It doesn’t say F1, it just says the first turn where the conditions are met. It can be any turn, as long as the conditions haven’t been met before.
15L mike48484 (axis) vs Pherman1215 (allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 cruiser and 4 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Timguska to Tsinghai
Japanese take Kansu from Chinese
Japanese take Tsinghai from Chinese
1 armour moved from Olgiy to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Olgiy to Shensi
Japanese take Shensi from Chinese
4 fighters and 4 tactical_bombers moved from Dzavhan to Jehol
1 artillery moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Amur to Jehol
2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 submarine and 5 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
6 fighters moved from 19 Sea Zone to Kiangsu
3 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 bomber moved from Formosa to Jehol
1 bomber moved from Japan to JeholCombat - Japanese
Battle in Kiangsu
Japanese attack with 1 artillery, 6 fighters, 1 infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery, 2 bombers, 5 fighters and 5 tactical_bombers
Chinese defend with 2 artilleries and 4 infantry
Japanese win with 2 bombers, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for Chinese: 2 artilleries and 4 infantryNon Combat Move - Japanese
6 fighters moved from Kiangsu to 19 Sea Zone
3 tactical_bombers moved from Kiangsu to 19 Sea Zone
1 armour moved from Olgiy to Central Mongolia
4 mech_infantrys moved from Olgiy to Central Mongolia
6 infantry moved from Olgiy to Dzavhan
1 artillery and 4 infantry moved from Olgiy to Dzavhan
2 bombers moved from Jehol to Japan
4 fighters and 5 tactical_bombers moved from Jehol to ManchuriaPlace Units - Japanese
2 artilleries placed in Japan
1 cruiser and 4 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 5 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to Borneo
1 fighter moved from 42 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to Philippines
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 42 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Americans attack with 1 armour, 3 fighters and 1 infantry
Japanese defend with 1 airfield, 2 artilleries and 1 harbour
Americans win, taking Philippines from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries
Battle in Borneo
Americans attack with 6 fighters
Japanese defend with 2 infantry
Americans win with 5 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 infantryNon Combat Move - Americans
5 fighters moved from Borneo to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
1 battleship, 5 carriers, 2 cruisers, 8 destroyers and 4 submarines moved from 42 Sea Zone to 35 Sea Zone
4 destroyers and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 carrier and 1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 bomber moved from Western Australia to Queensland
3 fighters moved from Egypt to Northwest Persia
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
3 fighters placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
1 fighter moved from Anhwe to Kiangsu
1 artillery moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Kiangsu from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
3 artilleries and 10 infantry moved from Kwangsi to Kiangsi
3 artilleries and 10 infantry moved from Anhwe to Kweichow
1 fighter moved from Kiangsu to KweichowPlace Units - Chinese
1 artillery and 3 infantry placed in Kiangsi
1 artillery and 3 infantry placed in Kweichow
Chinese undo move 2.
Chinese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 artillery and 4 infantry
EDIT: Adding units owned by Chinese to Kiangsi: 1 artillery and 4 infantry
EDIT: Turning off Edit Mode
2 artilleries and 6 infantry placed in Kiangsi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 fighter
EDIT: Adding units owned by Chinese to Kiangsi: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Egypt to Caucasus
1 fighter and 1 tactical_bomber moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
2 fighters moved from Egypt to Tobruk
2 mech_infantrys moved from Yunnan to Shensi
1 fighter and 1 tactical_bomber moved from India to ShensiCombat - British
Battle in Shensi
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British win, taking Shensi from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for British: 1 fighter and 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in Tobruk
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery
British win, taking Tobruk from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Caucasus
British attack with 1 bomber and 2 infantry
Germans defend with 1 armour
British win, taking Caucasus from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from India to Kweichow
1 tactical_bomber moved from Shensi to Kweichow
1 mech_infantry moved from Yunnan to Kweichow
3 aaGuns, 1 artillery and 21 infantry moved from Shan State to Yunnan
2 armour and 6 mech_infantrys moved from India to Eastern Persia
3 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
3 armour, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Northwest Persia
4 mech_infantrys moved from Egypt to Iraq
1 bomber moved from Caucasus to Northwest Persia
3 fighters and 1 tactical_bomber moved from Tobruk to Egypt
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 armour placed in Persia
British undo move 1.
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
British undo move 2.
British undo move 1.
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,1,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,6,3
British collect 22 PUs (8 lost to blockades); end with 22 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 27 PUsPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
2 armour moved from 92 Sea Zone to Gibraltar
4 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 fighters moved from Southern Italy to Gibraltar -
want to scramble against my sea units. or defend on land?
