@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 bomber moved from Kwangtung to 43 Sea Zone
1 bomber moved from Kwangtung to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from French Indo China to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 1 submarine and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 bomber moved from Kwangtung to 43 Sea Zone
1 bomber moved from Kwangtung to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from French Indo China to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Shan State
Japanese attack with 1 armour
British defend with 1 infantry
UK_Pacific win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 42 Sea Zone to Java
1 bomber moved from 43 Sea Zone to Kwangtung
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
3 infantry moved from Manchuria to Jehol
1 infantry moved from Kansu to Shensi
1 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
1 tactical_bomber moved from Kwangtung to 6 Sea Zone
Place Units - Japanese
3 armour placed in Kwangtung
1 carrier, 1 submarine and 4 transports placed in 6 Sea Zone
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs total
bumping just to get it to top
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 6 destroyers and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery, 1 carrier, 1 cruiser, 5 destroyers, 1 fighter, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 fighter moved from 106 Sea Zone to United Kingdom
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 3 infantry
Italians win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Italians: 3 infantry
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Americans
2 infantry moved from Western United States to Central United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 destroyers and 3 submarines moved from 30 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 battleship and 2 destroyers moved from 45 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to Queensland
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
2 carriers, 2 cruisers, 8 destroyers, 3 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
Place Units - Americans
1 carrier and 6 destroyers placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Quebec to 106 Sea Zone
1 cruiser, 4 destroyers, 3 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from Northwest Persia to 98 Sea Zone
3 fighters moved from Egypt to 98 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Yunnan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in 98 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 1 tactical_bomber
Italians defend with 1 destroyer and 1 submarine
British win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Gibraltar
British attack with 1 fighter and 4 infantry
Italians defend with 1 artillery and 1 harbour
British win, taking Gibraltar from Italians with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
1 fighter moved from Gibraltar to 91 Sea Zone
3 fighters moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
3 artilleries moved from Burma to Yunnan
2 artilleries moved from India to Burma
1 fighter moved from Burma to Yunnan
1 transport moved from 81 Sea Zone to 79 Sea Zone
1 transport moved from 81 Sea Zone to 79 Sea Zone
Place Units - British
1 carrier and 2 destroyers placed in 98 Sea Zone
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from British
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 tactical_bombers; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Algeria to Morocco
Italians take Morocco from British
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry
British defend with 1 harbour and 4 infantry
Italians win, taking Gibraltar from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -5
Casualties for British: 4 infantry
Casualties for Italians: 1 fighter, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 artillery, 1 infantry and 2 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from Tobruk to Libya
Place Units - Italians
2 tactical_bombers placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
3 bombers moved from Dutch New Guinea to Java
1 fighter moved from Dutch New Guinea to Java
1 fighter moved from Dutch New Guinea to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 3 bombers, 3 fighters and 1 infantry
Japanese defend with 1 artillery, 1 bomber and 2 infantry
ANZAC win, taking Java from Japanese with 1 artillery, 3 bombers and 3 fighters remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery, 1 bomber and 2 infantry
Non Combat Move - ANZAC
1 destroyer moved from 45 Sea Zone to 21 Sea Zone
1 submarine moved from 45 Sea Zone to 41 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from Java to Borneo
3 bombers moved from Java to Borneo
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
3 bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
2 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Tambov
2 fighters and 2 tactical_bombers moved from Western Ukraine to Volgograd
1 bomber moved from Western Ukraine to Tambov
2 tactical_bombers moved from Western Ukraine to Caucasus
1 tactical_bomber moved from Western Ukraine to Tambov
1 armour moved from Ukraine to Volgograd
3 bombers moved from Western Germany to Archangel
2 mech_infantrys moved from Novgorod to Archangel
3 bombers moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 1 destroyer, 1 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
3 bombers moved from Western Ukraine to Russia
3 fighters moved from Western Ukraine to Russia
2 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Rostov to Tambov
2 fighters and 2 tactical_bombers moved from Western Ukraine to Volgograd
1 bomber moved from Western Ukraine to Tambov
2 tactical_bombers moved from Western Ukraine to Caucasus
1 tactical_bomber moved from Western Ukraine to Tambov
1 armour moved from Ukraine to Volgograd
3 bombers moved from Western Germany to Archangel
2 mech_infantrys moved from Novgorod to Archangel
3 bombers moved from Western Ukraine to Bryansk
1 bomber moved from Western Ukraine to Tambov
Combat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,6,7 and causes: 16 damage to unit: factory_major
Bombing raid in Russia causes 16 damage total.
