@peirce said in L25 Balanced Peirce (L+16) vs Simon33 (X):
@simon33 If you strafe Moscow again, please ask for intercept - I may do it next time!
Oh sorry, should have left a note. If you want to intercept, we can use forum dice.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from France to Western Germany
1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Greater Southern Germany to Western Germany
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from France to Western Germany
1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Greater Southern Germany to Western Germany
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Western Germany
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Western Germany
Italians attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Western Germany from Americans with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour
British defend with 1 armour
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 fighter moved from Western Germany to Germany
1 fighter moved from Normandy Bordeaux to Germany
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Italians collect 17 PUs (2 lost to blockades); end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Germany: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Scramble? Might as well you’ll probably get two hits and that trn will still live. :-D
yeah plz
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Combat - French
Battle in 93 Sea Zone
French attack with 2 destroyers and 1 fighter
Italians defend with 1 destroyer and 1 submarine
French win with 1 fighter remaining. Battle score for attacker is -2
Casualties for French: 2 destroyers
Casualties for Italians: 1 destroyer and 1 submarine
Non Combat Move - French
1 fighter moved from 93 Sea Zone to Gibraltar
1 infantry moved from Libya to Tobruk
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
And your italian sub and destroyer both hit. The circle is now complete! Glad that round is over! Okay I’m done whining, back to the great game we have going.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 47 PUs;
Germans buy 1 armour, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
3 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
2 armour moved from Bryansk to Caucasus
5 bombers moved from Bryansk to Smolensk
2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
5 bombers moved from Bryansk to Volgograd
3 bombers, 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
5 bombers moved from Germany to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 47 PUs;
Germans buy 1 armour, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
3 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
2 armour moved from Bryansk to Caucasus
5 bombers moved from Bryansk to Smolensk
2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
5 bombers moved from Bryansk to Volgograd
3 bombers, 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
5 bombers moved from Germany to 110 Sea Zone
Combat - Germans
Battle in Volgograd
Germans attack with 2 armour, 5 bombers and 2 mech_infantrys
Russians defend with 2 armour, 1 factory_minor and 1 fighter
Germans win, taking Volgograd from Russians with 2 armour and 5 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 armour and 1 fighter
Battle in 110 Sea Zone
Germans attack with 5 bombers
British defend with 1 transport
Germans win with 5 bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers
French defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 5 bombers and 3 infantry
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 infantry
Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Germans
2 artilleries and 2 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
5 bombers moved from Smolensk to Bryansk
2 fighters moved from Tambov to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
5 bombers moved from Volgograd to Bryansk
3 bombers, 2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
3 infantry moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 artillery and 2 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 infantry moved from Finland to Karelia
2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
2 infantry moved from Bryansk to Rostov
3 artilleries moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Holland Belgium to Germany
5 bombers moved from 110 Sea Zone to Germany
2 armour and 1 mech_infantry moved from Germany to France
Place Units - Germans
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 bomber and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Germans collect 53 PUs (2 lost to blockades); end with 77 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
I havent forgotten our game. Just havent had enough time at night to play this one. Lotsa thinking to do. I feel like the allies are on the razors edge against Germany. I dont wanna make a big blunder. Its a great game with uncharted scenarios I have never experienced before. Hope my slowness isnt too annoying for you. I think I should have time tomorrow night. Cheers!
no problem at all, ive actually been out of town the last 3 days and just made it back today, don’t worry about how long your taking on this move, It is a great game. and take as much time as you need.
Cool thanks for your patience. My daughter broke her arm this weekend so I havent had time to look at the map like I thought I would. I WILL get to it tomorrow! Off to bed for me. Have good one man!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
2 fighters moved from Vologda to Volgograd
1 mech_infantry moved from Vologda to Volgograd
1 armour, 1 fighter and 2 mech_infantrys moved from Vologda to Tambov
4 armour, 9 artilleries, 18 infantry and 1 mech_infantry moved from Vologda to Russia
Combat - Russians
Battle in Volgograd
Russians attack with 1 armour, 2 fighters and 2 mech_infantrys
Germans defend with 2 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Russia
Russians attack with 4 armour, 9 artilleries, 18 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
Russians win, taking Russia from Germans with 4 armour, 9 artilleries, 18 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Vologda to Russia
1 aaGun and 6 infantry moved from Timguska to Novosibirsk
2 fighters moved from Volgograd to Novosibirsk
1 fighter moved from Tambov to Novosibirsk
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Philippines to Borneo
4 fighters moved from 35 Sea Zone to Borneo
2 tactical_bombers moved from 35 Sea Zone to Borneo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 infantry and 1 transport; Remaining resources: 0 PUs; 3 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Philippines to Borneo
4 fighters moved from 35 Sea Zone to Borneo
2 tactical_bombers moved from 35 Sea Zone to Borneo
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier
Units damaged: 1 carrier owned by the Americans
Japanese win with 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Borneo
Japanese attack with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win, taking Borneo from UK_Pacific with 2 bombers, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 aaGun, 2 fighters, 3 infantry and 4 tactical_bombers moved from Manchuria to Korea
2 fighters moved from Korea to Japan
2 bombers moved from Borneo to Philippines
4 fighters moved from Borneo to 35 Sea Zone
2 tactical_bombers moved from Borneo to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
Place Units - Japanese
6 infantry placed in Japan
Japanese undo move 1.
6 infantry placed in Japan
1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,2
Japanese collect 26 PUs (2 lost to blockades); end with 26 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 bomber, 1 carrier, 2 destroyers, 1 fighter and 1 submarine; Remaining resources: 2 PUs;
Combat Move - Americans
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 transport moved from 2 Sea Zone to 4 Sea Zone
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Amur
1 infantry and 1 mech_infantry moved from Malaya to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 1 fighter moved from 2 Sea Zone to 6 Sea Zone
2 fighters moved from Soviet Far East to 6 Sea Zone
1 fighter moved from Shan State to 6 Sea Zone
5 fighters moved from Norway to Finland
1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from Norway to Germany
1 armour and 1 infantry moved from Norway to Finland
Scramble, kami, OOL?
yes scramble both, kamikaze 3 one on each destroyer… ool tip carrier, then sub, then my destroyers, then kill carrier and do max defense.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
15 infantry moved from Jehol to Manchuria
5 infantry moved from Jehol to Manchuria
1 fighter moved from Anhwe to Manchuria
1 artillery moved from Jehol to Anhwe
1 artillery and 1 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
3 infantry moved from Kiangsi to Anhwe
2 infantry moved from Kwangtung to Kwangsi
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
6 infantry placed in Jehol
Chinese undo move 4.
6 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Wow!! Another dicing in a pacific naval battle. I guess MARTI has something against me. Tough to play an attrition strategy against Japan when they win every sea battle they shouldn’t. GRRRRRRRR! Need a clear head for UK. Maybe later tonight.