@ArtofWar1947 yeah Ger got awful dice that first round.
I guess if I had the five on Avg instead it could be worth risking an air strike to keep Norway but with the AA gun and those dice defending on 3s…tough call.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
4 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Timguska to Kansu
1 mech_infantry moved from Timguska to Kansu
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Japan to Shantung
1 bomber moved from Japan to Kiangsu
1 infantry moved from Alaska to 2 Sea Zone
1 artillery moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier moved from 6 Sea Zone to 19 Sea Zone
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from Japan to Shantung
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
4 infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Timguska to Kansu
1 mech_infantry moved from Timguska to Kansu
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Japan to Shantung
1 bomber moved from Japan to Kiangsu
1 infantry moved from Alaska to 2 Sea Zone
1 artillery moved from Alaska to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 carrier moved from 6 Sea Zone to 19 Sea Zone
3 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Kiangsu
1 tactical_bomber moved from Japan to Shantung
Combat - Japanese
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Aleutian Islands
Non Combat Move - Japanese
2 battleships, 5 carriers, 2 destroyers, 8 fighters, 1 submarine, 1 tactical_bomber and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Kiangsu to Shantung
2 bombers moved from Shantung to Japan
1 tactical_bomber moved from Shantung to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
4 fighters moved from Yenisey to Manchuria
4 tactical_bombers moved from Yenisey to Manchuria
Place Units - Japanese
3 infantry placed in Manchuria
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 8 Sea Zone: 1 battleship
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 37 PUs; end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
Combat - Americans
Non Combat Move - Americans
4 transports moved from 101 Sea Zone to 89 Sea Zone
4 infantry moved from Central United States to Southeast Mexico
6 submarines moved from 101 Sea Zone to 89 Sea Zone
4 tactical_bombers moved from Eastern United States to 89 Sea Zone
1 fighter moved from Eastern United States to 89 Sea Zone
2 mech_infantrys moved from Western United States to Southeast Mexico
1 artillery moved from Western United States to Central United States
1 artillery moved from Kiangsi to Kwangsi
Place Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 4 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Shantung
1 fighter moved from Anhwe to Shantung
1 artillery and 1 infantry moved from Anhwe to Kiangsu
Combat - Chinese
Battle in Shantung
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Shantung from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Shantung to Anhwe
4 artilleries and 5 infantry moved from Jehol to Anhwe
Place Units - Chinese
2 artilleries and 6 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 fighters and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Greece
Combat - British
Battle in Greece
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
British win, taking Greece from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Greece to 98 Sea Zone
2 fighters moved from Egypt to 98 Sea Zone
Place Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Sikang: 2 fighters and 1 tactical_bomber
EDIT: Adding units owned by British to Russia: 2 fighters and 1 tactical_bomber
EDIT: Removing units owned by British from Eastern Persia: 5 mech_infantrys
EDIT: Adding units owned by British to Kazakhstan: 5 mech_infantrys
EDIT: Removing units owned by British from India: 2 fighters and 3 mech_infantrys
EDIT: Adding units owned by British to Eastern Persia: 3 mech_infantrys
EDIT: Adding units owned by British to Persia: 2 fighters
EDIT: Turning off Edit Mode
1 carrier and 2 fighters placed in 98 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
2 fighters and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 2 fighters and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 artillery moved from Bryansk to Tambov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 artillery moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6,3,6,3,4,5,2
Italians collect 8 PUs (8 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 6 mech_infantrys; Remaining resources: 4 PUs;
Combat Move - ANZAC
2 infantry moved from Caucasus to Rostov
1 artillery and 2 mech_infantrys moved from Caucasus to Volgograd
2 fighters moved from Russia to Volgograd
1 artillery moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Novosibirsk
1 artillery moved from Caucasus to Rostov
1 fighter moved from Russia to Novosibirsk
Combat - ANZAC
Battle in Volgograd
ANZAC attack with 2 artilleries, 2 fighters and 2 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
ANZAC win, taking Volgograd from Germans with 2 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for ANZAC: 1 mech_infantry
Battle in Novosibirsk
ANZAC attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC win, taking Novosibirsk from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
ANZAC attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
ANZAC win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Volgograd to Russia
1 fighter moved from Novosibirsk to Russia
2 armour and 1 mech_infantry moved from Persia to Caucasus
Place Units - ANZAC
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Caucasus to Kazakhstan
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 99 Sea Zone
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Volgograd
5 bombers moved from Bryansk to Rostov
5 bombers moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Smolensk
2 fighters and 2 tactical_bombers moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
2 mech_infantrys moved from Romania to Greece
2 bombers moved from Western Germany to Greece
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 3 infantry and 6 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from Western Germany to 99 Sea Zone
2 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bryansk to Volgograd
5 bombers moved from Bryansk to Rostov
5 bombers moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Smolensk
2 fighters and 2 tactical_bombers moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Samara
Germans take Samara from Russians
2 mech_infantrys moved from Romania to Greece
2 bombers moved from Western Germany to Greece
1 mech_infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in Volgograd
Germans attack with 5 bombers and 2 mech_infantrys
ANZAC defend with 2 artilleries and 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 5 bombers and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Battle in Greece
Germans attack with 2 bombers and 2 mech_infantrys
British defend with 1 artillery and 1 factory_minor
Germans win, taking Greece from British with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Smolensk
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Rostov
Germans attack with 5 bombers and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Germans win, taking Rostov from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Germans
1 armour moved from Ukraine to Bryansk
5 bombers moved from Rostov to Bryansk
5 bombers moved from Volgograd to Bryansk
3 armour and 1 mech_infantry moved from Eastern Poland to Bryansk
2 mech_infantrys moved from Greater Southern Germany to Romania
1 infantry moved from Germany to Slovakia Hungary
