Scramble 3 fighters to 99.
15L G40 Majikforce (Axis) vs Oysteilo (Alies +19)
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i was gonna bitch about your 3 hits in norway, but after loosing 1 russian inf in 4 battles for russia i am gonna keep quiet
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Yeah I saw that. I just laughed when I saw the results for Norway. I expected restitution, but not so soon! :-D
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I’m coming with my turn. Sry. Probably tomorrow night. Just gotta carve out enough evening hours to do it!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 mech_infantry moved from Yenisey to Kansu
2 infantry moved from Shensi to Kansu
1 infantry moved from Yenisey to Timguska
1 fighter moved from Philippines to 43 Sea Zone
1 artillery and 2 infantry moved from India to West IndiaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Timguska
Japanese attack with 1 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kansu
Japanese attack with 2 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Kansu from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in West India
Japanese attack with 1 artillery and 2 infantry
British defend with 1 artillery
Japanese win, taking West India from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Malaya to Yunnan
1 armour and 4 mech_infantrys moved from Shensi to Hunan
1 fighter moved from 43 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 carriers moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
4 fighters moved from 35 Sea Zone to Philippines
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to 31 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 32 Sea Zone
3 tactical_bombers moved from Philippines to 32 Sea Zone
2 battleships, 4 carriers, 2 destroyers and 3 fighters moved from 35 Sea Zone to 32 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 32 Sea ZonePlace Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery, 2 bombers and 2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
Japanese collect 56 PUs (7 lost to blockades); end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
all right, nice move. need some time now, on both maps
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all right, nice move. need some time now, on both maps
never really played this far but understand it is uncommon to stage at DEI. probably a reason for that!
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No problem take all the time you need.
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No problem take all the time you need.Â
looks like i am starting to sort it out. but drinking beer and wine now……
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Well you should really take your turn now. Maybe take sips every time you move a unit :evil:
Enjoy yourself! -
Well you should really take your turn now. Maybe take sips every time you move a unit :evil:
Enjoy yourself!hahah! you are funny! done that in the past with limited success! :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 aaGuns, 3 bombers, 1 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from United Kingdom to Finland
1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Norway to Finland
1 bomber, 2 fighters and 2 tactical_bombers moved from Norway to Finland
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from 10 Sea Zone to 31 Sea Zone
1 carrier moved from 10 Sea Zone to 31 Sea Zone
2 bombers moved from Western United States to 31 Sea Zone
1 fighter moved from 92 Sea Zone to 94 Sea ZoneCombat - Americans
Battle in Finland
Americans attack with 1 armour, 2 artilleries, 1 bomber, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Germans defend with 5 armour, 1 infantry and 4 mech_infantrys
Americans win, taking Finland from Germans with 1 armour, 1 artillery, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Germans: 5 armour, 1 infantry and 4 mech_infantrys
Casualties for Americans: 1 artillery, 2 infantry and 2 mech_infantrys
Battle in 31 Sea Zone
Americans attack with 2 bombers, 1 carrier, 3 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 2 carriers, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 bombers, 1 carrier, 2 destroyers, 3 submarines and 1 tactical_bomber
Battle in Normandy Bordeaux
Battle in 94 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 transport
Americans win, taking Normandy Bordeaux from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 carrier moved from 26 Sea Zone to 30 Sea Zone
1 carrier moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 31 Sea Zone to 25 Sea Zone
3 fighters moved from 31 Sea Zone to Wake Island
1 bomber, 4 fighters and 2 tactical_bombers moved from Finland to Norway
1 fighter moved from 94 Sea Zone to 92 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 battleship and 2 cruisers moved from 42 Sea Zone to 54 Sea Zone
8 carriers and 1 fighter moved from 42 Sea Zone to 54 Sea Zone
11 fighters and 2 tactical_bombers moved from 42 Sea Zone to Queensland
3 destroyers moved from 42 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from New Zealand to 63 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 63 Sea Zone to 54 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 101 Sea Zone to 28 Sea Zone
1 submarine moved from 101 Sea Zone to 28 Sea ZonePlace Units - Americans
2 aaGuns and 1 infantry placed in Norway
3 bombers placed in Western United States
5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
