@Jacob16 No scramble
15L G40 legion386 (Axis) vs dawgoneit (Allies +20)
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Italians
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sorry about the post. hit done to quick :oops:
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TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
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Oops, yeah I did the same. Sorry.
Italy bought 1 transport, 1 fighter, 2 infantry.
I took Libya.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
1 armour moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 artillery moved from Northern Italy to 95 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Algeria
2 infantry moved from Novgorod to Archangel
3 infantry moved from Novgorod to Belarus
1 bomber moved from Eastern Poland to Archangel
1 bomber moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Archangel
2 armour and 5 mech_infantrys moved from Germany to Baltic States
7 artilleries and 15 infantry moved from Western Ukraine to Ukraine
1 submarine moved from 125 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Morocco
Battle in Algeria
Battle in Ukraine
Germans attack with 7 artilleries and 15 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Morocco from French, taking Algeria from French, taking Ukraine from Russians with 7 artilleries and 15 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 bomber, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Belarus to Novgorod
1 bomber and 1 tactical_bomber moved from Archangel to Novgorod
1 fighter moved from Western Germany to 91 Sea Zone
3 aaGuns, 7 armour and 10 mech_infantrys moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Poland to Eastern PolandPlace Units - Germans
1 fighter and 2 infantry placed in Egypt
3 armour placed in Novgorod
2 armour and 2 mech_infantrys placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6
Germans collect 59 PUs (1 lost to blockades); end with 62 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Bryansk to Belarus
3 fighters and 1 tactical_bomber moved from Bryansk to Belarus
2 infantry moved from Korea to Amur
1 infantry moved from Korea to AmurCombat - Russians
Battle in Belarus
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
retreated to Belarus
Germans win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Amur
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Amur from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Bryansk
2 infantry moved from Vologda to Russia
2 artilleries and 8 infantry moved from Russia to BryanskPlace Units - Russians
1 armour, 1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour, 3 artilleries, 1 fighter and 1 mech_infantry; Remaining resources: 3 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber, 3 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 6 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from Anhwe to 6 Sea Zone
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 tactical_bomber moved from Kweichow to Kansu
1 armour, 1 artillery, 3 fighters, 4 infantry and 1 tactical_bomber moved from Shan State to Yunnan
2 armour moved from Malaya to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Kansu
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 armour
Battle in Yunnan
Japanese attack with 3 armour, 1 artillery, 4 fighters, 4 infantry and 2 tactical_bombers
British defend with 1 aaGun, 4 artilleries and 5 infantry
Japanese win, taking Yunnan from Chinese with 3 armour, 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for British: 1 aaGun, 4 artilleries and 5 infantry
Casualties for Japanese: 4 infantry
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 destroyer and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 2 carriers, 2 cruisers, 2 destroyers, 7 fighters, 1 submarine and 6 tactical_bombers
Americans defend with 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese and 2 carriers owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 3 bombers, 2 carriers, 2 fighters and 6 tactical_bombers remaining. Battle score for attacker is 120
Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 4 destroyers, 6 fighters, 1 submarine and 2 transports
Casualties for Japanese: 2 cruisers, 2 destroyers, 5 fighters and 1 submarineNon Combat Move - Japanese
1 bomber moved from 6 Sea Zone to French Indo China
2 fighters moved from Yunnan to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from 6 Sea Zone to Manchuria
2 fighters moved from 6 Sea Zone to French Indo China
1 tactical_bomber moved from 6 Sea Zone to French Indo China
1 tactical_bomber moved from 6 Sea Zone to Manchuria
4 tactical_bombers moved from 6 Sea Zone to Japan
2 tactical_bombers moved from Yunnan to French Indo China
2 fighters moved from Yunnan to French Indo China
1 tactical_bomber moved from Kansu to Shensi
4 transports moved from 37 Sea Zone to 42 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
3 armour placed in French Indo China
3 artilleries placed in Manchuria
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 1 cruiser, 2 destroyers and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 bomber moved from Korea to Shensi
2 armour moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 armour, 2 infantry and 2 transports moved from 10 Sea Zone to 30 Sea Zone
1 destroyer and 1 transport moved from 3 Sea Zone to 9 Sea Zone
1 mech_infantry moved from Southeast Mexico to Eastern United StatesCombat - Americans
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 tactical_bomber
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Americans
1 tactical_bomber moved from 101 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
2 fighters moved from Eastern United States to 10 Sea ZonePlace Units - Americans
2 carriers, 1 cruiser and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Persia to Trans-Jordan
