@cwglee51 18 hits on round 1. I took the 3 sub hits as soaks on the carriers, but wanted to see if there was an order of loss you wanted for the rest. Sea battles can be finicky.
15L mike48484 (axis) vs Pherman1215 (allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 fighters moved from 19 Sea Zone to 20 Sea Zone
3 fighters moved from 19 Sea Zone to 21 Sea Zone
1 fighter moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from Shantung to KiangsuCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Japanese win with 3 fighters remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 transport; British defend with 1 destroyer
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for British: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 2 artilleries and 1 infantry
Chinese win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 artilleries and 1 infantryNon Combat Move - Japanese
3 fighters moved from 21 Sea Zone to 19 Sea Zone
3 fighters moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
4 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
5 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from Shantung to Jehol
2 artilleries moved from 19 Sea Zone to Jehol
9 tactical_bombers moved from Manchuria to Jehol
9 infantry moved from Central Mongolia to Buyant-Uhaa
1 artillery and 1 infantry moved from Tsagaan Olom to Suiyuyan
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
3 tactical_bombers moved from Japan to JeholPlace Units - Japanese
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Americans buy 1 armour, 1 artillery, 6 infantry and 8 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 35 Sea Zone to 20 Sea Zone
6 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from Caroline Islands to 21 Sea Zone
5 fighters moved from 35 Sea Zone to 21 Sea ZoneCombat - Americans
Battle in 21 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Americans attack with 6 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters moved from 20 Sea Zone to 21 Sea Zone
1 carrier, 4 destroyers and 2 submarines moved from 33 Sea Zone to 21 Sea Zone
1 battleship, 6 carriers, 2 cruisers, 13 destroyers and 2 submarines moved from 35 Sea Zone to 21 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
7 bombers moved from Eastern United States to United Kingdom
1 bomber moved from Western United States to United Kingdom
3 fighters moved from Iceland to United Kingdom
1 mech_infantry moved from Western United States to Central United States
2 infantry moved from Brazil to Suriname
3 fighters moved from Kazakhstan to CaucasusPlace Units - Americans
8 transports placed in 101 Sea Zone
1 armour, 1 artillery and 6 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
5 artilleries and 25 infantry moved from Anhwe to Jehol
1 fighter moved from Kwangsi to JeholCombat - Chinese
Battle in Jehol
Chinese attack with 5 artilleries, 1 fighter and 25 infantry
Japanese defend with 1 armour, 3 artilleries, 5 infantry, 4 mech_infantrys and 12 tactical_bombers
11 infantry owned by the Chinese and 5 artilleries owned by the Chinese retreated to Anhwe
Japanese win with 1 armour, 3 artilleries, 3 mech_infantrys and 12 tactical_bombers remaining. Battle score for attacker is -23
Casualties for Chinese: 14 infantry
Casualties for Japanese: 5 infantry and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Jehol to Anhwe
1 artillery moved from Szechwan to KweichowPlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 8 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Shensi to Suiyuyan
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hopei to Suiyuyan
1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 armour and 1 mech_infantry moved from Kazakhstan to Volgograd
1 armour moved from Caucasus to VolgogradCombat - British
Battle in Suiyuyan
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Suiyuyan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Volgograd
British attack with 3 armour and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 mech_infantrys
British win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 3 mech_infantrys
Casualties for British: 2 armour and 2 mech_infantrysNon Combat Move - British
4 mech_infantrys moved from Kazakhstan to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 armour and 4 mech_infantrys moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
2 fighters moved from Egypt to Caucasus
5 mech_infantrys moved from India to Eastern Persia
1 aaGun, 1 artillery and 13 infantry moved from Hunan to Anhwe
1 battleship and 1 cruiser moved from 35 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 fighter and 1 tactical_bomber moved from Egypt to CaucasusPlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 armour and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 5 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
3 armour, 1 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
4 armour, 4 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 cruiser moved from 99 Sea Zone to 96 Sea Zone
2 fighters moved from 99 Sea Zone to 96 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Cyprus to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
3 armour, 1 infantry and 3 transports moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour and 1 infantry moved from Southern Italy to 97 Sea Zone
4 armour, 4 infantry and 4 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from 96 Sea Zone to Tobruk
1 cruiser moved from 99 Sea Zone to 96 Sea Zone
2 fighters moved from 99 Sea Zone to 96 Sea Zone
1 carrier moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to VolgogradCombat - Italians
Battle in Volgograd
Italians attack with 1 armour and 1 infantry
British defend with 1 armour and 1 factory_minor
British win with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour and 1 infantry
Battle in TobrukNon Combat Move - Italians
3 infantry moved from 96 Sea Zone to Libya
3 armour moved from 96 Sea Zone to Libya
