@cwglee51 edited anzac inf from malaya to shan
15L G40 AeV (Axis) vs oysteilo (Allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer and 7 submarines; Remaining resources: 4 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
Americans take 54 Sea Zone from Neutral
6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Queensland to Java
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
2 fighters moved from 92 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from Gibraltar to 94 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
Americans win, taking 93 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 6 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans win with 6 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer and 3 transports
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 29
Casualties for Italians: 1 destroyer and 3 transports
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
6 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 bomber moved from Java to Northern Territory
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from 54 Sea Zone to Queensland
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
3 infantry moved from Queensland to Northern Territory
1 mech_infantry moved from Queensland to Northern Territory
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 cruiser moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 94 Sea Zone to 96 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
1 fighter moved from 93 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
5 transports moved from 92 Sea Zone to 89 Sea Zone
1 fighter moved from 93 Sea Zone to Tobruk
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea ZonePlace Units - Americans
2 bombers placed in Eastern United States
1 destroyer and 7 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
9 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 9 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
1 armour and 1 mech_infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 armour and 1 mech_infantry moved from Tunisia to Algeria
1 armour moved from Libya to Algeria
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 bomber, 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 37 Sea Zone
UK_Pacific take 42 Sea Zone from Japanese
1 artillery moved from India to Burma
3 infantry moved from India to BurmaCombat - British
Battle in Scotland
British attack with 1 artillery and 3 infantry
Germans defend with 1 airfield and 2 infantry
British win, taking Scotland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 3 infantry
Battle in 37 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the British
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -37
Casualties for Japanese: 1 carrier, 1 cruiser and 1 destroyer
Casualties for British: 1 battleship, 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Malta
Battle in Algeria
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 artillery
British win, taking Malta from Italians, taking Algeria from Italians with 2 armour remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in MalayaNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Sumatra from Japanese to British
EDIT: Adding units owned by British to Sumatra: 1 infantry
EDIT: Adding units owned by British to 41 Sea Zone: 1 transport
EDIT: Removing units owned by British from 54 Sea Zone: 1 transport
EDIT: Removing units owned by British from Queensland: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 96 Sea Zone
1 carrier moved from 92 Sea Zone to 96 Sea Zone
2 destroyers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from 92 Sea Zone to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Libya to 96 Sea Zone
1 fighter and 1 tactical_bomber moved from Libya to Iraq
1 artillery moved from West India to India
2 infantry moved from West India to India
1 mech_infantry moved from Eastern Persia to India
1 artillery and 1 infantry moved from Persia to Eastern PersiaPlace Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2
British collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Changing PUs for UK_Pacific from 6 to 10
EDIT: Turning off Edit Mode -
OK, a couple of things
The Malaya sz with british: The last round of battle I have bomber and damaged battleship left. You have a damaged carrier, a cruiser, a tac and a fighter. I chose the damaged carrier and the cruiser on my two hits. Feel free to edit according to your preferance
Secondly, I forgot to take sumatra with UK pacific, did an edit on that. I also edited UK pacific to 10 as for some reason sumatra was not counted (probably due to the edit)
Let me know if you have any questions or issues with what I did
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 96 Sea Zone -
OK, a couple of things
The Malaya sz with british: The last round of battle I have bomber and damaged battleship left. You have a damaged carrier, a cruiser, a tac and a fighter. I chose the damaged carrier and the cruiser on my two hits. Feel free to edit according to your preferance
Secondly, I forgot to take sumatra with UK pacific, did an edit on that. I also edited UK pacific to 10 as for some reason sumatra was not counted (probably due to the edit)
Let me know if you have any questions or issues with what I did
It is fine oysteilo.
First Round:
1 SS hit. I let a US CV absorb the hit for Max Def.
5x Hits Ool?
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@aequitas:
OK, a couple of things
The Malaya sz with british: The last round of battle I have bomber and damaged battleship left. You have a damaged carrier, a cruiser, a tac and a fighter. I chose the damaged carrier and the cruiser on my two hits. Feel free to edit according to your preferance
Secondly, I forgot to take sumatra with UK pacific, did an edit on that. I also edited UK pacific to 10 as for some reason sumatra was not counted (probably due to the edit)
Let me know if you have any questions or issues with what I did
It is fine oysteilo.
First Round:
1 SS hit. I let a US CV absorb the hit for Max Def.
5x Hits Ool?
I dont understand, did I do something wrong? I believe you have a destroyer, a cruiser, a carrier and two planes. I hit once in first round, then I select a hit to your carrier. In round two I also hit once, then I select the destroyer. In round three I get two hits and then the question is what would you like to keep. You can keep 2 out of damaged carrier, cruiser and two planes
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@aequitas:
OK, a couple of things
The Malaya sz with british: The last round of battle I have bomber and damaged battleship left. You have a damaged carrier, a cruiser, a tac and a fighter. I chose the damaged carrier and the cruiser on my two hits. Feel free to edit according to your preferance
Secondly, I forgot to take sumatra with UK pacific, did an edit on that. I also edited UK pacific to 10 as for some reason sumatra was not counted (probably due to the edit)
Let me know if you have any questions or issues with what I did
It is fine oysteilo.
First Round:
1 SS hit. I let a US CV absorb the hit for Max Def.
5x Hits Ool?
I dont understand, did I do something wrong? I believe you have a destroyer, a cruiser, a carrier and two planes. I hit once in first round, then I select a hit to your carrier. In round two I also hit once, then I select the destroyer. In round three I get two hits and then the question is what would you like to keep. You can keep 2 out of damaged carrier, cruiser and two planes
aha! I get it I will look at it this afternoon
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take one hit to two carriers (the us with a tac amd the UK with a tac), then two destroyers, the two tacs, two fighters, cruiser, then sink the two carriers, then damage to third carrier, pick planes, then sink the carrier. same thing for the last carrier. US carrier goes before UK carrier
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looks like i have 3 destroyers, pick 3 where i wrote 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
British defend with 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians roll dice for 2 submarines in 96 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters in 96 Sea Zone, round 2 : 5/8 hits
Units damaged: 2 carriers owned by the British and 1 carrier owned by the Americans
British roll dice for 4 carriers, 1 cruiser, 3 destroyers, 6 fighters, 2 tactical_bombers and 1 transport in 96 Sea Zone, round 2 : 8/16 hits
Units damaged: 1 battleship owned by the Italians
1 carrier owned by the Italians, 2 submarines owned by the Italians, 1 destroyer owned by the Americans, 1 cruiser owned by the Italians, 2 destroyers owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
Italians roll dice for 1 battleship, 2 cruisers and 2 fighters in 96 Sea Zone, round 3 : 1/5 hits
British roll dice for 4 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 tactical_bombers and 1 transport in 96 Sea Zone, round 3 : 6/14 hits
1 battleship owned by the Italians, 2 fighters owned by the Italians, 2 cruisers owned by the Italians and 1 destroyer owned by the British lost in 96 Sea Zone
British win with 4 carriers, 1 cruiser, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -96
Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
Casualties for British: 2 destroyers
Casualties for Americans: 1 destroyer
1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 3 fighters owned by the British and 3 fighters owned by the Americans forced to land in LibyaNon Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
2 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 17 PUs; end with 17 PUs total -
i dont think this is the way I desiged the OOL. I am sorry if you misunderstood. But clearly I want two loaded carriers remaining. Its easy now for germany to blow up everything. Thats why I said take a hit to each of the tac carriers, them loose destroyers, then the two tacs, then the two fighters on those carriers, THEN a second hit to the two damaged cariiers
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I see what you mean.
Yes I missunderstood then. That turns the 2nd round of battle a little bit then.What do you want to do?
I saved only after my five hits, on round 1…
We could either reroll from there.Or we swap dmged CV’s into 2dmgd CV’s and 2intact CV’s with three planes on them
and you loose the CR and a Ftr or Tac.You will have:
2x dmg CV’s
2x CV’s with three planes on them in sz 96 plus
1x TT
4x Planes in LybiaCan you list it from top to bottom next time then? It would help a lot.
Let me know.
Sincerely AeV
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I think we will either have to reroll the whole battle or we can do like this. Technically there is no need for you to reroll round 1 and round2 and no need for me to reroll round 1.
That means you can leave me with two damaged carriers, 1 cruiser, 1 tac, 6 fighters. Or I loose 3 destroyers, 1 tac and damage 2 carriers for a total of 6 hits.I am fine with either way. My round 2 and 3 OOL is: tac, 2 fighters, 2nd hit to carrier 1, 2nd hit carrier 2, cruiser.
