15L mike48484 (axis) vs mallery29 (allies +20)


  • lol sorry :)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Hopei to Yakut S.S.R.
                1 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Sakha to Amur
                1 infantry moved from Siberia to Amur
                1 mech_infantry moved from Hopei to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Hopei to Shensi
                1 fighter and 1 tactical_bomber moved from Hopei to Shensi
                1 mech_infantry moved from Anhwe to Shensi
                1 infantry moved from Central Mongolia to Dzavhan
                      Japanese take Dzavhan from Russians
                1 infantry moved from Central Mongolia to Dzavhan
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from 42 Sea Zone to Java
                4 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
                5 fighters moved from 35 Sea Zone to Celebes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Hopei to Yakut S.S.R.
                1 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Sakha to Amur
                1 infantry moved from Siberia to Amur
                1 mech_infantry moved from Hopei to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 mech_infantry moved from Hopei to Shensi
                1 fighter and 1 tactical_bomber moved from Hopei to Shensi
                1 mech_infantry moved from Anhwe to Shensi
                1 infantry moved from Central Mongolia to Dzavhan
                      Japanese take Dzavhan from Russians
                1 infantry moved from Central Mongolia to Dzavhan
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 armour and 1 infantry moved from 44 Sea Zone to Celebes
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from 42 Sea Zone to Java
                4 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
                5 fighters moved from 35 Sea Zone to Celebes

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Borneo
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Yakut S.S.R.
                    Japanese attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Yakut S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 armour, 5 fighters and 1 infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking Celebes from ANZAC with 1 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Java
                Battle in Amur
                    Japanese attack with 4 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Java from ANZAC, taking Amur from Russians with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                4 fighters moved from Borneo to 35 Sea Zone
                5 fighters moved from Celebes to 35 Sea Zone
                2 fighters moved from Kwangtung to Philippines
                2 tactical_bombers moved from Borneo to 35 Sea Zone
                3 tactical_bombers moved from Kwangtung to 35 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                2 infantry moved from Kiangsu to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                3 mech_infantrys moved from Kiangsu to Kwangtung
                1 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Hopei to 35 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from Shensi to Kiangsi
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                1 bomber moved from Yakut S.S.R. to Buryatia
                1 aaGun moved from Buyant-Uhaa to Central Mongolia

    Place Units - Japanese
                2 mech_infantrys placed in Kiangsu
                3 infantry placed in Kwangtung
                2 destroyers and 1 submarine placed in 6 Sea Zone
                1 infantry placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total


  • If you take UK I’m done.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 3 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 fighter and 3 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                1 carrier and 5 destroyers moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 artilleries, 1 bomber and 2 infantry placed in Eastern United States
                4 destroyers and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Szechwan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 10 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British repair damage of 18x factory_major; Remaining resources: 18 PUs;
                British buy 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from French Central Africa to Egypt
                1 armour and 2 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                1 fighter and 1 infantry moved from Yunnan to French Indo China

    Combat - British
                Battle in Kwangsi
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Northwest Persia
                    British attack with 1 armour and 2 infantry
                    Germans defend with 2 mech_infantrys
                    Germans win with no units remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 armour and 2 infantry
                Battle in French Indo China
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from French Indo China to Yunnan
                1 artillery and 4 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from India to Yunnan
                2 artilleries and 8 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Tanganyika Territory to 72 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                4 infantry moved from 81 Sea Zone to Egypt
                3 infantry moved from India to Burma
                4 infantry moved from Quebec to 106 Sea Zone
                4 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                4 infantry moved from 109 Sea Zone to United Kingdom

    Place Units - British
                6 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 14 PUs total
                Some Units in India change ownership: 4 infantry and 1 mech_infantry


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Western Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Libya to Tunisia
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Western Ukraine to Bryansk
                      Italians take Bryansk from Russians
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Libya to Tunisia
                2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 94 Sea Zone
                2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 2 artilleries and 3 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Tunisia from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy

    Place Units - Italians
                1 transport placed in 95 Sea Zone
                1 artillery, 1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 15 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber, 1 infantry, 2 submarines and 1 transport; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 bomber moved from India to 44 Sea Zone
                1 bomber moved from India to 43 Sea Zone
                1 bomber moved from India to Java
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 60 Sea Zone to 41 Sea Zone
                1 submarine moved from 60 Sea Zone to 57 Sea Zone
                1 submarine moved from 60 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 infantry moved from Tobruk to Libya
                      ANZAC take Libya from Italians

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    ANZAC attack with 1 bomber and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Java
                    ANZAC attack with 1 bomber and 2 infantry
                    Japanese defend with 1 mech_infantry
                    ANZAC win, taking Java from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 bomber moved from 44 Sea Zone to Northern Territory
                1 bomber moved from 43 Sea Zone to Western Australia
                1 bomber moved from Java to Dutch New Guinea