2 bombers moved from Greece to Western Germany
1 bomber moved from 99 Sea Zone to Western Germany
1 fighter moved from Western Germany to Bryansk
2 fighters and 2 tactical_bombers moved from Smolensk to Bryansk
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
Place Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
4 armour and 3 mech_infantrys placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,4,6,3,4,2,2,2,1
Germans collect 54 PUs (4 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 14x factory_major; Remaining resources: 15 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
2 infantry moved from Kazakhstan to Volgograd
1 artillery and 2 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Samara
1 fighter moved from Russia to Volgograd
5 infantry moved from Kazakhstan to Samara
Combat - Russians
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 1 armour and 1 artillery
Russians win, taking Tambov from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Samara
Russians attack with 7 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Samara from Germans with 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 tactical_bomber moved from Samara to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
2 aaGuns moved from Kazakhstan to Samara
Place Units - Russians
1 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 artillery and 1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Shantung
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 bomber moved from Japan to Kiangsu
1 bomber moved from Japan to Shantung
1 fighter and 1 tactical_bomber moved from Manchuria to Shantung
1 tactical_bomber moved from Manchuria to Shantung
1 fighter moved from Manchuria to Kiangsu
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 artillery and 1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Shantung
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 bomber moved from Japan to Kiangsu
1 bomber moved from Japan to Shantung
1 fighter and 1 tactical_bomber moved from Manchuria to Shantung
1 tactical_bomber moved from Manchuria to Shantung
1 fighter moved from Manchuria to Kiangsu
Combat - Japanese
Battle in Shantung
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 artillery and 3 infantry
Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Western United States
Battle in Kiangsu
Japanese attack with 1 bomber, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Western United States from Americans, taking Kiangsu from Chinese with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to Kansu
1 fighter and 1 tactical_bomber moved from Manchuria to Kansu
1 infantry moved from Urals to Timguska
1 infantry moved from Evenkiyskiy to Timguska
2 fighters moved from Shantung to 19 Sea Zone
2 fighters moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to Manchuria
3 tactical_bombers moved from Shantung to Manchuria
1 bomber moved from Shantung to Manchuria
1 bomber moved from Kiangsu to Manchuria
1 battleship moved from 8 Sea Zone to 6 Sea Zone
4 carriers moved from 26 Sea Zone to 33 Sea Zone
7 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 26 Sea Zone to 33 Sea Zone
2 destroyers moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 battleship moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 transports moved from 26 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 artilleries and 1 infantry placed in Manchuria
1 infantry placed in Japan
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers and 2 fighters; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery moved from Central United States to Western United States
2 mech_infantrys moved from Southeast Mexico to Western United States
4 infantry moved from Southeast Mexico to 89 Sea Zone
4 infantry and 4 transports moved from 89 Sea Zone to 10 Sea Zone
4 infantry moved from 10 Sea Zone to Western United States
3 fighters and 4 tactical_bombers moved from 89 Sea Zone to Western United States
4 carriers, 2 destroyers and 7 submarines moved from 89 Sea Zone to 10 Sea Zone
1 bomber and 1 fighter moved from Eastern United States to Western United States
1 mech_infantry moved from Alaska to Western United States
Combat - Americans
Battle in 10 Sea Zone
Americans attack with 4 carriers, 2 destroyers, 7 submarines and 4 transports
Japanese defend with 1 transport
Americans win, taking 10 Sea Zone from Neutral with 4 carriers, 2 destroyers, 7 submarines and 4 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Western United States
Americans attack with 1 artillery, 1 bomber, 4 fighters, 4 infantry, 3 mech_infantrys and 4 tactical_bombers
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Western United States from Japanese with 1 artillery, 1 bomber, 4 fighters, 4 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 carrier, 1 destroyer and 4 submarines moved from 101 Sea Zone to 64 Sea Zone
1 bomber, 4 fighters and 4 tactical_bombers moved from Western United States to 10 Sea Zone
1 bomber moved from 10 Sea Zone to Mexico
1 armour and 1 mech_infantry moved from India to Yunnan
2 infantry moved from India to Burma
2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 45 Sea Zone to 37 Sea Zone
Place Units - Americans
4 bombers and 2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 54 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Jehol
1 artillery and 1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Shensi to Suiyuyan
1 artillery and 1 infantry moved from Shensi to Tsinghai
1 fighter moved from Anhwe to Suiyuyan
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsu from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Anhwe
Place Units - Chinese
2 infantry placed in Anhwe
1 artillery and 5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Hey, I thought I posted the turn summary for UK, will try to redo my turn exactly as it went. Sry about that
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 carrier and 2 fighters; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 fighters; Remaining resources: 3 PUs;
Combat Move - British
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
5 fighters and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 bomber moved from Russia to Ukraine
Combat - British
Battle in Greece
British attack with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
British win, taking Greece from Germans with 1 artillery, 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Non Combat Move - British
1 bomber moved from Ukraine to Russia
2 fighters and 1 tactical_bomber moved from Greece to 98 Sea Zone
3 fighters moved from Greece to Cyprus
2 fighters moved from Persia to Russia
5 mech_infantrys moved from Kazakhstan to Russia
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 83 Sea Zone to 70 Sea Zone
2 mech_infantrys moved from India to Yunnan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
2 infantry moved from Hunan to Anhwe
2 fighters moved from India to Persia
Place Units - British
1 carrier and 2 fighters placed in 98 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
3 fighters placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 3 fighters
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
Combat - Italians
Battle in Volgograd
Italians attack with 1 armour and 1 bomber
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Volgograd from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Volgograd to Bryansk
3 infantry moved from Northern Italy to Greater Southern Germany
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,5,5,2,2,4,3,2
Italians collect 8 PUs (9 lost to blockades); end with 9 PUs total