4 fighters moved from Egypt to Tobruk
1 infantry moved from Eastern Persia to West India
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
4 fighters and 2 tactical_bombers moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 4 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 2 infantry
British win, taking West India from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Tobruk
British attack with 4 fighters and 1 mech_infantry
Germans defend with 1 artillery
British win, taking Tobruk from Italians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 artillery moved from Persia to Eastern Persia
1 armour moved from Iraq to Persia
1 artillery and 2 infantry moved from Iraq to Persia
2 artilleries and 13 infantry moved from Northwest Persia to Persia
2 fighters moved from Egypt to 92 Sea Zone
2 fighters moved from 92 Sea Zone to United Kingdom
1 artillery and 4 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Norway
4 fighters moved from Tobruk to Egypt
4 fighters and 2 tactical_bombers moved from West India to Persia
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to IraqPlace Units - British
1 destroyer placed in 80 Sea Zone
2 infantry placed in Persia
3 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 26 PUs (6 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
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I think your destroyers and subs should continue rolling 3’s :-D
wake went slightly worse then I hoped for, but still it looks like Germany is about 2% to clear wake out. Lets hope that is true……
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Most likely I will do an edit with the USA. Planes in midway sz will land on midway. Not on the carrier
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 destroyer and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to Tobruk
4 fighters moved from Egypt to Tobruk
1 infantry moved from Eastern Persia to West India
1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
4 fighters and 2 tactical_bombers moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 4 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 2 infantry
British win, taking West India from Japanese with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry
Battle in Tobruk
British attack with 4 fighters and 1 mech_infantry
Germans defend with 1 artillery
British win, taking Tobruk from Italians with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
1 artillery moved from Persia to Eastern Persia
1 armour moved from Iraq to Persia
1 artillery and 2 infantry moved from Iraq to Persia
2 artilleries and 13 infantry moved from Northwest Persia to Persia
2 fighters moved from Egypt to 92 Sea Zone
2 fighters moved from 92 Sea Zone to United Kingdom
1 artillery and 4 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Norway
4 fighters moved from Tobruk to Egypt
4 fighters and 2 tactical_bombers moved from West India to Persia
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to IraqPlace Units - British
1 destroyer placed in 80 Sea Zone
2 infantry placed in Persia
3 infantry placed in Egypt
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 26 PUs (6 lost to blockades); end with 26 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by UK_Pacific to 54 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Removing units owned by Americans from 25 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Midway: 2 fighters
EDIT: Turning off Edit Mode -
last save is the file with my edits. also moved uk pacific boats to queensland sz
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Ukraine
2 infantry moved from France to Normandy Bordeaux
2 bombers moved from Southern Italy to Normandy Bordeaux
1 artillery moved from Tunisia to Algeria
Italians take Algeria from Americans
1 submarine moved from 72 Sea Zone to 79 Sea ZoneCombat - Italians
Battle in 79 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 79 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Normandy Bordeaux
Italians attack with 2 bombers and 2 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Normandy Bordeaux from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.Non Combat Move - Italians
1 infantry moved from Yugoslavia to Romania
1 armour moved from Romania to Slovakia Hungary
2 artilleries and 3 infantry moved from Yugoslavia to Slovakia Hungary
1 bomber moved from Ukraine to Slovakia Hungary
1 submarine moved from 99 Sea Zone to 95 Sea Zone
2 bombers moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from France to Northern ItalyPlace Units - Italians
1 mech_infantry placed in Southern Italy
1 fighter placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 62 Sea Zone to 30 Sea Zone
1 fighter moved from New South Wales to 30 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 aaGuns moved from New South Wales to Queensland
2 artilleries and 2 infantry moved from New South Wales to Queensland
1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
1 infantry placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
i dont know what your plans for germany are, but in case you decide to attack with two bombers in the pacific OOL is
Midway sz: scramble both planes, first two hits to carrier, then both planes, destroyer stay to the end
wake sz: scramble all 3 planes. loose all planes before destroyer
johnston sz: hit to carrier, loose destroyer, then two planes and carrier as last causaltyin europe I want to see what you declare





