@The-Janus Thanks for the help in protecting my fleet!
Capt Witt (Allies!) and Private P (Axis) clash in 1940
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Japanese
Japanese buy 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 artilleries and 1 infantry moved from Korea to AmurNon Combat Move - Japanese
Place Units - Japanese
1 fighter, 5 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 25 PUs; end with 26 PUs total -
I probably would have scrambled those J fighters.
Assumed you would not scramble from the UK given G air superiority. If that was wrong I’ll perhaps have to go again.
Hope you don’t mind the Scotland edit. Forgot that move!
Couldn’t realistically take London that go. Game on a knife edge I think?
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You got me. I ignored Germany too long, but had fun closing in on Japan.
Next game, I will insist on a bid. -
Scramble to 97?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 3 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 17 Sea Zone
3 artilleries and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 carrier moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 tactical_bomber moved from Gibraltar to Southern Italy
1 fighter moved from Gibraltar to Southern Italy
5 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
3 artilleries and 6 infantry moved from Morocco to 92 Sea Zone
3 artilleries, 7 infantry and 5 transports moved from 92 Sea Zone to 95 Sea Zone
3 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
1 fighter moved from 91 Sea Zone to 104 Sea ZoneCombat - Americans
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Ignire that. Will do something different.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 destroyer, 2 fighters, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 fighter moved from United Kingdom to 111 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from Eastern United States to 104 Sea ZoneCombat - Americans
Battle in 111 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 104 Sea Zone
Americans attack with 4 fighters
Germans defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 111 Sea Zone to United Kingdom
1 infantry moved from Morocco to Algeria
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 27 Sea Zone to 10 Sea Zone
1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 carriers and 4 fighters moved from 20 Sea Zone to 17 Sea Zone
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 79 Sea ZonePlace Units - Americans
1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 artillery
Philippines : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 1 airfield
Hawaiian Islands : 1 airfield, 3 artilleries, 1 harbour and 3 infantry
Midway : 1 airfield
Celebes : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 transport
26 Sea Zone : 1 aaGun, 1 destroyer, 1 infantry, 2 submarines and 4 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag
17 Sea Zone : 3 carriers and 1 destroyer
6 Sea Zone : 1 carrier and 1 destroyer
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Gibraltar : 3 fighters and 1 tactical_bomber
New Brunswick Nova Scotia : 2 aaGuns
United Kingdom : 3 fighters
Morocco : 1 flag, 5 artilleries and 7 infantry
Algeria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 infantry
101 Sea Zone : 1 destroyer and 2 transports
79 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 7 transportsProduction/PUs Summary :
Germans : 81 / 119
Russians : 0 / 0
Japanese : 22 / 26
Americans : 63 / 88
Chinese : 21 / 23
British : 25 / 30
UK_Pacific : 17 / 22
Italians : 10 / 16
ANZAC : 22 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - British
British buy 1 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 tactical_bomber
EDIT: Turning off Edit Mode
4 fighters moved from United Kingdom to 112 Sea Zone
5 infantry moved from United Kingdom to Scotland
1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 112 Sea Zone
4 infantry moved from Sikang to Kazakhstan
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from West India to Eastern Persia
1 armour and 4 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Tobruk to AlexandriaCombat - British
Battle in Kazakhstan
British attack with 4 infantry and 1 mech_infantry
Germans defend with 2 infantry
British win, taking Kazakhstan from Germans with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Casualties for British: 4 infantry
Battle in Eastern Persia
British attack with 1 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
British win, taking Eastern Persia from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 112 Sea Zone
British attack with 1 battleship, 3 carriers, 2 cruisers, 7 fighters and 1 tactical_bomber
Germans defend with 2 carriers, 7 destroyers, 2 fighters, 2 tactical_bombers and 8 transports
Units damaged: 1 battleship owned by the British and 2 carriers owned by the British
British win with 1 battleship, 2 cruisers, 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 138
Casualties for Germans: 2 carriers, 7 destroyers, 2 fighters, 2 tactical_bombers and 8 transports
Casualties for British: 3 carriers
Battle in Scotland
British attack with 5 infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber could not land in 112 Sea Zone and were removed
4 fighters moved from 112 Sea Zone to United Kingdom
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 112 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from 79 Sea Zone to West India
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Shensi
1 infantry moved from Shensi to TsinghaiPlace Units - British
1 fighter and 2 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrysTerritory Summary for British and UK_Pacific :
Shensi : 1 mech_infantry
Yunnan : 1 artillery and 1 infantry
Tsinghai : 1 infantry
Szechwan : 1 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 4 mech_infantrys
Malaya : 1 factory_minor and 1 harbour
Kwangtung : 1 airfield, 1 factory_minor and 1 harbour
Kazakhstan : 1 flag, 1 mech_infantry
West India : 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 mech_infantry
Gibraltar : 1 aaGun, 1 airfield, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield and 4 infantry
United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 7 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Novosibirsk : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers and 2 fighters
Eire : 1 flag
99 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour and 3 mech_infantrys
91 Sea Zone : 2 transports
105 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 78 / 119
Russians : 0 / 0
Japanese : 20 / 26
Americans : 63 / 88
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 10 / 16
ANZAC : 22 / 37
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Can I change my casualties in that last Round of that Naval battle, please? I did know now that the surviving air could not reach England and would die, therefore.
