod, round 2 : 6/24 hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 5 armour, 6 artilleries, 7 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 2 armour, 16 artilleries, 12 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 armour, 16 artilleries, 12 infantry and 2 mech_infantrys in Belarus, round 2 : 12/32 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 16 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
2 bombers, 2 fighters and 1 tactical_bomber moved from Western Germany to Egypt
6 mech_infantrys moved from Germany to Baltic States
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Norway
2 armour and 3 mech_infantrys moved from Holland Belgium to Northern Italy
1 aaGun, 1 artillery and 1 infantry moved from Holland Belgium to France
1 mech_infantry moved from Western Germany to Southern Italy
3 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
1 submarine placed in 112 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2
Germans collect 39 PUs (4 lost to blockades); end with 39 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUsProduction/PUs Summary :
Germans : 43 / 49
Russians : 34 / 40
Japanese : 47 / 49
Americans : 51 / 71
Chinese : 11 / 12
British : 31 / 31
UK_Pacific : 11 / 11
Italians : 16 / 16
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
3 armour, 4 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from Archangel to Belarus
4 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Belarus
1 armour moved from Western Ukraine to Belarus
1 infantry moved from Western Ukraine to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 4 infantry
Italians defend with 1 armour
Russians win, taking Bessarabia from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 4 armour, 4 artilleries, 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 2 armour, 16 artilleries, 11 infantry and 2 mech_infantrys
1 artillery owned by the Russians and 4 armour owned by the Russians retreated to Bryansk
Germans win with 2 armour and 7 artilleries remaining. Battle score for attacker is 27
Casualties for Germans: 1 aaGun, 9 artilleries, 11 infantry and 2 mech_infantrys
Casualties for Russians: 3 artilleries, 13 infantry and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
19 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Russia to Smolensk
1 artillery and 6 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
3 aaGuns moved from Archangel to Vologda
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Vyborg
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Hopei to VolgogradPlace Units - Russians
10 infantry placed in Russia
1 artillery and 2 infantry placed in UkraineTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 5 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour, 1 artillery, 2 fighters, 9 infantry, 1 mech_infantry and 2 tactical_bombers moved from Manchuria to Amur
2 fighters moved from 17 Sea Zone to Amur
2 bombers moved from Japan to Amur
4 fighters and 2 tactical_bombers moved from Japan to Amur
1 infantry moved from Manchuria to Jehol
1 fighter moved from Japan to Jehol
1 tactical_bomber moved from Kwangsi to Jehol
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters moved from 42 Sea Zone to Sumatra
1 battleship moved from 45 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 45 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from 45 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
2 artilleries and 5 infantry moved from Kweichow to AnhweCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 3 infantry
Japanese roll dice for 2 battleships in Shan State, round 2 : 2/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 4/6 hits
UK_Pacific roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 3 infantry
Casualties for Japanese: 2 infantry
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Guam
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win, taking Guam from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 3 infantry; Russians defend with 1 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Anhwe, round 2 : 3/7 hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 artilleries and 4 infantry in Anhwe, round 3 : 2/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 armour, 1 artillery, 2 bombers, 8 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 18 infantry
AA fire in Amur : 1/6 hits
1 fighter owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters, 9 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 2 : 6/25 hits
Russians roll dice for 2 aaGuns and 18 infantry in Amur, round 2 : 5/18 hits
4 infantry owned by the Russians, 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters, 4 infantry, 1 mech_infantry and 4 tactical_bombers in Amur, round 3 : 9/20 hits
Russians roll dice for 14 infantry in Amur, round 3 : 5/14 hits
9 infantry owned by the Russians, 4 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 7 fighters and 4 tactical_bombers in Amur, round 4 : 4/15 hits
Russians roll dice for 5 infantry in Amur, round 4 : 3/5 hits
4 infantry owned by the Russians, 1 armour owned by the Japanese, 1 artillery owned by the Japanese and 1 fighter owned by the Japanese lost in Amur
retreated to Amur
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 aaGuns and 17 infantry
Casualties for Japanese: 1 armour, 1 artillery, 2 fighters, 9 infantry and 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters moved from Sumatra to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 infantry moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Amur to Japan
2 fighters moved from Amur to 6 Sea Zone
1 tactical_bomber moved from Amur to Japan
2 bombers moved from Amur to Manchuria
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 tactical_bomber moved from Amur to Japan
2 fighters and 2 tactical_bombers moved from Amur to ManchuriaPlace Units - Japanese
2 submarines and 2 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsProduction/PUs Summary :
Germans : 43 / 49
Russians : 34 / 42
Japanese : 53 / 58
Americans : 51 / 71
Chinese : 10 / 12
British : 31 / 31
UK_Pacific : 6 / 11
Italians : 16 / 16
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
2 bombers moved from Burma to Shan State
1 armour and 1 infantry moved from Morocco to 92 Sea Zone
1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to GreeceCombat - Americans
Battle in Greece
Battle in Shan State
Americans attack with 2 bombers
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Greece from Germans with 1 bomber remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from Shan State to Persia
1 infantry and 1 transport moved from 66 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 artillery, 2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
2 fighters moved from Malta to Cyprus
1 fighter moved from Gibraltar to Cyprus
