Thank you for the set-up!
No scrambling in SZ111
Full scrambling in SZ110
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Amur to Buryatia
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Jehol to Shantung
2 fighters and 2 tactical_bombers moved from Jehol to Shantung
1 fighter moved from 35 Sea Zone to 43 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Philippines to 44 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from Amur to Siberia
2 infantry moved from 5 Sea Zone to Siberia
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Japan to Siberia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Amur to Buryatia
1 infantry moved from Kiangsu to Kiangsi
Japanese take Kiangsi from Chinese
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Jehol to Shantung
2 fighters and 2 tactical_bombers moved from Jehol to Shantung
1 fighter moved from 35 Sea Zone to 43 Sea Zone
4 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Philippines to 44 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from Amur to Siberia
2 infantry moved from 5 Sea Zone to Siberia
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 fighters moved from Japan to Siberia
Combat - Japanese
Battle in Siberia
Japanese attack with 2 fighters, 3 infantry and 1 mech_infantry
Americans defend with 1 mech_infantry
Japanese win, taking Siberia from Russians with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 44 Sea Zone
Japanese attack with 2 bombers, 6 fighters and 2 tactical_bombers
British defend with 1 cruiser and 1 transport
Japanese win with 2 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter
Casualties for British: 1 cruiser and 1 transport
Battle in Shantung
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Japanese win, taking Shantung from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Kwangtung
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Buryatia
Japanese attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Buryatia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Siberia to 5 Sea Zone
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
5 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 tactical_bomber moved from 35 Sea Zone to Philippines
2 bombers moved from 44 Sea Zone to Philippines
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Jehol to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Shantung to 35 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Shantung to Manchuria
1 fighter and 2 tactical_bombers moved from Jehol to Manchuria
Place Units - Japanese
3 infantry placed in Manchuria
1 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Americans buy 1 airfield, 4 armour, 1 fighter, 1 harbour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 armour and 1 infantry moved from Soviet Far East to Siberia
2 fighters moved from 2 Sea Zone to Siberia
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Soviet Far East to Siberia
1 fighter moved from Soviet Far East to 6 Sea Zone
Scramble? Kamis?
go ahead and scramble, kamikaze 3 on destroyer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Americans buy 1 airfield, 4 armour, 1 fighter, 1 harbour and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea Zone
1 armour and 1 infantry moved from Soviet Far East to Siberia
2 fighters moved from 2 Sea Zone to Siberia
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from Soviet Far East to Siberia
1 fighter moved from Soviet Far East to 6 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 5,2,2
Battle in 6 Sea Zone
Americans attack with 1 bomber, 2 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 2 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Japanese Submerged
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is -21
Casualties for Japanese: 1 carrier, 1 destroyer and 2 tactical_bombers
Casualties for Americans: 1 bomber, 2 fighters, 4 submarines and 1 tactical_bomber
Battle in Siberia
Americans attack with 1 armour, 3 fighters and 1 infantry
Japanese defend with 3 infantry and 1 mech_infantry
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Americans: 1 armour, 1 fighter and 1 infantry
Battle in Western Germany
Americans converts factory_major into different units
1 fighter owned by the Japanese forced to land in Japan
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
4 fighters moved from 110 Sea Zone to Norway
2 carriers and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from Eastern United States to Norway
1 fighter moved from Russia to Norway
1 artillery, 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour and 1 infantry moved from Alaska to 2 Sea Zone
1 armour, 1 infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 2 Sea Zone
2 fighters moved from Siberia to Soviet Far East
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Anhwe to Shan State
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 6 Sea Zone
Place Units - Americans
1 airfield and 3 armour placed in Norway
1 armour, 1 harbour and 1 infantry placed in Alaska
1 fighter placed in 2 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Well that was quite fortunate for you. Damn the battle calculator!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
15 infantry moved from Anhwe to Jehol
2 infantry moved from Anhwe to Kiangsi
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Anhwe to Shantung
4 infantry moved from Anhwe to Shantung
2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Anhwe to Kwangtung
Combat - Chinese
Battle in Jehol
Chinese attack with 16 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 15 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shantung
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 2 infantry
Chinese win, taking Shantung from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 2 infantry
Chinese win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Kiangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangtung to Anhwe
Place Units - Chinese
1 artillery and 5 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 3 artilleries, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 armour; Remaining resources: 2 PUs;
Combat Move - British
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 battleship and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 carriers and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 armour and 1 mech_infantry moved from Caucasus to Rostov
1 bomber moved from Volgograd to Ukraine
1 fighter moved from 37 Sea Zone to 20 Sea Zone
Combat - British
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Ukraine causes 4 damage total.
