@simon33 scramble to 35?
41c479be-3503-47a1-907e-385c42097039-image.png
15L Adam514 (Axis) vs JDOW (Allies+23)
-
Geez, I don’t have much experience in dicing people but I think this might fit the category.
-
Thanks for acknowledging. However that’s A&A. If you can’t cope with dice, you need to play LL^^
Feel free to switch Arty to Mech if you like.
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 factory_minor, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
2 artilleries and 4 infantry moved from Southern France to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 artilleries and 4 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour; British defend with 1 aaGun
Italians win, taking Normandy Bordeaux from French with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
Casualties for French: 1 artillery
Casualties for British: 1 aaGunNon Combat Move - Italians
1 aaGun moved from Southern France to Normandy Bordeaux
1 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 armour moved from Greece to Romania
1 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Alexandria to EgyptPlace Units - Italians
1 factory_minor placed in Egypt
1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from Kenya to Italian Somaliland
ANZAC take Italian Somaliland from ItaliansCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to Hawaiian Islands
1 cruiser moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 61 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Kenya to Belgian CongoPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to Libya
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Baltic StatesCombat - Germans
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour and 9 mech_infantrys moved from Romania to Ukraine
5 artilleries moved from Bessarabia to Ukraine
22 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
1 fighter and 1 tactical_bomber moved from Egypt to Romania
1 aaGun, 8 armour and 10 mech_infantrys moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Eastern Poland
2 artilleries moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Baltic States to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
2 infantry placed in France
2 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
2 infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 6.
1 infantry placed in France
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Norway: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Romania: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 1 fighter
EDIT: Adding units owned by Germans to Germany: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Southern Italy to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to Baltic States
1 bomber moved from Western Germany to Baltic StatesCombat - Germans
Battle in Eastern Poland
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 armour and 9 mech_infantrys moved from Romania to Ukraine
5 artilleries moved from Bessarabia to Ukraine
22 infantry moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Romania
1 fighter and 1 tactical_bomber moved from Baltic States to Germany
1 fighter and 1 tactical_bomber moved from Egypt to Romania
1 aaGun, 8 armour and 10 mech_infantrys moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 aaGun moved from Bessarabia to Eastern Poland
2 artilleries moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Baltic States to Western GermanyPlace Units - Germans
1 fighter placed in Western Germany
2 infantry placed in France
2 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
2 infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 6.
1 infantry placed in France
2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Norway: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Romania: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
First post is the right one, the one with the edited fig from Romania to Germany.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Novgorod to Baltic States
2 fighters moved from Novgorod to Baltic States
1 tactical_bomber moved from Novgorod to Baltic States
3 infantry moved from Timguska to KansuCombat - Russians
Battle in Kansu
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Baltic States
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Baltic States from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 infantry moved from Timguska to Novosibirsk
2 fighters moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Bryansk
1 armour moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Smolensk
1 armour moved from Novgorod to Smolensk
7 artilleries and 3 infantry moved from Russia to Bryansk
1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Bryansk to Rostov
2 aaGuns and 12 infantry moved from Korea to Amur
2 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 mech_infantry moved from Novgorod to Bryansk
1 fighter moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
1 armour, 2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Changing PUs for Russians from 36 to 31
EDIT: Turning off Edit Mode -
No idea why tripleA gave the Russian NO. I edited the IPCs back.
-
No idea why tripleA gave the Russian NO. I edited the IPCs back.
That’s quite bizarre, interesting.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 tactical_bomber moved from Philippines to 19 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from French Indo China to Kiangsu
2 bombers moved from French Indo China to Amur
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
8 infantry moved from Manchuria to Amur
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 4 infantry moved from 5 Sea Zone to Amur
3 fighters moved from Japan to Amur
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to JavaCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
Americans defend with 1 transport
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 battleship and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsu
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Java
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Amur
Japanese attack with 2 artilleries, 2 bombers, 5 fighters, 12 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 12 infantry; Americans defend with 1 artillery and 1 infantry
Japanese win, taking Amur from Russians with 2 artilleries, 2 bombers, 4 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 fighter and 8 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Yunnan to Hunan
3 fighters and 3 tactical_bombers moved from Java to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
2 bombers moved from Amur to Jehol
1 aaGun moved from Manchuria to Jehol
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Amur to Jehol
1 tactical_bomber moved from Kiangsu to KwangsiPlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 armour, 1 artillery, 1 fighter and 4 infantry placed in Japan
2 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 2.
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Japanese undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
3 infantry placed in Japan
Japanese undo move 2.
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs -
Hey Sir,
I am confused about what tripleA does.
Next to the wrong NO I was genuinely convinced that your attack at Amur would activate the Mongolians.
My understanding of the rules is that only an attack by Russia does neglect the pact. However as US did attack and the Russians just walked into Korwa in NCM I was definitely thinking the pact remains intact. That was the whole ratio behind stacking Korea because I though, that in case your 9/1 stack would just walk into Amur I would have had 15 Inf to attack.
What is your opinion on that? I will also ask Gamerman.
-
Rulebook says:
If the Soviet Union attacks Korea or any Japan-controlled territory bordering these Mongolian territories while Mongolia is still a strict
neutral, Mongolia will remain neutral and not ally itself with the Soviet Union.Or did my attack at Kansu break the pact?
-
Moving in US controlled Korea does indeed not violate the pact, but you attacked Kansu which was a Japanese controlled territory bordering Mongolia, which renders the pact non valid.
I was very close to replying here to make sure you knew about Kansu but ended up deciding against it, and now I wish I had. What should we do?
-
Oh boy, yes, the Kansu attack did break the pact.
I completely forgot about that. I assume you would have attacked Amur anyway.
Thus I just threw away 6 Russian inf. I could just have let the guy go and would have more defenders against Germany.Oh boy, after the dice disasters I now made a rule blunder.
This game drifted away quickly. I liked my position before US3. Now its completely wrecked.
-
What should we do?
Continue of course with the given map.
Not your fault at all if your opponent blunders. -
I was close to not attacking it and going for India even after the pact violation.
At least now you know :|
-
It may not be my fault, but I wouldn’t want to beat my opponent because he didn’t know a certain aspect of the rule.
Unfortunately a lot happened during the Japanese turn…oh well.
-
Don’t bother.
I am tierE, ranked 4 in the current league ranking, and will make it into the playoffs. I usually claim to be very confident with the rules as I had many discussion with Gamerman about that. And my opponent can expect me to know the rules.
There is absolutely no excuse not to know any aspect of the rules. And if so, any opponent has any right to exploit such leaks at any extent.