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 mech_infantrys moved from Central America to 89 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 89 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from New South Wales to Queensland
1 fighter moved from Hawaiian Islands to Queensland
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to GibraltarPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
1 infantry moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 armour and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from Burma to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
1 submarine moved from 112 Sea Zone to 105 Sea ZoneCombat - British
Non Combat Move - British
1 fighter moved from United Kingdom to Finland
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour moved from Gibraltar to 92 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from Trans-Jordan to 99 Sea Zone
1 fighter moved from Persia to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Persia
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Quebec to Eastern United States
1 artillery and 1 mech_infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 artillery moved from India to Burma
1 infantry moved from India to West India
3 infantry moved from India to Burma
1 armour moved from Ethiopia to KenyaPlace Units - British
1 airfield placed in Cyprus
1 armour placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,1,5,2,4,4,1,1,1,3,2
UK_Pacific collect 8 PUs (4 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 fighters and 1 infantry moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 1 infantry
British defend with 1 armour
Italians roll dice for 3 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armourNon Combat Move - Italians
3 fighters moved from Anglo Egyptian Sudan to Egypt
2 aaGuns and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Egypt
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs totalProduction/PUs Summary :
Germans : 41 / 49
Russians : 34 / 42
Japanese : 44 / 58
Americans : 55 / 77
Chinese : 13 / 17
British : 31 / 31
UK_Pacific : 12 / 8
Italians : 16 / 8
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 aaGun, 1 armour, 1 artillery, 3 fighters and 5 infantry moved from South Australia to Queensland
1 armour, 1 fighter and 1 infantry moved from New South Wales to Queensland
1 fighter moved from India to Persia
1 fighter moved from Burma to IndiaPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 destroyer moved from 79 Sea Zone to 41 Sea ZoneCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 infantry moved from Libya to TobrukTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 mech_infantry moved from Novgorod to Karelia
1 armour moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
1 armour and 1 mech_infantry moved from Novgorod to Karelia
1 armour and 1 mech_infantry moved from Novgorod to Vyborg
1 armour and 1 mech_infantry moved from Novgorod to Karelia
1 mech_infantry moved from Baltic States to Vyborg
1 armour moved from Belarus to Vyborg
7 artilleries moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Poland to Bessarabia
1 mech_infantry moved from Baltic States to Bessarabia
2 bombers moved from Egypt to Bessarabia
2 mech_infantrys moved from Baltic States to Karelia
2 mech_infantrys moved from Baltic States to Vyborg
1 infantry moved from Novgorod to Archangel
1 armour moved from Belarus to Archangel
1 submarine moved from 112 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Bessarabia
Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Bessarabia, round 2 : 1/5 hits
Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits
1 infantry owned by the Russians lost in Bessarabia
Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Bessarabia, round 3 : 2/5 hits
Russians roll dice for 2 infantry in Bessarabia, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 3 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 infantry and 5 mech_infantrys in Karelia, round 2 : 2/9 hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 7 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 7 artilleries and 2 infantry in Archangel, round 2 : 3/10 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 7 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 3 armour, 1 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 infantry and 5 mech_infantrys in Vyborg, round 2 : 3/9 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 3 armour, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 infantry moved from Romania to Bulgaria
4 mech_infantrys moved from Germany to Romania
2 armour and 2 mech_infantrys moved from Northern Italy to Romania
2 bombers moved from Bessarabia to Poland
1 mech_infantry moved from Northern Italy to Albania
6 artilleries and 4 infantry moved from Novgorod to Archangel
2 fighters moved from Western Germany to Egypt
2 infantry moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Southern Italy to Greater Southern Germany
1 aaGun moved from Northern Italy to Greater Southern Germany
1 tactical_bomber moved from Norway to Southern Italy
1 artillery and 1 infantry moved from Western Germany to Greater Southern Germany
1 aaGun moved from Western Germany to Greater Southern GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Novgorod
7 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Germans undo move 3.
1 fighter placed in Germany
Germans undo move 3.
1 fighter placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Germans collect 42 PUs (3 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 45 / 52
Russians : 30 / 42
Japanese : 44 / 58
Americans : 55 / 77
Chinese : 13 / 17
British : 31 / 31
UK_Pacific : 12 / 8
Italians : 16 / 8
ANZAC : 10 / 18
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bessarabia
4 armour moved from Bryansk to Bessarabia
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Bryansk to Belarus
1 fighter moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Bessarabia
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Bessarabia
Russians attack with 4 armour, 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Bessarabia from Germans with 4 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 infantry moved from Russia to Vologda
3 aaGuns moved from Vologda to Russia
1 tactical_bomber moved from Bessarabia to Greece
1 fighter moved from Volgograd to Greece
1 infantry moved from Iraq to Syria
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Belarus to Russia
1 infantry moved from Volgograd to Rostov
2 infantry moved from Bryansk to Western Ukraine
1 artillery and 18 infantry moved from Bryansk to Russia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Jehol
1 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Suiyuyan to Chahar
2 infantry moved from Olgiy to Kansu
1 infantry moved from Dzavhan to Ulaanbaatar
1 infantry moved from Tsinghai to ShensiPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,6,1,2,3,2,5,1,3,3,4,2,2
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs





