yeah, it’s hard to catch everything. I messed up my Japan last turn by miscounting the air landing plan, so the sz around it wasn’t safe as i’d thought it was.
15L G40 AeV (Axis) vs Odonis (Allies +17)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 34 Sea Zone to 42 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 5 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from Neutral
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
1 armour and 1 artillery moved from French Indo China to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Manchuria to Jehol
3 fighters moved from Manchuria to Anhwe
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
2 fighters moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from Manchuria to Anhwe
1 bomber moved from Philippines to Anhwe -
First Round:
I let your SS remain for max Def. (let me know if I was wrong in my Assumption)
I got 9 hits.
Ool please. -
max defence is fine
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 34 Sea Zone to 42 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 5 fighters, 1 submarine and 5 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from Neutral
1 artillery and 1 infantry moved from Malaya to Shan State
1 artillery and 1 mech_infantry moved from French Indo China to Yunnan
1 armour and 1 artillery moved from French Indo China to Kwangsi
3 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Manchuria to Jehol
3 fighters moved from Manchuria to Anhwe
1 destroyer and 1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to Shan State
2 fighters moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter moved from Manchuria to Anhwe
1 bomber moved from Philippines to AnhweCombat - Japanese
Battle in Jehol
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/2 hits
Chinese roll dice for 1 aaGun and 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits
Chinese roll dice for 1 aaGun and 1 infantry in Jehol, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Jehol, round 4 : 0/1 hits
Chinese roll dice for 1 aaGun and 1 infantry in Jehol, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Jehol
Chinese win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 1 mech_infantry
British defend with 2 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Yunnan, round 2 : 3/4 hits
Chinese roll dice for 2 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits
1 mech_infantry owned by the British and 2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry and 1 mech_infantry
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery and 1 bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kwangsi, round 2 : 3/3 hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 1 armour and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits
UK_Pacific roll dice for 1 armour in Shan State, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry
Chinese defend with 5 infantry; Russians defend with 4 infantry
Japanese roll dice for 1 bomber, 4 fighters, 3 infantry and 1 mech_infantry in Anhwe, round 2 : 1/9 hits
Chinese roll dice for 9 infantry in Anhwe, round 2 : 4/9 hits
3 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
retreated to Anhwe
Chinese win with 8 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 infantry and 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 5 fighters, 2 submarines and 5 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 2 : 9/11 hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 battleships, 5 carriers and 2 cruisers in 42 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 transport in 42 Sea Zone, round 2 : 5/13 hits
Units damaged: 2 battleships owned by the Japanese and 1 carrier owned by the Japanese
2 submarines owned by the Americans, 1 carrier owned by the ANZAC, 2 carriers owned by the Americans, 2 submarines owned by the Japanese, 1 cruiser owned by the ANZAC, 1 cruiser owned by the Americans and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 1 bomber, 5 carriers, 2 cruisers, 5 fighters and 5 tactical_bombers in 42 Sea Zone, round 3 : 12/15 hits
Americans roll dice for 1 battleship, 6 fighters and 1 transport in 42 Sea Zone, round 3 : 4/7 hits
Units damaged: 2 carriers owned by the Japanese
2 cruisers owned by the Japanese, 1 battleship owned by the Americans, 1 transport owned by the ANZAC, 4 fighters owned by the Americans and 2 fighters owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 battleships, 1 bomber, 5 carriers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 143
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 2 submarines
Casualties for Japanese: 2 cruisers and 2 submarinesNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to Malaya
1 bomber moved from 42 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Shan State to Malaya
2 fighters moved from Yunnan to French Indo China
1 bomber moved from Kwangsi to Malaya
4 fighters moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to French Indo China
1 infantry moved from Siberia to Amur
1 artillery moved from Amur to Manchuria
1 bomber moved from 16 Sea Zone to Japan
1 infantry moved from Yenisey to Yakut S.S.R.Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 fighters placed in Japan
2 infantry and 1 mech_infantry placed in French Indo China
3 infantry and 1 mech_infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Japan: 2 infantry
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Manchuria: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kwangsi : 1 flag, 1 armour and 1 artillery
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 4 fighters and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Manchuria : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery and 1 mech_infantry
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 infantry and 1 mech_infantry
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 2 battleships, 5 carriers, 2 fighters and 2 tactical_bombers
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag
19 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer and 1 submarine -
I’m away on business the next few days, can make a move either Friday or Saturday.
Cheers!
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No Problem. Thanks for letting me know.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Spain to 91 Sea Zone
5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 97 Sea Zone to 95 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 5 infantry moved from Spain to 91 Sea Zone
5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
5 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 artillery and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 submarine moved from 97 Sea Zone to 95 Sea ZoneCombat - Americans
Battle in Southern Italy
Americans attack with 5 artilleries and 5 infantry
Italians defend with 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 1 mech_infantry
Italians win with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Italians: 2 aaGuns and 4 infantry
Casualties for Americans: 5 artilleries and 5 infantry
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 transport moved from 3 Sea Zone to 1 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Spain
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 mech_infantry moved from Central America to 89 Sea Zone
1 infantry moved from Venezuela to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 infantry placed in Western United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
4 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Yunnan
1 fighter moved from Shensi to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
4 infantry moved from Anhwe to HunanPlace Units - Chinese
1 infantry placed in Kiangsi
2 infantry placed in Anhwe
1 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from Malta to 96 Sea Zone
1 battleship moved from 100 Sea Zone to 97 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Turkey to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 battleship moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Spain to 95 Sea Zone
1 fighter moved from Spain to Southern Italy
2 mech_infantrys moved from Turkey to Albania
2 mech_infantrys moved from Greece to Albania
4 armour and 4 mech_infantrys moved from Greece to Romania
British take Bulgaria from Germans
1 infantry moved from Turkey to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Romania
2 infantry moved from Burma to Shan State
1 fighter moved from India to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 95 Sea Zone to Southern Italy
1 armour moved from Malta to 96 Sea Zone
1 battleship moved from 100 Sea Zone to 97 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Turkey to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 battleship moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from Spain to 95 Sea Zone
1 fighter moved from Spain to Southern Italy
2 mech_infantrys moved from Turkey to Albania
2 mech_infantrys moved from Greece to Albania
4 armour and 4 mech_infantrys moved from Greece to Romania
British take Bulgaria from Germans
1 infantry moved from Turkey to 100 Sea Zone
1 infantry moved from 100 Sea Zone to Romania
2 infantry moved from Burma to Shan State
1 fighter moved from India to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from India to Shan State
1 mech_infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from JapaneseCombat - British
Battle in Southern Italy
British attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
British captures 11PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour, 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
Battle in Romania
British attack with 4 armour, 1 infantry and 4 mech_infantrys
Germans defend with 1 armour, 1 factory_minor, 1 fighter, 2 infantry and 1 mech_infantry; Italians defend with 1 aaGun and 2 mech_infantrys
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for British: 4 armour, 1 infantry and 4 mech_infantrys
Casualties for Italians: 1 aaGun and 2 mech_infantrys
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Albania
British attack with 4 mech_infantrys
Italians defend with 1 infantry
British win, taking Albania from Italians with 3 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Shan State
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
4 infantry moved from West India to India
1 armour and 2 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Greece
1 fighter moved from Southern Italy to 95 Sea Zone
1 fighter moved from 37 Sea Zone to JavaPlace Units - British
3 mech_infantrys placed in Persia
1 fighter placed in Egypt
1 factory_minor placed in Greece
1 destroyer and 1 transport placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
British collect 46 PUs (3 lost to blockades); end with 57 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 62 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Italians
1 armour moved from Yenisey to EvenkiyskiyCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 1 battleship and 1 transport
Units damaged: 1 battleship owned by the British
British win with 1 battleship and 1 transport remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in Evenkiyskiy
Italians attack with 1 armour
Russians defend with 1 infantry
Italians win, taking Evenkiyskiy from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Northern Italy to YugoslaviaTurn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
5 infantry moved from Brazil to Venezuela
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5,3,5,3,1,2,1,5,5
ANZAC collect 14 PUs (4 lost to blockades); end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Turkey to GreeceTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Southern Italy
2 mech_infantrys moved from Southern France to Southern Italy
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Germans take 93 Sea Zone from British
1 bomber moved from Western Germany to Archangel
1 infantry moved from Novgorod to Archangel
5 bombers moved from Western Germany to Southern ItalyCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 submarine
Americans defend with 4 transports
Germans win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Battle in Archangel
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Southern Italy
Germans attack with 5 bombers, 1 fighter and 2 mech_infantrys
British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans win with 4 bombers remaining. Battle score for attacker is -13
Casualties for Germans: 1 bomber, 1 fighter and 2 mech_infantrys
Casualties for British: 1 armour, 2 artilleries and 1 infantryNon Combat Move - Germans
4 bombers moved from Southern Italy to Western Germany
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from Archangel to NovgorodPlace Units - Germans
1 fighter and 5 infantry placed in Germany
2 infantry and 1 mech_infantry placed in Southern France
1 armour placed in Western Germany
2 infantry and 1 mech_infantry placed in Novgorod
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Hunan to Kwangsi
3 artilleries and 1 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
4 mech_infantrys moved from Russia to Archangel
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Italians
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 artillery moved from Bessarabia to Romania
Russians take Romania from Germans
1 artillery moved from Timguska to Evenkiyskiy
2 infantry moved from Shantung to Kiangsu
4 infantry moved from Anhwe to Kiangsu -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Hunan to Kwangsi
3 artilleries and 1 infantry moved from Belarus to Novgorod
1 fighter moved from Russia to Novgorod
4 mech_infantrys moved from Russia to Archangel
1 armour moved from Eastern Poland to Baltic States
Russians take Baltic States from Italians
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
Russians take Slovakia Hungary from Germans
1 artillery moved from Bessarabia to Romania
Russians take Romania from Germans
1 artillery moved from Timguska to Evenkiyskiy
2 infantry moved from Shantung to Kiangsu
4 infantry moved from Anhwe to KiangsuCombat - Russians
Battle in Archangel
Russians attack with 4 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kiangsu
Russians attack with 6 infantry
Japanese defend with 1 artillery, 1 factory_minor, 4 fighters and 2 infantry
1 infantry owned by the Russians retreated to Shantung
Japanese win with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 1 infantry
Casualties for Russians: 5 infantry
Battle in Novgorod
Russians attack with 1 armour, 3 artilleries, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
retreated to Novgorod
Germans win with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 bomber and 2 infantry
Casualties for Russians: 1 armour, 3 artilleries and 1 infantry
Battle in Kwangsi
Russians attack with 4 infantry
Japanese defend with 1 armour and 1 artillery
1 infantry owned by the Russians retreated to Hunan
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 1 artillery
Casualties for Russians: 3 infantry
Battle in Evenkiyskiy
Russians attack with 1 artillery
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 artilleryNon Combat Move - Russians
2 infantry moved from Bryansk to Belarus
1 fighter moved from Novgorod to Eastern Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 aaGun moved from Jehol to AnhwePlace Units - Russians
1 armour and 2 mech_infantrys placed in Ukraine
Russians undo move 1.