1 destroyer moved from 99 Sea Zone to 97 Sea ZonePlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery, 1 infantry and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 5 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
11 destroyers and 1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
3 submarines moved from 54 Sea Zone to 21 Sea ZonePlace Units - ANZAC
3 submarines placed in 54 Sea Zone
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 mech_infantrys moved from Bryansk to Volgograd
3 bombers moved from Bryansk to Volgograd
1 armour moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Volgograd -
Just wanted to make sure you knew that you only posted half of the German turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 bombers, 3 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 mech_infantrys moved from Bryansk to Volgograd
3 bombers moved from Bryansk to Volgograd
1 armour moved from Novosibirsk to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 3 bombers and 2 mech_infantrys
British defend with 1 armour and 1 factory_minor
Germans win, taking Volgograd from British with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 armour moved from Samara to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
3 bombers moved from Volgograd to Bryansk
1 mech_infantry moved from Bryansk to Rostov
3 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Vologda to Novosibirsk
16 bombers moved from Bryansk to Germany
1 fighter moved from Germany to 93 Sea Zone
3 aaGuns moved from Western Germany to Germany
3 fighters moved from Bryansk to GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Southern France
2 artilleries and 1 infantry placed in France
Germans undo move 1.
3 artilleries placed in Ukraine
2 bombers placed in Germany
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
Germans undo move 1.
1 artillery and 1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
1 transport placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 69 PUs; end with 69 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
18 infantry moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 18 infantry
Germans defend with 1 mech_infantry
Russians win, taking Rostov from Germans with 18 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Caucasus to RostovTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Jehol to Suiyuyan
3 tactical_bombers moved from Jehol to Suiyuyan
1 armour moved from Jehol to Kiangsu
Japanese take Kiangsu from Chinese
2 tactical_bombers moved from Jehol to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Jehol to Suiyuyan
3 tactical_bombers moved from Jehol to Suiyuyan
1 armour moved from Jehol to Kiangsu
Japanese take Kiangsu from Chinese
2 tactical_bombers moved from Jehol to SuiyuyanCombat - Japanese
Battle in Suiyuyan
Japanese attack with 1 mech_infantry and 5 tactical_bombers
British defend with 1 mech_infantry
Japanese win with 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - Japanese
9 infantry moved from Buyant-Uhaa to Jehol
4 tactical_bombers moved from Suiyuyan to Jehol
1 tactical_bomber moved from Suiyuyan to Jehol
2 battleships, 6 carriers, 3 cruisers, 12 fighters, 1 submarine and 5 transports moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Jehol to JapanPlace Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 artilleries, 7 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 7 carriers, 2 cruisers, 17 destroyers, 13 fighters and 5 submarines moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 bomber moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to Western Germany -
I need scramble orders, kamikaze orders and OOL for SZ 6.
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scramble what I can, kamikaze 4, 2 on destroyers 2 on cruisers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery, 1 fighter and 1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese win, taking Kiangsu from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 artillery moved from Kweichow to Anhwe
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Sikang to TsinghaiPlace Units - Chinese
2 artilleries and 4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 harbour and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
3 infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Ukraine
2 fighters moved from Caucasus to Ukraine
2 mech_infantrys moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Tambov
British take Tambov from Germans
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
British take Kazakhstan from Germans
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Samara
British take Samara from GermansCombat - British
Battle in Ukraine
British attack with 1 armour, 2 fighters and 3 mech_infantrys
Germans defend with 3 artilleries and 1 factory_minor
British win, taking Ukraine from Germans with 1 armour, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 3 artilleries
Casualties for British: 1 mech_infantry
Battle in Volgograd
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
British win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Novosibirsk
British attack with 2 armour and 2 mech_infantrys
Germans defend with 1 armour
British win, taking Novosibirsk from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
9 armour and 21 mech_infantrys moved from Caucasus to Rostov
2 fighters moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Volgograd to Rostov
1 armour and 4 mech_infantrys moved from Northwest Persia to Rostov
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
5 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour and 5 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Egypt to Rostov
2 aaGuns and 8 infantry moved from Kwangsi to Yunnan
1 battleship and 1 cruiser moved from 21 Sea Zone to 6 Sea ZonePlace Units - British
1 harbour placed in Iceland
1 armour and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in PersiaTurn Complete - British
British collect 40 PUs; end with 41 PUs totalPlace Units - UK_Pacific
2 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys -
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