2 ftrs from London/Scotland both killed allowing the CV to move away. That happened the last time someone made that move too, seems a bit annoying. At least I got 3 hits, perhaps compensating for 111.
15L mike48484 (axis) vs Procas (allies +18)
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ahh thanks, I def forgot about that… was wandering why my income was so low… haha thanks… ill be able to post my move after work.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 armour, 2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 armour, 2 artilleries and 2 infantry moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 2 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
Place Units - Italians
2 fighters placed in Southern Italy
2 destroyers and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,2,1,6
Italians collect 5 PUs (8 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 38 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from Borneo to 38 Sea Zone
1 fighter moved from Java to 38 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 38 Sea Zone
ANZAC attack with 1 cruiser and 4 fighters
Japanese defend with 1 carrier and 1 destroyer
ANZAC win, taking Malaya from Japanese with 4 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 carrier and 1 destroyerNon Combat Move - ANZAC
1 armour and 1 infantry moved from 42 Sea Zone to Java
4 fighters moved from 38 Sea Zone to Burma
1 infantry moved from Queensland to New South Wales
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 38 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from Borneo to 38 Sea Zone
1 fighter moved from Java to 38 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 38 Sea Zone
ANZAC attack with 1 cruiser and 4 fighters
Japanese defend with 1 carrier and 1 destroyer
ANZAC win, taking Malaya from Japanese with 4 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 carrier and 1 destroyerNon Combat Move - ANZAC
1 armour and 1 infantry moved from 42 Sea Zone to Java
4 fighters moved from 38 Sea Zone to Burma
1 infantry moved from Queensland to New South Wales
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 fighter moved from Algeria to EgyptCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 38 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
3 fighters moved from Borneo to 38 Sea Zone
1 fighter moved from Java to 38 Sea ZoneCombat - ANZAC
Battle in Malaya
Battle in 38 Sea Zone
ANZAC attack with 1 cruiser and 4 fighters
Japanese defend with 1 carrier and 1 destroyer
ANZAC win, taking Malaya from Japanese with 4 fighters remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Casualties for Japanese: 1 carrier and 1 destroyerNon Combat Move - ANZAC
1 armour and 1 infantry moved from 42 Sea Zone to Java
4 fighters moved from 38 Sea Zone to Burma
1 infantry moved from Queensland to New South Wales
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
4 bombers moved from Southern Italy to Ukraine
4 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Russia
1 mech_infantry moved from Eastern Poland to Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
4 bombers moved from Southern Italy to Ukraine
4 bombers moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Russia
1 mech_infantry moved from Eastern Poland to UkraineCombat - Germans
Battle in Ukraine
Germans attack with 4 bombers and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,5,8,7 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.Non Combat Move - Germans
4 bombers moved from Russia to Western Ukraine
3 aaGuns, 5 armour, 5 artilleries, 2 fighters, 18 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Bessarabia to Western Ukraine
3 armour moved from Romania to Western Ukraine
3 infantry moved from Romania to Bessarabia
4 bombers moved from Ukraine to Western Ukraine
2 infantry moved from Poland to Eastern Poland
3 artilleries moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 fighter and 3 tactical_bombers moved from Greece to Western UkrainePlace Units - Germans
2 bombers and 1 fighter placed in Western Germany
1 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,6,3,1
Germans collect 43 PUs (7 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 30 PUs;
Russians buy 1 fighter and 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Caucasus to Russia
7 artilleries and 16 infantry moved from Novgorod to Belarus
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour, 5 artilleries and 27 infantry moved from Bryansk to Russia
3 infantry moved from Russia to Bryansk
1 armour moved from Iraq to Eastern PersiaCombat - Russians
Non Combat Move - Russians
4 aaGuns moved from Bryansk to Russia
1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians
1 fighter and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters and 1 infantry; Remaining resources: 1 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
1 infantry moved from Yunnan to Burma
2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to Burma
1 tactical_bomber moved from 39 Sea Zone to Burma
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 3 fighters and 1 infantry; Remaining resources: 1 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 artillery moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
1 infantry moved from Yunnan to Burma
2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to Burma
1 tactical_bomber moved from 39 Sea Zone to Burma
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 battleship moved from 39 Sea Zone to 41 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship and 1 cruiser
ANZAC defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
Americans defend with 1 armour and 1 harbour
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 armour
Battle in 19 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser and 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers
ANZAC defend with 4 fighters
Japanese win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 4 fighters
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 bombers, 1 fighter and 3 tactical_bombers moved from Burma to India
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter moved from 20 Sea Zone to KwangsiPlace Units - Japanese
1 armour and 3 fighters placed in Japan
2 armour and 1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,2,4,3,3,4,1,6,1,6,6,2,5
Japanese collect 15 PUs (8 lost to blockades); end with 16 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
4 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
2 bombers moved from Korea to Japan
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea Zone -
Intercept?
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
4 fighters moved from 6 Sea Zone to Japan
1 fighter moved from Korea to Japan
2 bombers moved from Korea to Japan
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 2 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in French Indo China
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from Japan to Korea
4 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to Korea
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 factory_minor placed in Kwangtung
1 destroyer and 4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter and 5 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to SikangPlace Units - Chinese
6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 fighters moved from Persia to Egypt
3 submarines moved from 97 Sea Zone to 98 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from Persia to Eastern PersiaCombat - British
Non Combat Move - British
Place Units - British
1 destroyer and 1 submarine placed in 106 Sea Zone
1 armour, 1 mech_infantry and 1 tactical_bomber placed in PersiaTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
2 fighters moved from Persia to Egypt
3 submarines moved from 97 Sea Zone to 98 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from Persia to Eastern PersiaCombat - British
Non Combat Move - British
Place Units - British
1 destroyer and 1 submarine placed in 106 Sea Zone
1 armour, 1 mech_infantry and 1 tactical_bomber placed in PersiaTurn Complete - British
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTurn Complete - UK_Pacific
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
2 destroyers and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
2 fighters moved from Southern Italy to Tunisia
1 bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone