Does it strike anyone else as kind of peculiar, how the best location on the entire game map for USA production of Minor Factories would probably be the Iraq/Persia pocket? I mean, after a Neutral Crush, they could also attack Saudi Arabia and Turkey. This area seems like solid gold for USA, if only they could get there.
This never happens in game, because the Iraq/Persia pocket usually goes to UK or USSR, but if you could somehow get USA over to this part of the map in time, then (with the Neutral Crush) they could potentially purchase 12 total production slots right at the heart of the Map. 4 minor factories all bordering each other would be nuts, if they all belonged to USA
Sure Axis slam Moscow and take this whole area by the time that is likely to happen, but if USA had 12 production slots this critical center region they could take a lot of cash after Moscow falls, picking off all the rich formerly Soviet territories. If you look at the territories immediately surrounding Turkey, (provided Moscow is dead) USA could potentially build like 25+ production slots in this area with minor factories. There are a lot of 2 ipc territories on this part of the map, if USA could establish a foothold, they could nearly match Germany in Eurasia.
This is actually not a terrible plan, if VC wins are ignored, when you consider how worthless Moscow is to the Axis, once its taken hehe.
The situation is nothing like 1942.2 or Revised or Classic, where Moscow was worth 8 ipcs. Here its only worth 3, and gets downgraded from a Major factory to a Minor when Captured. So its not nearly the same sort of boon to Germany in 1940 as it was in some other boards. Playing the long game, USA could likely match them on center production, though dealing with Japan at the same time would probably be too much to bear.
The next best location after the Iraq/Persia pocket, and a more likely candidate, would be 9 production in Scandinavia. 3 minors. With a shot of liberating a fourth minor if Moscow falls but Novgorod could be snapped up by USA. Again unlikely to happen in the timeframe typically allowed, on account of the Luftwaffe and no Royal Navy to speak of, but it does get you thinking. I wonder why all the best locations for production expansion seem to be Neutrals?
I wish there were more spaces worth 2 ipcs, that America could realistically grab up in a normal game. A 2 ipc space for Libya or Morocco would have been really interesting, because then Allies (or Axis) could have a viable production option. Torch would probably be a lot more fun.
I see several missed opportunities for the Factory unit in global. Never really liked the “no factories on islands rule,” since it takes away the ability of the US to create a factory chain across the south Pacific. You know, like the way Japan can build a factory chain pretty much anywhere it goes hehe.
Alas, I get the impression the designers just don’t like purchasable factory units, since they put all these restrictions into effect with the rules. It makes me wonder why the factory unit was even retained in the roster? But the way the rules are set up, some of the best locations for a US factory spam involve taking over Neutrals. The Americans have the income, but just need a way to get their production a bit closer to the fight. All the primo 2 ipc spaces are neutral. Bah!