@captainwalker last online 4 days ago… quite unusal for him, usually VF is cought up in other games here on the forum…
G40 mike48484 (Axis) vs sweethjamesjones/luckyinmaroon (allies +19)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Egypt to Alexandria
1 infantry moved from Burma to Yunnan
3 fighters moved from Queensland to New South WalesPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 98 Sea Zone to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 destroyer moved from 98 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 infantry moved from Egypt to AlexandriaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 2 mech_infantrys; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 2 mech_infantrys; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to WarCombat Move - Germans
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Non Combat Move - Germans
3 aaGuns, 9 artilleries and 13 infantry moved from Poland to Eastern Poland
3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
3 infantry moved from Bulgaria to Romania
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 artilleries moved from Western Germany to Germany
1 armour moved from Western Germany to Poland
7 bombers moved from Western Germany to Eastern Poland
5 fighters moved from Western Germany to Eastern PolandPlace Units - Germans
4 bombers placed in Western Germany
2 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Germans collect 48 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
3 infantry moved from Dzavhan to Yakut S.S.R.
9 infantry moved from Timguska to Kansu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
3 infantry moved from Dzavhan to Yakut S.S.R.
9 infantry moved from Timguska to KansuCombat - Russians
Battle in Yakut S.S.R.
Russians attack with 3 infantry
Japanese defend with 1 artillery
Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Kansu
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians win, taking Kansu from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 infantry moved from Caucasus to Volgograd
2 aaGuns, 6 armour, 2 artilleries and 7 infantry moved from Bryansk to Russia
2 aaGuns, 10 armour, 1 artillery, 1 fighter, 18 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Iraq to CaucasusPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Shensi
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Shensi
1 fighter moved from Kiangsu to Shensi
1 bomber moved from Kiangsi to Shensi
1 bomber moved from Kiangsi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hopei to Shensi
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Shensi
1 fighter moved from Kiangsu to Shensi
1 bomber moved from Kiangsi to Shensi
1 bomber moved from Kiangsi to KweichowCombat - Japanese
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery moved from Anhwe to Kiangsu
1 artillery moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
3 infantry moved from Hunan to Kiangsi
2 mech_infantrys moved from Kwangtung to Kiangsi
1 bomber moved from Kweichow to Kiangsu
1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter moved from Kweichow to Kiangsu
1 bomber moved from Shensi to Anhwe
2 artilleries moved from Kwangtung to Kiangsi
1 artillery moved from Hunan to Kiangsi
1 fighter moved from Shensi to Hopei
1 tactical_bomber moved from Shensi to Hopei
1 tactical_bomber moved from Kiangsu to Korea
1 fighter moved from Japan to Korea
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from Manchuria to Korea
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 fighter moved from 41 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea ZonePlace Units - Japanese
2 fighters, 3 infantry and 2 tactical_bombers placed in Japan
3 armour placed in KiangsuTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 mech_infantry moved from Soviet Far East to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 mech_infantry moved from Soviet Far East to SiberiaCombat - Americans
Non Combat Move - Americans
2 transports moved from 3 Sea Zone to 2 Sea Zone
2 mech_infantrys moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
1 artillery, 5 infantry and 3 transports moved from 8 Sea Zone to 3 Sea Zone
1 artillery and 5 infantry moved from 3 Sea Zone to Soviet Far East
1 tactical_bomber moved from 8 Sea Zone to Soviet Far East
3 fighters moved from 8 Sea Zone to Soviet Far East
1 bomber, 3 fighters and 1 tactical_bomber moved from Alaska to Soviet Far East
1 tactical_bomber moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 3 Sea Zone to Soviet Far East
2 carriers, 2 cruisers and 1 destroyer moved from 8 Sea Zone to 3 Sea Zone
6 mech_infantrys moved from Western United States to Alaska
1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
1 tactical_bomber moved from Aleutian Islands to Soviet Far EastPlace Units - Americans
3 infantry placed in Alaska
1 carrier and 1 submarine placed in 10 Sea Zone
3 armour and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Combat - British
Non Combat Move - British
3 armour and 3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Kenya to Egypt
2 infantry moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Egypt to Alexandria
2 armour, 3 artilleries and 1 mech_infantry moved from Egypt to Alexandria
2 infantry moved from Persia to Northwest Persia
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from Kenya to Egypt
1 armour moved from Kenya to Egypt
1 infantry moved from Northwest Persia to CaucasusPlace Units - British
1 transport placed in 106 Sea Zone
1 armour and 1 infantry placed in Quebec
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,4,5,6,3,5
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
2 artilleries moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
3 fighters moved from Southern Italy to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
2 artilleries moved from Eastern Poland to Western Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
3 fighters moved from Southern Italy to 98 Sea Zone
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
2 cruisers moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 submarine
British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the British
Units damaged: 1 carrier owned by the Italians
Units damaged: 1 battleship owned by the Italians
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 3 fighters remaining. Battle score for attacker is 79
Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarineNon Combat Move - Italians
3 fighters moved from 98 Sea Zone to Libya
1 bomber moved from 98 Sea Zone to Libya
1 artillery moved from Tunisia to LibyaPlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;Combat Move - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 5 PUs;Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs