G40 mike48484 (Axis) vs sweethjamesjones/luckyinmaroon (allies +19)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Egypt to Alexandria
                1 infantry moved from Burma to Yunnan
                3 fighters moved from Queensland to New South Wales

    Place Units - ANZAC
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone

    Combat - French
                Battle in 96 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 destroyer
                    French win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - French
                1 infantry moved from Egypt to Alexandria

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers and 2 mech_infantrys; Remaining resources: 2 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers and 2 mech_infantrys; Remaining resources: 2 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians

    Combat - Germans

    Non Combat Move - Germans
                3 aaGuns, 9 artilleries and 13 infantry moved from Poland to Eastern Poland
                3 armour, 2 artilleries and 7 infantry moved from Romania to Eastern Poland
                3 infantry moved from Bulgaria to Romania
                4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                3 artilleries moved from Western Germany to Germany
                1 armour moved from Western Germany to Poland
                7 bombers moved from Western Germany to Eastern Poland
                5 fighters moved from Western Germany to Eastern Poland

    Place Units - Germans
                4 bombers placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
                Germans collect 48 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
                3 infantry moved from Dzavhan to Yakut S.S.R.
                9 infantry moved from Timguska to Kansu


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Iraq
                3 infantry moved from Dzavhan to Yakut S.S.R.
                9 infantry moved from Timguska to Kansu

    Combat - Russians
                Battle in Yakut S.S.R.
                    Russians attack with 3 infantry
                    Japanese defend with 1 artillery
                    Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Kansu
                    Russians attack with 9 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 9 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 infantry moved from Caucasus to Volgograd
                2 aaGuns, 6 armour, 2 artilleries and 7 infantry moved from Bryansk to Russia
                2 aaGuns, 10 armour, 1 artillery, 1 fighter, 18 infantry and 1 mech_infantry moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Iraq to Caucasus

    Place Units - Russians
                10 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Hopei to Shensi
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 fighter moved from Kiangsu to Kweichow
                1 tactical_bomber moved from Kiangsu to Shensi
                1 fighter moved from Kiangsu to Shensi
                1 bomber moved from Kiangsi to Shensi
                1 bomber moved from Kiangsi to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 armour, 2 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from 37 Sea Zone to Malaya
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Hopei to Shensi
                1 tactical_bomber moved from Kiangsu to Kweichow
                1 fighter moved from Kiangsu to Kweichow
                1 tactical_bomber moved from Kiangsu to Shensi
                1 fighter moved from Kiangsu to Shensi
                1 bomber moved from Kiangsi to Shensi
                1 bomber moved from Kiangsi to Kweichow

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Malaya
                Battle in Kweichow
                    Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Malaya from UK_Pacific, taking Kweichow from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Anhwe to Kiangsu
                1 artillery moved from Chahar to Anhwe
                1 infantry moved from Chahar to Anhwe
                3 infantry moved from Hunan to Kiangsi
                2 mech_infantrys moved from Kwangtung to Kiangsi
                1 bomber moved from Kweichow to Kiangsu
                1 tactical_bomber moved from Kweichow to Kiangsu
                1 fighter moved from Kweichow to Kiangsu
                1 bomber moved from Shensi to Anhwe
                2 artilleries moved from Kwangtung to Kiangsi
                1 artillery moved from Hunan to Kiangsi
                1 fighter moved from Shensi to Hopei
                1 tactical_bomber moved from Shensi to Hopei
                1 tactical_bomber moved from Kiangsu to Korea
                1 fighter moved from Japan to Korea
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 aaGun moved from Manchuria to Korea
                1 carrier moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                1 carrier moved from 42 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 battleship moved from 35 Sea Zone to 20 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 carrier moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 41 Sea Zone to 37 Sea Zone
                1 cruiser moved from 41 Sea Zone to 37 Sea Zone
                1 fighter moved from 41 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                2 fighters, 3 infantry and 2 tactical_bombers placed in Japan
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 61 PUs; end with 62 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from Soviet Far East to Sakha
                      Russians take Siberia from Japanese
                      Russians take Sakha from Japanese
                1 mech_infantry moved from Soviet Far East to Siberia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 1 factory_minor, 1 fighter, 3 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from Soviet Far East to Sakha
                      Russians take Siberia from Japanese
                      Russians take Sakha from Japanese
                1 mech_infantry moved from Soviet Far East to Siberia

    Combat - Americans

    Non Combat Move - Americans
                2 transports moved from 3 Sea Zone to 2 Sea Zone
                2 mech_infantrys moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery, 5 infantry and 3 transports moved from 8 Sea Zone to 3 Sea Zone
                1 artillery and 5 infantry moved from 3 Sea Zone to Soviet Far East
                1 tactical_bomber moved from 8 Sea Zone to Soviet Far East
                3 fighters moved from 8 Sea Zone to Soviet Far East
                1 bomber, 3 fighters and 1 tactical_bomber moved from Alaska to Soviet Far East
                1 tactical_bomber moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 3 Sea Zone to Soviet Far East
                2 carriers, 2 cruisers and 1 destroyer moved from 8 Sea Zone to 3 Sea Zone
                6 mech_infantrys moved from Western United States to Alaska
                1 fighter and 1 tactical_bomber moved from Western United States to Soviet Far East
                1 tactical_bomber moved from Aleutian Islands to Soviet Far East

    Place Units - Americans
                3 infantry placed in Alaska
                1 carrier and 1 submarine placed in 10 Sea Zone
                3 armour and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 2 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British

    Combat - British

    Non Combat Move - British
                3 armour and 3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Kenya to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                4 infantry moved from Egypt to Alexandria
                2 armour, 3 artilleries and 1 mech_infantry moved from Egypt to Alexandria
                2 infantry moved from Persia to Northwest Persia
                1 battleship moved from 76 Sea Zone to 98 Sea Zone
                1 armour moved from Kenya to Egypt
                1 armour moved from Kenya to Egypt
                1 infantry moved from Northwest Persia to Caucasus

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 armour and 1 infantry placed in Quebec
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,4,5,6,3,5
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                2 artilleries moved from Eastern Poland to Western Ukraine
                4 infantry moved from Eastern Poland to Western Ukraine
                3 fighters moved from Southern Italy to 98 Sea Zone
                2 fighters moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                2 cruisers moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 carrier moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                2 artilleries moved from Eastern Poland to Western Ukraine
                4 infantry moved from Eastern Poland to Western Ukraine
                3 fighters moved from Southern Italy to 98 Sea Zone
                2 fighters moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 battleship moved from 97 Sea Zone to 98 Sea Zone
                2 cruisers moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 carrier moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 battleship, 1 bomber, 1 carrier, 2 cruisers, 1 destroyer, 5 fighters and 1 submarine
                    British defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    Units damaged: 1 carrier owned by the British
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 carrier owned by the Italians
                    Units damaged: 1 battleship owned by the Italians
                    Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 1 cruiser and 3 fighters remaining. Battle score for attacker is 79
                    Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    Casualties for Italians: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine

    Non Combat Move - Italians
                3 fighters moved from 98 Sea Zone to Libya
                1 bomber moved from 98 Sea Zone to Libya
                1 artillery moved from Tunisia to Libya

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 5 PUs;

    Combat Move - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

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