At this point I am left with two loaded carriers: then two fighters, then 2 hits to 1 carrier
I think you can edit the set up and go from there or we can use forum dice rolls on my second round.
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I re-read your post: You suggest
You will have:
2x dmg CV’s
2x CV’s with three planes on them in sz 96 plus
1x TT
4x Planes in LybiaI think If I have 2 undamaged carriers I should be able to have 4 fighters on them. I also want to keep the cruiser instead of a damged carrier. This means in case
sz 96
1 transport
1 cruiser
1 damaged carrier
2 loaded carriers (4 planes, 2 US and 2 UK)If you accept this I will take it
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I re-read your post: You suggest
You will have:
2x dmg CV’s
2x CV’s with three planes on them in sz 96 plus
1x TT
4x Planes in LybiaI think If I have 2 undamaged carriers I should be able to have 4 fighters on them. I also want to keep the cruiser instead of a damged carrier. This means in case
sz 96
1 transport
1 cruiser
1 damaged carrier
2 loaded carriers (4 planes, 2 US and 2 UK)If you accept this I will take it
I think I recreated the battle the way it was according to our history and also exchanged the casulties the way it should have been according to your Ool.
Round 2 ( CV hit exchanged for a hit on a Tac.):
You have
1x TT
2x dmg CV
2x CV
1x CR
3x Ftr US
3x Ftr UK
1x TacI have
1x BB
2x CR
2x FtrI scored one hit, you scored enough hits to hit all Italien Units (-1x Tacbmbr).
What you take as Casualty and we go from there.
Assign the Ftrs landing place and Nation and Unit please.If you agree, let me know and I will EDIT it the way we agreed to.
Again I apologize that I haven’t read and executed your Ool correctly!
You were right.Sincerely AeV
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@aequitas:
I re-read your post: You suggest
You will have:
2x dmg CV’s
2x CV’s with three planes on them in sz 96 plus
1x TT
4x Planes in LybiaI think If I have 2 undamaged carriers I should be able to have 4 fighters on them. I also want to keep the cruiser instead of a damged carrier. This means in case
sz 96
1 transport
1 cruiser
1 damaged carrier
2 loaded carriers (4 planes, 2 US and 2 UK)If you accept this I will take it
I think I recreated the battle the way it was according to our history and also exchanged the casulties the way it should have been according to your Ool.
Round 2 ( CV hit exchanged for a hit on a Tac.):
You have
1x TT
2x dmg CV
2x CV
1x CR
3x Ftr US
3x Ftr UK
1x Tac
I have1x BB
2x CR
2x FtrI scored one hit, you scored enough hits to hit all Italien Units (-1x Tacbmbr).
What you take as Casualty and we go from there.
Assign the Ftrs landing place and Nation and Unit please.If you agree, let me know and I will EDIT it the way we agreed to.
Again I apologize that I haven’t read and executed your Ool correctly!
You were right.Sincerely AeV
basically I have to loose one of the units listed in blue? In that case I choose the tac bomber. I will land one us fighter in libya and one UK fighter in libya. Everything else stays in sz 96. also, i damge us carrier and 1 damage UK carrier. And of course US fighters on US carrier and same for UK
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Ok we got it then.
Will post the new map for download.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 95 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
British defend with 2 carriers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Americans
Units damaged: 2 carriers owned by the British and 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Italians
British win with 4 carriers, 1 cruiser, 6 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is -96
Casualties for Italians: 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 2 submarines
Casualties for British: 2 destroyers
Casualties for Americans: 1 destroyer
1 tactical_bomber owned by the British, 1 tactical_bomber owned by the Americans, 3 fighters owned by the British and 3 fighters owned by the Americans forced to land in LibyaNon Combat Move - Italians
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 submarine placed in 95 Sea Zone
2 infantry and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
Italians collect 17 PUs; end with 17 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 96 Sea Zone: 1 carrier
EDIT: Removing units owned by Americans from 96 Sea Zone: 1 carrier
EDIT: Adding units owned by Americans to 96 Sea Zone: 1 carrier and 2 fighters
EDIT: Adding units owned by British to 96 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by British from Libya: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by Americans from Libya: 2 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Western Australia to 37 Sea Zone