2 armour and 1 mech_infantry placed in Ukraine
1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Amur
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 submarine moved from 16 Sea Zone to 5 Sea Zone
1 infantry moved from Manchuria to Jehol
1 bomber moved from Japan to Jehol
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
2 fighters moved from Kiangsu to Shantung
1 fighter moved from Japan to Amur
1 mech_infantry moved from French Indo China to Kwangtung
1 armour moved from Kwangsi to Kwangtung
2 infantry moved from French Indo China to Yunnan
2 fighters moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
2 fighters and 2 tactical_bombers moved from Malaya to Shan State
2 battleships and 3 carriers moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from French Indo China to Kwangtung
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
2 bombers moved from Malaya to Yunnan
1 fighter moved from Kiangsu to Jehol
1 fighter moved from Kiangsu to AnhweCombat - Japanese
Battle in Java
Japanese attack with 2 fighters and 2 tactical_bombers
British defend with 1 fighter; ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Java, round 2 : 2/4 hits
ANZAC roll dice for 1 fighter and 1 infantry in Java, round 2 : 2/2 hits
1 fighter owned by the Japanese, 1 fighter owned by the British, 1 infantry owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in Java
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 fighter
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Battle in Kwangtung
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 5 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 5 Sea Zone
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 2 : 2/3 hits
Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Jehol, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shantung
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry; Russians defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Shantung, round 2 : 2/4 hits
Chinese roll dice for 2 infantry in Shantung, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 2 fighters and 2 infantry
Chinese defend with 4 infantry
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Yunnan, round 2 : 1/6 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 bombers, 2 fighters and 2 infantry in Yunnan, round 3 : 3/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 2 infantry; Russians defend with 1 aaGun
AA fire in Anhwe : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Chinese roll dice for 1 aaGun and 2 infantry in Anhwe, round 2 : 0/2 hits
1 aaGun owned by the Russians lost in Anhwe
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 4 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 5 : 3/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 11
Casualties for Chinese: 2 infantry
Casualties for Russians: 1 aaGunNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
2 fighters moved from Shantung to Kiangsu
1 fighter moved from Jehol to Kiangsu
1 bomber moved from Jehol to Kiangsu
1 aaGun moved from Manchuria to Jehol
1 fighter moved from Amur to Korea
1 bomber moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from Java to 35 Sea Zone
2 carriers moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Malaya to Philippines
2 tactical_bombers moved from Malaya to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to Malaya
2 bombers and 2 fighters moved from Yunnan to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Kiangsu
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
Japanese collect 51 PUs (3 lost to blockades); end with 51 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 2 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Southern France
2 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Spain to Holland Belgium
Americans take Holland Belgium from Germans
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Spain to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 artilleries and 3 infantry moved from Spain to Southern France
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Germans
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 submarine
Americans win with 1 carrier, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 2 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber
Japanese defend with 2 battleships, 3 carriers and 1 destroyer
Units damaged: 1 carrier owned by the Americans
Americans win, taking 37 Sea Zone from Japanese with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 69
Casualties for Japanese: 2 battleships, 3 carriers and 1 destroyer
Casualties for Americans: 1 carrier and 1 tactical_bomber
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Americans: 2 artilleries and 4 infantryNon Combat Move - Americans
2 fighters could not land in 37 Sea Zone and were removed
2 fighters could not land in 91 Sea Zone and were removed
1 fighter and 1 tactical_bomber moved from Southern France to Gibraltar
1 carrier, 1 destroyer and 2 fighters moved from 95 Sea Zone to 91 Sea Zone
4 transports moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Hawaiian Islands to Queensland
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 armour and 1 mech_infantry placed in Normandy Bordeaux
2 artilleries placed in Western United States
2 mech_infantrys placed in Eastern United States
1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs





