15L mike48484 (axis) vs Procas (allies +18)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Changing PUs for UK_Pacific from 11 to 0
                EDIT: Changing PUs for Japanese from 41 to 52
                EDIT: Removing units owned by Japanese from India: 1 factory_major
                EDIT: Adding units owned by Japanese to India: 1 factory_minor
                EDIT: Turning off Edit Mode
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Kansu to Szechwan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Changing PUs for UK_Pacific from 11 to 0
                EDIT: Changing PUs for Japanese from 41 to 52
                EDIT: Removing units owned by Japanese from India: 1 factory_major
                EDIT: Adding units owned by Japanese to India: 1 factory_minor
                EDIT: Turning off Edit Mode
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Szechwan
                1 fighter moved from Kansu to Szechwan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to India
                2 fighters moved from Egypt to Persia
                3 submarines moved from 81 Sea Zone to 97 Sea Zone
                3 infantry moved from Northwest Persia to Persia
                1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 infantry moved from Tanganyika Territory to Kenya

    Combat - British
                Battle in India
                    British attack with 1 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Japanese win with no units remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour

    Non Combat Move - British

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                1 fighter and 1 infantry placed in United Kingdom
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Turn Complete - UK_Pacific


  • ahh thanks, I def forgot about that… was wandering why my income was so low… haha thanks… ill be able to post my move after work.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour, 2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour, 2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine

    Combat - Italians
                Battle in Western Ukraine
                    Italians attack with 2 armour, 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Western Ukraine from Russians with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians

    Place Units - Italians
                2 fighters placed in Southern Italy
                2 destroyers and 1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,2,1,6
                Italians collect 5 PUs (8 lost to blockades); end with 6 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 38 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                3 fighters moved from Borneo to 38 Sea Zone
                1 fighter moved from Java to 38 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                Battle in 38 Sea Zone
                    ANZAC attack with 1 cruiser and 4 fighters
                    Japanese defend with 1 carrier and 1 destroyer
                    ANZAC win, taking Malaya from Japanese with 4 fighters remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 1 carrier and 1 destroyer

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                4 fighters moved from 38 Sea Zone to Burma
                1 infantry moved from Queensland to New South Wales
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 38 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                3 fighters moved from Borneo to 38 Sea Zone
                1 fighter moved from Java to 38 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                Battle in 38 Sea Zone
                    ANZAC attack with 1 cruiser and 4 fighters
                    Japanese defend with 1 carrier and 1 destroyer
                    ANZAC win, taking Malaya from Japanese with 4 fighters remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 1 carrier and 1 destroyer

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                4 fighters moved from 38 Sea Zone to Burma
                1 infantry moved from Queensland to New South Wales
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians
                1 fighter moved from Algeria to Egypt

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 38 Sea Zone
                      ANZAC take 37 Sea Zone from Japanese
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                3 fighters moved from Borneo to 38 Sea Zone
                1 fighter moved from Java to 38 Sea Zone

    Combat - ANZAC
                Battle in Malaya
                Battle in 38 Sea Zone
                    ANZAC attack with 1 cruiser and 4 fighters
                    Japanese defend with 1 carrier and 1 destroyer
                    ANZAC win, taking Malaya from Japanese with 4 fighters remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                    Casualties for Japanese: 1 carrier and 1 destroyer

    Non Combat Move - ANZAC
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                4 fighters moved from 38 Sea Zone to Burma
                1 infantry moved from Queensland to New South Wales
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                4 bombers moved from Southern Italy to Ukraine
                4 bombers moved from Eastern Poland to Russia
                1 bomber moved from Eastern Poland to Russia
                1 mech_infantry moved from Eastern Poland to Ukraine


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 bombers, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                4 bombers moved from Southern Italy to Ukraine
                4 bombers moved from Eastern Poland to Russia
                1 bomber moved from Eastern Poland to Russia
                1 mech_infantry moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in Ukraine
                    Germans attack with 4 bombers and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 3 infantry
                    Germans win, taking Ukraine from Russians with 4 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 3 infantry
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 6,5,8,7 and causes: 20 damage to unit: factory_major
                    Bombing raid in Russia causes 20 damage total.