Battle in 20 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
British attack with 1 artillery, 7 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British win, taking Normandy Bordeaux from Italians with 1 artillery and 7 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry and 1 mech_infantry
Battle in Rostov
British attack with 2 armour and 1 mech_infantry
Germans defend with 2 mech_infantrys
British win, taking Rostov from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour and 1 mech_infantry
Non Combat Move - British
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 artillery moved from Eastern Persia to Persia
1 infantry moved from Eastern Persia to Persia
3 artilleries and 1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Gibraltar to Norway
7 fighters moved from Normandy Bordeaux to Norway
1 fighter moved from Russia to Norway
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Hunan to Anhwe
1 infantry moved from Burma to India
3 artilleries and 8 infantry moved from Yunnan to Szechwan
3 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from 37 Sea Zone to West India
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to Persia
1 bomber moved from Ukraine to Egypt
Place Units - British
1 artillery and 2 infantry placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
2 artilleries, 1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
5 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 29 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 34 PUs
Some Units in India change ownership: 5 armour
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from France to Western Germany
1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Greater Southern Germany to Western Germany
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Western Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 4 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Rostov
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
Italians take 97 Sea Zone from British
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from France to Western Germany
1 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 fighter moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Western Germany
1 armour and 1 mech_infantry moved from Greater Southern Germany to Western Germany
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to Western Germany
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Italians win, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Western Germany
Italians attack with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Western Germany from Americans with 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Normandy Bordeaux from British with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour
British defend with 1 armour
Italians win, taking Rostov from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Italians
2 mech_infantrys moved from Greater Southern Germany to Eastern Poland
1 fighter moved from Western Germany to Germany
1 fighter moved from Normandy Bordeaux to Germany
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Italians collect 17 PUs (2 lost to blockades); end with 21 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Germany: 2 fighters
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Scramble? Might as well you’ll probably get two hits and that trn will still live. :-D
yeah plz
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
Combat - French
Battle in 93 Sea Zone
French attack with 2 destroyers and 1 fighter
Italians defend with 1 destroyer and 1 submarine
French win with 1 fighter remaining. Battle score for attacker is -2
Casualties for French: 2 destroyers
Casualties for Italians: 1 destroyer and 1 submarine
Non Combat Move - French
1 fighter moved from 93 Sea Zone to Gibraltar
1 infantry moved from Libya to Tobruk
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Caucasus
Turn Complete - French
And your italian sub and destroyer both hit. The circle is now complete! Glad that round is over! Okay I’m done whining, back to the great game we have going.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 47 PUs;
Germans buy 1 armour, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
3 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
2 armour moved from Bryansk to Caucasus
5 bombers moved from Bryansk to Smolensk
2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
5 bombers moved from Bryansk to Volgograd
3 bombers, 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
5 bombers moved from Germany to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 47 PUs;
Germans buy 1 armour, 1 bomber, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
1 infantry moved from Bryansk to Russia
Germans take Russia from Russians
3 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
1 armour and 2 mech_infantrys moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
2 armour moved from Bryansk to Caucasus
5 bombers moved from Bryansk to Smolensk
2 fighters and 2 tactical_bombers moved from Bryansk to Tambov
5 bombers moved from Bryansk to Volgograd
3 bombers, 2 fighters and 2 tactical_bombers moved from Bryansk to Caucasus
5 bombers moved from Germany to 110 Sea Zone
Combat - Germans
Battle in Volgograd
Germans attack with 2 armour, 5 bombers and 2 mech_infantrys
Russians defend with 2 armour, 1 factory_minor and 1 fighter
Germans win, taking Volgograd from Russians with 2 armour and 5 bombers remaining. Battle score for attacker is 14
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 armour and 1 fighter
Battle in 110 Sea Zone
Germans attack with 5 bombers
British defend with 1 transport
Germans win with 5 bombers remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Germans attack with 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers
French defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 armour, 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 5 bombers and 3 infantry
Russians defend with 3 infantry
Germans win, taking Smolensk from Russians with 5 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Tambov
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour and 1 infantry
Germans win, taking Tambov from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Germans
2 artilleries and 2 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
5 bombers moved from Smolensk to Bryansk
2 fighters moved from Tambov to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
5 bombers moved from Volgograd to Bryansk
3 bombers, 2 fighters and 2 tactical_bombers moved from Caucasus to Bryansk
3 infantry moved from Ukraine to Rostov
1 armour moved from Western Ukraine to Rostov
1 artillery and 2 infantry moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
3 infantry moved from Finland to Karelia
2 fighters and 2 tactical_bombers moved from Bryansk to Belarus
2 infantry moved from Bryansk to Rostov
3 artilleries moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Holland Belgium to Germany
5 bombers moved from 110 Sea Zone to Germany
2 armour and 1 mech_infantry moved from Germany to France
Place Units - Germans
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 bomber and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Germans collect 53 PUs (2 lost to blockades); end with 77 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
I havent forgotten our game. Just havent had enough time at night to play this one. Lotsa thinking to do. I feel like the allies are on the razors edge against Germany. I dont wanna make a big blunder. Its a great game with uncharted scenarios I have never experienced before. Hope my slowness isnt too annoying for you. I think I should have time tomorrow night. Cheers!
no problem at all, ive actually been out of town the last 3 days and just made it back today, don’t worry about how long your taking on this move, It is a great game. and take as much time as you need.