British take Trans-Jordan from Germans
3 armour and 3 infantry moved from Iraq to Trans-Jordan
1 armour and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 fighter moved from Burma to Yunnan
5 infantry moved from Burma to Yunnan
2 fighters moved from French Guiana to French Central Africa
4 infantry moved from French Guiana to BrazilCombat - British
Battle in Yunnan
British attack with 1 fighter and 5 infantry
Japanese defend with 3 armour and 1 artillery
retreated to Yunnan
Japanese win with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 5 infantry
Casualties for Japanese: 2 armour and 1 artilleryNon Combat Move - British
1 fighter moved from Yunnan to India
1 aaGun moved from Burma to India
1 infantry moved from India to BurmaPlace Units - British
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
1 fighter moved from Southern Italy to AlexandriaCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Alexandria
Italians attack with 2 fighters and 1 infantry
French defend with 1 infantry
Italians win, taking Alexandria from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 fighters moved from Alexandria to Egypt
2 infantry moved from Libya to 96 Sea Zone
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour and 4 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 62 Sea Zone
3 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - French
2 infantry moved from United Kingdom to ScotlandNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Algeria to Tunisia
Germans take Tunisia from French
1 bomber moved from Western Germany to Bryansk
2 bombers and 2 tactical_bombers moved from Novgorod to Bryansk
10 armour, 7 artilleries, 15 infantry and 17 mech_infantrys moved from Ukraine to Bryansk
4 armour moved from Novgorod to Bryansk
2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 armour and 4 mech_infantrys moved from Baltic States to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 16 armour, 7 artilleries, 3 bombers, 17 infantry, 23 mech_infantrys and 2 tactical_bombers
Russians defend with 3 aaGuns, 2 armour, 7 artilleries, 3 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans win, taking Bryansk from Russians with 16 armour, 4 artilleries, 3 bombers, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 83
Casualties for Germans: 3 artilleries, 17 infantry and 21 mech_infantrys
Casualties for Russians: 3 aaGuns, 2 armour, 7 artilleries, 3 fighters, 42 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
2 tactical_bombers moved from Bryansk to Ukraine
1 bomber moved from Bryansk to Novgorod
2 bombers moved from Bryansk to Ukraine
2 infantry moved from Novgorod to Belarus
1 aaGun moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to EgyptPlace Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
2 armour and 1 fighter placed in Egypt
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 56 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Tambov
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from GermansCombat - Russians
Battle in Kazakhstan
Russians attack with 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
Place Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 3 destroyers, 1 harbour and 6 infantry; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 units repaired.
1 armour, 8 artilleries, 2 bombers, 12 infantry and 1 tactical_bomber moved from Manchuria to Korea
4 tactical_bombers moved from Japan to Korea
1 fighter moved from Japan to Korea
1 mech_infantry moved from Malaya to Burma
4 fighters moved from French Indo China to Burma
2 tactical_bombers moved from French Indo China to Burma
1 bomber moved from French Indo China to BurmaCombat - Japanese
Battle in Burma
Japanese attack with 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Korea
Japanese attack with 1 armour, 8 artilleries, 2 bombers, 1 fighter, 12 infantry and 5 tactical_bombers
Americans defend with 1 artillery, 1 fighter and 3 infantry; Russians defend with 2 aaGuns and 14 infantry
Japanese win, taking Korea from Russians with 1 armour, 8 artilleries, 2 bombers, 1 fighter, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Americans: 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 2 aaGuns and 14 infantry
Casualties for Japanese: 9 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from Korea to Manchuria
2 tactical_bombers moved from Korea to Manchuria
2 tactical_bombers moved from Korea to Japan
2 bombers moved from Korea to French Indo China
1 bomber moved from Burma to French Indo China
1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports moved from 42 Sea Zone to 37 Sea Zone
4 fighters and 2 tactical_bombers moved from Burma to Shan State
2 armour and 1 artillery moved from Malaya to Shan State
3 armour moved from French Indo China to Shan State
1 tactical_bomber moved from French Indo China to Shan State
1 armour moved from Yunnan to Sikang
1 carrier and 2 fighters moved from 37 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 transport moved from 42 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
1 artillery, 1 harbour and 2 infantry placed in French Indo China
3 destroyers placed in 6 Sea Zone
1 armour and 1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 8 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 infantry and 2 transports moved from 30 Sea Zone to 46 Sea Zone
2 armour and 2 infantry moved from 46 Sea Zone to New Guinea
1 mech_infantry moved from Amur to Buryatia
1 infantry moved from Siberia to Sakha
2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 31 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in New Guinea
Americans attack with 2 armour and 2 infantry
Japanese defend with 1 artillery
Americans win, taking New Guinea from Japanese with 2 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
Place Units - Americans
8 destroyers and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total