    Non Combat Move - Germans
                4 bombers moved from Russia to Western Ukraine
                3 aaGuns, 5 armour, 5 artilleries, 2 fighters, 18 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
                1 armour moved from Bessarabia to Western Ukraine
                3 armour moved from Romania to Western Ukraine
                3 infantry moved from Romania to Bessarabia
                4 bombers moved from Ukraine to Western Ukraine
                2 infantry moved from Poland to Eastern Poland
                3 artilleries moved from Poland to Eastern Poland
                2 armour moved from Germany to Eastern Poland
                1 mech_infantry moved from Germany to Eastern Poland
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                1 fighter and 3 tactical_bombers moved from Greece to Western Ukraine

    Place Units - Germans
                2 bombers and 1 fighter placed in Western Germany
                1 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,6,3,1
                Germans collect 43 PUs (7 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair damage of 17x factory_major; Remaining resources: 30 PUs;
                Russians buy 1 fighter and 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Caucasus to Russia
                7 artilleries and 16 infantry moved from Novgorod to Belarus
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 armour, 5 artilleries and 27 infantry moved from Bryansk to Russia
                3 infantry moved from Russia to Bryansk
                1 armour moved from Iraq to Eastern Persia

    Combat - Russians

    Non Combat Move - Russians
                4 aaGuns moved from Bryansk to Russia
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                1 fighter and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 fighters and 1 infantry; Remaining resources: 1 PUs; 5 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
                1 artillery moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
                1 infantry moved from Yunnan to Burma
                2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to Burma
                1 tactical_bomber moved from 39 Sea Zone to Burma
                1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                1 battleship moved from 39 Sea Zone to 41 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 fighters and 1 infantry; Remaining resources: 1 PUs; 5 SuicideAttackTokens;

    Combat Move - Japanese
                1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
                1 artillery moved from Kwangsi to Kwangtung
                1 fighter and 1 tactical_bomber moved from Japan to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Kwangtung
                1 infantry moved from Yunnan to Burma
                2 bombers, 1 fighter and 3 tactical_bombers moved from Yunnan to Burma
                1 tactical_bomber moved from 39 Sea Zone to Burma
                1 cruiser moved from 39 Sea Zone to 41 Sea Zone
                1 battleship moved from 39 Sea Zone to 41 Sea Zone

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 battleship and 1 cruiser
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 41 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 cruiser and 1 transport
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 armour and 1 harbour
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery
                    Casualties for Americans: 1 armour
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 cruiser and 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for Americans: 1 cruiser and 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Burma
                    Japanese attack with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers
                    ANZAC defend with 4 fighters
                    Japanese win with 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 4 fighters
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 3 tactical_bombers moved from Burma to India
                1 tactical_bomber moved from Burma to India
                1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
                1 fighter moved from 19 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
                1 fighter moved from 20 Sea Zone to Kwangsi

    Place Units - Japanese
                1 armour and 3 fighters placed in Japan
                2 armour and 1 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,1,2,4,3,3,4,1,6,1,6,6,2,5
                Japanese collect 15 PUs (8 lost to blockades); end with 16 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                4 fighters moved from 6 Sea Zone to Japan
                1 fighter moved from Korea to Japan
                2 bombers moved from Korea to Japan
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 2 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea Zone


  • Intercept?


  • none


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 destroyer, 1 factory_minor, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 infantry moved from Kiangsu to Kiangsi
                      Chinese take Kiangsi from Japanese
                4 fighters moved from 6 Sea Zone to Japan
                1 fighter moved from Korea to Japan
                2 bombers moved from Korea to Japan
                1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 2 infantry, 3 submarines, 2 tactical_bombers and 2 transports moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in French Indo China
                Air Battle in Japan
                    Americans attacks with 7 units heading to Japan
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Japan
                    1 bomber killed by AA
                    Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Japan causes 5 damage total.
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from Japan to Korea
                4 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from Japan to Korea
                2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                1 factory_minor placed in Kwangtung
                1 destroyer and 4 transports placed in 101 Sea Zone
                2 armour, 2 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 fighter and 5 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                6 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs total

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