Could I swap the downed Ft and Tac (already dead, for lack of landing space) for 2 damaged Carriers? I am not sure you can edit back damaged carriers, so if you are happy fro me to change my casualty choice, please use my second file with 2 DDs in the SZ.
I am sure you will attack the survivors and that means the defence value and Hit Points stay the same. If I survive (!), I will edit back to Carriers, when they are repaired.
Oh, did I say: you will never take England from me! -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 112 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Adding units owned by British to 96 Sea Zone: 1 transport
EDIT: Adding units owned by British to Tobruk: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 119 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
Bloody hell witt! I thought I was safe in sz 112! Got that wrong! :-(
Going away to sulk for a bit ….
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You are never safe from me!
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Quite!
For G to win this for the axis they need 8 VCs in the west. They have 7. The only others available to them are London, Washington & Ontario?
Am I missing anything? :|
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You have 8 actually.
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I am a bloody idiot! Forgot to include Italy & Rome. So as long as I hold on to those 8 until the next G turn I will win?
Feeling a little perkier! :evil:
I didn’t need to go for London! Doh!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to 112 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Removing units owned by British from Gibraltar: 1 infantry
EDIT: Adding units owned by British to 96 Sea Zone: 1 transport
EDIT: Adding units owned by British to Tobruk: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 119 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Italians buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 artillery moved from Northern Italy to Southern Italy
1 bomber moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
Did Italy on the basis that my previous post was correct - if it is not I might want to do it again.
Isn’t this game over? Am I not victorious? I don’t see how ANZAC or France will stop me?
Shall we stop and start a new game? 8-)
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I guess you had to go for Rome on your last US / UK turn? So why didn’t you try it at least?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Purchase Units - ANZAC
ANZAC buy 2 armour and 2 bombers; Remaining resources: 1 PUs;Combat Move - ANZAC
2 bombers moved from French Indo China to Kazakhstan
2 bombers moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Tsinghai to Volgograd
1 artillery moved from Shantung to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
ANZAC creates battle in territory 17 Sea Zone
Battle in Okinawa
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Okinawa from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
ANZAC attack with 1 armour, 2 bombers and 1 mech_infantry
Germans defend with 1 artillery, 1 factory_minor and 3 infantry
ANZAC win, taking Volgograd from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 artillery and 3 infantry
Casualties for ANZAC: 1 mech_infantryNon Combat Move - ANZAC
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 armour moved from Szechwan to Tsinghai
1 armour moved from French Indo China to Szechwan
1 fighter moved from Shan State to Tsinghai
1 bomber moved from Volgograd to Kazakhstan
1 bomber moved from Volgograd to KazakhstanPlace Units - ANZAC
1 armour and 2 bombers placed in French Indo China
1 armour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 26 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for ANZAC :
Formosa : 1 flag
Okinawa : 1 flag, 1 artillery and 1 infantry
Siam : 1 flag
Tsinghai : 1 armour and 1 fighter
Szechwan : 1 armour and 2 infantry
Sikang : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Kazakhstan : 2 bombers and 1 infantry
French Indo China : 1 flag, 1 armour, 2 bombers and 1 factory_minor
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
19 Sea Zone : 1 transport
17 Sea Zone : 4 fighters
Volgograd : 1 flag, 1 armour and 1 factory_minorProduction/PUs Summary :
Germans : 76 / 119
Russians : 0 / 0
Japanese : 19 / 26
Americans : 63 / 88
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 10 / 20
ANZAC : 25 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 24
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter
106 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 76 / 119
Russians : 0 / 0
Japanese : 19 / 26
Americans : 63 / 88
Chinese : 23 / 29
British : 28 / 28
UK_Pacific : 17 / 22
Italians : 10 / 20
ANZAC : 25 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0