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No scramble. I will defend the land.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 cruiser, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 armour, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 97 Sea Zone to 92 Sea Zone
2 armour moved from 92 Sea Zone to Gibraltar
4 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Southern Italy to Gibraltar
2 fighters moved from Southern Italy to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 2 armour, 1 bomber, 2 fighters and 4 infantry
French defend with 1 fighter; British defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry; Americans defend with 3 fighters
Italians win, taking Gibraltar from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 26
Casualties for French: 1 fighter
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 fighter and 4 infantry
Casualties for Americans: 3 fightersNon Combat Move - Italians
1 fighter could not land in 92 Sea Zone and was removed
1 bomber moved from Gibraltar to Tunisia
1 fighter moved from Gibraltar to 92 Sea ZonePlace Units - Italians
1 infantry placed in Southern Italy
1 cruiser and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Adding units owned by British to 35 Sea Zone: 1 battleship, 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour and 3 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Borneo
Battle in Sumatra
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Shan State to Philippines
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
8 destroyers moved from 42 Sea Zone to 35 Sea ZonePlace Units - ANZAC
2 destroyers and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 cruiser and 1 destroyer moved from 106 Sea Zone to 109 Sea ZoneCombat - French
Battle in 109 Sea Zone
French attack with 1 cruiser and 1 destroyer
Germans defend with 2 submarines
French win, taking 109 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for French: 1 destroyerNon Combat Move - French
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 45 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs;
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 12 artilleries, 16 bombers, 6 fighters, 25 infantry, 9 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
3 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Western Germany to Caucasus
1 infantry moved from Smolensk to Russia
2 armour moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs;
Germans buy 3 armour, 3 artilleries, 2 bombers, 1 fighter and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
12 armour, 12 artilleries, 16 bombers, 6 fighters, 25 infantry, 9 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
3 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Caucasus
1 bomber moved from Western Germany to Caucasus
1 infantry moved from Smolensk to Russia
2 armour moved from Ukraine to Russia
1 mech_infantry moved from Ukraine to RussiaCombat - Germans
Battle in Russia
Germans attack with 14 armour, 12 artilleries, 16 bombers, 6 fighters, 29 infantry, 10 mech_infantrys and 5 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_major, 2 fighters, 81 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 16 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 103
Casualties for Germans: 8 armour, 12 artilleries, 1 fighter, 29 infantry and 10 mech_infantrys
Casualties for Russians: 4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 81 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Caucasus
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 bomber moved from Caucasus to Bryansk
3 aaGuns moved from Bryansk to Russia
5 tactical_bombers moved from Russia to Bryansk
5 fighters moved from Russia to Bryansk
12 bombers moved from Russia to Bryansk
4 bombers moved from Russia to Bryansk
1 cruiser, 2 destroyers and 2 transports moved from 105 Sea Zone to 92 Sea Zone
2 fighters moved from Western Germany to Bryansk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Eastern Poland to BryanskPlace Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
3 armour placed in Novgorod
2 bombers, 1 fighter and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 86 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 17 infantry moved from Novosibirsk to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Vologda to Samara
1 infantry moved from Urals to VologdaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers and 1 fighter; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Suiyuyan to Anhwe
Japanese take Chahar from Chinese
Japanese take Anhwe from Chinese
1 armour moved from Central Mongolia to Jehol
Japanese take Jehol from Chinese
4 mech_infantrys moved from Central Mongolia to Chahar
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Dzavhan to Tsagaan Olom
1 armour moved from Tsinghai to Szechwan
Japanese take Sikang from Chinese
Japanese take Szechwan from Chinese
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers and 1 fighter; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Suiyuyan to Anhwe
Japanese take Chahar from Chinese
Japanese take Anhwe from Chinese
1 armour moved from Central Mongolia to Jehol
Japanese take Jehol from Chinese
4 mech_infantrys moved from Central Mongolia to Chahar
1 infantry moved from Dzavhan to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 artillery moved from Dzavhan to Tsagaan Olom
1 armour moved from Tsinghai to Szechwan
Japanese take Sikang from Chinese
Japanese take Szechwan from Chinese
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from 19 Sea Zone to ShantungCombat - Japanese
Battle in Shantung
Battle in Kiangsu
Japanese attack with 4 fighters, 4 infantry and 4 tactical_bombers
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Shantung from Chinese, taking Kiangsu from Chinese with 4 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 19 Sea Zone to Japan
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
4 mech_infantrys moved from Chahar to Jehol
9 infantry moved from Dzavhan to Central Mongolia
4 tactical_bombers moved from Kiangsu to Manchuria
4 fighters moved from Kiangsu to 19 Sea Zone
4 fighters moved from Manchuria to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 21 Sea Zone
1 destroyer moved from 19 Sea Zone to 34 Sea ZonePlace Units - Japanese
2 artilleries placed in Japan
1 fighter placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 39 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 7 bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from India to Volgograd
3 fighters moved from Northwest Persia to Volgograd
1 submarine moved from 35 Sea Zone to 21 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 fighter moved from 35 Sea Zone to 34 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Volgograd
Americans attack with 1 bomber and 3 fighters
Germans defend with 1 factory_minor and 3 mech_infantrys
Americans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 bomberNon Combat Move - Americans
3 fighters moved from Volgograd to Kazakhstan
3 fighters moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from 34 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Queensland to 35 Sea Zone
1 bomber moved from Queensland to Western United States
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 4 destroyers, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
3 fighters moved from 21 Sea Zone to 35 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from Eastern United States to IcelandPlace Units - Americans
7 bombers placed in Western United States
Americans undo move 1.
7 bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 64 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser and 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 artilleries moved from Kiangsi to Kiangsu
2 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 artillery and 1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Anhwe
2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Anhwe
1 artillery and 4 infantry moved from Kiangsi to Anhwe
1 artillery and 1 infantry moved from Kiangsi to Anhwe
2 artilleries and 11 infantry moved from Kiangsi to AnhweCombat - Chinese
Battle in Kiangsu
Chinese attack with 2 artilleries, 1 fighter and 4 infantry
Japanese defend with 4 infantry
Chinese win, taking Kiangsu from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 3 infantry
Casualties for Japanese: 4 infantry
Battle in Szechwan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
Chinese win, taking Szechwan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 armour
Battle in Anhwe
Chinese attack with 5 artilleries and 19 infantry
Japanese defend with 1 armour
Chinese win, taking Anhwe from Japanese with 5 artilleries and 18 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Kiangsu to KwangsiPlace Units - Chinese
7 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
I forgot to attack the two Italian subs in SZ 98 with my dd and 7 air. I’m rolling defense for your two subs.
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:dice:2
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two Italian subs on defense in sz 98:
Rolling 2:
(3, 3)