    Place Units - ANZAC
                1 armour, 1 bomber and 1 infantry placed in Queensland
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 bomber, 1 infantry, 2 submarines and 1 transport; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                1 bomber moved from India to 44 Sea Zone
                1 bomber moved from India to 43 Sea Zone
                1 bomber moved from India to Java
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 60 Sea Zone to 41 Sea Zone
                1 submarine moved from 60 Sea Zone to 57 Sea Zone
                1 submarine moved from 60 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 infantry moved from New South Wales to Queensland
                1 infantry moved from Tobruk to Libya
                      ANZAC take Libya from Italians

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 43 Sea Zone
                    ANZAC attack with 1 bomber and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Borneo
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in Java
                    ANZAC attack with 1 bomber and 2 infantry
                    Japanese defend with 1 mech_infantry
                    ANZAC win, taking Java from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - ANZAC
                1 bomber moved from 44 Sea Zone to Northern Territory
                1 bomber moved from 43 Sea Zone to Western Australia
                1 bomber moved from Java to Dutch New Guinea

    Place Units - ANZAC
                1 armour, 1 bomber and 1 infantry placed in Queensland
                2 submarines and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 19 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans


  • its 100% if I fail to take it, it would be the worst rolling I’ve ever seen. Ill do it during lunch.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                5 artilleries and 6 infantry moved from Western Germany to 113 Sea Zone
                1 armour moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 110 Sea Zone
                1 armour, 5 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
                16 bombers moved from Western Germany to United Kingdom
                3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
                3 bombers moved from Western Germany to United Kingdom
                1 mech_infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                2 mech_infantrys moved from Caucasus to Northwest Persia
                1 fighter and 2 tactical_bombers moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Sikang to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 fighter and 2 tactical_bombers moved from Caucasus to Rostov
                1 submarine moved from 113 Sea Zone to 109 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Germans
                5 artilleries and 6 infantry moved from Western Germany to 113 Sea Zone
                1 armour moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 armour, 4 artilleries, 5 infantry and 5 transports moved from 113 Sea Zone to 110 Sea Zone
                1 armour, 5 artilleries and 6 infantry moved from 110 Sea Zone to United Kingdom
                16 bombers moved from Western Germany to United Kingdom
                3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
                3 bombers moved from Western Germany to United Kingdom
                1 mech_infantry moved from Vologda to Urals
                      Germans take Urals from Russians
                2 mech_infantrys moved from Caucasus to Northwest Persia
                1 fighter and 2 tactical_bombers moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Sikang to Turkmenistan
                      Germans take Turkmenistan from Russians
                1 fighter and 2 tactical_bombers moved from Caucasus to Rostov
                1 submarine moved from 113 Sea Zone to 109 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Germans creates battle in territory 98 Sea Zone
                Battle in Northwest Persia
                    Germans attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    French defend with 1 infantry
                    Germans win, taking 98 Sea Zone from British, taking Northwest Persia from French with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Rostov
                    Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 mech_infantry
                    Germans win, taking Rostov from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 2 transports
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for British: 2 transports
                Battle in United Kingdom
                    Germans attack with 1 armour, 5 artilleries, 20 bombers, 3 fighters, 6 infantry and 1 tactical_bomber
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
                    Germans captures 32PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour and 17 bombers remaining. Battle score for attacker is -26
                    Casualties for Germans: 5 artilleries, 3 bombers, 3 fighters, 6 infantry and 1 tactical_bomber
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 18 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 2 tactical_bombers moved from Rostov to Caucasus
                1 fighter and 2 tactical_bombers moved from Northwest Persia to Caucasus
                17 bombers moved from United Kingdom to Western Germany
                4 armour and 1 mech_infantry moved from Ukraine to Caucasus

    Place Units - Germans
                2 armour and 1 infantry placed in Ukraine
                Germans undo move 1.
                1 armour and 2 infantry placed in Ukraine
                2 mech_infantrys placed in Volgograd
                2 armour and 1 mech_infantry placed in Novgorod
                2 bombers and 1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in Southern France
                Germans undo move 5.
                1 artillery and 1 infantry placed in Southern France
                1 transport placed in 93 Sea Zone
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 72 PUs; end with 105 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 112 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 127 PUs


  • Great Game!  I really wish my rolls in the Pac would have gone better (I should have had a UK fleet left!), but you played a masterful Euro game, and I bow down to you sir.  I look forward to playing you again in the future if you will allow it, I’m going to start narrowing may games now as I have my military job and 4 college courses to attend with (and a family to boot!).

    And the great thing is….I just made Tier 3 (soon probably to go back down), but at least you get that extra point!


  • yes I am down to play. although im waiting until the new season to get a lot of games going again. I will pm you around then


  • @mike48484:

    its 100% if I fail to take it, it would be the worst rolling I’ve ever seen. Ill do it during lunch.

    I did see Karl blow a 68% at Moscow on me….-135 (not even counting my counter to kill 3 bombers which he couldn’t save on my Russian turn!)

    I’ll hit you up again after the new season!

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