Battle in Archangel
Germans attack with 3 bombers and 2 mech_infantrys
Russians defend with 1 armour
Germans win, taking Archangel from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Volgograd
Germans attack with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 1 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Tambov
Germans attack with 2 bombers, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 3 bombers and 2 infantry
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from Archangel to Novgorod
3 bombers moved from Russia to Western Ukraine
3 fighters moved from Russia to Western Ukraine
2 bombers and 1 tactical_bomber moved from Tambov to Western Ukraine
3 bombers moved from Bryansk to Western Ukraine
3 fighters moved from Western Germany to Gibraltar
1 destroyer moved from 93 Sea Zone to 99 Sea Zone
1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone
4 infantry moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Caucasus to Rostov
2 fighters moved from Volgograd to Rostov
2 tactical_bombers moved from Volgograd to Rostov
5 armour and 6 mech_infantrys moved from Ukraine to Rostov
3 armour moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Germany to Eastern Poland
3 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Novgorod to Eastern Poland
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer and 2 submarines placed in 93 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 2 bombers, 1 infantry and 2 mech_infantrys placed in Western Germany
Germans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 3 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
1 armour, 1 infantry and 1 mech_infantry placed in Western Germany
2 bombers placed in Western Germany
1 armour and 2 mech_infantrys placed in Ukraine
1 mech_infantry placed in Novgorod
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 12 PUs;
Russians buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Combat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Shensi to Hopei
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Manchuria to Amur
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Hopei
1 fighter and 1 tactical_bomber moved from Kwangtung to Hopei
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Shensi to Hopei
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Manchuria to Amur
1 submarine moved from 6 Sea Zone to 21 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangtung to Hunan
1 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Hopei
1 fighter and 1 tactical_bomber moved from Kwangtung to Hopei
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Soviet Far East
Battle in Hunan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Hunan from Chinese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Hopei to Chahar
2 infantry moved from Jehol to Chahar
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 7 carriers, 4 destroyers, 3 fighters, 5 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 5 infantry moved from 20 Sea Zone to Kiangsi
2 fighters and 2 tactical_bombers moved from 21 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 fighter moved from Hunan to Chahar
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 destroyer and 1 submarine placed in 20 Sea Zone
1 infantry placed in Kwangtung
2 infantry placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
Japanese collect 42 PUs (3 lost to blockades); end with 43 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 7 destroyers and 1 infantry; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from United Kingdom to Morocco
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in Morocco
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans win, taking Morocco from Italians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in 96 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 96 Sea Zone to Malta
1 fighter moved from Morocco to 91 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 carrier, 9 destroyers, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 42 Sea Zone to 54 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
1 carrier and 6 destroyers placed in 10 Sea Zone
Americans undo move 3.
1 carrier and 5 destroyers placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 fighter moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 98 Sea Zone to 92 Sea Zone
3 fighters moved from Egypt to 92 Sea Zone
2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 infantry moved from Yunnan to Hunan
Combat - British
Battle in Hunan
British attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
British attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 2 infantry
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Caucasus
British attack with 2 infantry and 1 mech_infantry
Germans defend with 1 mech_infantry
British win, taking Caucasus from Germans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 92 Sea Zone
British attack with 2 carriers, 1 cruiser, 2 destroyers, 7 fighters and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine; Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports
Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
1 submarine owned by the Germans Submerged
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 destroyer
Casualties for British: 2 carriers, 1 cruiser, 2 destroyers and 5 fighters
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 submarines and 3 transports
Non Combat Move - British
1 fighter moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Morocco
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 transport moved from 79 Sea Zone to 72 Sea Zone
1 artillery moved from Burma to India
2 mech_infantrys moved from India to Yunnan
1 artillery moved from Burma to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 fighter moved from Kwangsi to Yunnan
3 artilleries and 3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Egypt to Alexandria
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 transports
EDIT: Adding units owned by British to 106 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 infantry placed in Iraq
3 infantry placed in Egypt
1 infantry placed in Quebec
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
need to know scramble and order of loss.
Well, this game continues to be tough for me….Pac is killing me…rolls…Europe I’m just being dumb…so let’s stay the course! Full scramble. Max D, lose Brit FTR last.